Don't know how many of you still traverse the world of MTGS for 100C news, but big prize announcement:
This coming weekend we're doing the pre-Christmas event, unfortunately I won't make it for the 23rd event due to family obligations and celebration of the holiday.
However big money on the table this next event on 16 DEC:
1st Place: A full playset of Power Nine (VMA) (If you're unfamiliar with vintage this includes Black Lotus, All 5xMoxen, Ancestral Recall, Timetwister, and Time Walk) this is valued likely somewhere around 100 tik, so if vintage isn't your thing you can sell them for a tidy sum.
Door Prize will be a card valued at 30 tiks but not yet disclosed.
All other prizes will go to our X-1 population.
Let your friends know. Thanks.
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Dec 14, 2017lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketPosted in: Other MTGO Formats
Nov 29, 2017lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketHey Team 100,Posted in: Other MTGO Formats
Apologies, but real life and returning home after 6 months on foreign soil has taken it's toll. First thank you to everyone for your participation and support of the event. Special shout outs to Michelle and Stsung, I appreciate you making the trophy in my dereliction of the same task and Stsung I'm glad you felt my article was worth inclusion in your blog--I like to think it had some interesting things to say about the deck and what it's about.
From event 4.07 the following prize support was issued:
1st Place: GoldenLin (1x True-Name Nemesis)
Prize winners: Socanelas, totalhate, MLBerlin, and BoozeMongoose were all awarded 4 tix through our sponser.
Michelle Wong took the Pepsi Challenge for the 30 tix gift cert to MTGO traders and dualed me for it, she unfortunately lost and forwent her X-1 prize pool requirements as did I for the event, so our larger volume of X-1 players had a 4 way split instead.
Door prize was given to DuckX, including 1xGideon, AZ.
Trophy is included below and both from the last events have been uploaded.
Thanks guys and hope to see you all this Saturday
Take it easy.
Nov 18, 2017lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketMichelle,Posted in: Other MTGO Formats
On second consideration, you could also look to use that new 4 mana instant speed wrath to shore up the 4CB matchup; given they can only find 1 basic off of that card, it's not bad--having to be played at condemn speed is a bit awkward, but the card is certainly good in this matchup. Just another idea.
Nov 17, 2017Michelle,Posted in: Other MTGO Formats
I frankly think that 4CB if built right can race porphory nodes and it does frightfully little to stop PWs--so I don't think so, think the best weapon against this deck for UW is just to counter the walkers, wipe the board, and lock them out with Back to Basics. I played this match the other day actually (U/W vs 4CB, actually Socanelas' build--or rather he was piloting it) and I either combo'd him out with helm/RIP, beat hit to death with angels, or locked him out with BtB and just won with a Gideon or something. I'm not the biggest fan of nodes--just think it's too slow.
Nov 13, 2017Michelle,Posted in: Other MTGO Formats
Captain Sisay is a fine card advantage card but like you said she's just very slow and doesn't really end games on her own. That aside, I have run her in a deck that won the CSM: 5CReanimator, but there she was really used as a combo piece not a source of incremental advantage, ie endstep goryo's vengeance on my opponent's turn to find Griselbrand, Emrakul, or Jin-Gitaxias--this or using her off of sneak attack to do the same. Yeah if she had a bigger behind I think she'd be better and 4 mana as you said is a lot.
I might play her, I don't know if she costed less and had a giant spider body. But, realisitically, probably not because while she is sweet, there's just so many good threats now a days that just drawing one of them over her is probably just better--9/10 times I'm happier to just draw a Siege Rhino or Vampire Aristocrat--or just some random PW because they likely win faster than you can get value out of a card like this.
Hope this helps
Nov 12, 2017Hey folks,Posted in: Other MTGO Formats
Good showing to the tourney this weekend and glad you all could make it out.
1st lowman02 (30 tix gift cert deferred to 2nd)
2nd ML_Berlin (30 tix gift cert, 8 tix deferred to the door prize winner)
X-1: AEFabricio, Goblin_hero, and Socanelas: all 2.6666 tix
Door Prize 1: Bandit Kieth (Nahiri, The Harbinger)
Door Prize 2: Deonmag (8 tix)
Hope you guys all enjoyed the tournament and I look forward to seeing you all next week. Just submitted a report on the tournament, decks of it, and some of my deckbuilding theory in 100c, to PMTGO, so hopefully it gets published midweek or so.
Take care everyone
Nov 12, 2017Michelle,Posted in: Other MTGO Formats
Citing the off case of two cards that are good against almost any matchup outside of hard control, doesn't seem like the most sound argument. Yeah these cards wreck WW or D&T, but remember Shackles is a 5 mana play to have relevant impact, so is a sword. If the aggro deck goes 1, 2, 3 on the play or even on the draw, and each individual threat is better than: insert your version of Dakra Mystic or Cosi's Trickster here, then it's on a scale of probabilities more likely to win. In the event that the Fish pilot has TNN then yeah it's very tough to beat, but that's true regardless of what WW or D&T ends up facing, TNN is a hard card to beat with a critter based aggro strategy. So, I think you're right about TNN it's hard to beat, but Shackles when not backed up by relevant earlier plays and continued play is frankly just too slow and if you're grabbing a tapped threat with it, it's even another turn off from keeping you alive, etc. Shackles is actually better vs. midrange than it is aggro because of this. Try playing the card in modern against affinity (and pretend they don't have a Ravager to sac whatever you grab), it's just not as stellar as it used to be, the game is too fast to assume that shackles can singularly turn a game around. Shackles specifically is an attritional card, eventually it can win--if eventual/time is operative to your situation.
Take it easy
Nov 11, 2017Michelle,Posted in: Other MTGO Formats
Fish is a predatory deck, just don't play controlling or midrange blue and you'll generally be favored. For instance, I think builds like Robs (given there are lord draws and TNN draws) will actually be weak to WW aggro (because WWs threats are singularly better, can out race most critters, and will tend to get under counter magic), and I think that 4C will generally just out attrite, grind decks like fish, or on more optimal draws go over the top of them. That's not to say that his deck couldn't beat well built versions of either of these decks, but I don't think the fish would be favored.
UMoon/Izzet is a fine choice, but unless you tune your list to have a lot of red based sweeper effects (making you a lot worse vs UW/b based control decks or in the mirror), I think Fish will tend to go under it, and you have to remember Fish has countermagic (generally very efficient countermagic) too, so saving a timely pyroclasm etc, could lead to disappointment. The other issue I think you run into izzet against Fish is that izzet generally does not win fast (in the way that Jeskai Tempo can); which means you're going to give your opponent a lot of time to find more threats (which they likely have more of). However, I don't think UMoon control or combo control is in a horrible place right now; it's a decent hedge against 4CB as it offers the best nonbasic hate in the format, it's decent vs WW aggro as well due to the volume of red based sweepers (however, I'd say take a look at my last WW deck's SB, they have tools against this sort of thing), and this deck tends to be a decent place against Loam style strategies. The only issue you run into with UMoon is that the deck's matchup against RDW is generally pretty terrible (ie like 50% of your board tends to go toward this matchup because you generally can't win it) if the opposing RDW pilot plays well and has average hands.
I think if you want to specifically beat fish, you need to understand what they're trying to do--eat U based control (like hate them into the earth) and control the more midrange strategies. I think typically fish is going to be challenged by other aggro decks, but will tend to out control midrange and out aggro U based control. So, yes and no, of the control decks that I think are pretty good, Izzet or UMoon likely has one of the better matchups against fish if you design it to utilize a higher volume of R based sweepers, but no because you're really playing into the strategy that Fish wants you to, which is Island, draw, go
Food for thought and hope it helps.
Nov 7, 2017Hey everyone,Posted in: Other MTGO Formats
Michelle, I can't remember which video I talk about it in, but at one point while watching or playing against SugarDaddy, he played Parallax Tide. What I talked about here is kind of topical to the topic of Parallax Wave as well, or the other variants of this deck.
This entire cycle is quite interesting in that they provide temporary card advantage (quite vast card advantage) with increasing parasitic results vice time the more you opt to use them. These cards are all designed such that it benefits their caster to use the temporary, but large boost in card advantage to win prior to having these cards vanish. If you can win prior to them vanishing, then they've been used well and done a great job for you all at the cost of one card. Where they fall short is when you miss with them, ie you don't kill the opponent, then you're looking at being down a card and likely a far more troubling board position. That all said, Parallax Wave is a beatdown card, or rather it's a beatdown enabling card. I would say in a lot of ways it acts like Propaganda did for Forbiddian decks back in the day...ie it broke the mirror wide open, because your opponent couldn't both attack with their Ophidian and leave up countermagic, so it continually gave its caster the momentum and mana advantage. Given that this example explains this concept with mana advantage as opposed to card advantage (although I tend to think both can become transmutable effects, because if you can't cast them, then the cards you have are worthless etc).
Faith's Fetters is a fine card and it definitely has a home in the format. Although, I would say that your analysis of the card that you've shared is slightly tainted with subjectivity: when analyzing a card do not assess it for what it has done for you previously, assess it for what it can do right now, in the matchup you're in, or the meta you expect--its history is irrelevant because its history is built inside of variables that have changed in the game you're in now. I've used Bitterblossom to beat RDW before; it still came out of my deck after boarding. This same ideology can be applied to play as well--and I think this has often helped me to keep composure after I misplay or simply lose due to poor luck--when you make an error, accept what it means for the game you're in now, and figure out how you win from it--a lot of folks get stuck in the world of before, when in this game (maybe life) the only one that matters is the one you're in now and how you want to shape its future toward success.
In regards to net decking--folks will do that--always have and always will. However, you can't always turn key a net deck, someone put a lot of effort into designing it and likely had a specific meta game that they were building their deck to beat--without understanding the context of their build design or play theory for the deck, you've only got about 50% of the equation (obviously this estimate is more deck specific, because some decks play themselves a bit easier than others). At this point, I know almost all of our players and their play style, capability and deck preferences--so my decks tend to have a lot of tech and be trickier to play for someone who is not me (the designer): this is why I originally played D&T in the format because I wanted a deck that accounted for many different peoples' play styles and try to force the meta to shift. Unfortunately, I was only half successful, and generated a larger volume of G/x decks, which culminated in the old format with 4CB, which was the best deck of the format. But, I gave this deck to ML to play with once and he didn't have a very good time with it; this isn't because he's not a fine player, it's because the deck is not a beat down deck, but rather an aggro-control deck that was built with specific cards in it to hate out different known players in the meta. Without having built this deck and pondered the many different main deck hate cards in it designed to stop specific players, it just plays out as a bad version of WW. The deck was truly a predatory deck that I designed to force people out of their given archetypes and try some new things. My overall point being, just because a deck has done historically well, doesn't mean you can hand it to a player and expect them to continue that string of events.
However, I will say that my recent designs, in the newer meta, have been more so pure natural strategies. For instance the Loam, 4CB, PatternRector, and WW builds (as well as the decks in my article) were all turn-key strategies that a newer player could pickup and win with easier than say D&T.
So, I'd say this to you; don't worry if folks pick up my ideas or anyone else's and try to run them. They haven't done the yeoman's work, and although they may beat you, on a statistical basis (ie long enough time) their lack of understanding of the deck will hinder their ability to win with it. Think a long ass time ago Michael J Flores wrote an article about templating decks and this sort of resonates here (if anyone else knows this content, please link it, think it's likely lost to the annals of time).
Take it easy everyone --KB
P.S.--also, if you think players are using my ideas, it should also give you an advantage against them, because you can prepare for one player and get several others through your preparations.
P.P.S--not to be technical, but F Aristocrat is great vs. Faith's fetters because it eats up 4 mana and still leaves you without the life unless you're targeting a non-critter and leaving the Acrat in play, but the Acrat has generally done it's job if it hits for 4 on a deck like this and blanking 4 life gain by sacing in response is a fine action. Acrat is great vs. Wurmcoil in the same way--block with mana dork, sac prior to damage, and keep beating down in the air--so I think using Fetters to template against Acrat if your opponent is playing it right--is likely wrong, or at least you could do better. Not saying this is a reason to cut the card, but if you're using it to beat Acrat there's better options out there. One option is golgari charm (one of my pet cards)--it's a Swiss Army Knife of a card and randomly great against this card, as well as random hoser enchantments, weenie decks, and it can save a random threat or threats against removal--pretty flexible card.
Nov 4, 2017Hello Team 100,Posted in: Other MTGO Formats
Results from CSM 4.04:
lowman02-WW took 1st place, deferring a foiled Chandra, Flamecaller to littlefield (8 tix deferred to Michelle_Wong)
littlefield-RDW took 2nd place (4 tix and Chandra)
ML_Berlin--WW took 3rd place (2 tix and Gideon, Ally of Zendikar)
Michelle--UW Prison took 4th place (2 tix)
Sensei won the door prize (deferred Nahiri, but kindly opted to leave it in the pool for next week's event).
Trophy is below, and of course it had to be a cool old one, mostly because I haven't run lions in a long time and was really happy to have a shell to run them in (and they actually got in there in a few games).
take care guys
Nov 3, 2017Michelle,Posted in: Other MTGO Formats
Parallax Wave is actually quite potent and flexible, it's great in the mirror, because often times all you need is one to two attack steps to close out the game on a developed (turn 4 board); the flexibility in the card comes against sweeper style decks, where you force an opposing control player to have multiple answers, or essentially you blink your whole board in the face of a wrath. The first reason I think is the biggest one however--the card breaks the mirror wide open if you land it.
Nov 1, 2017Hey Team 100,Posted in: Other MTGO Formats
Congrats to Rob and his lovely cast of Fish for taking down CSM 4.03; trophy is included below.
I think I will be travelling this Saturday back to my home from Europe, So I'd ask that ML host for that day. In regards to prize pool, it will be the standard great value of 16 tix. In addition, 1st Place will win a Chandra, Flamecaller; 2nd will get a Nahiri, The Harbinger, and the door prize will be a Gideon, Ally of Zendikar.
Hope to see you all out there folks and have a great week
Oct 26, 2017Hey Team,Posted in: Other MTGO Formats
Wanted to share a very short video I did as an exposition for a viable Eggs! combo deck I made for the format. In a lot of ways it's also bad vs what storm tends to be bad against in this format, but I think it's a very viable deck now because of the inclusion of Tolarian Academy and the draw seven cards introduced. Would I personally want to take this style of deck into a wide open meta game; no, not really, I think it's sort of a glass cannon, but it's certainly cool, at least I think, to see that it is a viable deck, and in some ways could be played to punish less interactive decks or decks that have failed to consider its presence or capability in a meta game--I think without wide sharing like this, it could likely be run one Saturday and achieve enough rogue factor to take down an event. Anyway here's the video: 100 Card Singleton Eggs!.
Enjoy guys and take it easy
Oct 25, 2017Hey Team,Posted in: Other MTGO Formats
I think it tends to be a difficult thing to say any format is solved, but I also understand what you meant Michelle: the core purpose or methodology applied for winning a game of magic is fairly well represented between both our format and GHL. I think solved is a tricky term however, because what is the best deck at a Pro Tour is highly different than the best deck at a random Grand Prix anywhere. For instance in my article that got published on PureMTGO that stsung referenced above (and thank you for the support, was surprised it got published), I put one of my pet decks, 100c Storm/Doomsday, in there as a reference point for a viable deck in the format--I think this deck is close to 90% of how good it can be for how it's trying to work/win and given the available card pool. The issue with a deck like this is that it doesn't want to face fast aggro, or high permission count blue decks, or deck's that attack the hand, which puts it in a big pickle, because it's looking to square off against midrange decks (this is it's favored matchup)--can it win the other matchups? Certainly because of its sideboard, due to some amount of rogue factor, and variance is a thing; but is it an optimal choice to bring into an open/unknown meta--absolutely not. However, that doesn't mean it couldn't be the "Best Deck" on any given day, given a highly known meta of mostly midrange decks. I think where some of the confusion comes in our use of language, is that this discrimination is what devolves different viable deck archetypes into tiers--tiers tend to be assessed over the wide or whole meta (this does require a great volume of data to understand)--not a specified one (which is commonly what we have, because most players bring known archetypes on a regular basis).
The same could be said for Grixis Tempo or Aggro Control--this is another pet of mine--it is an unstoppable force when provided with the busted artifact mana of vintage and works to make a very strong combo control shell, however without said busted mana, a player is forced to play with an aggro control shell--the issue with this is the depth of strong and efficient critters in U/B/R to go underneath one's own disruption just isn't as strong as the options available to an aggro control player on Jeskai (U/W/R) (White always did and still has the best weenies, and it hates the unfair stuff into the earth). Additionally, Grixis tends to have to answer permanent threats at a one for one exchange rate, unless you go really big mana (which makes a deck that has difficulty gaining life even worse against its nemesis: Aggro), whereas the use of white over black allows a lot more powerful card advantage options for permanent removal (Wrath of God, et its progeny). Which means that grixis tempo or aggro control is in a bad place if it ever falls behind, because once it does it becomes exceedingly difficult to navigate your way out of such a situation--often times falling behind can rapidly avalanche into deterministic loss. None of this means it's not the best deck on any given day, if I know I'll face 90% G/x midrange fair decks, then I can likely safely sleeve this deck up and expect to win with it. I actually ran Grixis Control in your separate event, my expectation was that there would be a large number of G/x decks and that if I could fade RDW in the first round, then I'd likely not have to face a lot of it, because the likely hood of a larger number of G/x knocking it down to the lower bracket would allow me to face the matchup I expected to win a large amount of the time (not to mention I wanted to play Grixis because it's decision intensive and sweet--at least for me). As it turned out, I was right about the meta, but pulled a bad pairing and got crushed by RDW in round 1 :/ (But them's the breaks sometimes and at least the deck made a good run in the lower bracket).
My biggest point is both Grixis and Storm/Doomsday are what you would consider Tier 2 decks (and this is a guess, our meta is quite small, but they're not on the power level of the best decks), this is based on their flexibility to be played and win in any unknown meta or the wide meta of equally viable pairing. But it doesn't mean that these decks couldn't be the best choice to bring down a tournament given a solid meta call .
I also agree with stsung's point, and her frustration, I estimate, is that she wants folks to explore and try things out. Just because a deck is likely a tier 2 deck, in the truest sense of the terminology, doesn't mean it cannot win--and more so, while playing decks that are not "The Optimal" choice, one will gain far greater understanding of what these decks do not work against and will be able to invest time and energy into best tuning them to mitigate these shortfalls--this is both a thing of beauty and enlightenment--as I think you'll find playing these sorts of lists may not always win you the most matches, but will pay far greater dividends for you as both a player and a builder of decks--you will come to better know the format, and when and where its varied archetypes can and should succeed.
Hope this is helpful.
Take it easy guys
Oct 23, 2017Hey all,Posted in: Other MTGO Formats
Yeah I was loath to put it up, for that reason, one of the things that you'll note about German HL is that RDW has a much easier time winning in it, mostly because our given meta hates out RDW, because it's one of the top natural strategies, in regards to depth of available card pool, and frankly, just because it's very cheap to build, making it a consistent expectation in a format that I'm hoping to grow (my assumption being that this is the place that most new or players on a budget will go; it was the second 100 card deck I ever build [yeah I led with WW, which has morphed into the D&T deck that managed to run on a terror in the first half of season 3]). I guess, all that rambling aside, what I'm getting after is that having a sideboard certainly makes the format highly different, for instance UW/b or just UW doesn't need to main deck Rune of Protection: Red and the narrower strategies like reanimator or RDW can be hated out significantly by resolving a few key SB cards that are actively horrendous in 90% of other matchups. I think what you'll find though is that the more resilient and flexible strategies will resound in both formats...because while SBs can make a difference in these matchups, there's generally not silver bullets against them either.
Mostly, I hope it's useful to newer players that wanted to get an idea of what these style of decks can look like. However, just keep in mind GHL decks are not boarded, so they'll tend to run a lot more "hot tech" then you have to when you've got a board and, of course, the ban lists are slightly different.
On a side note, I saw the card Vance's Blasting Cannons this last weekend. And although I managed to mitigate it from earning value for it's controller (go, go Winter Orb...or don't go at all...not sure how inspired this hype is), jackslagel, the card impressed me as a decent card for any RDW that wants to run Outpost Siege. I tend to prefer Chandra, Torch of Defiance over both (as a board card to grind out G/x), but this card is certainly one that is likely very cheap to purchase and just as good, if not better than the old Siege. The advantage that it inspired in me is that it can effect colorless damage, which tends to be a relevant commodity vs. protection mechanics on hoser cards like Kor Firewalker, et al. Just some thoughts, the card definitely inspired playability from my assessment, however, I think it's better suited as a top end card for RDW over Izzet (when you hit counters with it...it feels bad man...almost like Uba Mask staxing yourself :/).
Anyway, Michelle glad to hear you liked the link, there are certainly some cool decks in the GHL format, and for any of our newer players I hope it's a helpful resource. Take it easy guys and have a great day.
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