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    posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    This primer is never going up, is it lol. I remember reading back since late 2017/early 2018 that it's gonna go up. Fast forward and two months of 2019 have passed Confused
    Posted in: Big Mana
  • 1

    posted a message on RGx Titanshift
    Smooth 3-0 tonight, deck felt smooth and powerful. Beat Jeskai 2-0, Runaway Red 2-0, Sultai Midrange 2-1.

    Damping Sphere on Runaway Red proved very, very efficacious.
    Posted in: Big Mana
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    posted a message on RGx Titanshift
    May be Titanshift's time to shine actually!

    Apart from UW control / Burn which can be a toss up, Titanshift is rather favored against the top of the meta now - Dredge, Humans, Tron, Spirits, BGX....

    Hmmmm.
    Posted in: Big Mana
  • 1

    posted a message on Jund
    Didn't really do well in SCG.

    With the Dredge menace rising, I'm moving to 4 leylines and 2 angers in the board. Probably gonna try swapping the 3 Confidants for Flayers as well, given that I'm trying out Vital Force. Bob seems too painful with that sideboard, and Flayer can dump unwanted leyline copies into the yard as well.

    Not to mention a 4 Flayer jund list made top 8 in a Japanese GP one or two months ago. Gotta be some merit in that.
    Posted in: Midrange
  • 1

    posted a message on RGx Titanshift
    KCI is tough. I had to have Sphere and Relic both on the field game 2 to have a chance. Then the last game he got antsy when I came out with multiple ramp spells at the start, and tried to go off on turn 3 but fizzled. I untapped and slammed a damping sphere and that was it

    Not really needed for Tron but really helpful. These recent monogreen iterations hit turn 3/4 tron with frightening consistency. In the 3 games we played, he had turn 3 tron twice and turn 4 tron once. Luckily he couldn't produce any karn, just a Wurmcoil that STE can fog. The last Game he had planned to slam t4 Ulamog before I cast the Damping Sphere and that's all it took.

    Quite a versatile card I must say.

    Humans seem okay barring those Thalia, Kitesail Meddling Made starts.

    Haven't been playing much but getting back in the groove in time for PPTQ season.
    Posted in: Big Mana
  • 1

    posted a message on RGx Titanshift
    I've been bruising up my LGS the last couple of weeks with this. Faced and put away Jeskai and Affinity this week. Things seem to be looking up. Just put a MB rec sage just in case.
    Posted in: Big Mana
  • 1

    posted a message on Jund
    Had good results again with the 24 land, 12x 1 CMC spell list. Second 3-0 result in a row.

    Beat Affinity 2-0 in both rounds 1 and 2, and Burn 2-1 in round 3.

    At this juncture, having early access to cheap kill spells / discard feels integral. I'm quite reluctant to want to move back to the clunkier 25 land builds.

    Damnation overperformed for me from the sideboard, wiping out the Affinity players' boards in both post-board games in both rounds. I 4 for 1'ed him on turn 4 despite being on the draw, at 4 life. 2 of those creatures were Etched Champions. Then landed Ooze next turn to lock up the game.

    I think that with 6x 1CMC removal, 3x 2CMC removal, Kommand and Pulses backed by Liliana, we don't need Anger in the board to kill little critters. Therefore I used Damnation in its place in view of Eldrazi and Etched Champion. It's a good O ***** button.
    Posted in: Midrange
  • 1

    posted a message on Jund
    I've had some trouble against decks that swarm the board and tax removal as well. It's really because we have shaved on kill spells.

    Sweepers in the side are now more appealing IMO.
    Posted in: Midrange
  • 1

    posted a message on Jund
    Thanks for the responses. Awesome community.

    If I can sum up the salient points for the infect matchup:

    1) Generally, let the infect player make the first move unless their attack kills us naturally. Kill the infect creatures either at the end of their turn, or anytime out of combat when we can hope to blank or waste their protection spells (especially if they’re tapped out).

    2) Save the better / unconditional removal for Inkmoth

    3) Be alive to the ramifications of LOTV -2 on dryad arbor when they have a fetchland in play

    4) For sideboarding:

    Cards to take out / consider taking out:

    - 1 land (on 25 land builds)
    - Some BBE (don’t want to tap out for it most of the time)
    - Maelstrom Pulse or sorcery speed removal (cannot hit inkmoth – but can hit things like Shaper’s Sanctuary, Wild Defiance postboard)
    - Scooze
    - Tarmogoyf (I won’t personally do this, but if there is more removal in the sideboard Goyf can go)

    Cards to bring in / consider bringing in:
    - 2 Ancient Grudge
    - 2 or 3 Fulminator Mage
    - Collective Brutality
    - Last Hope
    - Needle
    - Lavamancer

    Lastly - do we want to max out on discard postboard or shave some? How about Anger of the Gods, worth bringing in?
    Posted in: Midrange
  • 2

    posted a message on Jund
    Great update as always. And yes, we need Bloodbraid in that banner somehow.
    Posted in: Midrange
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