Quote from Soul Warden II »I've been playing Elves for years now, but I've always gone Mono-Green until recently. I swapped over to a budget version of CoCo Pack Elves in GB and I've loved having spot removal as an option. My LGS meta seems to have a lot of Tron, Fish, WAY TO MUCH JUND (complete with Tarmogoyfs of course), so that explains why I currently have two Selfless Spirits in the main board: I face lots and lots of wipes...
I really want to try Abzan CoCo Elves though and here's how it currently looks:
Additional options I have available:
3 Lead the Stampede
1 Throne of the God-Pharoah
1 Aven Mindcensor
1 Thalia, Guardian of Thraben
3 Craterhoof Behemoth
4 Unclaimed Territory
1 Stony Silence
1 Eidolon of Rhetoric
I am mostly concerned about the side board options.
I'm (slowly) trying to acquire Thoughtseizes and Horizon Canopies.
In mono-green I ended up using 1 Heroic Intervention in the main and 1 in the side because I faced so many Jund decks running board wipes, hence the Spirits.
all of the following is just my opinion, i hope i am of help!
It seems you're going for a creature-oriented toolbox approach, so i'd say you should run all 4 unclaimed territoryies you have in addition to the 2 cavern of souls: if you happen to draw one of your silver bullets, you can simply name something other than "elf". this way these lands grant you access to all colors.
I'd say you should remove the basic plains and swamp, since you want all your lands to be able to produce green mana. Here's what i propose:
|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
2 Cavern of Souls|
4 Unclaimed territory
3 Blooming Marsh
1 Gilt-Leaf Palace
1 Overgrown Tomb
4 Sunpetal Grove
With this configuration you have 11 black sources and 10 white sources. Honestly i think this is the best you can do with the lands you have. They are enough for the creature toolbox approach, but they are too few if you plan to cast noncreature spells in or .(or !). For that, you'd need more fetchlands as cavern and unclaimed territories don't count for spells. You really should, in my opinion, decide if you want to go with manly creature bullets or spells, and build your manabase accordigly. In my opinion it is way easier for you to go with creatures, as the manabase can be more easily fetchless and painless like the one you have available (so that i don't think you really need abilitiesdragon's claw).
Mirror entity and tajuru preserver have overlapping utility against living end, if you're low on sideboards slot maybe choose one of them?
So, i would try to work to remove from the sideboard: 2x fatal push, rest in peace, 2x duress, abrupt decay and in case switch them with alternatives (just to name a few that could act as replacement for the effects you wanted: big game hunter, shriekmaw, gilt-leaf winnower, fairgrounds warden, banisher priest, kitesail freebooter, additional scavenging ooze, yixlid jailer, angel of finality, beast within)
If you're planning to do any purchases in the near future, i'd start with a temple garden, so that every green fetchland you have can grant you access to all three colours.