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The Magic Market Index for Nov 17, 2017
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    New to the thread and more competitive modern in general, so I can only apply anecdotal evidence to the discussion. I did however greatly appreciate the above post by Shmanka, who managed to sum-up my thought that often things "feel" off, as opposed to actually being off statistically. Whilst I believe the format is indeed heading in a direction where unbannings are possible, I've also recently concluded that the statistics of Turn evidence rarely affects my judgement of a decks superiority, or feelings of it being unfair. Many of the decks that people complain about may not win T3/4 all the time, but can quite plausibly place you in a situation where their win is based off factors above the ability of either player. Even if a Burn/Affinity/Storm player does not represent lethal at Turn 3/4, you can be sat there waiting for the draw you know will give you an "out" to the decks inevitable win, that simply doesn't happen in other match-ups. I am sure we have all faced match-ups where our deck doesn't perform, or where our opponent draws into a win. But there is something different about those games when compared to decks that frequently make you look at your hand and know you have no way of preventing their win, unless you draw very specific things very quickly. These tend to be the decks you side-against, as they are beaten by cards not prevalent in more "general" tailored magic. I hope that makes sense. In my opinion this isn't a solution where bans are good for the format, but rather where Wizards need to print cards that interact better with the decks in the format as a whole. The choices laid out in something like Collective Brutality are a good example of this, for me.
    Posted in: Modern
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Am I silly for considering a list that involves both Tezzeret the Schemer and the God-Pharaoh’s Gift package? Identify crisis issue or potentially devastating?
    Posted in: Established (Standard)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Do you find Pia and Kiran Nalaar useful in any match that isn't the Deathshadow one? They seem to be very useful for giving you a couple of turns, but otherwise I can't quite see their usefulness in comparison to the other 4 drops the deck runs. What am I missing?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    This deck seems to have changed a lot in the last month. What has caused the move towards mid-range creature builds? I am a big fan of the Huntsmaster inclusion however I must say. Just seems odd that most people appear to be running less land destruction, less control, and more creatures. I always saw this as a very control orientated deck, is that still the case?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] 4C Gifts
    Hey everyone, I'm exploring this deck, particularly the Esper variant presented by Jeff Hoogland linky: http://www.starcitygames.com/events/coverage/esper_goryo_gifts_with_jeff_ho.html - whilst I know Jeff didn't get very far with it, it still seems like a solid variant of the deck with a lot of interaction against the present metagame. I am wondering what people's thoughts are on this deck and where they see Gifts in general at the moment? I've not run into a list for a long time nor seen one turn up in a tournament, but I also confess to not follow the tournament scene too closely.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    How is this deck performing? I love the idea overall. Does it look like it has a future competitively?
    Posted in: Established (Standard)
  • posted a message on [Primer] U/G Merfolk
    I strongly considered River Heralds' Boon, ArcueidToo. I had it in my initial build for the deck, but the more I looked at Blossoming Defense the clearer it became which of the two I wanted the most. Maybe a brew will come out running both? Who knows. But for now I find that spot going to the superior Blossoming.

    Still toying with a new build of the deck! Report in soon.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] U/G Merfolk
    I like Rhonas's Monument though I worry it's too expensive for what it does. Deeproot Waters at least helps rebuild the board after a wipe - and we will be facing a lot of them!

    River Sneak or Kumena's Speaker to replace Deeproot Champion?
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] U/G Merfolk
    Fatal Push does terrify me, but I suppose it should. At least with Kopala, Warden of Waves it can feel like you are making them work for it. This wouldn't apply to a land. I also worry about investing counters on a land that then dies, giving me a net loss from both counters and mana. Part of my interest in running Nissa, Steward of Elements was due to the kill potential of her ultimate mixed with other natural combo cards in the Merfolk deck. Perhaps I'll rebrew a little to move Waker to the side.. See how he does. Or whether he makes the cut in the end at all.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] U/G Merfolk
    I completely agree with Lumovanis. My comment about Merfolk's place was directed more towards a wait and see attitude. It is early days for the new rotation and we still don't know what will emerge. It could excite us and elevate us, or it could terrify us. I am coming from a control deck and my present control deck post-rotation could very easily beat my new Merfolk deck; which is concerning as board-removal gets around Kopala and leaves us needing to both draw counter magic and hold mana open throughout the mid-game. Hence wanting to discuss making the deck better!

    I love the idea of Siren's Ruse and toyed desperately with fitting Shapers' Sanctuary in. Whilst the latter would appear to be an auto-include, I found it's lack of actually defending my Merfolk made me uncertain about playing it. The card draw would be most helpful though, so perhaps I will experiment. Deeproot Champion I just can't confirm a spot for yet. Sometimes it feels like a wasted card - considering the majority of the deck are creatures - but other times he has managed to go from a harmless threat no one cares about to a game-winning unblockable monster in one or two turns. It's also very nice having 8 Turn 2 plays in the deck, as it applies the pressure before big creatures can hit the field for my opponent. This spot could of course go to Mimic.

    Waker of the Wilds - discuss.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] U/G Merfolk



    Hoping to keep this thread alive and healthy. Not sure Merfolk have a future in standard, but there is only one way to find out. Above you can find my first experiment with the deck. I've only played two or three games so far, but can already see some holes developing. Overall, the deck lacks general kill potential, but can be exceptionally swingy when the time comes. The ability to cast buff spells on Merfolk that suddenly become both Hexproof and unblockable is exceptional and Nissa feels like a great fit for the deck. Presently toying with forcing Kopala to the side, which I see many lists have done so here. Thinking of putting Metallic Mimic in his place - which seems the best option.

    Let's brew this people! Discuss your play testing.
    Posted in: Deck Creation (Standard)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Thanks for your response, Moonbreaker1072. Are you not a fan of Primal Command? I see it in a lot of lists and on the whole have found it effective. I might not run it as a 2, though. Once or twice in my testing I have drawn it early and it's been a dead card. But it's almost always felt valuable in the mid-late. What would you replace it with?

    I was also looking at Carnage Tyrant. Seems like it has a lot of potential.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hello everyone.

    So, confession time: I don't actually own a Ponza deck. I came across the deck in a Channel Fireball video and was immediately intrigued. The ability to play big interesting creatures AND lose friends? I just couldn't resist! Not owning the cards, I have been testing the deck to see how much I like it through other means. As a result, I have pretty much all options open to me. Because of this, I come before you with a deck list for your scrutiny and a couple of questions.

    Grixis:
    How does Ponza fair against Deaths Shadow? I've played this match a couple of times now and it feels fine if I get to go first with a Utopia Sprawl turn 1 and Stone Rain turn 2. In any game that I am on the draw however, I find a combination of hand disruption and easy removal makes the match almost always swing one way. In Delver variants I find counter magic wears me down and no hard removal makes those big creatures nearly unstoppable for both decks. Any advice? Where am I going wrong?

    Mulligan:
    Should I be looking to mulligan any hand that doesn't include a turn 1 play - be it sprawl or elf - and how damaging is mulligan to the deck in general? I've found that going down to 5 cards made it almost impossible to stay in the game, whilst keeping a sub-spar hand at 7 gave equally difficult results. Is this an error with my build?

    The Deck:
    I have placed my trial build for your perusal bellow. Please feel free to tell me if anything looks off. I struggle with the side-board, having never played Green/Red before, so am quite open to suggestions that may help my testing continue. Happy losing friends and thanks for your attention.

    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Restore Balance
    If you were going to run 10 posts, how would you change your land-base? Presumably you would need more basic lands to make it playable. I found the trick of balancing the two was having enough basic land without finding myself unable to play a 4 colour deck. Quite challenging! My present build just has a lot of land and a lot of posts...
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Restore Balance
    Love your interpretation of the list, Jenncertainty. I may very well give it a go. I am a big fan of the main deck Leyline being discussed, as well as the addition of As Foretold. Unfortunately, I have an emotional attachment to the Borderposts and just can't bring myself to drop them so low. They feel like such an integral part of the deck. Do those of you playing under 10 copies not find your Balances are less effective?
    Posted in: Developing Competitive (Modern)
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