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Treasure Cruisin' with Azorius Titan
 
Commander 2017 Digest
  • 0

    posted a message on Burn
    Rothgar13 - The simple fact is that I've lost more one land hands than I've won. Taking a one land hand without the perfect amount of gas doesn't help. I also have a lot of land destruction in my meta so taking a one lander is usually suicide.

    Thanks for the scenario on the off chance you get a double clifftop Renaud. Tap lands on our first two turns will kill us quick.
    Posted in: Tier 1 (Modern)
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    posted a message on Burn
    Quick question: Why is it the consensus that Inspiring Vantage is better than Clifftop Retreat? It stands to reason that with our current land base, we are always going to have a mountain so it's always going to come in untapped. The only reason I can muster is for the one land hand where Inspiring Vantage comes in untapped but I'll be honest, I have played over 300 games IRL with burn and the times I've received a one land hand worth keeping is less than 10% of all hands drawn. My win percentage of keeping a one land hand is even worse.
    Posted in: Tier 1 (Modern)
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    posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    YYYEESSSSS!!! More bridge variants Grin Grin
    Posted in: Tier 2 (Modern)
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    posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Quote from drmarkb »
    I always ran a Bridge centered PW list when not landkilling. With Bridge based Planeswalker control lists you tend to run main deck Leylines. Once you run Chalice you tend to find burn is an easier match, more so with Blood Moons main as the modern Modern versions of Burn use a fair few off color spells that the Moon does work against. Helix and BA also work well, and I always liked Ajani in the PW mix in that type of build which also does well against burn.. Definitely worth considering that Prison can be tuned to beat burn main deck, especially as Nahiri can filter later Leylines. Of course Emrakul does not work with Bridges. The Leylines can be excellent- in the right meta.


    Do you have a current deck list posted anywhere that I could take a look at?
    Posted in: Tier 2 (Modern)
  • 1

    posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Quote from MonoredBoss »
    Quote from Vegita1998 »
    Hello fellow prison people, I am currently 22 - 6 with this list on xmage but that's only the last week or so. I have been brewing this for a while with some assistance from online decks and Reddit chats. I have used Pyro Prison (free Win red) for quite some time but I splashed white in this build and my fellow mountain folk accused me of blasphemy. Let me know what you all think as I currently own about 90% of it IRL and I'm highly considering taking the plunge.



    That's what I've got so far. Hopefully, you enjoy my little pet project Smile Possible thoughts include taking out Elspeth, Sun's Champion and Gideon of the Trials in exchange for a couple Goblin Rabblemaster. Cheers!


    I really like your deck but i dont see nahiris and big daddy cool there. I mean, if you are going to play ensnaring bridge you are not going to attack with emrakul, very awkward for me. Big daddy cool is a very bad draw as well. I dont know how you are going to play all your hand to make the bridge work. Its like a lantern control with other type of lock and strategy.

    I would play 4x of abrade instead of wrath and anger. The point is that your nahiri can hit emrakul ifyou want to because you are going to destroy the bridge with abrade, it has a good sinergy and if not, you are going to destroy a creature. In addition the side of your opponent is worst against nahiri (no pithing needle, grafdigger, ratchet bomb...)


    Thanks so much for your insight. Always great to bounce idea's and see what's best.

    The interaction I was going with would be to be patient behind our locks, bring Nahiri, the Harbinger to 10, -8 to bring out big mama, take another turn, +1 Ajani Vengeant on the bridge, -2 Nihiri to get rid of the bridge, chiddy chiddy bang bang, where did your board go?

    Topdecking an Emrakul, the Aeons Torn would be dog***** but a quick Nihiri discard gets rid of that little problem and gets you a free shuffle.

    Abrade is good for spot removal creature or nasty artifact but I am not playing any creatures so the wraths should be quite good against merfolk, zoo, living end, and prowess which are predominant in my meta and can kill you ultra fast.

    Those were my thoughts when I was building it. It's still in the early stages and I'm trying to find the right win-con with the colours that we're working with.


    **Edit** now that I typed this out all out, I've noticed that my plan was flawed with the interaction with Ajani as he doesn't tap the artifact, but prevents it from being untapped. That makes it not work with Nihiri's -2 ability. HMMM. Maybe keep around a couple abrade to destroy my bridge when i'm ready to go.
    Posted in: Tier 2 (Modern)
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    posted a message on Burn
    I wouldn't see the reason to as we don't use any artifacts or enchantments.
    Posted in: Tier 1 (Modern)
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    posted a message on [Primer] Gx Tron
    Quote from boomforest »
    So this may not be appropriate for this forum, but I was wondering if you guys would be willing to help me understand your decks worst nightmare scenarios.

    I have a UB Tezzeret deck and Big tron is by far the worst matchup. My sideboard has 3 ceremonious rejection, 2 disdainful stroke and 2 negates and I still got manhandled by a GB tron build today. I don't know if that hate path is correct. I do know the recipie is pressure plus disruption, but what cards have made you feel the saddest?

    Tell me all your secrets.


    No worries Boomforest. We all want to get better and we all love this game so I don't have an issue disclosing the weaknesses of our deck. I find that Land destruction, Stoney Silence, and steady discard are what get me. I can take a couple IoK or Thoughtseize like the best of them but if you're constantly stripping my hand, I'm going to have a bad time.
    Posted in: Tier 2 (Modern)
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    posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Hello fellow prison people, I am currently 22 - 6 with this list on xmage but that's only the last week or so. I have been brewing this for a while with some assistance from online decks and Reddit chats. I have used Pyro Prison (free Win red) for quite some time but I splashed white in this build and my fellow mountain folk accused me of blasphemy. Let me know what you all think as I currently own about 90% of it IRL and I'm highly considering taking the plunge.



    That's what I've got so far. Hopefully, you enjoy my little pet project Smile Possible thoughts include taking out Elspeth, Sun's Champion and Gideon of the Trials in exchange for a couple Goblin Rabblemaster. Cheers!
    Posted in: Tier 2 (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Quote from Sandfrog »
    https://www.twitch.tv/mtggoldfish Saw this today after work. SaffronOlive played my 5-0 deck on stream today. Guess he 5-0 with it in a league!


    https://www.twitch.tv/videos/160703896 Here's the hotlink to the games.
    Posted in: Deck Creation (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Quote from Raystack »
    Big mountain hugs for Vegitas --- impressive stats --- buuuuuuut, that's a R/W Control deck. For Pyro Prison? A stranger in a strange land.


    Thanks Ray, I figured as much. I think I might be feeling how you must felt when you saw "Bloody Humans" and "Free Win Red" and wanted to combine the two to create something new. I feel that a mono coloured deck is too limiting in modern but I love what our deck does to other players and I keep messing with different builds to see what's the best course of action. I'll try shopping it to the RW control thread and keep our discussion here focused on the mono version Nodding the Affirmative .
    Posted in: Deck Creation (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Hello fellow mountain folk, I come back to report some very good news. I am currently 13 - 1 with this list on xmage (only the last couple nights) and I may finally be shifting towards my own version of RW. I find our prison sisters have many good ideas and that we limit ourselves by going the mono red route. Also, there is something special about the salt that Mana Tithe produces. I feel that the RW suite really gives us everything that we are looking for but previous versions never had the bridge and also focused on too much on creature beats and not focused on the lock.

    I have been brewing this for a while with some assistance from online decks and Reddit chats. Also, if you feel that the splashing of white makes this deck unwelcome here, that's also understandable and I don't want to step on any toes.



    That's what I've got so far. Hopefully, you enjoy my little pet project Smile Possible thoughts include taking out Elspeth, Sun's Champion and Gideon of the Trials in exchange for a couple Goblin Rabblemaster
    Posted in: Deck Creation (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Quote from Caligula »
    First of all, good luck, Aslid!! Take em down!!

    Quote from Raystack »
    Well, I cheekily like to say that a 'Sideboard Deck' doesn't have a bad matchup Cool It's progressive of us to start recognizing that youthful indestructibility passes into mindful adult conversations. I aggrandize. I know. Yes, U Tron is a bad matchup. Abzan/x [coco/chord] with Spell queller. Yup, that one too. Frown But, Caligula's poker story exemplifies the law of averages - we're still extraordinarily well positioned.


    While we're talking about our "bad" matchups..I have a real concern; [c.ard]Solemnity[/card].

    https://www.mtggoldfish.com/articles/against-the-odds-solemnity-modern
    Against this deck, we're the ones 'against the odds'.

    Our problems here are two-fold; first of all, this deck looks great. I would go as far as saying it's possibly better than Abzan, even without CoCo, because the double enchantment lock is incredibly tough to deal with for most decks. But we don't care about most decks, we only care about Pyro Prison. So, since I he combo also shuts off Ratchet Bomb.. we have no outs. Zero.

    The second concern I have with this combo is, both pieces only cost 1w, so almost anything splashing white could presumably slot it in. Even if the above deck doesn't take off, but other decks run this combo to a point where a considerable chunk of the meta is running it.. we could be in a far less desirable spot.


    Bouncing off of this, and this is all speculation under the assumption that this two card combo becomes a thing; we may need to splash a small amount of white or green so that we finally have enchantment removal. I have felt for quite some time that our complete lack of enchantment removal has been our greatest weakness.

    **EDIT** - Crazy thought. Splashing white so that we may incorporate this into our own prison and also have access to enchantment removal in the sideboard.
    Posted in: Deck Creation (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Quote from Raystack »
    Hey....chin up there, Vegitas. A streak of bad luck at the card tables - it happens, gambler. First, ya gotta share your decklist alongside the performance, so we can get the full picture. Nevertheless........

    Round 1 -- Merfolk? Yeeha, buckaroo. That's a good matchup. It's true that they have splashed white lately, but it's as linear as it gets for the shutdown. Bridge = Win. And, the neat thing is that Blood Moon, heretofore pretty useless except for mishra's factory, now has the ability shut down the multi-colored portion of their deck and their sideboard bring-ins. The merfolk fellas at my LGS dreads our matchups. I have lost exactly one round to merfolk - remember it vividly. You snagged a win with Goblin Rabblemaster - sharp - I usually take them out.
    Sideboard:
    +3 Anger of the Gods / +1 Torpor Orb / +1 Ratchet Bomb / +1 Witchbane Orb
    - 4 Goblin Rabblemaster / -1 Magus of the Moon / -1 Phyrexian Metamorph

    Question for the Thread: After Sideboarding, To Goblin Rabblemaster or Not To Goblin Rabblemaster?

    Round 2 -- EldraziTron: 2-0 Win = Royal Flush

    Round 3 -- Blue Moon: Alright, Game 1: You mull to 5 and have 6 spells counterspelled in a row? That's abuse. And, the next game turns into draw-go where he has the answers again? That's cruel and unusual. Platinum Emperion is outrageous - agreed. Modern has a new Show and Tell auto-win play. And, against decks like ours, it's even better than Emrakul, the Aeons Torn....in game 1. Sideboard! Referencing the following deck list by Nick Des Marais
    https://www.mtggoldfish.com/articles/instant-deck-tech-madcap-moon-modern
    >> In: 2 grafdigger's cage // 2 shattering spree // 1 ratchet bomb // 1 eidolon of the great revel // Hazoret the Fervent // Anger of the Gods
    >> Out: 4 Blood Moon // 1 Ensnaring Bridge // 3 Tormenting Voice

    Now, according to your synopsis, the word 'hopeless' was used in a matchup against the metalman. Nay, mountainman. Nay. There are 2 cards coming in which will demonstrate what happens when an Unstoppable Force meets an Immovable Object. Simply wait out the game until you draw Shattering Spree and fire it into the face of Emperion on replicate. Like Mr. Miyagi once remarked, "if done correctly, no can defend". Bonus might be knocking out our own bridge to spill pent up goblins across the battlefield for an alpha strike. Cookie

    Round 4 - U/W control: Not much to go on here, so I'll just leave it on the high note of visualizing that Shattering Spree set to lethal: replicaaaaaaate.



    Excellent advice Ray, thank you for taking the time to break it all down. Your sideboarding advice will definitely be taken into consideration. It's very refreshing to have someone as experienced as you to bounce idea's off of.

    Merfolk - I play this guy a lot and he's in my wedding party so I know it inside and out. If you never draw into a bridge or chalice after mulling to 4 then there's nothing this deck can do for you. Just the way she goes unfortunately. Hopefully next week I will have better luck but more than half of my matches I flooded out and I'm playing with 21 lands.

    Madcap moon - Definitely the deck list I was playing against last night but he had 4 remand because I got hit with three in a row along with spell pierce and mana leak haha. I didn't see any snapcaster mage's or cryptic command but he hand me under his thumb for most of the match so he could have been sandbagging them.

    UW Control - This list was using as foretold so they're dropping crazy card draw for free with Ancestral Vision and serum visions every turn (yours and theirs) as well as the previous suite of counterspells and bounce spells. Celestial Colonnade is a beast that just eats our planeswalkers in 1 hit. Unfortunately the bridge is irrelevant because it can easily be bounced or countered or snapcaster will pick up a relevant spell up that they've already used. We can't play around their counters because they're drawing substantially more cards than us right out of the gate and any respecting UW player will always leave up 2 mana even if they have nothing. I find the only way to combat them is to just run into their spells and hope that we have more gas than them.

    I feel like the turn 1 blood moon is the best way to stop them from establishing their plan and allowing us enough time to get our pieces into place. I also feel that Shattering spree has no place here as they don't use any artifacts in their main deck.

    **Edit** - Big thanks to Caligula as well for his insight. All of this is helping me be a better warden for our pyro prison.
    Posted in: Deck Creation (Modern)
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    posted a message on Pyro Prison // Goblin & Mono Red Control - The Sideboard Deck //
    Hey everyone,

    I unfortunately do not have good news to report as I got the snot kicked out of me last night playing our beloved Pyro Prison deck. I managed a 1 - 3 record and I feel it's the first time I have viewed how fragile our lock pieces are and how heavily we rely on them.

    Match 1 - Merfolk

    Game 1 - Ended up mulling to 4 as I just kept getting flooded. Couldn't do much and got run over with only a chalice on 1 and 6 basic mountains to show for my efforts.

    Game 2 - Landed a turn 1 Goblin Rabblemaster and he missed his turn 1 Aether Vial. Dropped blood moon on turn 2 with a chalice of the void on 2 turn 3. He misplayed and didn't block my rabblemaster because he wanted to blast off on my end step with merrow reejerey and aether vial but my magma jet got him.

    Game 3 - Mulled to 4, couldn't find a lock piece, died turn 4 to a god hand and a hand full of counter spells. I guess merfolk has changed their deck list because I certainly did not expect as many counters that hit me from this deck. Found the bridge when I was at 2 health but he Spell Pierced it and I tapped out.

    0 - 1

    Match 2 - Eldrazi Tron

    Game 1 - God hand. I am on the draw. He plays a tron land, I blood moon turn 1. Turn 2 I rabble on and he has no answers.

    Game 2 - Opening hand has blood moon, ensnaring bridge, chandra, mountain, desperate ritual, and something else but it didn't matter. I top deck a simian, turn 1 blood moon, Chandra ends up beating him down and the emblem finishes the job.

    1 - 1

    Match 3 - Blue Moon

    I have never played against this deck but it seems that they have an answer for everything we're doing. I couldn't find any fast ramp after mulling to 5 and every hand did not have a single lock piece. I can't remember the exact details but game one I know he countered 6 (can you believe it) spells of mine in a row followed by serum visions to just help him smash through his deck and drooped a platinum emperion through madcap experiment which we have absolutely no answer to mainboard. The only way I could think of doing anything to change the game state is we get extremely lucky and can chandra into chandra to give that creature 8 damage. Second game was filled with a bunch of "draw, go, counter" plays from him but I ran out of gas and he did not. Platinum Emperion showed his face again through a madcap experiment and that was that. For the record, this deck only has 1 artifact and thats Platinum Emperion and once that hits the board, it negates all damage from the madcap experiment. Food for thought if any of you have the misfortune of sitting across the table from this deck, it feels almost as hopeless as U - Tron. Not sure what we can do other than get lucky with an opening hand and race but chances are they will find the madcap experiment before we do enough damage.

    1 - 2

    Match 4 - UW control

    Countered everything I did, never ran out of gas and I was essentially playing solitare with my graveyard. Died both games to that flying 4/4 land.

    1 - 3.

    Miserable games and the worst performance I have experienced with our deck. I will have to go back to the drawing board and figure out what to do against a very control heavy meta at a new store. Bad luck had a lot to do with it because many of my games went, draw seven, 6 lands, mull, draw 6, no or 1 land with no ramp, mull, draw 5 and if you mull again you're pretty much dead already due to card disadvantage. Hopefully next week goes a little better but last night left a real salty taste in my mouth and I might switch to my GW tron deck to see if that's better at the new store.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Burn
    Channel Fireball just uploaded 3+ hours of Modern RW Burn with deck tech.

    https://www.youtube.com/watch?v=ahqLyU1nmDE

    Posted in: Tier 1 (Modern)
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