Lets say you're deck is compose of 5-5-5-5 basic lands.
By turn 4, you would either get 10 or 11 cards depending if you've started snd you didnt mulligan. Will use 10 in this case.
Then it becomes 5 chances out of 60 multiplied by 10 to get land A mutipkied by the chances of getting land B then C then D
5/60*10 * 5/60*10 * 5/60*10 * 5/60*10
With you're dual land, you'll have to calculate the odds of different lands combination and add those odds together
If you have 3-3-5-5 and 4 dual lands covering the 3s
Then you woud have to assume that if you have land A then land B can either be of the chosen color or dual
Calculate the odds of
3-7-5-5 land A
7-3-5-5 land B just calculate first possibility and multiply by 2 because same odds as previous
4-(3)-5-5 Dual lands
Thats how i would do it....
But these are the perfect odds....if your cards are equal distance of each other.....mostly never happen's....
I dont do probability though....the curve etc...
But for someone who does, i beleive it starts by isolating every odds possible....
Well what was misleading to me was the way final fortune works where i read it triggers once to give you an extra turn and another at the end of the extra turn where you lose the game ....unless stifle
At what time do i have to cast Stifle. When does the triggered ability goes on the stack and does it go twice on the stack as you lose twice a turn...?
If Eater of days dies before the end of the turn such using fling, does the trigger happens?
If a creature is */* which is equal to the number of creature on the battlefield on your side or anything similar
Lets say the creature is 5/5
It gets in combat with a 2/2 and therefor has 2 damage until end of turn.
During your second main phase you sacrifice 3 creatures, therefor your creature is now a 2/2 creature.... Does it die as soon as the power/thoughness changes occurs?
Its what i did with the fan rulebook i was talking earlier....i had to learn microsft word, wanted to do something fun ....and it started like that, a copy of the wotc rulebook..... And then i started to add more and more ....and ended up adding anything that i would want to know about the card game... then added that storyline i was talking about... it could have ended up in the garbage...who knew at the time....but it felt i was getting somewhere with it......at some point i though it was good enought to share with other people.....and thats what i did.....but i did it for me first
Arena which is the first novel writen is as you describ Token_Hunter ....and it is a novel that i realy enjoyed reading.
Whispering woods was nice too, but you could immediatly see a difference in the form of how magic would be cast....between the first and second novel
Nevertheless both stories were nice and did bring ideas how the MTG universe would work
Im in the process of reading them....i have them all lined up in my bookshelf....
Read The Purifying Fire which realy accentuated on planeswalker but more story oriented instead of explaining how the MTG universe works...
Im reading the Myths of Magic at this moment....very fun little stories with a little bit of MTG...but it could as well not be MTG at all...
Overall ive enjoyed everyone of those....so it is realy up to the writter to decide where to go with their story.....
Maybe what ive enjoyed best is when it didnt refered at specific cards but that i knew what it was because of the description of each creature...and my.knowledge of the card game......doing that allows the story to go on without forcing reference to the card game
I've written on the concept of the MTG world in the fan rulebook i've made (base on wotc real rulebook aka players guide).....from what i was able to find in books, internet and intuition...
Look at the end of the documemt, there is a section about the storyline
Document updated
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Lets say you're deck is compose of 5-5-5-5 basic lands.
By turn 4, you would either get 10 or 11 cards depending if you've started snd you didnt mulligan. Will use 10 in this case.
Then it becomes 5 chances out of 60 multiplied by 10 to get land A mutipkied by the chances of getting land B then C then D
5/60*10 * 5/60*10 * 5/60*10 * 5/60*10
With you're dual land, you'll have to calculate the odds of different lands combination and add those odds together
If you have 3-3-5-5 and 4 dual lands covering the 3s
Then you woud have to assume that if you have land A then land B can either be of the chosen color or dual
Calculate the odds of
3-7-5-5 land A
7-3-5-5 land B just calculate first possibility and multiply by 2 because same odds as previous
4-(3)-5-5 Dual lands
Thats how i would do it....
But these are the perfect odds....if your cards are equal distance of each other.....mostly never happen's....
I dont do probability though....the curve etc...
But for someone who does, i beleive it starts by isolating every odds possible....
If if i copy the duplicant, do i get to use the imprint ability again to remove another of my opponent's creature?
Cards such sculpting steel, copy artifact, clone, prototype portal, soul foundry, phantasmal image
While on the subject, can i Duplicant imprint a progenitus
Well what was misleading to me was the way final fortune works where i read it triggers once to give you an extra turn and another at the end of the extra turn where you lose the game ....unless stifle
At what time do i have to cast Stifle. When does the triggered ability goes on the stack and does it go twice on the stack as you lose twice a turn...?
If Eater of days dies before the end of the turn such using fling, does the trigger happens?
Lets say the creature is 5/5
It gets in combat with a 2/2 and therefor has 2 damage until end of turn.
During your second main phase you sacrifice 3 creatures, therefor your creature is now a 2/2 creature.... Does it die as soon as the power/thoughness changes occurs?
Example of such a card:
Nameless One
Keldon Warlord
Card tags added. -MadMage
Thanks
When you're being asked to put something on the battlefield, does it go on the stack?
Or in other word, can it be countered with a counterspell?
"cast" goes on the stack, but does "put" ?
Exemple of a card would be Braids, conjurer adept
Thank you
Its what i did with the fan rulebook i was talking earlier....i had to learn microsft word, wanted to do something fun ....and it started like that, a copy of the wotc rulebook..... And then i started to add more and more ....and ended up adding anything that i would want to know about the card game... then added that storyline i was talking about... it could have ended up in the garbage...who knew at the time....but it felt i was getting somewhere with it......at some point i though it was good enought to share with other people.....and thats what i did.....but i did it for me first
Whispering woods was nice too, but you could immediatly see a difference in the form of how magic would be cast....between the first and second novel
Nevertheless both stories were nice and did bring ideas how the MTG universe would work
Im in the process of reading them....i have them all lined up in my bookshelf....
Read The Purifying Fire which realy accentuated on planeswalker but more story oriented instead of explaining how the MTG universe works...
Im reading the Myths of Magic at this moment....very fun little stories with a little bit of MTG...but it could as well not be MTG at all...
Overall ive enjoyed everyone of those....so it is realy up to the writter to decide where to go with their story.....
Maybe what ive enjoyed best is when it didnt refered at specific cards but that i knew what it was because of the description of each creature...and my.knowledge of the card game......doing that allows the story to go on without forcing reference to the card game
Look at the end of the documemt, there is a section about the storyline
https://www.dropbox.com/sh/79zyh0fkaao5wgi/AABAPXx5ymAiyo9qEkQRGJW1a?dl=0
Wouldnt be able to copy paste this here, too many pages and pictures