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  • posted a message on Opening and Exclusive MTG card shop and event space in Montreal
    1- Getting mtg players in your shop is fairly easy, getting them to regurarly buy products is not.

    Suggestion to have a food shop within your store is not a bad idea....people have to eat.....

    Btw alchool licenses arent cheap

    This is the reason why you have to diversify your product to get various incomes. Le valet de coeur (one of the most notable one) have kept their crappy website for years because they didnt have the money to update it....until recently. You can also look at coolstuffinc....youll see that those 2 have all sorts of products that they rely on to keep going.

    2- prices are outrageous in local shop because they dont have volumes to make smaller profits per cards..... Less volume mean they need to make more profits especially knowing some of thoses cards wont sell.....card rotating out of standard....
    Like you said, renting is high, so is employee salary, and then you add all these other expenses...

    People like me buy on the internet because its way cheaper....coolstuffinc, cardskingdom...

    Having larger volume requires more work into keeping track of prices going up and down.

    Overall, you have to understand that you might end up having similar prices because at the end of the month, you may end up not being able to pay for everything...

    You said you were new to the game, the game as been going on for the past 24 years...store have come and go and it isnt because they didnt know what they were doing, it is because it is hard to sustain ....its hard to make money.....
    Store owner didnt lack ingeniosity, some even did grandeur nature to help make some side money...

    3- the location of your store is everything....close to school, college and far enought from competitor is going to help getting more customer...it must also be easy to access...such a metro station

    Posted in: Magic General
  • posted a message on Opinion - shouldnt the sideboard increased to 16 cards?
    Since forever, the sideboard has been set to 15 cards.

    I was actualy buidling sideboards for my decks, i play with friends, they play with my decks so i realy dont need to follow any rules anyway so ill set my sideboards to 20 cards....and let people switch cards...

    Anyway, the point is, there is a limit of 4 copies of the same cards. So subsequently, if you want 4 of each, you end up having to do 4-4-4-3 in your sideboard....because 15 doesnt divide by 4.

    Of course, sideboard doesnt require you to get 4 of each...usualy can be 2 of a card etc but even with 2, 15 doesnt work with 2 either.....

    Maybe someone should poll this....
    Posted in: Opinions & Polls
  • posted a message on Why is there so little warning for bannings now?
    A few is also part of people playing MTG and all the players had access to those cards to build their deck so nobody is penalized....it is a question of perception.
    Posted in: Magic General
  • posted a message on Why is there so little warning for bannings now?
    "I don't see how waiting to take action does anything".....waiting does allow players time to build a new deck....fairness to the players
    Posted in: Magic General
  • posted a message on Why is there so little warning for bannings now?
    Quote from VegaTDM »
    Quote from VegaTDM »
    I dont do tournamemts so i dont care.

    Although being advise 5 days in advance that your deck cannot be played because it has a ban card in it is fairly unacceptable.

    Why?

    - if the metagame is broken because of one or few cards, its not the player's fault, it is R&D
    - saying that a player who doesnt have that soon to be ban card will need to purchase it for the tournament to later be ban is a wrong argument as if that player 5 days before a tournament doesnt have that card in their deck is because they are not playing with that card...
    - testing a deck takes time and you don't build a deck for a tournament 5 days prior to the tournament. So if they are playing with an OP card, yeah sure it may feel unfair for other players, but that card was avaible for deck creation and most likely, everyone knew about it so deal with it


    It is unfair to the entire playerbase to hold the format hostage waiting for a ban to take effect for a minority of players who can't adapt as quickly as the entire rest of the playerbase.


    First, it cant be unfair as you didnt know the card was to be ban until it was ban, therefor when you created your deck, you made it knowing that soon to be ban card was available for the tournament.

    Quickly as who? You sound like a frustrated kid. Are you refering to the entire playerbase who decided not to use that soon to be ban card when it was available for the taking? Then quickly as nobody because they didnt had the card...

    Prior to the ban, that card was available for everybody's deck preparation for upcomings tournaments. so that is call being fair.

    MTG needs to be fair amongs all players, not unfair to the one who decided to use an OP card to 5 days before the tournament being told that they can no longer use that. To be fair would be to determine how much time usual tournament players takes to make a new deck, meaning testing it....to my knowledge of MTG, it would mean 2 full weekend even knowing some takes way more


    I think it is completely fair to give as much or as little notice as they like for a ban to take effect, but shorter times lead to better tournaments overall since you instantly fix the problem and move on rather than wallow in your mistakes for any longer than necessary.


    You instantly fix the problem by penalizing a certain ammount of players who took the time to buy, build and test their deck prior to the tournament to suceed over there by asking them to basically forfeit their tournament seat.

    Instead of giving your opinion, which is kind of the topic at hand you're differing to saying they do what they want and you're ok with it.

    To me i say, they should give a reazonable ammount of time noticed before banning taking effect for player to build a new deck. People work, have families, go to school etc... so to me it is 2 full weekend lenght that seem fair...
    Posted in: Magic General
  • posted a message on Why is there so little warning for bannings now?
    Quote from VegaTDM »
    I dont do tournamemts so i dont care.

    Although being advise 5 days in advance that your deck cannot be played because it has a ban card in it is fairly unacceptable.

    Why?

    - if the metagame is broken because of one or few cards, its not the player's fault, it is R&D
    - saying that a player who doesnt have that soon to be ban card will need to purchase it for the tournament to later be ban is a wrong argument as if that player 5 days before a tournament doesnt have that card in their deck is because they are not playing with that card...
    - testing a deck takes time and you don't build a deck for a tournament 5 days prior to the tournament. So if they are playing with an OP card, yeah sure it may feel unfair for other players, but that card was avaible for deck creation and most likely, everyone knew about it so deal with it


    It is unfair to the entire playerbase to hold the format hostage waiting for a ban to take effect for a minority of players who can't adapt as quickly as the entire rest of the playerbase.


    First, it cant be unfair as you didnt know the card was to be ban until it was ban, therefor when you created your deck, you made it knowing that soon to be ban card was available for the tournament.

    Quickly as who? You sound like a frustrated kid. Are you refering to the entire playerbase who decided not to use that soon to be ban card when it was available for the taking? Then quickly as nobody because they didnt had the card...

    Prior to the ban, that card was available for everybody's deck preparation for upcomings tournaments. so that is call being fair.

    MTG needs to be fair amongs all players, not unfair to the one who decided to use an OP card to 5 days before the tournament being told that they can no longer use that. To be fair would be to determine how much time usual tournament players takes to make a new deck, meaning testing it....to my knowledge of MTG, it would mean 2 full weekend even knowing some takes way more
    Posted in: Magic General
  • posted a message on Why is there so little warning for bannings now?
    I dont do tournamemts so i dont care.

    Although being advise 5 days in advance that your deck cannot be played because it has a ban card in it is fairly unacceptable.

    Why?

    - if the metagame is broken because of one or few cards, its not the player's fault, it is R&D
    - saying that a player who doesnt have that soon to be ban card will need to purchase it for the tournament to later be ban is a wrong argument as if that player 5 days before a tournament doesnt have that card in their deck is because they are not playing with that card...
    - testing a deck takes time and you don't build a deck for a tournament 5 days prior to the tournament. So if they are playing with an OP card, yeah sure it may feel unfair for other players, but that card was avaible for deck creation and most likely, everyone knew about it so deal with it
    Posted in: Magic General
  • posted a message on Beginners Questions
    Camthulhu, constructed deck which means buikding your own deck in advance will mostly meet people who has an interest in winning proving that what they've build is good. Best is to find people with the same interest as you do and same ammount of money that you'd like to put in magic.

    For low budget magic, there is always the limited version of mtg which comes to buying a few boosters. Still going to be competitive but on an equal base.

    See PM ill send you

    Shambling, duel decks are very inconsistent, some are strong and some are poor. Having a duel deck night will most likely attrack those 2-4 good duel decks available...
    Posted in: Magic General
  • posted a message on What would you design?
    Even with sacrifice, its not acceptable because it allows you to drain your deck your land to improve your chances of getting non lands.....therefor every deck should use 4 of those.... If put onto play tapped or with a mana cost associated, then you have a drawback, would be more acceptable
    Posted in: Custom Card Creation
  • posted a message on [[Official]] Shuffling: The Truth and Maths (Primer)
    Properly mash shuffle 7 times using a few overhandshuffle in between should be the way to go
    Posted in: Magic General
  • posted a message on Solicitation Discussion
    The latest version of the document is available over here.

    https://www.dropbox.com/sh/79zyh0fkaao5wgi/AABAPXx5ymAiyo9qEkQRGJW1a?dl=0


    Document's ban list updated
    Posted in: Magic General
  • posted a message on Liking all of Magic except...
    Play with your friends...best way to enjoy the game
    Posted in: Magic General
  • posted a message on Deck names just aren't what they used to be...
    Deck name is supose to be meaningful to the casual MTG players.

    If you want to make your own deck name, you can do so but it won't mean anything to anybody else beside pure guessing...

    You need a basic ground if you want to share your deck purpose and colors...

    This is what i explain in section 4.3 over there

    http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/763981-mtg-essentials-upgraded-version-of-the-mtg-basic
    Posted in: Magic General
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