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  • posted a message on Grixis Death's Shadow
    Quote from oPoptartz »

    Oh yeah and I know I've been saying this for a while but play a 3rd TBR in your side. Card is straight gas.


    TBR has been treating me very well so far. Which matchups you bring in the third copy for?
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Something that would be helpful if one of you would be so inclined would be sideboarding advice given my particular 15 for some common matchups I am likely to face. Some situations are obvious, but I'm not confident that I will always know when cards like Liliana the Last Hope, Kolaghan's Command, and Young Pyromancer should be brought in.

    A general idea of how we are positioned against other midrange decks like Mardu Pyromancer and Jund, along with how to approach those matchups strategically would be great. I already have enough experience palying against traditional aggro like Burn and Affinity, tribal creature decks like Merfolk and Humans, and combo decks like Storm to handle those well. Decks like Hollow One and KCI are totally new to me though. Anyways, thanks in advance; any input is greatly appreciated.

    Cheers,

    --
    CV
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Hey guys, just thought I would introduce myself on this thread. I am a long-time player of B/W Tokens, U/R Kiln Fiend, and Mardu Burn among other decks on paper. I occasionally played Esper or Grixis Shadow on paper as well, but only when I felt inclined to disassemble several of my decks and borrow Snapcasters and Street Wraiths for a day or two to get all of the pieces together.

    I am a midrange player at heart, and have always loved the playsyle of Grixis Shadow--simultaneously disruptive and aggressive, able to pull off fast kills or grind out opponents. It combines several of my favorite things in Magic: disruption, removal, cantrips, Delve creatures, Snapcasters, and complicated play lines that require considerable skill to pilot optimally.

    So, I finally put together the deck, but for the first time digitally for MTGO. This is my first excursion into both online play and piloting Grixis Shadow seriously with the goal of mastering the deck. I look forward to learning valuable things from this thread, and perhaps contributing some valuable input of my own at some point. Here's a link to my initial build:

    http://tappedout.net/mtg-decks/grixis-shadow-finally-built-1/
    Posted in: Midrange
  • posted a message on BW Tokens
    Great build tarotplz! It seems almost perfectly optimized for what you're trying to do. Let us know what you think of dropping Spectral. It seems that some of us reverted to 2-3 copies (even while running 3-4 colorless lands), while some of us don't miss it at all.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from metalgear85 »
    I realize the Auriok synergy with bitterblossom, but post-SB vs grindy-ish creature opponents I foresee myself SB'ing in something else. My vs Death's shadow matchup was always so favored in my RtA deck. Doesnt it still seem pretty favorable w/ control? I do see anger of the gods in my meta. I'm going to think about this more.


    Death's Shadow is one of our best matchups. Personally, I have a better record against Grixis Death's Shadow than against any other Tiered deck. It's one of those matchups that's hard to lose, but it doesn't mean that it's not still advantageous for us to board in a few strong cards. Personally, I move in Auriok and Spellbomb.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from Cube_ »
    Has anyone playtested Liliana of the Veil and disliked her and taken her back out of the control build?


    Speaking for the five players (myself included) I have been following for the past year who run Liliana of the Veil... emphatically no. She is fantastic as a 2-of. Liliana, the Last Hope is also great in the sideboard on a side note.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from LCD35 »
    Slaughter the Strong just replaces Wrath or Damnation as a one sided wipe then?


    That is the intended use, but it is not always a complete wipe of the opponent's board, and played as a late game topdeck, it can take some of our tokens with it when it resolves. It occupies the same sideboard slots as traditional wraths and cards like Flaying Tendrils, but there are trade-offs compared to those. It is a very strong card against a variety of decks from Bogles to tribal aggro (Merfolk, Humans, etc.) to midrange (GBx decks and Shadow decks) to Eldrazi Tron. It's not going to save you from Elves though, and it's not especially good against Mardu Pyro. Pros and Cons.
    Posted in: Midrange
  • posted a message on BW Tokens
    That is a very well thought-out analysis diateone. I have been evaluating the topic myself, and I have decided to start with this 15. The list is influenced to some extent by local meta considerations, but I suspect it will perform well in the overall competitive meta as well:

    1x Anguished Unmaking
    2x Auriok Champion
    2x Damping Sphere
    1x Collective Brutality
    2x Nihil Spellbomb
    1x Sorcerous Spyglass
    2x Slaughter the Strong
    2x Stony Silence
    2x Surgical Extraction
    Posted in: Midrange
  • posted a message on [[Official]] Modern Prices Discussion
    Would anyone care to speculate whether the price of Damping Sphere will be traveling up, down, or remaining relatively constant in the next 1-2 months?
    Posted in: Modern
  • posted a message on BW Tokens


    This is a solid aggro shell, and definitely an improvement over your earlier list. Obviously Marsh Flats would improve your land base, but all things considered, this is totally viable and I would expect it to perform well (assuming you also have a well-designed sideboard). Keep it up Smile

    P.S. Don't bother putting Tidehollow Sculler in your 75. At this point, there is no good reason to run any creature other than Auriok Champion in a B/W Tokens deck. There are much better options that aren't spot removal magnets. If you want more disruption, try Collective Brutality. It's also a silver bullet against Burn.
    Posted in: Midrange
  • posted a message on BW Tokens

    What sideboards did you both work with. Did the changes in the deck bring much changes there?


    Just for simplicity, I used the same sideboard that I do with my primary build:

    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from rick90 »
    Hello guys! After almost a year I am back on tokens to face this new Jace and Elf meta! I started testing this list. I took the base from a guy who brought to recent GP Lyon with a decent result (for being a tier3 especially) and I changed some parts!

    Let me know your impressions! Thanks


    I did a bunch of testing with this list, and I have to say that I'm impressed. I was admittedly a little skeptical at first, but this setup does a lot of things well. It's as fast as traditional aggressive builds, but packs almost as much disruption and removal as the top control-focused Tokens lists. Little Gideon is perhaps the weakest card in the mainboard, but he works, and works well at that, which I think stands as a testament to how much synergy this deck has and how well balanced it is.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from diateone »
    that is actually something I have been strongly considering lately. Would love to hear some arguments in any case but I can imagine that the un-bans are quite a heavy point in this discussion, arent they? I see you play 3/3, and I think that is something I would like to try at some point.


    I'm actually running 4/2 in favor of Thoughtseize now. The link in my signature is outdated. Here is my current build:



    Oh and to paraphrase dhamlin, "Thoughtseize is gonna be really important for the next few weeks. UWx Jace, Jund, Shift, and Tron are all going to spike. Its relevance is not only for Jace and BBE, but also for the decks that will see increased presence in response to the unbannings, as well as for the cards that will increase in proportion to the greater prevalence of UWx Jace decks, like Cryptic and Verdict".

    If fast aggro/combo decks pick up more of the metagame share in coming weeks, I'll probably switch back to 3/3 though. 4x Thoughtseize + 4x Bitterblossom is a lot of life-loss, but it's not as relevant as the value of those cards in the current metagame at the moment IMO.
    Posted in: Midrange
  • posted a message on BW Tokens
    Thanks burningeffigy!

    ----------------------------------

    Hey diateone -- why are you only running 2x Thoughtseize? I have heard some pretty compelling arguments recently for why it is a stronger card than IoK in the current meta.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from tarotplz »


    I certainly like the idea. I'm still sceptical regarding Field of Ruin. 2 and tap seems very clunky, that takes up an entire turn in the early-mid game...
    Do some other people have thoughts on this matter that they want to share?

    Overall I think going only for the cheaper token creators might be a pretty effective way to make the deck faster while retaining BB's persistence.


    Here's what it boils down to IMO. Field of Ruin is great for reactive decks that play at instant speed like U/W Control. It's a no-brainer upgrade over Ghost Quarter for them.

    It's even a great card for decks that both are little more reactive than our decks and have a lower curve. The best example of this is G/B Rock which can devote more resources to the Field of Ruin's mana cost, earlier in the game. They can consistently pull off Turn 2 Threat, followed by activate Field of Ruin AND play Spot Removal / Hand Disruption on Turn 3.

    Meanwhile, with Tokens, we pretty consistently want to be playing a token producer on Turn 3, and consequently, the opportunity cost of activating Field of Ruin on that turn is high. If we're holding Sorin or Gideon, it's generally also high when we have our fourth land drop. Even without them, Field of Ruin potentially costs us tempo. With four lands on the battlefield, if one of them is GQ, we can crack it and play a token producer. If one of the four is Field, the only thing we can do in addition to activating it is play a 1-mana removal or disruption spell.

    The question in my mind then becomes where do you draw the value line between the relative card and tempo advantages of Field vs. GQ. Because most of our builds run ~10-11 three-drops, 3-4 four drops, and more or less want to be playing on curve when possible, I think the relative value advantage leans towards GQ. Contrast this with G/B Rock, which runs 6-8 three-drops, no four drops, deploys its threats earlier, and runs the same amount of land as we do, allowing additional flexibility with its mana. Advantage for them: Field of Ruin.

    You could make a Tokens build that would strictly favor Field. If you threw together 4x Legion's Landing, 4x Raise the Alarm, 4x Bitterblossom, ran 8x disruption, 8x removal, topped your curve with a few 3-drop token producers, a pair of Sorins, and kept the land count high, then sure, you would have the flexibility to efficiently take advantage of Field of Ruin. But with very few exceptions, we don't build our decks that way.

    Anyways, maybe there's some other factor I'm missing, but from what I can tell, that pretty much encompasses the fundamentals behind where Field is or is not preferred.
    Posted in: Midrange
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