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  • posted a message on MTGGoldfish spoilers: Hate cards
    Quote from Zhero »
    Quote from orlouge82 »
    Quote from retizen »
    how does solemnity work with vanishing, i.e. lost auramancers?


    You'd have to wait until your upkeep, but it would be sacrificed that first upkeep after it entered the battlefield.


    That`s not right. Creatures already in play with vanishing won`t be affected by it, they will just lose counters and vanish as normal. But new ones entering the battlefield won`t get any time counter and will stick, since the sacrifice condition is tied to removing the last time counter.
    Correct, that explanation is exactly how cards with Fading would interact with Solemnity though.
    Posted in: The Rumor Mill
  • posted a message on MTGGoldfish spoilers: Hate cards
    Quote from ThirdDegree »
    How does solemnity work with suspend cards? Are they excluded from the 'no counters' clause since they are exiled?

    My thought is that they are just permanently in exile, since the last counter coming off is what triggers the cast
    There is no interaction between suspend and Solemnity, suspend puts time counters on a card in exile, but Solemnity only prevents permanents on the battlefield and players from getting counters. You may be suspending a creature card, but until it's actually on the battlefield it's not a "creature" for effects that care about that (which is why effects that do care about card types in zones other then the battlefield specify cards or spells in their text).
    Posted in: The Rumor Mill
  • posted a message on MTGGoldfish spoilers: Hate cards
    Quote from ReAnimator »
    Does solemnity work well with cumulative upkeep? You can't put an age counter on the permanent but you can still pay the cost equal to the number of age counters?
    Assuming you have this out before cumulative upkeep has had a chance to trigger and give the permanent in question a counter already, you would put no counters on it and then sacrifice it if you don't pay the upkeep cost for each counter on it, but because that would be 0, you are not actually required to pay anything, and failing to pay won't result in having to sacrifice the permanent.
    Posted in: The Rumor Mill
  • posted a message on Pride Sovereign - Cat Tribal Card by Magic the Amateuring
    Quote from damagecase »
    Rules question related to this: can you exert while attacking considering the tapping is a part of the exert cost?
    Yes and no - tapping a permanent isn't actually a cost of Exert, all that does is specify that a permanent won't untap during your next untap step. Actually tapping the creature is not required, it's just that all the prior Exert creatures only let you choose to Exert them when they were declared as attackers, which normally involves tapping (which is why giving the Exert creatures from Amonkhet vigilance completely mitigates the downside). This creature just happens to have an activated ability that requires tapping it AND exerting it (and a mana payment), so unless you give it vigilance or untap it via other means after you declare it as an attacker, you could not normally attack and also activate the ability during the same turn because you would not be able to pay the costs.
    Posted in: The Rumor Mill
  • posted a message on Mirage Mirror via Blake Rasmussen's Twitter
    Quote from Ryperior74 »
    Quote from orlouge82 »
    Quote from Ryperior74 »
    Oh this one I came up with is just disgusting

    Celestial Convergence

    Shoot it with the mirror the game just ends because it said when there are no counters.


    You'd have to be able to activate the mirror BEFORE the beginning of your upkeep, which you cannot. The win-con ability is tied to removing a counter at the beginning of your upkeep.


    Effect of card: Celestial Convergence enters the battlefield with seven omen counters on it.
    At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

    It's the moment it has no counters is when it activates. It has nothing to do with the upkeep.
    That's all one paragraph, the end the game clause isn't a separate ability that gets checked for during the other steps and phases. That being said, you CAN make this combo work, you would just need to have multiple upkeeps first.
    Posted in: The Rumor Mill
  • posted a message on Mirage Mirror via Blake Rasmussen's Twitter
    Quote from Spaz350 »
    True enough... does this have the same interaction with Dark Depths as Thespian's Stage does, then?
    It would, yes.
    Posted in: The Rumor Mill
  • posted a message on Mirage Mirror via Blake Rasmussen's Twitter
    Quote from Spaz350 »
    That is amazing with mana up. Pay two to copy, say, Invisible Stalker, go to combat and attack, then after blockers are declared, pay another 2 two become, say, Blightsteel Colossus to kill someone via infect. Tons of shenanigans here!
    That won't work, note that it does not say "and gains this ability" on the card. You can stack activations but you won't be able to do shenanigans involving changing steps or phases because it loses the activated ability once the first copy effect resolves.
    Posted in: The Rumor Mill
  • posted a message on Uhh I think wizards has a problem on their hand (Ixalan)
    Quote from Ryperior74 »
    What I'm hoping for is if this means all walkers including ones from the past (excluding the baby Gatewatch and commander 2014) can be commanders in commander now
    Merely making planeswalkers legendary would not let them be commanders, for the same reason things like Bow of Nylea can't be your commander now - you need a legendary creature , and planeswalkers are non-creature permanents. The 10 planeswalkers that can be commanders now either start out as creatures (Origins flip-walkers) or have a rules exception specifically allowing them to be your commander printed on them.
    Posted in: The Rumor Mill
  • posted a message on From the Vault: Transform
    Quote from Bridius »
    Quote from Hellknight »
    Could they give us a new and actually "good" Werewolf Legendary for Commander purposes in this?.


    There's no chance that FtV would have new cards. It's sold as a product made for collecting older cards.
    While I agree with your conclusion, FTV has featured non-reprint cards before (Mikaeus, the Lunarch was featured in FTV: Legends before Innistrad was released), so if an upcoming set were to include such a werewolf, it wouldn't be unprecedented (just very unlikely).
    Posted in: The Rumor Mill
  • posted a message on Un-Set 3 Unstable
    @Gildanbladeborn

    Apples and Oranges my friend. The reason that you can't play Pokemon cards in the game of Magic is that they were never a part of the Magic game to begin with (although I'm sure I can find a specific... Ah yes! Here is is!)

    [Quote](From the Comprehensive Rules, Article 1. Game Concepts, Section 100 General)

    100.2. To play, each player needs his or her own deck of traditional Magic cards, small items to represent any tokens and counters, and some way to clearly track life totals.

    100.2a In constructed play (a way of playing in which each player creates his or her own deck ahead of time), each deck must contain at least sixty cards. A constructed deck may contain any number of basic land cards and no more than four of any card with a particular English name other than basic land cards.
    That was intended to demonstrate how ridiculous your position is, you are essentially employing the "Air Bud" argument and asking us to show you where in the rules it says you can't do something. There isn't an impasse though, since the problem is just that you are looking in the wrong place - we can't find a passage to quote from the comprehensive rules regarding the legality of silver-border cards for the same reason we can't point you to where in the comprehensive rules it defines which cards are legal in Modern: the comprehensive rules don't cover formats AT ALL, except where they involve variations on how the game itself is played, and the rules covering those additions/changes to normal Magic. The specific legality of cards in sanctioned formats is covered in the tournament rules that you have already quoted from, and chosen to ignore, where it did in fact explicitly say you can't use silver-border cards in Vintage.

    Your hang up is the belief that not playing in a tournament means that tournament deckbuilding restrictions don't apply, but that is patently false - if you are playing a game of Vintage, you are using a deck that follows the Vintage format tournament rules for deck construction, regardless of whether or not you are actually playing in a sanctioned tournament or at your kitchen table. If your deck does not adhere to those rules, then you are not playing a game of Vintage; the rules of deck construction are what defines formats in the first place, Standard, Modern, Legacy and Vintage would be identical otherwise. Commander is intended to be a casual multiplayer format, and so was not really meant to be played in sanctioned tournaments, but it still derives its card pool from the set of all cards legal in Vintage (minus a ban list, with additional format-specific deckbuilding restrictions), and the set of cards legal in Vintage does not include silver-border cards.

    I think your deck sounds hilarious, but if you tell people that it is a legal Commander deck then you are lying to them - by all means keep playing it, just understand that when you do the game you are playing is no longer Commander.
    Posted in: The Rumor Mill
  • posted a message on Un-Set 3 Unstable

    From the official site:

    Commander is played with vintage legal cards. Cards are legal to play with as of their sets' prerelease.

    Un- cards are not Vintage legal, so they are not EDH legal. This is why Conspracies, Chaos Orb and Falling Star, and Ante cards are not legal either.

    Now, EDH is a casual format so your group can do whatever it wants, but literally the first line under the banlist section on the official website says Un cards are not legal.

    Also, while Strip Mine is not Legacy legal, Jace, the Mind Sculptor certainly is. I am not sure why you would think it isn't.


    I will concede the point of Mind Sculptor. I was there when he was rotated out and banned in everything, so naturally I assumed that extended to Legacy as well. However, what I will not concede is the legality of Un- cards. Likewise from an equally (if not moreso) official site, the Vintage Banlist, complete with April 2017 update:

    Revised: April 24, 2017

    While Modern lets you play cards from as far back as 2003, Vintage lets you play cards from any set in the 20+ year history of Magic!

    The following cards are banned from vintage play:

    25 cards with the Card Type “Conspiracy.” Click here for list.
    9 cards that reference "playing for ante." Click here for list.
    Chaos Orb
    Falling Star
    Shahrazad
    ...

    Never does it mention the 230 Silver Bordered cards, or reference Silver Border anywhere. That's actually for the tournament document to clarify, which again states (for your convenience):

    (from the section Tournament Rules > Authorized cards)

    Players may use any Authorized Game Cards from Magic: The Gathering expansions, core sets, special sets, supplements, and promotional printings. Authorized Game Cards are cards that, unaltered, meet the following conditions:

    The card is genuine and published by Wizards of the Coast

    The card has a standard Magic back, is a double-faced card, or is a card that is part of a meld pair.

    The card does not have squared corners.

    The card has non-silver borders.

    The card is not a token card.


    ... And so on and so forth. But when I sit down to a game of EDH with my Un-Deck, it's only to any non-tournament game. Even I'm not THAT thick.

    Edit: Also, I'm keeping my $5, thanks!

    Edit 2: Added the third individual banned card for Vintage, and also apparently the Banlist for commander is on the Mothership as well, next section down. Who knew?
    While you are indeed correct that the Vintage ban list does not explicitly ban silver-border cards, this is one of those "forest for the trees" scenarios - the reason silver-border cards are not banned is because they are not included in the Vintage card pool to begin with. With the exception of the Conspiracy card type, all of the cards banned in Vintage (and by extension, all other Magic formats) were originally legal in the format in the early days of MTG, before manual dexterity cards and ante fell out of favor (Shaharazad is banned because of course it is).

    For a card to be banned in Vintage, it either needs to have at some point been a legal card or appear as if it might be, which is why the Conspiracy card type is explicitly banned (non-token black-bordered cards printed in packs would otherwise be legal by default in eternal formats) but Planechase plane cards aren't. Un-set cards are joke cards - functional joke cards, but still joke cards, they exist outside the regular game of MTG (Un-sets are not considered expansions of the official game), so your entire argument is operating from a flawed premise. The Vintage ban list doesn't mention Pokemon cards either, and WotC used to print those.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Card Sleeves and Protectors Discussion
    Quote from Varyag »
    They're not really thinner. I have the DS inner sleeves and any possible difference between them and KMC is a fraction of a millimeter, and doesn't add up to anything on the whole. Plus, they're simply worse than KMC Perfect Fits. Not nearly as fine manufacturing and a coarse bottom edge that is very visible when you sleeve the card upside down for double sleeving.

    For as long as KMC perfect fits are as good as they used to be I never recommend buying anything else.
    While I broadly agree with you regarding which brand of inner sleeves most people should use, there is an appreciable difference in the thickness of a deck when using the DS inner sleeves versus the KMC inner sleeves. It is minimal and probably won't make a difference most of the time, but I can tell you from experience that with certain tightly fitting deck boxes like the Ultimate Guard Boulder, the selection of inner sleeves makes the difference between a commander deck in DragonShield Mattes just barely fitting or slipping in and out easily. I still recommend going with KMC inner sleeves in general though.
    Posted in: Other Magic Products
  • posted a message on 3 Cards from Hour of Devastation - Nicol Bolas, Black Sorcery and Samut Planeswalker
    Quote from Werewolf_Rawr »
    Finally, I am ignorant to the Number Crunch methodology. So, hopefully someone else can chime in and answer this for me. Is it possible that these two planeswalker cards ARE from the planeswalker decks?
    They aren't, the cards in the planeswalker decks have collector's #s outside the range of the set proper (for instance, see Chandra, Pyrogenius).
    Posted in: The Rumor Mill
  • posted a message on Deck box for plaechase
    Quote from Gashnaw »

    I can tell you from experience that if you double-sleeve your plane cards, you won't be able to get the full set of 86 into one box (it probably holds around 70 when double-sleeved).

    Are you able to een double sleeve? Far as I know there are no perfect fit sleeves for extra large cards.
    Yeah, a lot of people have that impression, which was probably not helped by the Professor claiming there was no way to double-sleeve oversized Magic cards in his review of oversized sleeves, but as the comments for that video pointed out, Ultimate Guard does make inner sleeves for plane/scheme cards. They are not widely available outside Europe (the packs I got via Amazon were shipped from Italy), and I wouldn't really recommend getting them unless you are like me and double-sleeve absolutely everything, but the option to double-sleeve is there.
    Posted in: Magic General
  • posted a message on Deck box for plaechase
    The Duel Deck boxes that Ultra Pro releases will hold the full set of sleeved Planechase planes, you just need to remove the smaller boxes first (they also made a dedicated Planechase box and a generic box that were both designed to hold two decks with room for some plane/scheme cards that are functionally identical to the outer duel deck box once you remove the insert). The first listing I found when doing a cursory search on Amazon was 8 dollars, but I think that was for an older duel deck so you may be able to find equivalents for less.

    I can tell you from experience that if you double-sleeve your plane cards, you won't be able to get the full set of 86 into one box (it probably holds around 70 when double-sleeved).
    Posted in: Magic General
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