- wtyyy
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Member for 7 years, 3 months, and 28 days
Last active Fri, Sep, 10 2021 04:09:08
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genini2 posted a message on Hostage Taker and UroIf a card would go to any players hand, graveyard, or library other than its owner it instead goes to its owners respective zone. So if you cast Uro in this manner it will enter the battlefield, you will draw a card, gain 3 life, have the option to play a land, and then it will be sacrificed and put into your opponent's graveyard.Posted in: Magic Rulings -
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peteroupc posted a message on Night of Souls' BetrayalIn this case, assuming Arcbound Ravager entered with only one +1/+1 counter on it, Arcbound Ravager will be 0/0 as soon as it's on the battlefield (C.R. 613.3c-d, 611.3c, 613.4) and die as a state-based action (C.R. 704.5f), making its modular ability trigger (C.R. 603.2, 702.42a); however, it will still have had a +1/+1 counter at the last moment it's on the battlefield; when your opponent puts the modular ability on the stack, the opponent targets an artifact creature (not: "another creature he [or she] controls") (C.R. 702.42a, 603.3d, 601.2c), and the opponent chooses to put as many +1/+1 counters on it as Arcbound Ravager last had -- here, one -- when the ability resolves (C.R. 608.2g, 603.5, 702.42a).Posted in: Magic Rulings
EDIT (Jul. 22): Clarification.
EDIT (Jul. 21, 2019): Use better rule citation. Other minor edits. -
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Earthbound21 posted a message on The State of Modern Thread (B&R 20/05/2019)As these forums drift to the internet graveyard, I would like to share a few parting thoughts. I joined this website nearly a decade ago, when Modern was announced. I spent a lot of time reading these forums, and little bit of time posting on these forums. I played through all the bannings and unbannings, each and every one, and I have to say that Modern is fine. It was always fine and it will always be fine. Formats don't last for ten years if they aren't fine. That Origins forward format that no one remembers? Gone. Didn't even last a year. Modern has the ability to correct itself and when it doesn't, Wizards takes action. These forums, at one place, were a veritable hive of real discussion. And to those people, I say;Posted in: Modern Archives
Modern is fine, and will be fine.
This website is a veritable treasure trove of deck lists, deck musings, deck theory, and it's all nicely categorized for anyone who wanted to seek this information. Mad respect to the people who contributed in a meaningful and the organizers who made the meaningful things easy to find. My hat is off to all of your collective hard work for the past ten years. Sheridan is a goddamn treasure, and his writings here and on modern nexus are real gems in a sea of low effort deck list 'articles' by people who play the game for a living. I have nothing but respect for you Sheridan. You do the good work.
However, the people on these forums, idSurge and cfusionpm and the other handful of the rest of them that drive their agenda down peoples throats and parrot the same tired lines with their free time for the better part of the past ten years saying that Modern is awful and stifling meaningful discussion; You guys won't be missed. You've wasted all of your time, and by extensions a lot of our time with your regurgitated, entitled, petulant crap. The amount of pure garbage that the group of you used to domineer conversations that could have otherwise been productive is staggering, to say the least. Whatever platform you find yourselves on after this ship sinks, know that the lot of you are at least in part responsible for driving participation down and costing the website views purely to satiate your internet egos.
MTGSalvation, goodnight. Sleep well.
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BloodyRabbit_01 posted a message on The State of Modern Thread (B&R 20/05/2019)I may have comprehension issues, but sentences such as:Posted in: Modern Archives
The format feels awful because playing against Dredge, Phoenix, Hollow One, Tron, and Titan all the time is pretty awful
are all over this thread.
its like ktkenshinx has been saying, modern is trying to do a whole lot, and at the end of the day some people have to endure disappointment and unrealized expectations; or...just not play modern
I agree with this statement. -
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Click5 posted a message on The State of Modern Thread (B&R 10/02/18)I definitely don't think it needs a ban at this point. But I was just thinking about the question posed above, what deck would you build to beat Humans... I'm not sure there is onePosted in: Modern Archives -
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Joe Herrera posted a message on JundPosted in: MidrangeQuote from wtyyy »Hey didn't know you check in on this thread! Was a treat seeing you do that make-or-die play with Bob, choosing to terminate the Sculler instead of Flickerwisp. What was the thought process behind that decision?
Would love a deck tech - how instrumental has Hazoret been for you?
Anyway, best of luck
Basically I was at 4 life with Blood moon in play when i drew terminate, sculler had my damnation and flickerwisp was going to bring me down to 1 on its next attack. The decision was to either kill flickerwisp and hope i find an answer for my own Bob before it kills me, mind you my opponent is locked by my moon but he still has a swamp in play and could potentially draw a fatal push to kill my bob and start attacking w his sculler. I felt like my opponent still had live draws and i also knew that I had lots of turns where my own bob could kill me if i dont draw a removal spell for it. Therefore, I went for the high risk high reward play of killing sculler since that meant i had to only dodge one bob trigger as I was getting my damnation back to my hand but couldnt cast it the same turn due to my own moon. It ended up working out, I was very conscious that I needed to get lucky, but this involved getting lucky only once, the other option involved getting lucky potentially multiple times and that was my reasoning.
Hazoret was insane the whole tournament, I loved it. I just wish I would have played vs grixis DS a bit more. Hazy absolutely seals the game in that matchup, I didnt play against DS until day 2 when i was already dead for top 8. I did however play vs tron 4 times and went 2-2, the wins involved blood moon draws and the losses where those games that I didn't have the moons. Matchup is just so hard.
My buddy Michael Olson finished top 32, we had a pretty similar list. He decided to go against blood moon in favor of fulminator mage. But I convinced him into running a Hazoret and he told me that it was great for him. He had a split of 1 kalitas and 1 hazy, where I had 2 Hazorets. In retrospect, maybe I should have had that same split with Kalitas, since Kalitas is great vs matter reshaper and races tron pretty well, I just thought that DS was going to be more popular. But I was wrong, tron was everywhere!
Quote from FlyingDelver »
I am not agreeing on Jund being on its death bed, but its certainly hard to win tournaments now. I play Jund every FNM still, I do also manage to have more wins than losses but ever so often I get paired against some kind of Big Mana deck which screws with my score and prevents me from winning the FNMs. I am always up in the better half of the participants but am struggling to reach to number 1. I feel there are just too many bad or hard matchups for Jund where we just have too many dead cards. We are the king of removal, but against all those Scapehisft, Tron or Control decks it feels at least a third of our deck is just dead. Sometimes more, sometimes less. So its definitely hard to pilot the deck and adjusting it to the meta when half of the meta just dodges most of our goodstuff cards.
My win % vs big mana decks has improved a ton with blood moon. Scapeshift is a cake walk once you slam the moon. Tron is the only matchup where they are still capable of winning through the blood moon, thanks to expedition map and having all is dust. Still don't really know how to improve that matchup, been trying several things but ive only managed to go 50/50 vs them. -
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peteroupc posted a message on Night of Souls' BetrayalIn this scenario, with the assumption given in comment 2, Arcbound Ravager will be 0/0 as soon as it's on the battlefield and die as a state-based action -- which happens even before any player gets priority to activate abilities, including Arcbound Ravager's first ability (C.R. 116.3b, 116.5, 116.1b; see also comment 2).Posted in: Magic Rulings - To post a comment, please login or register a new account.
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Damping Sphere on Runaway Red proved very, very efficacious.
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Apart from UW control / Burn which can be a toss up, Titanshift is rather favored against the top of the meta now - Dredge, Humans, Tron, Spirits, BGX....
Hmmmm.
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With the Dredge menace rising, I'm moving to 4 leylines and 2 angers in the board. Probably gonna try swapping the 3 Confidants for Flayers as well, given that I'm trying out Vital Force. Bob seems too painful with that sideboard, and Flayer can dump unwanted leyline copies into the yard as well.
Not to mention a 4 Flayer jund list made top 8 in a Japanese GP one or two months ago. Gotta be some merit in that.
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Not really needed for Tron but really helpful. These recent monogreen iterations hit turn 3/4 tron with frightening consistency. In the 3 games we played, he had turn 3 tron twice and turn 4 tron once. Luckily he couldn't produce any karn, just a Wurmcoil that STE can fog. The last Game he had planned to slam t4 Ulamog before I cast the Damping Sphere and that's all it took.
Quite a versatile card I must say.
Humans seem okay barring those Thalia, Kitesail Meddling Made starts.
Haven't been playing much but getting back in the groove in time for PPTQ season.
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Beat Affinity 2-0 in both rounds 1 and 2, and Burn 2-1 in round 3.
At this juncture, having early access to cheap kill spells / discard feels integral. I'm quite reluctant to want to move back to the clunkier 25 land builds.
Damnation overperformed for me from the sideboard, wiping out the Affinity players' boards in both post-board games in both rounds. I 4 for 1'ed him on turn 4 despite being on the draw, at 4 life. 2 of those creatures were Etched Champions. Then landed Ooze next turn to lock up the game.
I think that with 6x 1CMC removal, 3x 2CMC removal, Kommand and Pulses backed by Liliana, we don't need Anger in the board to kill little critters. Therefore I used Damnation in its place in view of Eldrazi and Etched Champion. It's a good O ***** button.
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Sweepers in the side are now more appealing IMO.
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If I can sum up the salient points for the infect matchup:
1) Generally, let the infect player make the first move unless their attack kills us naturally. Kill the infect creatures either at the end of their turn, or anytime out of combat when we can hope to blank or waste their protection spells (especially if they’re tapped out).
2) Save the better / unconditional removal for Inkmoth
3) Be alive to the ramifications of LOTV -2 on dryad arbor when they have a fetchland in play
4) For sideboarding:
Cards to take out / consider taking out:
- 1 land (on 25 land builds)
- Some BBE (don’t want to tap out for it most of the time)
- Maelstrom Pulse or sorcery speed removal (cannot hit inkmoth – but can hit things like Shaper’s Sanctuary, Wild Defiance postboard)
- Scooze
- Tarmogoyf (I won’t personally do this, but if there is more removal in the sideboard Goyf can go)
Cards to bring in / consider bringing in:
- 2 Ancient Grudge
- 2 or 3 Fulminator Mage
- Collective Brutality
- Last Hope
- Needle
- Lavamancer
Lastly - do we want to max out on discard postboard or shave some? How about Anger of the Gods, worth bringing in?
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