For example - Marath, Will of the Wild The opponent who uses that commander in the store where I play, certainly uses it with 20 to 25 cards of destruction, Do you think it is a good idea to add more protection cards?
Missing cards to add to the list, but I'm thinking about things that protect the commander or counter spell
In the store where I play, they use this type of decks
Zur the Enchanter
Kaalia del Vasto
Animate, soul of the elements
Narset, Illuminated Master
Marath, will of the wild
I have some weeks trying this beautiful deck, a little while playing commander and my group of friends are already some years old.
I would like your advice on what to add or remove from my deck.
my group of friends play:
starting with 40 lifes
1 vs 1
respecting the banned list of: PLAY FREE-FOR-ALL MULTIPLAYER
you who have time playing commander
I can improve for this deck, they would help me a lot.
I do not know much English (that's why I can not express myself as I would like)
thanks in advance for your usual help
I already added : Goblin Chieftain I think it's a very good option. I will try it today with my friends.
Since I think it is right. Sometimes it helped me to have: Skirk Prospector But sometimes he needed another letter, since he had many mana available and was not very helpful. I'll leave only 1 or 2 copies and see how it works so the deck
Sandstone Needle I like this letter I'll take it for future updates.
Just so we're on the same page - I would look at the storm version as a duel-focussed way of playing. You will never be able to land enough goblins to be able to take down a whole table with Empty the Warrens . In all my days of playing competitive legacy mtg, I've only ever seen someone (myself included) land more than 10 goblins in a turn a handful of times. Considering those goblins can drop from turn1 or 2 in the right build....
I guess you have to be lucky enough to apply a good strategy as soon as possible if you use storm. I'll leave 2 versions: 1 for multiplayer similar to the one you mentioned to me.
And another for 1 vs 1 storm.
I like your list, I already have some goblins available. I'm going to try out how it works against my friends
I find it very good option, my list of multiplayer has other things..I'm going to add this without a doubt. Goblin Chieftain
In your list I see that you only have 1 copy of Skirk Prospector Had thought to put 4 to have more probabilities, but in his experience with only 1 is enough?
I like: Dragon FodderEmpty the WarrensManamorphose
Will certainly help me in my goal.
I still have the doubt as to how I can build a deck of storm 1 vs 1
But I will prove with the letters that you show me.
Good afternoon everyone.
I feel like doing a storm with goblins, I already have a list but I'm not sure if it's the best way to build I have even little experience in magic.If you can give me 2 options:
Fetchlands are great if you could afford them but you could also use things like Sunpetal Grove instead. Your combo only works with White mana and so ideally you want as many of those as possible.
For what it's worth I would recommend starting with Aura Shards and Beastmaster Ascension and leaving Cryptolith Rite on the sidelines for now. That card is extremely win-more and can basically only help you in the games in which you're completely left to your own devices. If you're adamant on running all 3 of those cards then I'd start with 1 Rite for now and only bump that number up if you find yourself consistently comboing off in the first place. Until then I'd keep it simple and stick to the core deck as much as possible.
Can it be something like that or what do you think?
If you replace the Beastmaster Ascension with Concordant Crossroads you can actually make infinite tokens with the Lion and Skyfisher. All you need is a way to untap all your creatures, like maybe Vitalize? and it's your win right there. And if you have a Genesis Chamber you can use on of the token to produce to more and the other for mana. Your build lacks some resiliency in that it has no recursion whatsoever. If you go the infinite route, you can actually lose Squadron Hawk.
Thanks for answering: Ertai Planeswalker
I can try the infinite combo that mentions: Beastmaster Ascension + Concordant Crossroads
Lion and Skyfisher.
In my game group rarely used cards to destroy enchantments or artifacts, but it is not something that will always be. Sooner or later you can start remodeling your decks to make them find me.
20 lands is too few and 10x Forest seems absurd. Each one that you draw represents a mana source that you can't use for your combo which seems extremely suspect to me. I have a hard imagining that your current build is better than the base build when literally half of the lands in your deck are nigh worthless.
Would you add fetchlands?
Moreover, the core problem with your deck is that it straight-up loses to interaction. After all, if someone removes your Monument then none of your other cards do anything relevant and that's a scary place to be in multiplayer. Your deck is probably better than mine in ideal use-case scenarios where your opponents completely ignore you but I'd wager dollars to donuts that you're more-or-less scoping to a single Beast Within or whatever.
I want to implement the cards: Beastmaster AscensionAura ShardsCryptolith Rite
I just do not know how to leave the deck with them.
You gave them as an alternative, but I do not know how to add them so that everything obtains a good synergy.
I would recommend cutting back on the Green splash in a big way and slowly modifying the deck to test cards like Rite, Ascension and Shards over time. Fielding some number of them seems eminently reasonable to me but starting with 4 of each is far too ambitious on your part. Test a couple of copies here and there but don't stray too far from the base until you find a core build that works.
Of course my intention is to improve the deck by trying different things. I like how you leave it monowhite, but I like more to play with 2 colors.
Just try it until you have a good agreement with: white and green + Oketra's Monument
Thanks for helping me as always prid3
Glaring Spotlight, Sheltering Light, Ajani's Presence, Withstand Death, Kira, Great Glass-Spinner, Shalai, Voice of Plenty, Dolmen Gate, Bow of Nylea
Most of my opponents play many cards like these: Swords to Plowshares Path to Exile Beast Within Krosan Grip Return to Dust in short many cards of destruction
For example - Marath, Will of the Wild The opponent who uses that commander in the store where I play, certainly uses it with 20 to 25 cards of destruction, Do you think it is a good idea to add more protection cards?
I would love you to build the deck dedicated to 1vs1
I certainly look forward to it
this would be a way of how I had imagined it :
2 Bramblewood Paragon
2 Brighthearth Banneret
2 Herald of Dromoka
2 Metallic Mimic
2 Mindblade Render
3 Alesha, Who Smiles at Death
3 Champion of Lambholt
3 Combat Celebrant
3 Mirri, Weatherlight Duelist
3 Yasova Dragonclaw
4 Ahn-Crop Champion
4 Aven Wind Guide
4 Brutal Hordechief
4 Ezuri, Claw of Progress
4 Grand Warlord Radha
4 Ogre Battledriver
4 Thrasher Brute
5 Grimgrin, Corpse-Born
5 Samut, Voice of Dissent
5 Surrak Dragonclaw
2 mother of runes
3 Edric, spymaster of trest
4 Iroas, God of Victory
4 Purphoros, God of the Forge
5 Lovisa Coldeyes
Enchantment
2 Cryptolith Rite
2 Song of Freyalise
2 Sylvan Library
3 Aggravated Assault
3 Aura Shards
3 Druids' Repository
3 Growing Rites of Itlimoc
3 Shared Animosity
4 Bear Umbra
4 Nature's Will
4 Raiders' Spoils
5 Cathars' Crusade
5 Doubling Season
5 Mirari's Wake
0 Mana Crypt
1 Skullclamp
1 Sol Ring
2 Lightning Greaves
3 Chromatic Lantern
3 Phyrexian Altar
3 Sword of Feast and Famine
5 Eldrazi Monument
Instant
1 Enlightened Tutor
1 Swords to Plowshares
1 Vampiric Tutor
2 Arcane Denial
2 Cyclonic Rift
3 Anguished Unmaking
Sorcery (2)
2 Demonic Tutor
2 Diabolic Intent
Missing cards to add to the list, but I'm thinking about things that protect the commander or counter spell
In the store where I play, they use this type of decks
Zur the Enchanter
Kaalia del Vasto
Animate, soul of the elements
Narset, Illuminated Master
Marath, will of the wild
I loved the deck helped me to give me some ideas ... but I have a request since you have a lot of experience.
How would this deck dedicated to 1vs1?
Can you guide me?
With the same rules of commander multiplayer
I have some weeks trying this beautiful deck, a little while playing commander and my group of friends are already some years old.
I would like your advice on what to add or remove from my deck.
my group of friends play:
starting with 40 lifes
1 vs 1
respecting the banned list of: PLAY FREE-FOR-ALL MULTIPLAYER
my list:
36 LANDS
1 Arid Mesa
1 Blood Crypt
1 Bloodstained Mire
1 Cavern of Souls
1 Clifftop Retreat
1 Dragonskull Summit
1 Godless Shrine
1 Isolated Chapel
1 Marsh Flats
3 Mountain
1 Path of Ancestry
1 Plains
1 Plateau
1 Sacred Foundry
1 Scrubland
7 Swamp
1 Urborg, Tomb of Yawgmoth
1 Tainted Peak
1 windswept heath
1 Battlefield Forge
1 command tower
1 city of brass
1 Mana Confluence
1 caves of koilos
1 wooded foothills
1 unclaimed territory
1 Reflecting Pool
1 strip mine
1 wasteland
36 CREATURES
1 serra ascendant
1 Vicious Conquistador
1 guul draz vampire
1 stromkirk captain
1 kalastria highborn
1 vampire interloper
1 bloodcrazed paladin
1 duskborne skymarcher
1 bloodcrazed neonate
1 Olivia's Bloodsworn
1 Blood Artist
1 Blood Seeker
1 Bloodghast
1 Bloodthrone Vampire
1 Brutal Hordechief
1 Drana, Liberator of Malakir
1 Falkenrath Gorger
1 Gatekeeper of Malakir
1 Gifted Aetherborn
1 Hellrider
1 Indulgent Aristocrat
1 Insolent Neonate
1 Malakir Bloodwitch
1 Mirror Entity
1 Olivia, Mobilized for War
1 Pulse Tracker
1 Quag Vampires
1 Ruthless Cullblade
1 Shadow Alley Denizen
1 Stromkirk Noble
1 Vampire Cutthroat
1 Vampire Hexmage
1 Vampire Lacerator
1 Vampire Nighthawk
1 Viscera Seer
1 feast of blood
1 vandalblast
1 searing spear
1 dark ritual
1 go for the throat
1 vampiric tutor
1 dismember
1 fire covenant
1 Lightning Strike
1 mortify
1 path to exile
1 price of progress
1 Wear // Tear
1 Anguished Unmaking
1 Demonic Tutor
1 Incinerate
1 Lightning Bolt
1 Lightning Helix
1 Nameless Inversion
1 Terminate
1 Vampiric Fury
1 Vindicate
1 Zealous Persecution
4 OTHER SPELLS
1 necropotence
1 Throne of the God-Pharaoh
1 Skullclamp
1 Shared Animosity
I have difficulty against: Zur the Enchanter - Azusa, Lost but Seeking
you who have time playing commander
I can improve for this deck, they would help me a lot.
I do not know much English (that's why I can not express myself as I would like)
thanks in advance for your usual help
Since I think it is right. Sometimes it helped me to have: Skirk Prospector But sometimes he needed another letter, since he had many mana available and was not very helpful. I'll leave only 1 or 2 copies and see how it works so the deck
Sandstone Needle I like this letter I'll take it for future updates.
I guess you have to be lucky enough to apply a good strategy as soon as possible if you use storm. I'll leave 2 versions: 1 for multiplayer similar to the one you mentioned to me.
And another for 1 vs 1 storm.
Thanks again for your help.
regards
I find it very good option, my list of multiplayer has other things..I'm going to add this without a doubt. Goblin Chieftain
In your list I see that you only have 1 copy of Skirk Prospector Had thought to put 4 to have more probabilities, but in his experience with only 1 is enough?
That list is interesting for storm and cheaper, I will get those letters and also prove that this works for me
Thank you for your response and time to help me
I like:
Dragon Fodder Empty the Warrens Manamorphose
Will certainly help me in my goal.
I still have the doubt as to how I can build a deck of storm 1 vs 1
But I will prove with the letters that you show me.
Goblin Sharpshooter Use this letter long ago it really was a lot of fun
thanks for your help
I feel like doing a storm with goblins, I already have a list but I'm not sure if it's the best way to build I have even little experience in magic.If you can give me 2 options:
1 for 1 vs 1
And the other for multiplayer.
The list:
4 Goblin Piledriver
4 Goblin Warchief
4 Mogg War Marshal
3 Siege-Gang Commander
4 Skirk Prospector
4 Empty the Warrens
4 Fecundity
4 Goblin War Strike
4 Rite of Flame
4 Seething Song
2 City of Brass
4 Karplusan Forest
7 Mountain
1 Pendelhaven
4 Stomping Ground
4 Wooded Foothills
4 Boil
4 Flashfires
4 Krosan Grip
3 Naturalize
Thanks for your customary help.
regards
I already have most of the cards, but I'm not sure if the lands are right. I would like to know your advice
1x Land
4 Sunken Hollow
4 Drowned Catacomb
4 Polluted Delta
4 watery Grave
4 Underground River
1x Sol Ring
4x Viscera Seer
4x Zulaport Cutthroat
4x Kalastria Healer
4x Magus of the Bazaar
4x Halimar Excavator
4x Blood Artist
4x Jwari Shapeshifter
4x Skullclamp
2x Trade Secrets
4x Living Death
Thank you for your customary help.
I'm at work do not watch well
Can it be something like that or what do you think?
4x Windswept Heath
4x Razorverge Thicket
4x Sunpetal Grove
4x Temple Garden
4x Plains
1x forest
4x Squadron Hawk
4x Whitemane Lion
4x Kor Skyfisher
4x Wall of Omens
4x Treasure Hunter
2x Stonecloaker
4x Enlightened Tutor
4x Genesis Chamber
2x Aura Shards
2x Beastmaster Ascension
1x Cryptolith Rite
4x Oketra's Monument
Thanks for answering: Ertai Planeswalker
I can try the infinite combo that mentions: Beastmaster Ascension + Concordant Crossroads
Lion and Skyfisher.
In my game group rarely used cards to destroy enchantments or artifacts, but it is not something that will always be. Sooner or later you can start remodeling your decks to make them find me.
Would you add fetchlands?
I want to implement the cards: Beastmaster Ascension Aura Shards Cryptolith Rite
I just do not know how to leave the deck with them.
You gave them as an alternative, but I do not know how to add them so that everything obtains a good synergy.
Of course my intention is to improve the deck by trying different things. I like how you leave it monowhite, but I like more to play with 2 colors.
Just try it until you have a good agreement with: white and green + Oketra's Monument
Thanks for helping me as always prid3
10x Plains
10x Forest
Creatures (16)
4x Squadron Hawk
4x Whitemane Lion
4x Kor Skyfisher
4x Wall of Omens
4x Enlightened Tutor
3x Genesis Chamber
4x Aura Shards
4x Beastmaster Ascension
4x Cryptolith Rite
4x Oketra's Monument
Use the deck yesterday, I feel there are many enchantments and something I can add or remove, but I do not know which cards
any advice?
Interesting..I'll add it to my list. Thank you :Thijs1301
If anyone has more tips or suggestions. They are welcome