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  • posted a message on MTG Variant - Playerwalkers Battle - Play as a specific Planeswalker
    Hey everybody!

    I'm new in this Forum things but i'm a old gamer of this TCG. When i saw other threads here I had a brainstorm to create a homebrew mode of MTG game.

    In the normal game, we are planeswalkers that use the local mana to cast spells and fight against others planeswalkers. We can summon a planeswalker to help us and so... but, why can't we BE one of them? In this variant, we can.
    (Sorin, Grim Nemesis is banned as "Playerwalker" because it's the only card overpowered in this mode. Garruk Relentless and Gideon, Champion of Justice can't be used as a Playerwalker. They have special conditions in their abilities that make them useless)

    Game Info - Deck Construction:
    The game uses a hybrid deck construction mode of Legacy and Commander. A deck can have a maximum of 80 cards and only one card of the same name (except of basic lands). This Variant follows the official WotC banlist of Legacy for 1x1 duel matches and the EDH commander rules for multiplayer games and to build the decks.
    The planeswalker that will be 'you' and need to be in the command zone. Treat it as your commander for most of the commander reference text cards.
    Players can't cast the chosen planeswalker card from the command zone.
    Planeswalker cards in command zone can't gain or lose loyality counters and can't take damage.
    The abilities of the Planeswalker can be used from the command zone paying mana for that. Follow the rules for "Planeswalker abilities" to use but:
    The mana cost for a "+ [number]" ability of the planeswalker is that number plus two. (for exmaple: Gideon Jura first abiliy costs 4.)
    The mana cost for a "- [number]" or "-X" ability of the planeswalker is the double of that number. (for exmaple: Tezzeret the Seeker second abiliy costs XX.)
    The mana cost for a "0" ability of the planeswalker is the mana cost of that card. (for exmaple: Sarkhan the Mad first abiliy costs 3BR.)
    A few planeswalkers can Transform (like Arlinn Kord). They can transform normally as if in the battlefield.
    Some planeswalkers can turn itself into a creature (like Sarkhan, the Dragonspeaker). In that case, move the card from the command zone to the battlefield. It will not trigger "enter the battlefield" effects and If that card would leaves the battlefield or when it's effect ends move it back to the command zone instead.

    Optional Rule - Losing the Spark
    Thats a idea applicable just for this mode and offers to the defeated planeswalker the choice to keep fighting or leave the match by planeswalk.
    When a player get a lose condition (overdeck, zero life points, get ten poison counters or a effect of a card say that a player loses the game) that player can sacrifice one of the playerwalker abilities to keep the battle.
    It means: remove all counters that player, his life points becomes 20, shuffle his hand, graveyard and exile in his grimorie and draws seven cards.
    This choice doesn't affect any permanents in the battlefield.
    This choice is a special state-based action and can't be responded to. Chain effects based in actions of this choice triggers normally (when the player shuffles a deck or draw cards).
    Sacrificing the playerwalker's spark doesn't stop effects to cause a player to win the game.
    If a Playerwalker in the command zone loses all abilities, that player loses the game by Lost Spark.

    Well... that's my idea... contact me if anyone want to make improvements. we players have to work together to do the game better.
    Thank you.

    Posted in: Homebrew and Variant Formats
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