Currently only BG snakes really challenges it. Natural obsolescence is a great card that really hurts vehicles. I made a control deck that does very well against vehicles - the only issue is it completely fails against snake since it relies heavily on doing damage for removal. Here was my anti-mardu idea (no sidebeard since I don't think it's truly viable in a tournament setting) :
how will this survive against extreme aggro decks like vehicles? i can tell without testing this will have about a 98% loss rate vs mardu vehicles pre sb, and probably not much better post sb
Pummeler + invigorated rampage just feels broken. If you have that by turn 4 or 5 it's a win unless they have an answer and you don't have a blossoming defense. Just sickening.
Attune does nothing for the first deck. Cut 4 Attune, add 2 land and your deck is faster. Map does the revolt trigger, so maybe it's okay. You definitely want instant removal though. Stasis Snare may be the best option in GW currently so that's where I would go.
it lets you trigger your geode miner to get a free revolt... the deck only has one 1 drop creature so its not a bad first turn play if you dont have the map, but yeah, its definitely not crucial... the deck i posted was more of a rough draft, ive been doing a lot of experimenting and think i have a lead on a top-type deck that wins against both u/b control and r/g energy most of the time.
it seems like a good idea in the deck, but since the deck lacks defense and tempo control (aside from the harpooner) it just makes it too slow... revolt triggers need to cost 0 mana to make the deck efficient
See Im thinking of leaning more towards revolt and less towards counters. Im not really interested in any of the plainswalkers for this deck. Removal well keep in the side board. I wanna keep the mana curve low so im not going to need to run any of the revolt for more mana. the enablers im lookin at running are unbridled growth for obvious reasons. hope of ghirapur looks like a good round 1 play that can enable a 2nd round revolt and stop them from casting noncreats for 1 turn. greenbelt rampager if he stays on the board cool, but 1 green to enable and he triggers ninth bridge patrol. scrounging bandar 2/2 creature, enabler if need and also would trigger ninth, then combo him back with renegade rallier Then conviction +1/+3 enchantment i can bounce back to my hand for 1 to save,to move, or to enable. Then of course the revolt creatures narnam renegadegreenwheel liberatorrenegade rallierdeadeye harpoonersolemn recruit and you cant run the deck without the only 2 things that cost more than 3. aid from the cowl and call for unity for end game
the mana revolt dude is a must have in any revolt deck with green... more than once ive had two of them in my hand, and went hidden herbalists/hidden herbalists/something for 2 green mana on only turn 2. Liberator here is god, but I'll take a bandar or heart of kiran, or whatever.
Why is nobody using Eldrazi Displacer? Displacer+Hope of Ghirapur+Renegade Rallier is a soft lock against noncreature spells.
Seems limited, since you need C mana, 3 specific cards, and it only works on your turn and only if the HOG does combat damage. The rallier is just sexy regardless. Love using him with scrounging bandar, renegade map or unbridled growth.
Abzan is back in standard for sure. As much as I like brewing with Tezzeret and artifacts, the real winners this set are going to be GWx token decks. They got so much power right now thanks to the counters and with the lack of Smuggler's Copter to strengthen faster aggro decks, the GWB abzan deck is probably the strongest one in the format for that mid-range creature focused approach we got. Heck, the only board wipe effective against it from testing has been Fumigate and even that gets negated by the answer Heroic Intervention. The only deck that worries me is the Felidar Guardian Combo, which is in a way the next Smuggler's Copter of the format thanks to Saheeli Rai.
... also why is everyone ignoring Scrounging Bandar? By gods it's the best damn +1/+1 token spreader that is also a creature since Servant of the Scale. Except that we also get to combine it with Winding Constrictor. The only downside is that you got to wait to move tokens, but having that liberty to give a buff to something like Maulfist Revolutionary is pretty good.
I agree, the bandar has been testing well. It also will, many times, put another creature out of reach of yahenni's expertise.
^ I did play with a GWB one but it was a mixture of revolt and counters, using oath of ajani, the token snake, yahenni, some revolt creatures, etc. Seems like it has promise. So far I've made 30-40 decks from the new set to test out so it'll be a lot of tweaking in the next month.
I wanted to make a revolt deck and wasn't sure how competitive it would be, but it synergizes really well. There are many combos within the deck. It relies on cheap land filtering spells and the fact that every card that can leave the battlefield both costs no mana to do so and benefits you somehow. One of the main drivers is Aethergeode Miner. It's not heavy on energy but you typically have enough to pop her a couple times. The deadeye harpooner is simply amazing in this deck since it's incredibly easy to trigger. Scrounging Bandar gives you another way to trigger revolt and pump your guys at the same time. It's light on land but it can run efficiently on 3 lands total. Hidden herbalists give it an amazing boost, possibly giving you a turn 3 aethergeode miner, hidden herbalists and either harpooner or a fat liberator. It's not uncommon to have a 4/3 liberator on turn 2. I don't like not having removal in the main deck but I wanted synergy between every card. Multiple hidden herbalists turn 2 is amazing.
i tried making almost this same deck and for whatever reason it didnt feel nearly as smooth.. seems like it should work on paper, and maybe i just need to tweak something... was testing b/g counters with the snake and its amazing when the snake is out but without snakes its meh... revolt is a definitely interesting mechanic - fatal push is an amazing powerful card if you can trigger a revolt too
I wanted to go into GW because of the insane value of some new cards, but ended building another GW tokens (Sram's expertise into Nissa, voice of zendikar is awesome...)
I really like this deck, but I'm pretty sure 16 lands won't be enough. Maybe add 4 evolving wilds which enable revolt.
I'll go try and build something, and test it, and i'll be back to share!
i ran 20-30 test games and actually got flooded a lot... 4 attunes and 4 maps make it impossible to get hosed.. i thought 16 might be too few until i tested and found many games (in cockatrice, vs myself) id get too many... maybe it would play differently in a physical deck, but the synergy is quite good... held its own vs u/w flash and w/r aggro
I've been trying to make the bestiary work and it seems to struggle with very fast decks since you're not dropping offense or defense on turn 3... my deck list was similar... it would hang in there but seemed to lack that special something. There is something there though if it can be refined.
I wanted to make a revolt deck and wasn't sure how competitive it would be, but it synergizes really well. There are many combos within the deck. It relies on cheap land filtering spells and the fact that every card that can leave the battlefield both costs no mana to do so and benefits you somehow. One of the main drivers is Aethergeode Miner. It's not heavy on energy but you typically have enough to pop her a couple times. The deadeye harpooner is simply amazing in this deck since it's incredibly easy to trigger. Scrounging Bandar gives you another way to trigger revolt and pump your guys at the same time. It's light on land but it can run efficiently on 3 lands total. Hidden herbalists give it an amazing boost, possibly giving you a turn 3 aethergeode miner, hidden herbalists and either harpooner or a fat liberator. It's not uncommon to have a 4/3 liberator on turn 2. I don't like not having removal in the main deck but I wanted synergy between every card. Multiple hidden herbalists turn 2 is amazing.
damn, not bad at all.. wonder how much of a removal magnet she is? she's powerful without having that 'oh *****' factor that would instantly target other cards for removal asap
1 Jace, Unraveler of Secrets
//Creature
3 Torrential Gearhulk
//Sorcery
1 Baral's Expertise
3 Radiant Flames
3 Cathartic Reunion
4 Attune with Aether
//Instant
1 Disallow
1 Void Shatter
1 Brutal Expulsion
4 Harnessed Lightning
2 Negate
4 Glimmer of Genius
3 Natural Obsolescence
2 Fiery Temper
3 Dynavolt Tower
//Land
4 Aether Hub
4 Botanical Sanctum
2 Lumbering Falls
2 Spirebluff Canal
3 Evolving Wilds
4 Forest
2 Mountain
2 Island
1 Wandering Fumarole
it lets you trigger your geode miner to get a free revolt... the deck only has one 1 drop creature so its not a bad first turn play if you dont have the map, but yeah, its definitely not crucial... the deck i posted was more of a rough draft, ive been doing a lot of experimenting and think i have a lead on a top-type deck that wins against both u/b control and r/g energy most of the time.
it seems like a good idea in the deck, but since the deck lacks defense and tempo control (aside from the harpooner) it just makes it too slow... revolt triggers need to cost 0 mana to make the deck efficient
the mana revolt dude is a must have in any revolt deck with green... more than once ive had two of them in my hand, and went hidden herbalists/hidden herbalists/something for 2 green mana on only turn 2. Liberator here is god, but I'll take a bandar or heart of kiran, or whatever.
Seems limited, since you need C mana, 3 specific cards, and it only works on your turn and only if the HOG does combat damage. The rallier is just sexy regardless. Love using him with scrounging bandar, renegade map or unbridled growth.
I agree, the bandar has been testing well. It also will, many times, put another creature out of reach of yahenni's expertise.
i tried making almost this same deck and for whatever reason it didnt feel nearly as smooth.. seems like it should work on paper, and maybe i just need to tweak something... was testing b/g counters with the snake and its amazing when the snake is out but without snakes its meh... revolt is a definitely interesting mechanic - fatal push is an amazing powerful card if you can trigger a revolt too
i ran 20-30 test games and actually got flooded a lot... 4 attunes and 4 maps make it impossible to get hosed.. i thought 16 might be too few until i tested and found many games (in cockatrice, vs myself) id get too many... maybe it would play differently in a physical deck, but the synergy is quite good... held its own vs u/w flash and w/r aggro
Feedback is appreciated.
6 Forest
4 Plains
4 Canopy Vista
2 Aether Hub
Artifact (4)
4 Renegade Map
Sorcery (4)
4 Attune with Aether
Enchantment (4)
4 Unbridled Growth
4 Deadeye Harpooner
4 Greenwheel Liberator
4 Narnam Renegade
4 Hidden Herbalists
4 Renegade Rallier
4 Solemn Recruit
4 Scrounging Bandar
4 Aethergeode Miner
4 Felidar Cub
4 Selfless Spirit
4 Declaration in Stone
3 Fragmentize
damn, not bad at all.. wonder how much of a removal magnet she is? she's powerful without having that 'oh *****' factor that would instantly target other cards for removal asap