I agree with the bouncing zombies comment. If you already have a Skaab on your graveyard it's not a disadvantage, but that was not my case and it's hard for Mono-U to kill anything.
You're right that Geralf's Masterpiece would've help in round 1 since I had to discard so much to kill all those Reality Smashers. But then again, if I draw Roast on that last match it would've been game. I'll keep it in mind since if the deck doesn't run a lot of removal, like the one I played against, it can be a big help.
Against Collected Company decks I don't think it would help as much, they can bounce it with Reflector Mage, blink it with Eldrazi Displacer or kill it with Dromoka's Command if I'm in a bad spot (the deck in Round 2 had all of them, I saw 5 Reflectors in 2 matches). This match was lost because of mistakes I made.
Round 3 was a lost cause. He had Disperse and Engulf the Shore (4 of each since I traded them to him before the tournament). If I play more conservative (not blowing through all my Tormenting Voices and Catalogs so fast, maybe it would've been different).
I'll post later on my changes and my FNM results from yesterday.
Edit: Report from my last FNM
I was missing 2x Thing in the Ice, but that didn't make a difference (on the contrary, the one I did have didn't help me at all).
Round 1 vs Naya Midrange:
Game one I won easily. His planeswalkers are too slow and between Stitchwing Skaab's evasion and Fiery Temper he didn't stand a chance.
Game two I didn't sideboard correctly (should've sided in Roast instead of Negate), I know this match turns into a more aggro one and I just wasn't thinking. Maybe it wouldn't have matter, 3x Reality Smashers later and I was dead (managed to hold off two, but the third one was too much).
Game three I was ready but 2x Reality Smasher was too much for me. I only drew into 1x Lightning Axe and never saw the rest or Roast. Good games none the less.
Round 2 vs Bant Company:
Game one I lost but don't remember much.
Game two I lost again. I've played this person before and from what I saw game one and what I've seen him play before I thought it was Bant Humans until it was too late. I also left Fevered Visions in, huge mistake.
Game two I lost again. I should've played more patiently. Mill decks tend to be a very favorable match against this deck, but even though he managed to get all 4x Prized Amalgams into my graveyard, he had 3x Engulf the Shores that bought him time to cast the third Startled Awake. Never drew into my Dispels and I didn't side in Negates in place of Thing in the Ice, I think it would've made all the different.
Valid concern. I've played almost 10 games were he's been in play and only lost life to him once (and I play him as soon as I have the mana). With all the discard and draw, it's almost certain to get delirium by turn 4-5.
He's too good. Few spells can deal with him right now.
Catalog is definitely in, but only as a 3 off because the 3 CMC is a little high. An opening hand with 2 lands and Tormenting Voice is a keeper no matter what (1 land if on the draw). Casting Tormenting Voice turn 3 can leave space for Just the Wind or Fiery Temper. Catalog and Artificer's Epiphany are "late game" cards, which are good don't get me wrong, but Tormenting Voice is one of the reasons for running Red because there's no substitute in other colors (the other one being Lighting Axe).
Thanks for all your input!
I'll keep updating my list once Eldritch Moon comes out, I've seen a couple of cards that might be good in this deck.
The deck is around $70, you can get it below $50 if you replace the rare lands for their uncommon ETBT (enter the battlefield tapped) equivalents, but your tempo will suffer a lot.
I've only played a few matches since I'm focused on another deck right now, but it's very explosive. There's a lot of card drawing and madness so it can be pretty consistent (spell wise) and doesn't suffer from empty hand syndrome. The only thing I don't like is that it's 3 colors (with double black on your main threat): It can be easy to be color screwed.
In the 3 matches I played I had no problem with lands and/or colors, but I'm not 100% yet.
I stand corrected. You're right on Ormendahl, Profane Prince. Still not convinced on Compelling Deterrence, I don't see a place for it. Even thought I had it on the initial version and finally dropped it, I've never had a moment of "I wish I had Compelling Deterrence right now". Maybe on the sideboard? But I find the rest of the cards there to have a bigger role against most match ups.
I took your advice and tried Catalog, the card is the real deal! Made the deck more consistent.
+3 Catalog: At instant speed is a great draw spell AND discard outlet.
-1 Pieces of the Puzzle: Still a very important part of the deck, but needed space for catalog and they fill pretty similar slots (but still different enough to run both at a considerable number).
-2 Geralf's Masterpiece: Really wanted to like this card, but it's cost (3U and discard 3) is just way to prohibitive. The few times I did cast it didn't affect the board in a big way and sometimes I had to let go of good spells (or not have enough mana for all the madness costs).
-3 Avacyn's Judgment: Only wanted it for 'go-wide' strategies but it's not fast enough an requires a big mana investment to impact the game. If I had discard engines on a stick like Psychatog it would be a different story. Relying on Thing in the Ice and Displacement Wave for now.
Edit: Changed card order and fixed some spelling mistakes.
Edit: I had Compelling Deterrence on the main and side (first 4 main, then 2), but they just became a little slow and situational. Ormendhal or manlands become a pain, haven't found any enchantments in my meta that are trouble. I'll keep an eye on it.
Been working on this deck for the past week and I've been amazed at the results. Humans (WW/WR) is the only match up that gives me a hard time (GW Tokens, CoCo and Control decks tend to be highly favorable).
Stitchwing Skaab The MVP of the deck. It's the main discard outlet. Lets you play your madness cards for cheap and brings your Amalgams into play at the end of your opponent's turn. Is also a great discard target. Did I mention it has flying?
Geralf's Masterpiece In case you can't get the Skaab into the graveyard, this card will help with discard. The cost of bringing it into play from you graveyard is a little high and won't let you play madness cards early on the came, so this is a last resort card. It can be a great finisher if the game goes too long.
Prized Amalgam The main reason to make this deck. It makes Skaab/Masterpiece two or three times better since you get another beater into play (sometimes more).
Thing in the Ice This card has been so good, I can't believe it took me a lot of days to include it. It's a great blocker early on and can be flipped very easily with so many 1 and 2 cost spells. Not to mention it won't bounce your horrors (Skaab/Masterpiece). It will bounce your Amalgams, but most of the times it's gonna be favorable to have more discard targets. Worst case it's a removal target so your main beaters aren't killed so easily.
Fiery Temper The other cheap discard/madness target. It removes early beaters (hello Sylvan Advocate and Tireless Tracker) or just burn down control players. Not to mention this can hit planeswalkers.
Lightning Axe The greatest removal spell in standard. I might be exaggerating, but it basically kills 90% of the creatures at instant speed. Not to mention is a discard enabler which in this deck it would be a drawback if it wasn't.
Tormenting Voice If the Skaab is the MVP, this card is the reason for that. You only need this card plus 2 lands in your opening hand to keep it, no matter what the rest of the cards are. It keeps you hand full all game long, and that's the most important thing with this deck.
Pieces of the Puzzle Like Thing in the Ice, this is another card I discovered late (3 or 4 days into testing). It's so good in this deck I don't know where to start. It's another reason to keep an opening hand, but it's not as deciding as Tormenting Voice (Removal and low on creatures are preconditions). Fills your hand with spells and the ones you can't get into you hand you want in your graveyard anyways (Thing in the Ice and Fevered Visions being the only exception, but you can live with that). Most of the time you get two spells that will help flip Thing in the Ice or get Skaab into play, not to mention disrupt your opponent's side of the board.
Fevered Visions I've hyped so many cards, I just don't know what to say about this one. Against slower/controlling decks, this card absolutely wrecks. It keeps your hand full and slowly kills your opponent. Most of the time you can turn 3 this blindly since you'll probably just kill most threads when you untap. The only downside is that game one it's a discard target at best against highly aggressive Humans decks (WW/WR). Did I mention it hits planeswalkers?
Land choice is pretty basic, only two things to mention here:
First, no black sources. If you're ever in the need of hard casting Prized Amalgam, you might as well concede. After adding Thing in the Ice and Pieces of the Puzzle I've never had this predicament so no need to complicate your mana base.
Second, more red sources than blue sources. Even thought the deck has more blue spells, you only really need one blue source early on and that might be on turn three. Being able to cast Tormenting Voice or Lightning Axe + Fiery Temper by turn two can turn the tide of the game in your favor.
I'll have a match up report later, all I'll say for now is that I got into a top 4 in my last FNM (never been beyond 10th place before) and that's considering I'm still learning the deck, made some big mistakes and I was missing some cards from my sideboard (Avacyn's Judgment/Displacement Wave) and main (Thing in the Ice).
So, what do you guys think? Any suggestions or comments?
Edit: I've played 30 games (I know it's not much), most of them against GB/GW/Mardu/Abzan/Sultai Midrange/Control decks. It's 50/50, after sideboard it all comes down as to what can they Duress/Transgress the Mind away.
The deck performs really well against GW/GWR Tokens, UR Control/ramp and most Collected Company decks (4c Rites, Bant Company, Abzan Company, etc.).
Bant Humans, Mono White Humans, WR Humans and UR Flyers are absolute nightmares no matter how I sideboard.
Only played one GR Ramp player and he crushed me, but I think it had more to do with bad vs very-good draws.
According to the game's rule book, auras only target when they are on the stack. When they are put into play (via: Retether, Zur) they don't target. Anyone can look it up.
I'm thinking on taking out -2 Ponder and adding +2 Teferi, Mage of Zhalfir. I really like the Ponders, i used to have four but i had to make it 22 lands, i was getting mana screwed a lot.
The deck has been doing better. Here some general results:
Counter heavy decks: 50/50 after side. Not the best, but i can still win. It all depends on how fast i can find Retether and/or how much counter magic they draw. (U/GFaeries, MUC, U/W & U Blink decks, U/B Teachings) U/B Faeries not so good for me.
Heavy discard decks: Auto loss. My chance are almost 0. They have to draw a really crappy hand for me to win. (MBC, etc)
Aggro decks: This is pretty much in my favor, it turns out to be a race to see who can kill first since they don't pack a lot of disruption, Vexing Sphinx=MVP in this matches. (B/G elves, , Kithkin WW, MGA) I do have a hard time with decks that have a lot burn (See: Heavy discard decks). (Mono red snow control, B/G Sadin Aggro)
U/B Mannequin: See aggro. They pact disruption but most of the time it's too late.
W/G/B Doran: Haven't tested yet. I hear it's a blazing fast deck, but maybe this would go like Mannequin or the other aggro decks.
The Rock: Haven't tested yet. Maybe this won't be so good, it has disruption and some pack a lot of discard.
Martyr Control (MWC): Haven't tested yet, but i used to play this deck and i think it could go either way, we should see.
I have done some more testing. The deck is getting pretty consistant, i'm having trouble with heavy counter decks (8+ counters) since they just counter Retether and there's not much i can do. After sideboard, if i have Pact of Negation in hand, i have a chance but they ussually just counter the Pact too. Same with Teferi, Mage of Zhalfir. With the new changes (a.k.a. Vexing Sphinx, Ponder) the deck is faster and more consistant (and can stop an early beating) so the aggro match is pretty much in my favor. Haven't tested against Blink yet. Faires is an auto loss for me. I took out Wistful Thinking for +1 Careful Consideration because it was overkill. Anyway here it is:
Thoughts, suggestions? I really can't think of anything i can change main deck to improve, sideboard needs a lot of work. Nettlevin Blight has never done anything for me, it's supposed to work against control but they use few creatures and by the time they have one, it's not worth it. I need something on the Side to deal with Blue.
I just saw the card and wanted to make a deck with it, i think something good can come out of it. This is what i'm playing with right now. It's kind of a combo deck, and that's how i been playing it. I have only tested against aggro (B/G Elfs, Elemental, Red burn) and i can win if they don't kill me by turn 5 or 6 (from my testing i can "go off" turn 5 or 6 about 75% of the times (turn four if i have Retether and Magus of the Baazar alive early on)). I haven't tested against control and as you can see my sideboard is pretty much all against control, but it's just speculation. I will come back after i do some more testing, but for now: any suggestions on how i can speed up the deck (i know it's slow and unconsistant) or survive a little longer against aggro? any suggestions on the side or vs control match? any suggestion on the direction i'm going or should go with this?
You're right that Geralf's Masterpiece would've help in round 1 since I had to discard so much to kill all those Reality Smashers. But then again, if I draw Roast on that last match it would've been game. I'll keep it in mind since if the deck doesn't run a lot of removal, like the one I played against, it can be a big help.
Against Collected Company decks I don't think it would help as much, they can bounce it with Reflector Mage, blink it with Eldrazi Displacer or kill it with Dromoka's Command if I'm in a bad spot (the deck in Round 2 had all of them, I saw 5 Reflectors in 2 matches). This match was lost because of mistakes I made.
Round 3 was a lost cause. He had Disperse and Engulf the Shore (4 of each since I traded them to him before the tournament). If I play more conservative (not blowing through all my Tormenting Voices and Catalogs so fast, maybe it would've been different).
I'll post later on my changes and my FNM results from yesterday.
Edit: Report from my last FNM
I was missing 2x Thing in the Ice, but that didn't make a difference (on the contrary, the one I did have didn't help me at all).
Round 1 vs Naya Midrange:
Game one I won easily. His planeswalkers are too slow and between Stitchwing Skaab's evasion and Fiery Temper he didn't stand a chance.
Game two I didn't sideboard correctly (should've sided in Roast instead of Negate), I know this match turns into a more aggro one and I just wasn't thinking. Maybe it wouldn't have matter, 3x Reality Smashers later and I was dead (managed to hold off two, but the third one was too much).
Game three I was ready but 2x Reality Smasher was too much for me. I only drew into 1x Lightning Axe and never saw the rest or Roast. Good games none the less.
Round 2 vs Bant Company:
Game one I lost but don't remember much.
Game two I lost again. I've played this person before and from what I saw game one and what I've seen him play before I thought it was Bant Humans until it was too late. I also left Fevered Visions in, huge mistake.
Round 3 vs Mono-U Thing in the Ice/Mill:
Game one I lost to a lot of bounce and 3x Thing in the Ice.
Game two I lost again. I should've played more patiently. Mill decks tend to be a very favorable match against this deck, but even though he managed to get all 4x Prized Amalgams into my graveyard, he had 3x Engulf the Shores that bought him time to cast the third Startled Awake. Never drew into my Dispels and I didn't side in Negates in place of Thing in the Ice, I think it would've made all the different.
He's too good. Few spells can deal with him right now.
Thanks for all your input!
I'll keep updating my list once Eldritch Moon comes out, I've seen a couple of cards that might be good in this deck.
3 Ghoulsteed
4 Mindwrack Demon
4 Prized Amalgam
4 Stitchwing Skaab
Instants (14)
3 Just the Wind
3 Corpse Churn
4 Fiery Temper
4 Lightning Axe
3 Pieces of the Puzzle
4 Tormenting Voice
Lands (24)
4 Evolving Wilds
4 Island
5 Swamp
6 Mountain
4 Shivan Reef
2 Smoldering Marsh
2 Sunken Hollow
3 Dispel
3 Thing in the Ice
3 Displacement Wave
3 Negate
3 Fevered Visions
The deck is around $70, you can get it below $50 if you replace the rare lands for their uncommon ETBT (enter the battlefield tapped) equivalents, but your tempo will suffer a lot.
I've only played a few matches since I'm focused on another deck right now, but it's very explosive. There's a lot of card drawing and madness so it can be pretty consistent (spell wise) and doesn't suffer from empty hand syndrome. The only thing I don't like is that it's 3 colors (with double black on your main threat): It can be easy to be color screwed.
In the 3 matches I played I had no problem with lands and/or colors, but I'm not 100% yet.
Edit: I want to try 1x Ever After and 2x Sin Prodder/Goblin Dark-Dwellers, but don't know where to fit them in.
I took your advice and tried Catalog, the card is the real deal! Made the deck more consistent.
This is my current list:
4 Prized Amalgam
4 Stitchwing Skaab
4 Thing in the Ice
Instants (14)
3 Just the Wind
3 Catalog
4 Fiery Temper
4 Lightning Axe
3 Pieces of the Puzzle
4 Tormenting Voice
Enchantments (4)
4 Fevered Visions
Lands (24)
7 Island
9 Mountain
4 Shivan Reef
4 Wandering Fumarole
3 Dispel
3 Crumble to Dust
3 Displacement Wave
3 Negate
3 Roast
Main:
+3 Catalog: At instant speed is a great draw spell AND discard outlet.
-1 Pieces of the Puzzle: Still a very important part of the deck, but needed space for catalog and they fill pretty similar slots (but still different enough to run both at a considerable number).
-2 Geralf's Masterpiece: Really wanted to like this card, but it's cost (3U and discard 3) is just way to prohibitive. The few times I did cast it didn't affect the board in a big way and sometimes I had to let go of good spells (or not have enough mana for all the madness costs).
Sideboard:
+3 Dispel: The perfect answer against Dromoka's Command, Collected Company and counterspells.
-3 Avacyn's Judgment: Only wanted it for 'go-wide' strategies but it's not fast enough an requires a big mana investment to impact the game. If I had discard engines on a stick like Psychatog it would be a different story. Relying on Thing in the Ice and Displacement Wave for now.
Edit: Changed card order and fixed some spelling mistakes.
Really honored and happy to see you here. I saw your thread today and loved it! Didn't have much to add to it but you motivated me to post mine.
Thanks for the heads up on Ghoulsteed not being a Horror, I would've learned that the hard way...
Catalog is an interesting choice. I'll try it out (maybe in place of 1x Pieces of the Puzzle and 1x Tormenting Voice or 1x Thing in the Ice). It's a huge plus being able to cast it with no cards in hand, since Transgress the Mind/Thought-Knot Seer can really mess up my tempo. Instant speed is definitely big too.
Edit: I had Compelling Deterrence on the main and side (first 4 main, then 2), but they just became a little slow and situational. Ormendhal or manlands become a pain, haven't found any enchantments in my meta that are trouble. I'll keep an eye on it.
Here's my build:
2 Geralf's Masterpiece
4 Prized Amalgam
4 Stitchwing Skaab
4 Thing in the Ice
Instants (11)
3 Just the Wind
4 Fiery Temper
4 Lightning Axe
4 Tormenting Voice
4 Pieces of the Puzzle
Enchantments (4)
4 Fevered Visions
Lands (24)
7 Island
9 Mountain
4 Shivan Reef
4 Wandering Fumarole
3 Avacyn's Judgment
3 Crumble to Dust
3 Displacement Wave
3 Negate
3 Roast
This is how it works:
Stitchwing Skaab The MVP of the deck. It's the main discard outlet. Lets you play your madness cards for cheap and brings your Amalgams into play at the end of your opponent's turn. Is also a great discard target. Did I mention it has flying?
Geralf's Masterpiece In case you can't get the Skaab into the graveyard, this card will help with discard. The cost of bringing it into play from you graveyard is a little high and won't let you play madness cards early on the came, so this is a last resort card. It can be a great finisher if the game goes too long.
Prized Amalgam The main reason to make this deck. It makes Skaab/Masterpiece two or three times better since you get another beater into play (sometimes more).
Thing in the Ice This card has been so good, I can't believe it took me a lot of days to include it. It's a great blocker early on and can be flipped very easily with so many 1 and 2 cost spells. Not to mention it won't bounce your horrors (Skaab/Masterpiece). It will bounce your Amalgams, but most of the times it's gonna be favorable to have more discard targets. Worst case it's a removal target so your main beaters aren't killed so easily.
Just the Wind Cheap discard/madness target and most of the time it just says: remove target Ormendahl, Profane Prince or Gideon, Ally of Zendikar. Worst case it's a great tempo card.
Fiery Temper The other cheap discard/madness target. It removes early beaters (hello Sylvan Advocate and Tireless Tracker) or just burn down control players. Not to mention this can hit planeswalkers.
Lightning Axe The greatest removal spell in standard. I might be exaggerating, but it basically kills 90% of the creatures at instant speed. Not to mention is a discard enabler which in this deck it would be a drawback if it wasn't.
Tormenting Voice If the Skaab is the MVP, this card is the reason for that. You only need this card plus 2 lands in your opening hand to keep it, no matter what the rest of the cards are. It keeps you hand full all game long, and that's the most important thing with this deck.
Pieces of the Puzzle Like Thing in the Ice, this is another card I discovered late (3 or 4 days into testing). It's so good in this deck I don't know where to start. It's another reason to keep an opening hand, but it's not as deciding as Tormenting Voice (Removal and low on creatures are preconditions). Fills your hand with spells and the ones you can't get into you hand you want in your graveyard anyways (Thing in the Ice and Fevered Visions being the only exception, but you can live with that). Most of the time you get two spells that will help flip Thing in the Ice or get Skaab into play, not to mention disrupt your opponent's side of the board.
Fevered Visions I've hyped so many cards, I just don't know what to say about this one. Against slower/controlling decks, this card absolutely wrecks. It keeps your hand full and slowly kills your opponent. Most of the time you can turn 3 this blindly since you'll probably just kill most threads when you untap. The only downside is that game one it's a discard target at best against highly aggressive Humans decks (WW/WR). Did I mention it hits planeswalkers?
Land choice is pretty basic, only two things to mention here:
First, no black sources. If you're ever in the need of hard casting Prized Amalgam, you might as well concede. After adding Thing in the Ice and Pieces of the Puzzle I've never had this predicament so no need to complicate your mana base.
Second, more red sources than blue sources. Even thought the deck has more blue spells, you only really need one blue source early on and that might be on turn three. Being able to cast Tormenting Voice or Lightning Axe + Fiery Temper by turn two can turn the tide of the game in your favor.
Sideboard is pretty straight forward: Negate against control/ramp. Crumble to Dust against ramp/eldrazi. Roast against eldrazi/jund. Avacyn's Judgment/Displacement Wave against highly aggro decks (mainly WW/WR Humans).
The only card I never considered because it never came up in my research is Ghoulsteed (just found it because of this thread: http://www.mtgsalvation.com/forums/the-game/standard-type-2/budget-standard/707481-urb-zombies-50). It might be the only reason to run black but after my testing I don't see the need for it. Might try it out and see.
I'll have a match up report later, all I'll say for now is that I got into a top 4 in my last FNM (never been beyond 10th place before) and that's considering I'm still learning the deck, made some big mistakes and I was missing some cards from my sideboard (Avacyn's Judgment/Displacement Wave) and main (Thing in the Ice).
So, what do you guys think? Any suggestions or comments?
Edit: I've played 30 games (I know it's not much), most of them against GB/GW/Mardu/Abzan/Sultai Midrange/Control decks. It's 50/50, after sideboard it all comes down as to what can they Duress/Transgress the Mind away.
The deck performs really well against GW/GWR Tokens, UR Control/ramp and most Collected Company decks (4c Rites, Bant Company, Abzan Company, etc.).
Bant Humans, Mono White Humans, WR Humans and UR Flyers are absolute nightmares no matter how I sideboard.
Only played one GR Ramp player and he crushed me, but I think it had more to do with bad vs very-good draws.
Lands
14 Island
4 Plains
4 Adarkar Wastes
Creatures
4 Magus of the Bazaar
4 Vexing Sphinx
4 Merfolk Looter
Enchantments
4 Take Possession
4 Auramancer's Guise
4 Battle Mastery
4 Protective Bubble
Other spells
2 Ponder
4 Careful Consideration
4 Retether
Sideboard:
3 Teferi, Mage of Zhalfir
4 Pact of Negation
4 Cloudseeder
4 Mistbind Clique
I'm thinking on taking out -2 Ponder and adding +2 Teferi, Mage of Zhalfir. I really like the Ponders, i used to have four but i had to make it 22 lands, i was getting mana screwed a lot.
The deck has been doing better. Here some general results:
Counter heavy decks: 50/50 after side. Not the best, but i can still win. It all depends on how fast i can find Retether and/or how much counter magic they draw. (U/GFaeries, MUC, U/W & U Blink decks, U/B Teachings) U/B Faeries not so good for me.
Heavy discard decks: Auto loss. My chance are almost 0. They have to draw a really crappy hand for me to win. (MBC, etc)
Aggro decks: This is pretty much in my favor, it turns out to be a race to see who can kill first since they don't pack a lot of disruption, Vexing Sphinx=MVP in this matches. (B/G elves, , Kithkin WW, MGA) I do have a hard time with decks that have a lot burn (See: Heavy discard decks). (Mono red snow control, B/G Sadin Aggro)
U/B Mannequin: See aggro. They pact disruption but most of the time it's too late.
W/G/B Doran: Haven't tested yet. I hear it's a blazing fast deck, but maybe this would go like Mannequin or the other aggro decks.
The Rock: Haven't tested yet. Maybe this won't be so good, it has disruption and some pack a lot of discard.
Martyr Control (MWC): Haven't tested yet, but i used to play this deck and i think it could go either way, we should see.
Any suggestions?
Lands
15 Island
5 Plains
4 Adarkar Wastes
Creatures
4 Magus of the Bazaar
4 Vexing Sphinx
Enchantments
4 Take Possession
4 Auramancer's Guise
4 Battle Mastery
4 Protective Bubble
Other spells
4 Ponder
4 Careful Consideration
4 Retether
Sideboard:
3 Griffin Guide
4 Nettlevine Blight
4 Teferi, Mage of Zhalfir
4 Pact of Negation
Thoughts, suggestions? I really can't think of anything i can change main deck to improve, sideboard needs a lot of work. Nettlevin Blight has never done anything for me, it's supposed to work against control but they use few creatures and by the time they have one, it's not worth it. I need something on the Side to deal with Blue.
Here it is:
Lands
4 Desert
12 Island
4 Plains
4 Adarkar Wastes
Creatures
4 Magus of the Bazaar
2 Mindless Automaton
Enchantments
4 Emblem of the Warmind
4 Take Possession
4 Auramancer's Guise
4 Battle Mastery
4 Protective Bubble
Other spells
3 Wistful Thinking
3 Careful Consideration
4 Retether
Sideboard:
3 Griffin Guide
4 Nettlevine Blight
4 Teferi, Mage of Zhalfir
4 Pact of Negation
http://forums.mtgsalvation.com/showthread.php?p=2355930#post2355930