Awesome thanks. When I get home I will look into more mana rocks, your right about the cmc for creatures just in my head im not playing it out right. I see what you mean though. Thanks everyone for the help. I'll do a few updates tonight any and all suggestions are welcome. This has been helpful not only for this deck but me learning magic in general, how a deck can operate etc. Appreciate it
Sorry about the tags I'll make sure to use them, thanks.
So I should sub in more draw? I feel I have some good mana currently and removal. My only concern currently is the high cmc, I can cast Sorcery on early turns but feel having no real early creature drops kinda sets me back?
Alright I've made some cuts and replacements, everyone has given me very valid points and I completely agree. So based on what everyone has said here's some cuts and adds.
Added:
Bloodgift demon
Nights whisper
Sign in blood
Read the bones
Mutilate
Hero's downfall
Rune-Scarred demin
Killing wave
Thief of blood
No mercy
Noxious gearhulk
Skull clamp
Grim haruspex
Extraplanar lens
Burnished hart
Phyrexian tower
Solemn simulacrum
Bone shredder
Reassembling skeleton
Vesuva
Charcoal diamond
Vampiric tutor
Cut:
Sensei's Divining Top
Crypt of Agadeem
Mortuary Mire
blood artist
Bloodghast
Zulaport
Undercity informer
Elixir of immortality
Mindcrank
Beacon of unrest
Yahennis expertise
Black market
Palace seige
Phyrexian reclamation
Tainted remedy
Essence extraction
Praetor's grap
Sadistic sacrament
There are all amazing replies. Ryu, I particularly enjoyed reading your decklist, have you updated it since?
Lyon, thanks for such an in depth list. I'd run kokusho n gray myself, if my friends hate it as a win con I can replace. I obviously don't want a deck revolving around two cards to win. I agree with a lot of what you've listed.
Tonight I'll redo my list and change things based on all these replies and looking at your decklist. I feel everyone here has a great grasp on what I'm looking for.
I had a chance to look at your list before I got started. I looked over mrcoupons also and jmdt.
I am fairy confused again only month of magic, but looking at the three of yours. In your thread it seemed like too much mana and single reliant on chainer with mass mana. I read through and you also said it hadn't been played really, has it been played now? Have you changed anything since that post as it was a while ago?
I understand your points though and agree fully, I didn't want to have my board state basically be..
Ok I can't play a creature because everything is a 4-5 drop. Just seemed like having such a high average cmc wouldn't help.
I play against a saskia drsgon deck that will literally swing and burn with great card synergy. Atraxxa with massive counters being placed on creatures double them etc, with few burns and spot removal or creatures removing counters/hangar back /ballista etc. A sram equipment deck again constant draw free play flash play swing n win. A werewolf deck. And a breya Artifact deck with Swords.
I want answers to their win cons, I wanna take the field. I am lucky though, they all need ramp unless they god hand it or sram comes out. I do probably have a grace period of 2-3 turns. Again we don't play 2k decks, sram is most expensive at like 800-900 n he doesn't play it against our group cuz it's strong but we're all working on getting our decks to that point to play all out.
Sorry about the link didn't know, again I appreciate your extensive reply it has given me a lot to look at and reconsider. I look forward to compiling something with what you've said in terms of what I should cut etc.
Again no majoy budget restrictions, not dropping 1k but I'd be fine dropping 500. And I can throw cash at it every other week. I just don't wanna spend 500 for a deck that just doesn't work.
Building a new deck. Love black. Second deck ever built, just looking for some advice and direction. Generally what I'm looking for in the deck is:
- control/have answers
- ETB to just add to chainers recursion
- multiple win cons
- just an overall strong deck
- proactive /reactive
- slow them down
- punish them
ETB effects on my creatures to just add that additional benefit from chainer. Strong Mana ramp, lots of control, like I said force them to discard cards, have a response, lock them down. Punish their plays.
So here's what I've come up with. The tutors I'll add just didn't know what to replace.
Awesome I appreciate the advice. I see what you mean, I'm just trying to get something together. I lean heavily towards black and white colors, I've been playing lots of green which is enjoyable also. I just want a deck that'll fit the reason above. This is jus kinda what I happened to come up with.
Been playing magic for a month. Premade saskia to start, didn't feel it. Found a rhys deck idea ran with it and subbed stuff out to suit me n my group. Full token populate n Enchantments. Does its job. But I want something stronger more reactive n proactive etc.
Everyone in my playgroup is so fast paced, almost every card in their deck benefits them in some way etc it all works in sync.
Up against saskia dragon deck lots of removal. Atraxxa with so many counters being distributed n doubled n very reactive. Breya Artifact deck very resilient n can pull off an awesome board n responses. A sram that rarely comes out cuz it's so op, draw for equips cast at instant speed etc etc just so fast paced n combos out. And a werewolf deck.
So I put together a deck to compete with them.
My idea, a lifegain deck with sac outlets, control, lock down, throw them off n make them think about what to do against me, Enchantments, tutors, I gain life off almost everything they lose life, while still having a strong board presence and being able to swing, lots of flying. Lots of removal and answers to everything they do. Multiple win cons. Even if they wipe the board or get through to me I have amassed a fair bit of life to hold out until I can rebound or drop my big hitters etc. Just overall a well balanced multiple win con outlet, aggressive while being reactive etc
So here's my first deck with all of that in mind any advice subs etc is welcome. Again I'm new so some explanation would be great.
So I should sub in more draw? I feel I have some good mana currently and removal. My only concern currently is the high cmc, I can cast Sorcery on early turns but feel having no real early creature drops kinda sets me back?
Added:
Bloodgift demon
Nights whisper
Sign in blood
Read the bones
Mutilate
Hero's downfall
Rune-Scarred demin
Killing wave
Thief of blood
No mercy
Noxious gearhulk
Skull clamp
Grim haruspex
Extraplanar lens
Burnished hart
Phyrexian tower
Solemn simulacrum
Bone shredder
Reassembling skeleton
Vesuva
Charcoal diamond
Vampiric tutor
Cut:
Sensei's Divining Top
Crypt of Agadeem
Mortuary Mire
blood artist
Bloodghast
Zulaport
Undercity informer
Elixir of immortality
Mindcrank
Beacon of unrest
Yahennis expertise
Black market
Palace seige
Phyrexian reclamation
Tainted remedy
Essence extraction
Praetor's grap
Sadistic sacrament
Lyon, thanks for such an in depth list. I'd run kokusho n gray myself, if my friends hate it as a win con I can replace. I obviously don't want a deck revolving around two cards to win. I agree with a lot of what you've listed.
Tonight I'll redo my list and change things based on all these replies and looking at your decklist. I feel everyone here has a great grasp on what I'm looking for.
Any specific cut n replacement suggestions?
I am fairy confused again only month of magic, but looking at the three of yours. In your thread it seemed like too much mana and single reliant on chainer with mass mana. I read through and you also said it hadn't been played really, has it been played now? Have you changed anything since that post as it was a while ago?
I understand your points though and agree fully, I didn't want to have my board state basically be..
Ok I can't play a creature because everything is a 4-5 drop. Just seemed like having such a high average cmc wouldn't help.
I play against a saskia drsgon deck that will literally swing and burn with great card synergy. Atraxxa with massive counters being placed on creatures double them etc, with few burns and spot removal or creatures removing counters/hangar back /ballista etc. A sram equipment deck again constant draw free play flash play swing n win. A werewolf deck. And a breya Artifact deck with Swords.
I want answers to their win cons, I wanna take the field. I am lucky though, they all need ramp unless they god hand it or sram comes out. I do probably have a grace period of 2-3 turns. Again we don't play 2k decks, sram is most expensive at like 800-900 n he doesn't play it against our group cuz it's strong but we're all working on getting our decks to that point to play all out.
Sorry about the link didn't know, again I appreciate your extensive reply it has given me a lot to look at and reconsider. I look forward to compiling something with what you've said in terms of what I should cut etc.
Again no majoy budget restrictions, not dropping 1k but I'd be fine dropping 500. And I can throw cash at it every other week. I just don't wanna spend 500 for a deck that just doesn't work.
Thanks.
- control/have answers
- ETB to just add to chainers recursion
- multiple win cons
- just an overall strong deck
- proactive /reactive
- slow them down
- punish them
ETB effects on my creatures to just add that additional benefit from chainer. Strong Mana ramp, lots of control, like I said force them to discard cards, have a response, lock them down. Punish their plays.
So here's what I've come up with. The tutors I'll add just didn't know what to replace.
http://tappedout.net/mtg-decks/mono-b-control-chainer/
Everyone in my playgroup is so fast paced, almost every card in their deck benefits them in some way etc it all works in sync.
Up against saskia dragon deck lots of removal. Atraxxa with so many counters being distributed n doubled n very reactive. Breya Artifact deck very resilient n can pull off an awesome board n responses. A sram that rarely comes out cuz it's so op, draw for equips cast at instant speed etc etc just so fast paced n combos out. And a werewolf deck.
So I put together a deck to compete with them.
My idea, a lifegain deck with sac outlets, control, lock down, throw them off n make them think about what to do against me, Enchantments, tutors, I gain life off almost everything they lose life, while still having a strong board presence and being able to swing, lots of flying. Lots of removal and answers to everything they do. Multiple win cons. Even if they wipe the board or get through to me I have amassed a fair bit of life to hold out until I can rebound or drop my big hitters etc. Just overall a well balanced multiple win con outlet, aggressive while being reactive etc
So here's my first deck with all of that in mind any advice subs etc is welcome. Again I'm new so some explanation would be great.
http://tappedout.net/mtg-decks/11-02-17-obzedat-ghost-council/