This is a deck I've been working on for some time in the tournament room on MTGO. I am now having success against a wide variety of decks, including some tier 1/2. I'm posting here for some fine-tuning and advice. Thanks in advance.
Goblin Blast-MinersRR
Creature - Goblin (U)
When Goblin Blast-Miners enters the battlefield, destroy a land at random controlled by target opponent.
2/2
Lion's Eye Temple
Land t: Add 1 to your mana pool. Hellbent - t: Add 1 mana of any color to your mana pool. Activate this ablility only if you have no cards in your hand.
This would be a fun uncommon land in a multicolor set. 10/10.
Next: An off color version of your favorite card.
Bakuhatsu, the Dust Star
Legendary Artifact Creature - Dragon Spirit (M)
Flying
If Bakuhatsu, the Dust Star dies, exile it instead.
Whenever Bakuhatsu, the Dust Star is exiled, target opponent loses 5 life and you gain 5 life.
5/5
Next: a creature that would be found in a bathroom
Junk Satchel :xmana::xmana:
Artifact- Equipment Imprint- When ~ enters the battlefield, search your library for a number of non-Legendary Artifact-Equipment cards with cmc X or less and exile them. Those Equipments are Imprinted onto ~.
:2mana:: Choose an Equipment Imprinted on ~ not already chosen this way. Until end of turn, equipped creature is treated as though it were equipped with chosen Imprinted equipment.
Equip :2mana::xmana:, where X is the number of cards Imprinted on ~.
"What do you have in there?!"
give me a land that doesn't like another type.
This is a great idea. The wording mistakes make it hard to interpret though. What does 'a number' mean? What does 'is treated' mean? I assume this is rare. E for effort 3/10.
Bridge of Banality
Legendary Land (R)
At the beginning of your upkeep, destroy target enchantment. After its construction, the Bridge attracted all manner of pilgrims who had run afoul of witches, wizards, and demons.
Next - a common enchantment that could be part of a cycle costing WUB
Hyperspeed (Rare)
Cost: 2RR
Enchantment
Creatures you control can attack and T as soon as they come under your control.
Creatures you control with haste deal combat damage before creatures without first strike.
Creatures you control with first strike deal both first-strike and regular combat damage and have haste.
Creatures you control with double strike get +2/+0 and have haste.
Next: An enchantment that makes drakes or skeletons tokens.
This takes way too many read-throughs to figure out what the hell it does. I still don't know what it does.... but if it is as strong as it looks, it is way undercosted. 1/10
Dimir Elegy UB
Enchantment (R)
When a creature an opponent controls dies, put a 1/1 black Skeleton creature token onto the battlefield.
Whenever a creature is returned to your hand, put a 2/2 blue Drake creature token with flying onto the battlefield.
Next: a green card with the text 'lose the game' in it
Gibbering BaboonsRG
Creature - Baboon (C)
Unblockable
When Gibbering Baboons attacks, defending player may pay :1mana:. If that player does, Gibbering Baboons may be blocked this turn.
2/2 Cover your ears and draw your swords! They're coming this way!
Collateral Damage RR
Enchantment (U)
When a source deals damage to a creature or player, Collateral Damage deals 1 damage to each creature and player.
When there are no creatures on the battlefield, sacrifice Collateral Damage.
Glamour VeilUB
Enchantment (R)
Faerie spells cost less to cast.
When a creature enters the battlefield under an opponent's control, that player loses one life. "When I woke up, it smelt of hemlock and oleander." - Denimir, Kithkin Soldier
Faint of HeartU
Enchantment (R)
When a creature becomes the target of a spell, return that creature to its owner's hand. "The battle has just taken an aggravating turn..." - from the journal of Tyril, Elvish Warrior
1 Plains
4 Marsh Flats
4 Isolated Chapel
4 Godless Shrine
4 Gravecrawler
4 Stillmoon Cavalier
3 Vampire Nighthawk
3 Dryad Militant
4 Tidehollow Sculler
4 Geralf's Messenger
4 Dark Confidant
4 Inquisition of Kozilek
4 Thoughtseize
4 Path to Exile
1 Doom Blade
2 Curse of Death's Hold
1 Doom Blade
4 Kor Firewalker
4 Relic of Progenitus
3 Stony Silence
Creature - Spirit (C)
Flash
When Deathwisp enters the battlefield, regenerate target creature.
0/1
Creature - Goblin (U)
When Goblin Blast-Miners enters the battlefield, destroy a land at random controlled by target opponent.
2/2
Land (U)
Add to your mana pool.
:symtap:, :3mana:: Tap target creature.
Welcome! Stay here and relax for awhile...
Bakuhatsu, the Dust Star
Legendary Artifact Creature - Dragon Spirit (M)
Flying
If Bakuhatsu, the Dust Star dies, exile it instead.
Whenever Bakuhatsu, the Dust Star is exiled, target opponent loses 5 life and you gain 5 life.
5/5
Next: a creature that would be found in a bathroom
This is a great idea. The wording mistakes make it hard to interpret though. What does 'a number' mean? What does 'is treated' mean? I assume this is rare. E for effort 3/10.
Bridge of Banality
Legendary Land (R)
At the beginning of your upkeep, destroy target enchantment.
After its construction, the Bridge attracted all manner of pilgrims who had run afoul of witches, wizards, and demons.
Next - a common enchantment that could be part of a cycle costing WUB
This takes way too many read-throughs to figure out what the hell it does. I still don't know what it does.... but if it is as strong as it looks, it is way undercosted. 1/10
Dimir Elegy UB
Enchantment (R)
When a creature an opponent controls dies, put a 1/1 black Skeleton creature token onto the battlefield.
Whenever a creature is returned to your hand, put a 2/2 blue Drake creature token with flying onto the battlefield.
Next: a green card with the text 'lose the game' in it
Creature - Baboon (C)
Unblockable
When Gibbering Baboons attacks, defending player may pay :1mana:. If that player does, Gibbering Baboons may be blocked this turn.
2/2
Cover your ears and draw your swords! They're coming this way!
Enchantment (U)
When a source deals damage to a creature or player, Collateral Damage deals 1 damage to each creature and player.
When there are no creatures on the battlefield, sacrifice Collateral Damage.
Or this, then
For me, there can be no rest. My sins pull me again and again into this faithless realm to oppress the living.
Enchant World (M)
Creatures get -2/-2.
Players can't gain life.
During each player's upkeep, that player loses 2 life.
Creature - Rhox Spirit
Unblockable, lifelink
Rhox Ancestor's power and toughness cannot change.
2/2
Enchantment (R)
Faerie spells cost less to cast.
When a creature enters the battlefield under an opponent's control, that player loses one life.
"When I woke up, it smelt of hemlock and oleander." - Denimir, Kithkin Soldier
Enchantment (R)
When a creature becomes the target of a spell, return that creature to its owner's hand.
"The battle has just taken an aggravating turn..." - from the journal of Tyril, Elvish Warrior