Yes, sacrificing the Ugin's Nexus is part of the cost and therefore will not be on the battlefield to prevent Time Sieve from giving you an extra turn. Once Time Sieves ability goes on the stack Ugin's nexus will go on the stack giving you an extra turn
You still control the equipment even if you no longer control the creature so you may still activate the equip ability.
If the creature you are trying to equip to is killed in the response then then the equip ability will be countered and the equipment stays where is is.
Trostani, Selesnya's Voice seems like a good fit. Big enough to survive aggro, and the life gain isn't just situational in this case. T4 Trostani into T5 Archangel of Thune seems pretty sweet. Turns your Boros Reckoner into a 7/7, your Trostani into a 6/9, and your Angel basically hits the table as a 7/8 (triggers notwithstanding). Better yet, T1 mana dork, T2 Reckoner, T3 Trostani, T4 Angel - I think if you're not already dead for some strange reason or if they haven't been able to answer each card, then you just win (and if they've answered each card, they're not really aggro, are they?)
*snip*
That does not work. Archangel of Thune only puts a single +1/+1 counter on each creature you control for each instance of life gain, not each life gained.
Not entirely true. While you are allowed to concede at any point, spells once resolved that grant public information allow you opponent to see that information as well. If for instance you grisly salvage and hit nothing to help you out, you can't simply concede before revealing the cards. Same goes with spoils, unless you have gone through your entire deck without revealing the named card, you must continue to do so as there is no way to fail to find. So, all those cards are now public knowledge, you may concede but that does not allow you to simply hide those cards away.
Just to clarify, if you use spoils and decide that you can't win before you hit the named card and therefore scoop, your opponent will only have access to the cards already revealed.
You are correct. If you have 1 life you may still pay the cost of the fetch land although doing so will cause you to lose the game next time state-based actions are checked.
Magic is not a game about dexterity. If you have to reveal 25 cards then your opponent will have an opportunity to look at them and perhaps take notes (albeit in a reasonable amount of time).
Thanks guys. With the "passage" I was trying to illustrate that spells resolve all at once and that game-states are checked before and after a spell resolves, but not in the middle of a spell's resolution.
I really appreciate the clarification.
One last question. Would anything change is Stranglehold's tutor clause was worded as a replacement effect and not a blanket effect, like the extra turn clause? (Just curious).
No, because it would be a static ability that creates a replacement effect and since it Primal Command puts it on top of a library it won't be there to replace anything.
Player 2 mills first. The ability of Memory Erosion triggers after Sign in Blood is put on the stack, is put on the stack above it and will therefore resolve first.
Direct translation:
"Dragonification"
Instant
Target creature you control becomes a red and blue 4/4 dragon, loses all abilities, and gains flying until end of turn.
Overload
If the creature you are trying to equip to is killed in the response then then the equip ability will be countered and the equipment stays where is is.
That does not work because Bounty triggers on the spell being cast and the wurm will not be in play to target until after the trigger resolves.
That does not work. Archangel of Thune only puts a single +1/+1 counter on each creature you control for each instance of life gain, not each life gained.
Just to clarify, if you use spoils and decide that you can't win before you hit the named card and therefore scoop, your opponent will only have access to the cards already revealed.
No, because it would be a static ability that creates a replacement effect and since it Primal Command puts it on top of a library it won't be there to replace anything.
"Dragonification"
Instant
Target creature you control becomes a red and blue 4/4 dragon, loses all abilities, and gains flying until end of turn.
Overload