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  • posted a message on Chainer, mono-b control.
    Awesome thanks. I will be making some purchases to build now i think.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    Awesome thanks. When I get home I will look into more mana rocks, your right about the cmc for creatures just in my head im not playing it out right. I see what you mean though. Thanks everyone for the help. I'll do a few updates tonight any and all suggestions are welcome. This has been helpful not only for this deck but me learning magic in general, how a deck can operate etc. Appreciate it
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    Sorry about the tags I'll make sure to use them, thanks.

    So I should sub in more draw? I feel I have some good mana currently and removal. My only concern currently is the high cmc, I can cast Sorcery on early turns but feel having no real early creature drops kinda sets me back?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    Alright I've made some cuts and replacements, everyone has given me very valid points and I completely agree. So based on what everyone has said here's some cuts and adds.

    Added:
    Bloodgift demon
    Nights whisper
    Sign in blood
    Read the bones
    Mutilate
    Hero's downfall
    Rune-Scarred demin
    Killing wave
    Thief of blood
    No mercy
    Noxious gearhulk
    Skull clamp
    Grim haruspex
    Extraplanar lens
    Burnished hart
    Phyrexian tower
    Solemn simulacrum
    Bone shredder
    Reassembling skeleton
    Vesuva
    Charcoal diamond
    Vampiric tutor

    Cut:

    Sensei's Divining Top
    Crypt of Agadeem
    Mortuary Mire
    blood artist
    Bloodghast
    Zulaport
    Undercity informer
    Elixir of immortality
    Mindcrank
    Beacon of unrest
    Yahennis expertise
    Black market
    Palace seige
    Phyrexian reclamation
    Tainted remedy
    Essence extraction
    Praetor's grap
    Sadistic sacrament
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    There are all amazing replies. Ryu, I particularly enjoyed reading your decklist, have you updated it since?

    Lyon, thanks for such an in depth list. I'd run kokusho n gray myself, if my friends hate it as a win con I can replace. I obviously don't want a deck revolving around two cards to win. I agree with a lot of what you've listed.

    Tonight I'll redo my list and change things based on all these replies and looking at your decklist. I feel everyone here has a great grasp on what I'm looking for.

    Any specific cut n replacement suggestions?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    I had a chance to look at your list before I got started. I looked over mrcoupons also and jmdt.

    I am fairy confused again only month of magic, but looking at the three of yours. In your thread it seemed like too much mana and single reliant on chainer with mass mana. I read through and you also said it hadn't been played really, has it been played now? Have you changed anything since that post as it was a while ago?

    I understand your points though and agree fully, I didn't want to have my board state basically be..

    Ok I can't play a creature because everything is a 4-5 drop. Just seemed like having such a high average cmc wouldn't help.

    I play against a saskia drsgon deck that will literally swing and burn with great card synergy. Atraxxa with massive counters being placed on creatures double them etc, with few burns and spot removal or creatures removing counters/hangar back /ballista etc. A sram equipment deck again constant draw free play flash play swing n win. A werewolf deck. And a breya Artifact deck with Swords.

    I want answers to their win cons, I wanna take the field. I am lucky though, they all need ramp unless they god hand it or sram comes out. I do probably have a grace period of 2-3 turns. Again we don't play 2k decks, sram is most expensive at like 800-900 n he doesn't play it against our group cuz it's strong but we're all working on getting our decks to that point to play all out.

    Sorry about the link didn't know, again I appreciate your extensive reply it has given me a lot to look at and reconsider. I look forward to compiling something with what you've said in terms of what I should cut etc.

    Again no majoy budget restrictions, not dropping 1k but I'd be fine dropping 500. And I can throw cash at it every other week. I just don't wanna spend 500 for a deck that just doesn't work.

    Thanks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chainer, mono-b control.
    Building a new deck. Love black. Second deck ever built, just looking for some advice and direction. Generally what I'm looking for in the deck is:

    - control/have answers
    - ETB to just add to chainers recursion
    - multiple win cons
    - just an overall strong deck
    - proactive /reactive
    - slow them down
    - punish them

    ETB effects on my creatures to just add that additional benefit from chainer. Strong Mana ramp, lots of control, like I said force them to discard cards, have a response, lock them down. Punish their plays.

    So here's what I've come up with. The tutors I'll add just didn't know what to replace.

    http://tappedout.net/mtg-decks/mono-b-control-chainer/
    Posted in: Multiplayer Commander Decklists
  • posted a message on First deck ish need advice
    Awesome I appreciate the advice. I see what you mean, I'm just trying to get something together. I lean heavily towards black and white colors, I've been playing lots of green which is enjoyable also. I just want a deck that'll fit the reason above. This is jus kinda what I happened to come up with.
    Posted in: Commander (EDH)
  • posted a message on First deck ish need advice
    Added a few to maybe board. Plates ring on tappedout the draws are always working together. Gaining life non stop able to put creatures out etc.
    Posted in: Commander (EDH)
  • posted a message on First deck ish need advice
    Been playing magic for a month. Premade saskia to start, didn't feel it. Found a rhys deck idea ran with it and subbed stuff out to suit me n my group. Full token populate n Enchantments. Does its job. But I want something stronger more reactive n proactive etc.

    Everyone in my playgroup is so fast paced, almost every card in their deck benefits them in some way etc it all works in sync.

    Up against saskia dragon deck lots of removal. Atraxxa with so many counters being distributed n doubled n very reactive. Breya Artifact deck very resilient n can pull off an awesome board n responses. A sram that rarely comes out cuz it's so op, draw for equips cast at instant speed etc etc just so fast paced n combos out. And a werewolf deck.

    So I put together a deck to compete with them.

    My idea, a lifegain deck with sac outlets, control, lock down, throw them off n make them think about what to do against me, Enchantments, tutors, I gain life off almost everything they lose life, while still having a strong board presence and being able to swing, lots of flying. Lots of removal and answers to everything they do. Multiple win cons. Even if they wipe the board or get through to me I have amassed a fair bit of life to hold out until I can rebound or drop my big hitters etc. Just overall a well balanced multiple win con outlet, aggressive while being reactive etc

    So here's my first deck with all of that in mind any advice subs etc is welcome. Again I'm new so some explanation would be great.

    http://tappedout.net/mtg-decks/11-02-17-obzedat-ghost-council/
    Posted in: Commander (EDH)
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