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  • posted a message on Time Sieve and Ugin's Nexus
    Yes, sacrificing the Ugin's Nexus is part of the cost and therefore will not be on the battlefield to prevent Time Sieve from giving you an extra turn. Once Time Sieves ability goes on the stack Ugin's nexus will go on the stack giving you an extra turn
    Posted in: Magic Rulings
  • posted a message on Loss of control of an equipped creature.
    You still control the equipment even if you no longer control the creature so you may still activate the equip ability.

    If the creature you are trying to equip to is killed in the response then then the equip ability will be countered and the equipment stays where is is.
    Posted in: Magic Rulings Archives
  • posted a message on Wizards' Event Reporter question
    WER never pairs based on breakers only match points. So any one of the 3-0s could play another 3-0 and the last person get paired down.
    Posted in: Magic Rulings Archives
  • posted a message on Syncopate and Arbor Elf
    If he has not said anything then it is implied that he did it in response since he gets priority before the spell resolves.
    Posted in: Magic Rulings Archives
  • posted a message on Haunted Plate Mail
    The only restriction is on activating the ability. So as long as you activate them while the others are on the stack you can animate all of them.
    Posted in: Magic Rulings Archives
  • posted a message on Bloodbond Succession
    Bloodbond march will not trigger. It triggers only on spells being cast. Verdant Succession put the creature into play not let you cast it.
    Posted in: Magic Rulings Archives
  • posted a message on Young pyromancer and primeval bounty
    Quote from toietmoibennous
    Its work the same way if i cast advent the wurm with primeval bounty on the batlefield?

    Can i make the wurm a 8/8 instead ?

    I think its a yes caus its not a trigger, so wurm resolve and the trigger is put on stack then i can choose the wurm ... but again i may be wrong haha

    Thanks Smile


    That does not work because Bounty triggers on the spell being cast and the wurm will not be in play to target until after the trigger resolves.
    Posted in: Magic Rulings Archives
  • posted a message on [[DOTP]] [M14] Archangel of Thune
    Quote from Archfiend
    Trostani, Selesnya's Voice seems like a good fit. Big enough to survive aggro, and the life gain isn't just situational in this case. T4 Trostani into T5 Archangel of Thune seems pretty sweet. Turns your Boros Reckoner into a 7/7, your Trostani into a 6/9, and your Angel basically hits the table as a 7/8 (triggers notwithstanding). Better yet, T1 mana dork, T2 Reckoner, T3 Trostani, T4 Angel - I think if you're not already dead for some strange reason or if they haven't been able to answer each card, then you just win (and if they've answered each card, they're not really aggro, are they?)
    *snip*


    That does not work. Archangel of Thune only puts a single +1/+1 counter on each creature you control for each instance of life gain, not each life gained.
    Posted in: New Card Discussion
  • posted a message on Losing the game/Before sideboarding
    Quote from TestUser5
    Not entirely true. While you are allowed to concede at any point, spells once resolved that grant public information allow you opponent to see that information as well. If for instance you grisly salvage and hit nothing to help you out, you can't simply concede before revealing the cards. Same goes with spoils, unless you have gone through your entire deck without revealing the named card, you must continue to do so as there is no way to fail to find. So, all those cards are now public knowledge, you may concede but that does not allow you to simply hide those cards away.


    Just to clarify, if you use spoils and decide that you can't win before you hit the named card and therefore scoop, your opponent will only have access to the cards already revealed.
    Posted in: Magic Rulings Archives
  • posted a message on killing yourself
    You are correct. If you have 1 life you may still pay the cost of the fetch land although doing so will cause you to lose the game next time state-based actions are checked.
    Posted in: Magic Rulings Archives
  • posted a message on Losing the game/Before sideboarding
    Magic is not a game about dexterity. If you have to reveal 25 cards then your opponent will have an opportunity to look at them and perhaps take notes (albeit in a reasonable amount of time).
    Posted in: Magic Rulings Archives
  • posted a message on Primal Command vs Stranglehold - looking for further clarification
    Quote from Jostin123
    Thanks guys. With the "passage" I was trying to illustrate that spells resolve all at once and that game-states are checked before and after a spell resolves, but not in the middle of a spell's resolution.

    I really appreciate the clarification.

    One last question. Would anything change is Stranglehold's tutor clause was worded as a replacement effect and not a blanket effect, like the extra turn clause? (Just curious).


    No, because it would be a static ability that creates a replacement effect and since it Primal Command puts it on top of a library it won't be there to replace anything.
    Posted in: Magic Rulings Archives
  • posted a message on Interaction with Fling and flesh//Blood
    Fling would do 10 and Blood would be countered on resolution due having no legal targets.
    Posted in: Magic Rulings Archives
  • posted a message on Memory Erosion & Sign in Blood
    Player 2 mills first. The ability of Memory Erosion triggers after Sign in Blood is put on the stack, is put on the stack above it and will therefore resolve first.
    Posted in: Magic Rulings Archives
  • posted a message on [[DGM]] Dragonshift
    Direct translation:
    "Dragonification"
    Instant
    Target creature you control becomes a red and blue 4/4 dragon, loses all abilities, and gains flying until end of turn.
    Overload
    Posted in: The Rumor Mill
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