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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Grixis Death's Shadow
    Quote from nevermindrome »
    So, under the premise that you will face a diverse metagame:

    1)Lightning Bolt: This card is very good in general. The problem is that sometimes it just feels underwhelming in contrast to the rest of the deck. It's versatile and helps in bad matchups like go wide and PW-based control(BGx and UWx). I think playing 1 is right more often than not, but 2 could be a stretch. Test them yourself and see, i think you will end up in a split with Push IF you really want 2 Bolts. 4 Push and 1 Bolt is my personal split, i consider 3-2 to be correct too. Also, 6 one-mana removals should be a little too much, even if you expect lots of creature based combo and go wide. This brings me to the next point.

    2)TBR: This card is very good, even if we don't pack giant Goyfs, it still holds its value with DS because those two are that good. I play 1 MB, and 0 SB. I'm pretty sure 0 is incorrect, and more than 2 is also incorrect. 1-2 are the preferred copies, you can manage yourself whether you want them MB or SB. This card basically accomplishes much of what Bolt does against said strategies, but instead of answering, it just kills you opponent. There has to be a crapload of D&T to prefer the extra removal over TBR. TBR also make SBing very easy, if they play too much removal, it's out.

    3)Liliana the Last hope: This is in my opinion a very good card in DS strategies. It helps in a variety of matchups which goes from Go Wide to Control and Midrange. It's really all over the place, which makes your SB bigger for broader applications. I think this card deserves a nice 1-2 of in the SB, along LOTV(which probably should be a 2-3 of).

    4)Explosives: I've been on and off this card. It's lights out when it's good, and medium to inefficient otherwise. There are few decks that get completly wrecked by it(like Bogles) but it does a good impression of other good cards like By Force and Izzet Staticaster, Dreadbore and whatnot. It remains in my list of cards that stretch your SB large enough to cover a bigger meta(which seems very important in nowadays Modern), which is why i would put it 1-2 in my SB if i can't predict the metagame to some extent.

    Other than that, 2-of Dismember without TBR is going to give you a headache, because Dismember doesn't like long games in GDS(because of Snapcaster Mage). I'm still skeptical of "Battle Rage Grixis" builds since we pack less punch that our Green counterpart, but we grind much better. This has been in my opinion the biggest challenge Grixis Shadow players have had since its inception. Players can simply not decide whether it's right to go all in, or maintain a control approach. The metagame in Modern changes too fast and this led to people believe that being all in was the right approach, but i'm not sure it's right, i think the controlling nature of the Grixis shard is what makes this deck good, right now i'm trying all builds and haven't made a choice yet.

    If you have any other question i'm happy to help and give you my opinion.



    What are your thoughts about Opt and how some lists are cutting Serum Visions for it ?

    Is Kolaghan's Command still maindeckable on the current metagame ? What about LotV MD?

    What do you think that are the most efficient way to adapt Grixis Shadow to the current metagame?
    I've liked opt but visions has felt so much better overall. I've done a mix between the two, the random draw is awful but setting up your turns is a lot better
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    Quote from rothgar13 »
    Hi folks,

    I'm in the market for a backup deck to my Merfolk, and I'm looking to work my way through a few options. Grixis initially caught my eye because of the highly interactive playstyle, and because it seems to have the tools to handle decks that are bad matchups for Merfolk, such as Affinity and Lantern. Here's a 75 I've put together based on some testing and some looks at the top lists:



    I know that Bolt is a somewhat unpopular choice of late, but I think they're handy. I don't like the notion of being cold to random Mirran Crusaders, and Bolt-Snap-Bolt is always a nice bit of reach. I suppose there's an argument to be made for running Temur Battle Rage over it, but I'm still uncertain of how much I like that (which is part of the reason I'm here). As of now, the cards that I'm debating whether I should include or not are the Battle Rage, Liliana, the Last Hope, and Engineered Explosives. Opinions on those cards, any other cards I might be missing, or the list in general welcome.
    the bolts are good if you expect a lot of pro black cards
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    How about 3 push, 2 terminate, and 1 dismember
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    Quote from ctaylor33 »
    I am just finally getting around to playing GDS (I know I picked a terrible time to pick it up) and I was wondering why Lightning Bolt in the main is no longer a thing. The top player at my LGS is on Jeskai Queller and I would think bolt would be good in that MU to kill Queller.
    in honesty it's time to change the staple of four push main, a split would be good or a 3 push and 3 bolt would be fine
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    I also think it is time to start having bolts in lists again.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    I believe that having two K-Commands main is still decent depending on meta. Also I think it's time to shift to a more aggressive role in the current meta that appeared.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    There is a list that came out on mtggoldfish that ran the cryptic command/chart a course suite.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    I really agree with this, going to play test it also, thought scour has felt great at times but the thing is do we really want to be putting our delve threats out quick? The grixis version compared to the other versions; except esper version, feels more controlling than aggroish.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    It's good against the human decks because meddling mage does not turn it off, and against eldrazi tron it gets everything and bumps up the death shadow as well with making it more mana efficient. Yes 2-4 life is a lot but it does make an impact, even kills gideons when terminate cannot.
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    How does stubborn feel for you with three lilis
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    It's not a great defender when you are on the back pedal compared to young peezy
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    How do you guys battle against jeskai control, wanting to get info on it
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    Quote from darksteel88 »
    Here's a short tournament report from a weekly event I played in yesterday. I played a fairly stock list, one Liliana of the Veil in the main, two in the board. 4 Opts, 2 Serum Visions, 4 Thought Scour, and 18 lands.

    Round 1 Blue Moon Breach

    Game 1 I assumed he was on Blue Moon from seeing the Desolate Lighthouse, didn't recognize it was this Breach variant. I haven't been keeping up with Modern lately so I just assumed stock Blue Moon, especially when he played a guru land (assumed a pet deck of some rich kid). Anyway, in game 1 he just didn't draw any of the important cards, no Breach, no Blood Moon, no Emrakul, so yeah it was pretty smooth sailing. In game 2, he drew Blood Moon but I had a basic Swamp in play and a fetch land to find an Island. That pretty much nullified his Blood Moon and the game was pretty easy for me afterward.

    Record: 1-0


    Round 2 vs Counters Company

    Game 1 I just had all the right answers, and eventually some creatures finished out the game. In game two, I didn't really draw any creatures and had far too many lands. My opponent just ran away with that one, I couldn't keep up with the wide array of creatures (I was still live to Anger of the Gods). In game 3, my opponent mulled and struggled a bit on lands, and it gave me enough room to find my own creatures. I got to the point I was putting him into lose-lose situations.

    Record: 2-0


    Round 3 Ad Nauseam

    Game 1 my opponent led off with double Lotus on the play, and I thought it would go poorly for me. However, he basically ran out of steam with my early discard. After his double Lotus came off, I ended up casting Inquisition with the Lightning Storm in his hand... that was the end of that game, I won shortly after. In the second game my opponent mulled and then ran out of steam. He ended up having to go for an Ad Nauseam with no way to protect himself at 5 life, and flipped over a Leyline immediately.

    Basically, the combination of counters and discard were good here. Kept my opponent off of doing what he needed, and I had early creatures. The fact they're 100% on a combo plan is nice because it makes me not care whatsoever about burning myself out to make DS bigger.

    Record: 3-0


    Round 4 vs Grixis Death's Shadow

    We were both 3-0 and I offered to split, my opponent didn't want to. Alright then, we'll play out the mirror, which I haven't lost yet.

    Game 1 I have turn 1 Tasigur and a bunch of removal backup, my opponent bricked on lands: game ended without too much trouble In game 2 my opponent bricked on lands early, but found some later on, enough to stabilize. I didn't have enough pressure and he just had a good hand of removal and dudes to overturn it. He was extremely low but I just couldn't find the last few points. In game 3, I got off to a good start. He played Young Pyromancer but couldn't do enough with it (only one dude), and eventually I just ran him over with some big dudes.

    Record: 4-0


    Was pretty pleased considering I haven't really been playing Modern much lately. I think a second Stubborn Denial in the side (I played only 3 total) would be good. I found in the mirror, I didn't have enough cards to board in (I board out all the removal that Tasigur/Gurmag dodge and the discard), so probably some more cards that are just good against them is ideal. I'm still not sure whether 18 lands is correct, it's definitely better than 19, but I think maybe with the right amount of Scry, you can manage drawing too many lands. I'm also somewhat tempted to dump the Kolaghan's because I think it is hard to cast with Snapcaster, and you can more easily play fewer lands without it.
    what's your list?
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    Hopefully soon
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Death's Shadow
    Quote from Ruffys »
    Yeah this primer is really not looking good. Matchup info is like one of the more important things and its totally missing
    exactly what I was thinking, I've been trying to get better info out the deck about match up guides and this does not really help as much as I thought
    Posted in: Tier 1 (Modern)
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