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  • posted a message on Commander 2017 General Discussion (Renamed)
    Perhaps I wasn't very clear in my point, but generally what I was trying to get at is that one cannot use a subjective experience to rate something subjectively. Whatever you specifically believe has gone objectively wrong with the recent stories is another thing, and I am sure there is probably some forum dedicated to going very in depth on this topic, so I'll also try to get back on track.

    I obviously don't care as much about something of these podcast mistakes as some other people do, and I realize that doesn't mean they're not important to address. If I am correct, I believe this is the first time they've done a podcast for something like a commander product (please correct me if I'm wrong). I remember them doing podcasts that were general QnAs, but that is also a slightly different animal than the most recent podcasts. I'm sure the creative team has noticed these errors and will avoid them in the future, but if this is the first time they attempted to prepare this specific type of material, I wouldn't be too, too harsh on them. With everything they're asked to do, there's bound to be some blind spots. They'll take it all into account if they ever plan on doing something similar again, and if they do hopefully we'll get a better result because of it.
    They care, you care, we all care about this part of mtg. Smile
    Posted in: Magic Storyline
  • posted a message on Commander 2017 General Discussion (Renamed)
    The reason these podcasts exist is because the creative team simply does not have enough time and energy to keep up with a constant demand of great stories


    The Creative time doesn't manage good stories, but not all of that is their fault.

    and imho there have been some huge improvements to magic's storytelling just in the last year.


    Going from "10% good to 20% good" is a huge improvement, but it doesn't meant he storytelling is remotely good.

    But please, please don't blame the creative team for not meeting your specific expectations.


    When you try to list every Hellkite in the game, and miss ones that are in the deck you specifically are talking about, it is not failing at meeting a specific expectation it is a failure of basic research.


    If you really think the stories are that bad, why are you reading them?
    To some extent, how "good" a story is is based on opinion. I say to some extent because obviously there are some objective standards by which we rate storytelling, but I don't think you can completely rate creativity objectively. Was the story entertaining? Were you engaged? Did the story make you feel anything? These are all very important questions regarding storytelling, and when asked in regard to a specific story you are always going to get different answers from different people.
    Maybe for you the increase in quality has only felt like 10% to 20%, and that's totally cool. I'm not trying to say you're wrong, because a personal experience from reading something can't be "wrong". For me personally, it's felt more like 10% gradually increasing to about 75% (regarding standard set stories). To me the difference between the BFZ stories and the Hour of Devastation stories are like night and day. Not everyone is going to feel that way, and that's okay. However that does not mean that they're storytelling is objectively horrible.
    And okay, they missed some hellkites. Whatever. I agree it's a sloppy little mistake, and such should be avoided in the future, but I also don't feel like using my energy to feel frustrated over something as small as that.
    Posted in: Magic Storyline
  • posted a message on Commander 2017 General Discussion (Renamed)
    Quote from Werewolf_Rawr »
    Some people here are talking about writing stories for the creative team like it's an easy job. The reason these podcasts exist is because the creative team simply does not have enough time and energy to keep up with a constant demand of great stories. That's not them being lazy or slacking off, that's just the reality of the situation. They are doing their best in everything they do, and imho there have been some huge improvements to magic's storytelling just in the last year. If them doing everything they can do means that we sometimes get these podcasts and/or short blurbs for non-standard products, I'm totally fine with that. If, in midst of the countless tasks that they have do, they miss some random little things, then I'm also fine with that, assuming that it wasn't an intentional mistake that they'll do their best to avoid such in the future.
    In addition to many other jobs, the creative team also has to provide a large enough variety of content in order to, ideally, make sure that everyone can find some part of the storytelling cool and engaging. Not everyone is into the same type of story, and some people may absolutely hate only getting blurbs and podcasts for a little while. That's totally fine, there is nothing wrong with your own taste. But please, please don't blame the creative team for not meeting your specific expectations. They are doing everything they can, they are always looking to improve, and I for one don't think they're given enough credit for their hard work.


    I don't mind them using podcasts to fill the gaps. But, the quality of these podcasts has been poor. THAT is the issue. Filler for the sake of filler is not something I would want representing my brand. If they're going to half-a** these things I would prefer they not do them at all. I listened to each one hoping to hear something interesting and came away bored and disappointed with each. These didn't need to happen, but they did and they were junk.

    What they did accomplish was degrading our perception of the creative team and explain a lot about the poor execution of so many of the stories in the last couple years. There seemed to be very little continuity within the creative team and these podcasts reinforced that.

    Oh, this was all in my opinion - just to make that perfectly clear



    I totally get that, and if I came across as trying to say something dumb like "your opinion is wrong", I apologize because that was not my intention. Again, I for one did enjoy the podcasts, but that's just a difference of opinion.
    No matter what they do in situations like these, some people are always going to be disappointed or upset by their decision. If they had done nothing, I'm willing to be that there would be at least as many, if not more, people that would be equally disappointed (myself included).
    I certainly agree that the creative team did not implement these podcasts as well as most of their recent stories. I did still enjoy it, but I can definitely understand how some people may be disappointed. Hopefully all this constructive feedback will help in similar future scenarios. Smile
    Posted in: Magic Storyline
  • posted a message on Commander 2017 General Discussion (Renamed)
    I wouldn't use the word great to describe every single story since BFZ either, but I also think there's been noticeable improvement ever since. While I know there were some controversial moments in the HOU storyline, imho it was the most consistently well written set in terms of stories for a while.
    I honestly don't read anything over then the online stories when it comes to the current main plotline. I do agree that that inconsistency is an issue. I know not everything at WOTC is done at the same time behind the scenes, so that may be part of the problem.
    As far as the content of the podcasts, again, different people want different things. I personally have enjoyed all three thus far, and I realize not everyone shares that opinion. That is perfectly fine. It doesn't mean that they made "wrong" decisions, just different ones than what some people wanted (and that is always going to happen).
    Posted in: Magic Storyline
  • posted a message on Commander 2017 General Discussion (Renamed)
    Some people here are talking about writing stories for the creative team like it's an easy job. The reason these podcasts exist is because the creative team simply does not have enough time and energy to keep up with a constant demand of great stories. That's not them being lazy or slacking off, that's just the reality of the situation. They are doing their best in everything they do, and imho there have been some huge improvements to magic's storytelling just in the last year. If them doing everything they can do means that we sometimes get these podcasts and/or short blurbs for non-standard products, I'm totally fine with that. If, in midst of the countless tasks that they have do, they miss some random little things, then I'm also fine with that, assuming that it wasn't an intentional mistake that they'll do their best to avoid such in the future.
    In addition to many other jobs, the creative team also has to provide a large enough variety of content in order to, ideally, make sure that everyone can find some part of the storytelling cool and engaging. Not everyone is into the same type of story, and some people may absolutely hate only getting blurbs and podcasts for a little while. That's totally fine, there is nothing wrong with your own taste. But please, please don't blame the creative team for not meeting your specific expectations. They are doing everything they can, they are always looking to improve, and I for one don't think they're given enough credit for their hard work.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    After digging around for the last thirty minutes or so, I haven't been able to find a reliable source that confirms either of our thoughts on the subject. I found a few reddit threads where some people said planeswalking speed depends on the walker and the situation, but I'd hesitate to call that any more credible than the two us trying to recall from our memory.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I can't remember where it's said exactly, but I'm pretty sure it's confirmed that it can be easer for planeswalkers to planeswalk in times of life threatening danger. Example, when Elspeth planeswalked away from New Phyrexia she was in the middle of combat and barely escaped an explosion. Other examples could be Kiora getting away from Thassa (albeit she did distract Thassa for a few seconds beforehand), or almost any other walker's first planeswalk. I imagine almost getting crushed by Bolas falls under that category. Sure, it kind of just sounds like plot armor, but I think it at least sounds reasonable.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    1. Planeswalkers can planeswalk away from danger, all of the gatewatch are very capable of escaping before they die.
    2. I believe WOTC still puts the stories on the articles section of the MTG site.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    You mean no advancement besides the whole army of Eternals showing up alongside the Scarab God? This story was one of the big five hours. Just because it doesn't directly involve the protagonists doesn't mean it's irrelevant to the plot.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I for one really enjoyed seeing the devastation of Amonkhet from normal citizens' perspectives. I also take it as a good sign that WOTC and Creative have noticed that people want to hear from more than just planeswalkers. I remember hearing once or twice from WOTC and Creative that it's impossible to always please everyone with the stories, as different people want to see different perspectives. Because of this reality, they have started to keep in mind that there needs to be something for everyone, a story for every type of reader if possible. In Hour of Devastation alone now we have viewed the story from the perspectives of a planeswalker, a vizier, other protagonists (Samut namely), multiple of the gods, and now multiple citizens. If this isn't a sign of Creative doing their best to make sure everyone gets to find a story they like, then I don't know what will prove that. Some people will find this story boring and pointless. Others, such as myself, will appreciate being able to view the disaster from these "normal" perspectives. It has been pretty obvious thus far that nothing good is going to happen in this set for the people of Amonkhet, aside from maybe survival for some. Still, I personally found this story to add another more personal level of depth to that disaster. At the end of the day, everyone will have their own opinions, and that is okay. Just know that even though you may not enjoy a story, that does not make it pointless Smile
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I'm pretty sure Amonkhet was never sold as a pure Egypt World. It was clearly sold as a world with Egyptian influences (of which there are plenty within the block), but the big overarching theme of the plane was that it was shaped (even if not totally created) by Nicol Bolas. I can totally understand wanting a pure egypt plane, but I'm not sure why you seem to be upset at Amonkhet for not delivering on a story that was never promised.
    (Note, I may very well be misinterpreting you're complaints, in which case I'd love for you to explain a bit more)
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    Is there any proof that that is why Bolas chose now to show up? From what I can tell (and I may be missing something), Bolas just decided to pick up his army of Eternals. If the Gatewatch sped up that plan at all, it couldn't have been by very much considering the timing of Tezz and the planar bridge. Tezzeret was given a certain number of days to get the thing working, and by the end of Aether Revolt those days were pretty much up.
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I hear what people are saying with Razaketh going down to easy, although I'm of a slightly different opinion. Normally I'd be more curious as to why the demon didn't not use magic in the battle (aside from Lili's contract), but I think there's actually a pretty solid explanation for it. Jace said in the middle of the fight that he had been trying to interrupt the contract's connection for the past ten minutes. That means that for the entire fight, Razaketh had to fight to keep control of Lili (albeit fighting to varying extents). Between that mental struggle, Chandra's fireballs and Nissa's elementals, it's now wonder that the guy couldn't focus on using other kinds of magic. Not to mention the near constant of surprise factor of planeswalker after planeswalker showing up. Seriously, first the guy gets blasted in the back of the head, then gets sucker punched by some elementals, then gets mentally assault by who know's what (Jace was invisible still), and to top it all off some indestructible beefslab just appears out of thin air waving a shiny whip thing. Even as smart and experienced as Razaketh may have been, that would put anyone off guard (okay, maybe not Bolas or Ugin, but still).
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I for one find it hard to believe that anyone is still complaining about the BFZ/Oath stories and are still demanding answers. I get it, plotholes can be annoying, but how can anyone still be interested in those? We are officially in the middle of the third set block after Oath and BFZ. Yes, there are plotholes there, but please just move on. Maybe my opinion is in the minority, but I really don't care about those anymore, and overall the stories have improved vastly.
    Posted in: Magic Storyline
  • posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.
    I think this is probably nothing, but I noticed a small difference in border sides with this EM Wasteland. It's a little difficult to spot at first glance. When I measured it, there seemed to be about a 1 1/2 millimeter difference between the two sides. Normally I wouldn't bother to ask whether this affects price, but it is a Legacy/Vintage staple so I figured better to check than not.
    Posted in: Market Street Café
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