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  • posted a message on Module Factory and Ballista
    I ran a similar idea deck that was U/B going off of Efficient Construction
    and it took on what was supposed to be a turn 5-6 U/W deck with Archangel Avacyn.
    I won with nothing but tokens and less likely chances of getting the cards I need because I either had 2 or 3 of the key cards
    with that in mind I know this wouldn't do much against top meta decks, but for most else you are likely to get some form of it working
    long enough to buy you time to go big
    Posted in: Casual & Multiplayer Formats
  • posted a message on Module Factory and Ballista
    either way, this synenergy of this cards is pretty good, even choosing to play stuff in a different order you can still
    pump out a big ballista that can kill quite a bit of creatures.
    even though my thought process on fabrication module getting an additional trigger is wrong
    you can still manipulate the number of counters via winding constrictors
    Posted in: Casual & Multiplayer Formats
  • posted a message on Module Factory and Ballista
    sorry about the card tags, don't know how to do them.

    the bottom portion on a perfect play out goes as follows
    draw and/or drop land, animation module (1cmc)
    turn 2, land, decoction module (2cmc)
    turn 3, land, fabrication module (3cmc)
    turn 4, land, panharmonicon (4cmc)
    turn 5, land, pay 2 mana (3 left), play ballista as a 1/1. ballista enters and triggers decomod(get 1 energy)
    pan triggers decomod again (2 energy total), first reception of energy triggers fabmod (1 available 1+/1+counter)
    pan triggers fabmod again (2 available 1/1 counters), second reception of energy triggers fabmod (3 av. 1/1 counters)
    pan + fabmod again (4 av. 1/1 counters)
    each of these triggers are on a 1 to 1 basis, so you place them all on the stack one at a time, so you place 3 of the
    4 available counters on ballista(choosing not to activate animation module), and then when you place the last counter on
    ballista you pay 1 mana to trigger animation module, putting in all the triggers the will get you 4 1+/1+ counters again.
    repeat this process until you have no mana.
    for every creature that enters he battlefield you will end up with 4 counters.
    so, ballista etb (end result 5/5)
    servo etb (WB 9/9)
    servo etb (WB 13/13)
    servo etb (WB 17/17)
    ornithopter (WB 21/21)
    ornithopter (WB 25/25)
    you had me spell it out, and actually you get a bigger ballista than I first calculated

    edit, you're right, fabmod doesn't get a additional trigger, so ballista doesn't get that big
    Posted in: Casual & Multiplayer Formats
  • posted a message on Module Factory and Ballista
    where am I supposed to post?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Module Factory and Ballista
    *winding constrictors
    panharmonicon
    animation module
    deconction module
    fabrication module

    s1 drop ballista for 2m (p/t = 1/1)
    s2 decoc trigger = 1 energy (4 decoc = 4 energy)
    s3 pan triggers decoc again = 2 energy total (4 decoc = 8 energy)
    s3 fab trigger = 2 1+/1+ (4 fab = 16 1+/1+)
    s4 pan triggers fab again = 4 1+/1+ total (4 fab = 32 1+/1+)
    s5 ballista gets 4+/4+ (p/t = 5/5) (4 windcons = 160 1+/1+)
    s6 pay 1m activate ani return to step 2 until out of mana, profit

    add additional of modules, pan, and constrictors for insane 1+/1+
    end result, dead enemy

    decklist "The Factory"
    4x walking ballista
    4x ornithoper
    4x winding constrictor
    4x panharmonicon
    4x animation mod
    4x deconction mod
    4x fabrication mod
    4x diabolic tutor
    4x gonti's aether heart
    12x swamp
    12x forest

    t1 d/land, animod
    t2 d/land, decmod
    t3 d/land, fabmod
    t4 d/land, panhar
    t5 d/land, ballista(2m) (triggers), pay 1 loop (WB = 5/5), pay 1 loop (WB = 9/9), pay 1 loop (WB = 13/13)
    ornithoper (triggers) (WB = 17/17), ornithoper (triggers) (WB = 21/21), ping guy for 20.
    t6 repeat as needed

    what do you guys think?
    Posted in: Casual & Multiplayer Formats
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