This burn player didnt play before against storm, in the first game he give me a couple of rituals on the standard gifts, and he didnt play eidolon o t2 (he had it in his hand). secon game was easy, t1 lightning to his eidolon, t2 ritual manamorphosis baral ritual goblins and gg.
About the deck. First i love the pieces of the puzzle in the maindeck, with 8 bears, 4 gifts and 2 pieces is so easy to win in early turns without opt, and this change do the deck better against grinder decks. I like empty the warrrens on the main deck, i think it is better than a bouncer, rarely humans players choose empty with the meddlings and its the card you want against mardu, hollow one or BGx.
I choose to play fetchands, because i dont want to have so many lands in the late game, and i think that with fetches im cleaning the deck of lands, the second reason is Blood moon, i like this card, its so stupid against a lot of decks in modern.
The only reason to play flame slash in the sideboard is to be able to kill the white eidolon, without loosing lives (dismember).
The last thing i choose swan song over dispel, because i think the 2/2 duck isnt a problem, and you are able to counter RIP, eidolons, scapeshift, etc.
I think amulet is very well positioned on mtgo right now. I think I feel strongly favored against every tier 1 deck except deaths shadow and that matchup is certainly winnable.
I think that death shadow is a good pairing because you can kill him with a only one titan strike, and since we board a main walkibg ballista, the tier 1 bad pairing is storm, is more consistent and it has blood moon in the sideboard.
Thank you, to all. I'm going to try to run botanical sanctum and without city, i probably run 10 bouncelands, because i change a few things of the mana base from the unbanned amulet bloom, probably im going to change a gruull turf ot selenya(if i change my dromoka and leylines) with a basic forest. I think the deck is consistent with 2 Azusa, but probably it going to be more consistent with one more, I'm going to change a explore with a Azusa. I like the idea of change my leylines with a couple of tracker, but i think that the balloth isnt good enought, it's cool against liliana and kholghan command (or similar), but if i run 3 tireless tracker i think its enought vs midrange, and if i change my dromoka with a thraghtusk, with a couple of postboard thraghtusk or thraghtusk + Dromoka on postboard , its enought vs burn, so i think that i have there a flexible slot, im going to try with dismember. I think that burn is a good pairing , the original reason i play the main dromoka is burn, but i think it is more flexible than thraghtusk, it is good against all the deck of non combo creatures, like death and taxes or hollow one or dredge, probably a double-strike titan resolves the problem of this multiple creatures and dromoka is a win-more, but i feel more safe, im going to try with thraghtusk or hornet queen (for pure value).
I want you to try with the academy ruins, i think its a powerfull card, with explosives or ballista (or batterskull, if in a long match you lose all your titans).
I have been playing this deck since august, the deck is good but i think i can do it better. The first think i want to run more Tireless Tracker in my 75, but i have no slots. The Dragonlord Dromoka in the main, is because of a lot of Burns in my store, a part from is so flexible and is an instant win vs decks like Hollow one. The other unnusual think is my Academy Ruins, i like this card, is the best card when you want to abuse with Engineered Explosives or Walking ballista, some times against control or midrange returning Batterskull, rarelly i use it to return an Amulet of Vigor.
I only run 2 Azusa, lost but Seeking because i have in my list 4 Explore and 4 Sakura-tribe scout, and i think its enought, i use to cut azusas because she is legendary. I dont want to run Lotus Bloom because i prefer to run sakuras, but i can test it.
I want your opinion about my 75, thank you for your help.
Sideboard:
2x dispel
2x wear/tear
4x thing in the ice
2x monastery mentor
2x timely reforcement
3x blood moon
Im thinking in run lightning helix, but i dont know what remove. In the sideboard i probably change my dispels with swan song, And i want to run in my sideboard a shattering spree or abrado, to break the chalice of the void with a counter.
I think it's too slow, it helps you to make graveyard and ramps you, but you dont want to run more no sorcery or istants spells and it's hated with the same cards that hate pyromancer. I usually play only 4 pyromancer and an snapcaster as non sorcey/instant spell.
Tournament report and my sideboards: gp madrid 2017
My team mates plays uw control and infect.
List:
4x baral
4x goblin electromancer
4x serum visions
4x sleight of hand
1x noxious revival
4x pyretic ritual
4x desperate ritual
4x manamorphose
1x echoing truth
2x grapeshot
3x remand
1x pieces of the puzzle
4x gifts ungiven
2x past in flames
1x empty the warrens
4x scalding tarn
3x polluted delta
2x steam vents
4x spirebluff canal
2x island
1x snow covered island
1x mountain
Sideboard:
2x blood moon
1x wipe away
1x anger of the gods
2x swan song
3x lightning bolt
2x empty the warrens
2x pieces of the puzzle
2x shattering spree
Day 1 record (8-1)
R1 counters company: 2-0
G1 turn2 baral/goblin t3 standard win.
G2 with an eidolon of the rethoric on battlelfield do an gifts to echoing wipe away and noxious and win the next turn.
Side:
+3 lightning
+1 anger
+2 pieces
+2 swan song
+1 wipe
-2 gifts
-1 goblin electromancer
-2 pyretic ritual
-3 sleight of hand
-1 empty
Round 6: titanshif 2-0
Easy g1 remanding his sacapeshift and wining next turn, and g2 win with a t2 blood moonand my oponent without forest.
Sideboard:
+2 blood moon
+2 swan song
+1 pieces
+2 shattering
-1 gifts
-2 sleight
-2 pyretic
-1 empty
-1 echoing (i think they dont use leyline of sanctity)
Round 7: uw control 1-0
My teammates win so faster so i only play one game. I won this game because of land andvantage of oponents path to exiles.
Sideboard:
+2 swan song
+2 pieces
+2 blood moon
+1 wipe away
-1 gifts
-2 pyretic
-1 empty
-3 sleight
Round 8: eldrazi tron 2-0
I dont remember what happens but i think it was easy on g1 and more conplicated in g2 because of hate cards like chalices and cages:
Round 9: gx tron: 2-1
G1 my oponents do mulligan to 4 and i only see a forest and a chromatic sphere
G2 lose against t3 karn t4 worldbreaker
G3 win throw karn t3 bouncing my own electromancer to prevent karn effect. And wining next turn top decking a pieces.
Sideboard:
+2 blood moon
+2 pieces
+2 shattering
+1 wipe
-1 pyretic
-1 electromancer
-2 gifts
-2 sleight
-1 empty
I think that i sideboarded wrong, i have never played a mirror and i dont spect a long match, i sideboarded to win as faster as posible, and the game takes a lot of turns.
Round 11: humans 2-0.
G1 i win with a mulligan to 5 with t2 baral and t3 killing two 1/2 pirates (with a manamorphose and a gifts) with a grapeshot, and wining next turn.
And g2 lightning his noble on his t2, blood moon my t2 and anger on my t3.
Round 12 bant devoted 1-1
G1 lose against t2 devoted t3 vizier + ooze, and next turn he topdeck a chord
G2 win with t1 lightning to bird (to prevent eidolon t2) t2 baral, t3 win.
I have been tested UB shadow through same months, the decklist i run is similar from josh utter leyton list, from gp las vegas. I have a very good results with it:
The list i run is:
4x delver of secrets
4x deaths shadow
4x street wraith
2x gurmag angler
4x brainstorm
4x gitaxian probe
4x stifle
4x daze
2x spell pierce
2x thoughtseize
3x fatal push
4x force of will
1x dismember
First, you want to run a few more lands. I know you have draw, but draw means nothing without the mana to cast it.
Soul-Scar Mage looks like he could find a home in this deck, making your burn spells more multi functional, and Harsh Mentor should be considered as he punishes Vehicles (which is a currently dominant deck). Given the amount of discard, Drake Haven could find a place in here. Baral, Chief of Compliance makes all of your spells cost 1 less. Moving into Grixis (by adding black) gives you access so some of the best removal in game (Fatal Push, Grasp of Darkness, Unlicensed Disintegration) while going Jeskai (by adding white) gives you a few more exiling options (most notably Cast Out for dealing with a resolved walker)
First of all, thak you for your help.
I was thinking to run 21-22 lands but i think realy i don't need it. You need in your opening hand two-three lands and a Cathartic Reunion or a Tormenting Voice, but the most mulligan I do are because I have one or fewer lands in my opening hand. Probably i'm going to play one more land.
I'm going to test a three color deck but i think it's a bad idea, if I take a third color de mana base, the most lands are going to enter tapped in the battlefied, and I want to have more basic land wich enters untapped.
if you really want to put a clock, you should play burn spell during your turn for blast your opponent, and pump your drake.
I am not fan of Cryptic Serpent and Bedlam reveler because they are almost midrange card. Stormchaser Mage seems really better with prowess, and maybe thing in ice for another clock, and ensure a good t2
The idea of this deck is try to put a good clock fast with Bedlam Reveler, Cryptic Serpent and Enigma Drake but controling the battlefield with the spells. The best thing of this deck is the option to put in the maindeck cards like Release the Gremlins, Dispel, etc, because if you dont need it you can discard it with Tormenting Voice or Cathartic Reunion and give you a better matchup agains control or vehicles.
I have play some matches with this deck, and it looks very well, but I think I can do it better. If you can, sugest me some changes to do this deck more competitive.
The idea of this deck is try to put a good clock fast with Bedlam Reveler, Cryptic Serpent and Enigma Drake but controling the battlefield with the spells. The best thing of this deck is the option to put in the maindeck cards like Release the Gremlins, Dispel, etc, because if you dont need it you can discard it with Tormenting Voice or Cathartic Reunion and give you a better matchup agains control or vehicles.
About the deck. First i love the pieces of the puzzle in the maindeck, with 8 bears, 4 gifts and 2 pieces is so easy to win in early turns without opt, and this change do the deck better against grinder decks. I like empty the warrrens on the main deck, i think it is better than a bouncer, rarely humans players choose empty with the meddlings and its the card you want against mardu, hollow one or BGx.
I choose to play fetchands, because i dont want to have so many lands in the late game, and i think that with fetches im cleaning the deck of lands, the second reason is Blood moon, i like this card, its so stupid against a lot of decks in modern.
The only reason to play flame slash in the sideboard is to be able to kill the white eidolon, without loosing lives (dismember).
The last thing i choose swan song over dispel, because i think the 2/2 duck isnt a problem, and you are able to counter RIP, eidolons, scapeshift, etc.
Win a 52 person pptq:
4x baral
4x goblin electromancer
4x serum visions
4x sleight of hand
1x noxious revival
4x pyretic ritual
4x desperate ritual
4x manamorphose
2x grapeshot
3x remand
2x pieces of the puzzle
4x gifts ungiven
2x past in flames
1x empty the warrens
4x scalding tarn
3x polluted delta
2x steam vents
4x spirebluff canal
2x island
1x snow covered island
1x mountain
Sideboard:
3x blood moon
1x echoing truth
1x wipe away
1x anger of the gods
2x swan song
2x lightning bolt
1x flame slash
2x empty the warrens
2x shattering spree
Pairings:
UW control 2-0
RB hollow one 2-0
WB taxes 2-0
RG ponza 2-1
ID (abzan devoted)
Titanshift 2-0
Top:
quarter: Burn 2-0
semifinal: Hardened sacles 2-0
final: Titanshift 2-0
I think that death shadow is a good pairing because you can kill him with a only one titan strike, and since we board a main walkibg ballista, the tier 1 bad pairing is storm, is more consistent and it has blood moon in the sideboard.
I want you to try with the academy ruins, i think its a powerfull card, with explosives or ballista (or batterskull, if in a long match you lose all your titans).
1 Walking Ballista
4 Sakura-tribe scout
4 Primeval Titan
2 Azusa, Lost But Seeking
1 Tireless Tracker
1 Dragonlord Dromoka
Sorceries
4 Ancient Stirrings
4 Explore
Instants
4 Summoner's pact
1 Pact of negation
Artifacts
1 Batterskull
1 Engineered Explosives
4 Amulet of vigor
Lands
4 Simic Growth Chamber
3 Gruul Turf
2 Selesnya Sanctuary
1 Boros Garrison
1 Cavern of souls
1 Slayers' Stronghold
1 Sunhome, Fortress of the legion
1 Academy Ruins
1 Bojuka boj
1 Vesuva
1 Radiant Fountain
1 Khalni garden
1 City of brass
4 Gemstone mine
2 Forest
3 Tolaria West
3 Leyline of Sanctity
1 Ghost quarter
2 Swan Song
2 Firespout
1 Nature's claim
1 Seal of primordium
1 Reclamation sage
1 Sigarda, host of herons
1 Thragtusk
1 Ruric Thar, the Unbowed
1 Hornet Queen
I have been playing this deck since august, the deck is good but i think i can do it better. The first think i want to run more Tireless Tracker in my 75, but i have no slots. The Dragonlord Dromoka in the main, is because of a lot of Burns in my store, a part from is so flexible and is an instant win vs decks like Hollow one. The other unnusual think is my Academy Ruins, i like this card, is the best card when you want to abuse with Engineered Explosives or Walking ballista, some times against control or midrange returning Batterskull, rarelly i use it to return an Amulet of Vigor.
I only run 2 Azusa, lost but Seeking because i have in my list 4 Explore and 4 Sakura-tribe scout, and i think its enought, i use to cut azusas because she is legendary. I dont want to run Lotus Bloom because i prefer to run sakuras, but i can test it.
I want your opinion about my 75, thank you for your help.
1x snapcaster mage
4x pyromancer ascension
4x serum visions
4x sleight of hand
4x opt
4x thought scour
4x visions from veyond
4x noxious revibal
4x lightning bolt
4x remand
4x manamorphose
1x cryptic command
4x scalding tarn
2x flooded strand
2x steam vents
1x halloweed fountain
1x sacred foundry
3x spirebluff canal
4x island
1x mountain
Sideboard:
2x dispel
2x wear/tear
4x thing in the ice
2x monastery mentor
2x timely reforcement
3x blood moon
Im thinking in run lightning helix, but i dont know what remove. In the sideboard i probably change my dispels with swan song, And i want to run in my sideboard a shattering spree or abrado, to break the chalice of the void with a counter.
My team mates plays uw control and infect.
List:
4x baral
4x goblin electromancer
4x serum visions
4x sleight of hand
1x noxious revival
4x pyretic ritual
4x desperate ritual
4x manamorphose
1x echoing truth
2x grapeshot
3x remand
1x pieces of the puzzle
4x gifts ungiven
2x past in flames
1x empty the warrens
4x scalding tarn
3x polluted delta
2x steam vents
4x spirebluff canal
2x island
1x snow covered island
1x mountain
Sideboard:
2x blood moon
1x wipe away
1x anger of the gods
2x swan song
3x lightning bolt
2x empty the warrens
2x pieces of the puzzle
2x shattering spree
Day 1 record (8-1)
R1 counters company: 2-0
G1 turn2 baral/goblin t3 standard win.
G2 with an eidolon of the rethoric on battlelfield do an gifts to echoing wipe away and noxious and win the next turn.
Side:
+3 lightning
+1 anger
+2 pieces
+2 swan song
+1 wipe
-2 gifts
-1 goblin electromancer
-2 pyretic ritual
-3 sleight of hand
-1 empty
Round 2 elves 2-0
No problem in this matchup.
Sideboard:
+3 lightning
+1 anger
+1 wipe away
+2 pieces
-1 electromancer
-1 pyretic
-2 gifts
-2 sleight
-1 empty
Round 3: ponza 2-1
G2 an g3 were problematic, my oponent plays a triniesphere on t2.
Sideboard:
+1 wipe away
+2 shattering spree
+2 pieces
-2 gifts
-2 sleight
-1 electromancer (no lightnings)
Round 4 merfolks 2-0 no problem g1 he mulligans to 5 and g2 y win with empty with storm 5 in t2
Sideboard:
+2 empty
+1 anger
+2 pieces
-2 gifts
-1 electro
-2 sleight
Round 5: affinity
G1 lose because i did a mulligan to 5, g2 easy win and g3 lose by a galbanic top deck.
Sideboard
+3 lightning
+1 anger
+1 wipe
+2 shattering spree
-1 pyretic
-2 gifts
-1 sleight
-3 remand
Round 6: titanshif 2-0
Easy g1 remanding his sacapeshift and wining next turn, and g2 win with a t2 blood moonand my oponent without forest.
Sideboard:
+2 blood moon
+2 swan song
+1 pieces
+2 shattering
-1 gifts
-2 sleight
-2 pyretic
-1 empty
-1 echoing (i think they dont use leyline of sanctity)
Round 7: uw control 1-0
My teammates win so faster so i only play one game. I won this game because of land andvantage of oponents path to exiles.
Sideboard:
+2 swan song
+2 pieces
+2 blood moon
+1 wipe away
-1 gifts
-2 pyretic
-1 empty
-3 sleight
Round 8: eldrazi tron 2-0
I dont remember what happens but i think it was easy on g1 and more conplicated in g2 because of hate cards like chalices and cages:
Sideboard:
+2 blood moon
+2 shattering
+1 wipe away
-1 electromancer
-2 sleight
-2 pyretic
Round 9: gx tron: 2-1
G1 my oponents do mulligan to 4 and i only see a forest and a chromatic sphere
G2 lose against t3 karn t4 worldbreaker
G3 win throw karn t3 bouncing my own electromancer to prevent karn effect. And wining next turn top decking a pieces.
Sideboard:
+2 blood moon
+2 pieces
+2 shattering
+1 wipe
-1 pyretic
-1 electromancer
-2 gifts
-2 sleight
-1 empty
Day 2: record 1-1-1 drop
Round 10: mirror 0-2
Sideboard:
+3 lightning
+2 pieces
+2 swan song
-1 echoing
-1 empty
-4 sleight
-1 pyretic
I think that i sideboarded wrong, i have never played a mirror and i dont spect a long match, i sideboarded to win as faster as posible, and the game takes a lot of turns.
Round 11: humans 2-0.
G1 i win with a mulligan to 5 with t2 baral and t3 killing two 1/2 pirates (with a manamorphose and a gifts) with a grapeshot, and wining next turn.
And g2 lightning his noble on his t2, blood moon my t2 and anger on my t3.
Sideboard:
+3 lightning
+1 anger
+2 blood moon
+2 pieces
-3 remand
-1 sleight
-2 gifts
-1 pyretic
Round 12 bant devoted 1-1
G1 lose against t2 devoted t3 vizier + ooze, and next turn he topdeck a chord
G2 win with t1 lightning to bird (to prevent eidolon t2) t2 baral, t3 win.
Sideboard:
The same as round 1.
9x fetch
4x wastelands
3x watery
1x underground
1x tropical
And the aditional cards it plays are 1 sylvan library +(1-2) in the side, 4x deathrite, and (1-2) golgari charm in the side.
The sultai decklist i usually see, is the deck of an mtgo user called danker.
The list i run is:
4x delver of secrets
4x deaths shadow
4x street wraith
2x gurmag angler
4x brainstorm
4x gitaxian probe
4x stifle
4x daze
2x spell pierce
2x thoughtseize
3x fatal push
4x force of will
1x dismember
4x wastelands
4x watery grave
1x underground sea
9x fetch UB (saclding, polluted, misty, bloodstqined etc)
Sideboard:
2x engenered explosives
2x graft... Cage
2x dread of night
1x spell pierce
1x flustterstorm
4x hymn to tourach
1x nihil spellbomb
1x toxic delugue
1x submerge
This are more or less the matchup winrate:
Ux Delver 50%
4-c control 45%
(New) Miracles 40%
Dredge 60%
Otk combos 80%
Ancient tomb decks 50%
Mono black control 60%
Death & taxes 50%
Ad nauseam 65%
Shardless BUG 45%
This matchup percents are less than i have archive, because i think that i have played against bad players.
First of all, thak you for your help.
I was thinking to run 21-22 lands but i think realy i don't need it. You need in your opening hand two-three lands and a Cathartic Reunion or a Tormenting Voice, but the most mulligan I do are because I have one or fewer lands in my opening hand. Probably i'm going to play one more land.
I'm going to test a three color deck but i think it's a bad idea, if I take a third color de mana base, the most lands are going to enter tapped in the battlefied, and I want to have more basic land wich enters untapped.
I don't like the Soul-Scar Mage but im going to try to play it with the Stormchaser Mage and more burn spells. The Harsh Mentor looks very well if the plan is to be more agresive. I'm going to try to run this cards without Cryptic Serpent and Bedlam Reveler.
Thank you, for your help.
First of all, thank you for your help.
The idea of use Cryptic Serpent and Bedlam Reveler and no Thing in the Ice is because of, Fatal Push, I think that in this format is so easy to kill a Thing in the Ice. If I play Stormchaser Mage I'm goig to need more burn spells, but it's okey. I'm going to test it.
And yes, I have to play one more Fiery Temper, probably im going to do +1 Fiery Temper -1 Magma Sprayor -1 Censor.
Thank you for your help.
4 Cryptic Serpent
2 Bedlam reveler
4 Enigma Drake
1 Reckless Bushwhacker
Spells:
4 Cathartic Reunion
4 Tormenting Voice
4 Take Inventory
4 Fiery Temper
3 Negate
3 Shock
2 Sweltering Suns
1 Magma Spray
1 Incendiary Flow
1 Dispel
1 Censor
1 Release the Gremlins
4 Wandering Fumarole
4 Spirebluff Canal
6 Island
6 Mountain
1 Pull from tomorrow
1 Glimmer of Genius
2 Sweltering Suns
1 Dispel
1 By Force
1 Shock
1 Ceremonious Rejection
2 Magma Spray
1 Release the Gremlins
The idea of this deck is try to put a good clock fast with Bedlam Reveler, Cryptic Serpent and Enigma Drake but controling the battlefield with the spells. The best thing of this deck is the option to put in the maindeck cards like Release the Gremlins, Dispel, etc, because if you dont need it you can discard it with Tormenting Voice or Cathartic Reunion and give you a better matchup agains control or vehicles.
The sideboard is lightly random, I have something against counters Dispel, Key to the City, something to take card advantage Pull from Tomorrow, Glimmer of Genius, agains artifacts, etc. I'm thinking to put some Fevered Visions against control.
I have play some matches with this deck, and it looks very well, but I think I can do it better. If you can, sugest me some changes to do this deck more competitive.
Thank you for your help, sorry for my english.
Pabloa40
I want help with this decklist I have designed.
4 Cryptic Serpent
2 Bedlam reveler
4 Enigma Drake
1 Reckless Bushwhacker
Spells:
4 Cathartic Reunion
4 Tormenting Voice
4 Take Inventory
3 Fiery Temper
3 Negate
3 Shock
2 Sweltering Suns
2 Magma Spray
1 Incendiary Flow
1 Dispel
1 Censor
1 Release the Gremlins
4 Wandering Fumarole
4 Spirebluff Canal
6 Island
6 Mountain
1 Lightning Axe
2 Key to the City
1 Pull from tomorrow
1 Glimmer of Genius
2 Sweltering Suns
1 Dispel
1 By Force
1 Shock
1 Ceremonious Rejection
1 Magma Spray
1 Release the Gremlins
The idea of this deck is try to put a good clock fast with Bedlam Reveler, Cryptic Serpent and Enigma Drake but controling the battlefield with the spells. The best thing of this deck is the option to put in the maindeck cards like Release the Gremlins, Dispel, etc, because if you dont need it you can discard it with Tormenting Voice or Cathartic Reunion and give you a better matchup agains control or vehicles.
The sideboard is lightly random, I have something against counters Dispel, Key to the City, something to take card advantage Pull from Tomorrow, Glimmer of Genius, agains artifacts, etc. I'm thinking to put some Fevered Visions against control.
I have play some matches with this deck, and it looks very well, but I think I can do it better.
Thank you for your help, sorry for my english.
Pabloa40