• posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO
    OK IT'S GO TIME

    7 alive, 4 to lynch, DAY ONE START

    no deadline, I trust you guys.

    Posted in: Mafia
  • posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO
    Let's just use this thread actually.

    Alive
    1. ISO
    2. WHEAT_GRINDER
    3. VAIMES
    4. ANAKLUSMOS
    5. TOM
    6. D_V
    7. HUNTZILLA

    Replace
    KOSAKOSA
    SILVERCRYS3467

    Game will start when all role PMs are out.
    Posted in: Mafia
  • posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO
    Random.org saaaaaaaays:

    ISO
    WHEAT_GRINDER
    VAIMES
    ANAKLUSMOS
    TOM
    D_V
    HUNTZILLA

    KOSAKOSA
    SILVERCRYS3467

    Kosa and Crys will be added to the replace list. The rest of you get to try and kill each other for a while.

    Good luck!
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Quote from King_Deekus »
    Quote from Mindreaver »
    Do you disagree with the bold part in my #1?
    Obviously lynching a townie would not be the end of the world, I don't disagree with that. But within the context of your post it seems like a weird thing to say.
    Quote from Mindreaver »
    Like, that literally we should protect townies acting is a scummy way? How do you tell them from the scum exactly?
    Even scummy acting townies are townies. Personally I would prefer to lynch scum. And while there is no sure fire way to tell town from scum, I think we can aim higher then a preemptively justified mislynch.

    Quote from Mindreaver »
    "Putting only scummy people in a group and letting them pick the lynch is just begging for a mislynch." - I know this is gonna get taken out of context later, but that's not the worst thing in the world to happen. Think about it.
    Again, "not the worst thing in the world" is a pretty low bar. I'm not saying it's the worst thing in the world. I'm saying it's a bad strategy.

    Let's break it down by the numbers.

    #1. If we get three scum into a group, then we automatically hit scum because they will have to lynch someone. But this is very unlikely. The chance that none of our picks are townies is pretty low.

    #2. If we put two scum and one townie into a group, then the townie's dead automatically. Not only that, but we give those two scum a chance to communicate and coordinate privately. This is the worst possibility, and more likely to happen then possibility #1.

    #3. If we get one scum and two townies into a group, then there is a solid chance that the townies will lynch correctly. This is infinitely more likely to hit scum then possibility #2, and more likely to actually happen then possibility #1.

    #4. If we put all townies in a group, then we lose a townie no matter what. Obviously want to avoid this.

    Given this, I think it would be much better to pick someone that the town collectively trusts to put into each proposal with clear instructions that that person is not to be lynched. If they are lynched, then we know the other two in the group are both scum, which negates the worst case scenario of possibility #2. I think one person we trust plus two of our highest suspects is the most likely way to get to possibility #3, which is the best case scenario. I think this will yield better results then putting only our highest suspects in a group, because that strategy is more likely to result in possibility #2, which is the worst case scenario.

    Quote from Shockwave07 »
    Let's not get too stuck on this vote strategy business. Watched too many times (including my first game host recently) town players get caught up on mechanics and not the players actions.
    I think a little more discussion on the subject would be healthy. I agree that too much focus could distract us from actual scum hunting, but I don't think we are there yet.

    Quote from Rodemy »
    @king Deekus: Do you actually think Mindreaver is scum?
    He's the only person who has pinged my scumdar, but it's hardly enough for me to have a solid read on him.

    Quote from Rodemy »
    EBWODP: ALSO DEEKUS- Why did you vote mindreaver instead of proposing a group
    I was using my "Vote" more as a FOS. I don't have enough of a read on him, or anyone else for that matter, to propose a group.
    Unlike Mindreaver I don't think you are actually trying to add anything to this discussion.

    Proposal FROG: Megiddo, Deekus, Mindreaver

    VOTE FROG
    Posted in: Mafia
  • posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO
    Gonna go post in the game I'm playing in and then I'll get this started.

    I'll do a random draw from all players who are currently /in.
    Posted in: Mafia
  • posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO
    Quote from Iso »
    So...
    N1, Cultist recruits
    D2, Cult member claims who the Cultist is, Cultists gets lynched

    Does the Cult member lose?
    Yes, cult member would lose and probably receive some stern talkings-to from me. I would consider this unsportsmanlike.

    Quote from Iso »
    Also: Do the Cultist and Deprogrammer bounce if they target the same person that Night?
    >Deprogrammer (1-shot at Night to make another player permanently immune to being recruited. Resolves before recruit action.)

    For clarity, if the Cult Leader and Deprogrammer target the same person, that person will become immune to recruitment and the Cult Leader's ability will do nothing.
    Posted in: Mafia
  • posted a message on TITANIC ULTIMATUM MAFIA: DAY TWO

    TITANIC ULTIMATUM MAFIA
    Setup below:
    1 Cult Leader (Can recruit a player each Night.)
    1 Deprogrammer (1-shot at Night to make another player permanently immune to being recruited. Resolves before recruit action.)
    5 Vanilla Townies

    Rules:
    1. Number of cult members is public knowledge at all times.
    2. Town wins when it lynches the Cult Leader.
    3. Cult wins when it has control of the lynch.
    4. Cult does not have Night chat, but they know the identities of all cult members.
    5. The game is structured as standard Mafia with a Day, Lynch, Night.

    Let's get this one over with quickly.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Signups
    Posted in: Old Sign-ups
  • posted a message on Won't You Be My Neighbor? Mafia - Game Over
    [7/27/16, 1:23:45 PM] TRUMPLORD: this game thread is very boring to follow
    [7/27/16, 1:23:52 PM] Prophylaxis: oh lol of course it is
    [7/27/16, 1:23:59 PM] Prophylaxis: it’s actually really entertaining though
    [7/27/16, 1:24:22 PM] Prophylaxis: from votes who do you think is the last scum
    [7/27/16, 1:28:15 PM] TRUMPLORD: i want it to be iso lol
    [7/27/16, 1:29:46 PM] TRUMPLORD: so it’s not ER
    [7/27/16, 1:29:48 PM] TRUMPLORD: let’s take a look
    [7/27/16, 1:31:08 PM] TRUMPLORD: ok
    [7/27/16, 1:31:10 PM] TRUMPLORD: not Iso.
    [7/27/16, 1:31:14 PM] TRUMPLORD: i think iso is town
    [7/27/16, 1:33:39 PM] TRUMPLORD: would have to be a turbobus
    [7/27/16, 1:41:18 PM] TRUMPLORD: wow what the hell did matowar do
    [7/27/16, 1:41:32 PM] Prophylaxis: nothing
    [7/27/16, 1:42:04 PM] TRUMPLORD: who’s dying Tonight
    [7/27/16, 1:42:08 PM] TRUMPLORD: ER i assume
    [7/27/16, 1:42:14 PM] Prophylaxis: yes
    [7/27/16, 1:43:31 PM] TRUMPLORD: ghosting’s votes have been do-nothing and hammers
    [7/27/16, 1:43:33 PM] TRUMPLORD: has to be him
    [7/27/16, 1:46:50 PM] Prophylaxis: y
    [7/27/16, 1:46:55 PM] TRUMPLORD: hah
    [7/27/16, 1:46:58 PM] TRUMPLORD: that was easy
    [7/27/16, 1:47:03 PM] TRUMPLORD: man
    [7/27/16, 1:47:06 PM] TRUMPLORD: maybe vca is useful
    [7/27/16, 1:47:09 PM] TRUMPLORD: after all
    Posted in: Mafia
  • posted a message on Won't You Be My Neighbor? Mafia - Signups!
    Would you be mine?
    Could you be mine?

    /in

    not surprised to see you in this one

    proph told me to join but this time I'm not going to.
    Posted in: Old Sign-ups
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