Also (apologies for quadpost) for posterity these are some IsoPosts that might be worth looking at as we go forward. Don't forget to reread the dead, guys! Spec chat too.
Iso’s catch-up for reference (not scored as it covered all players): http://www.mtgsalvation.com/forums/forum-games/mafia/763629-disinheritance-mafia-day-3?page=19#c919
Part 2: http://www.mtgsalvation.com/forums/forum-games/mafia/763629-disinheritance-mafia-day-3?page=19#c939
T/S list also for reference (not marked): http://www.mtgsalvation.com/forums/forum-games/mafia/763629-disinheritance-mafia-day-3?page=25#c1207
1313: Iso empowers Wildfire, “doubling down.”
More important posts: http://www.mtgsalvation.com/forums/forum-games/mafia/763629-disinheritance-mafia-day-3?page=29#c1439
His last scumteam pick was in 1564: Seppel/TIM/Cyan/Anak
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Jan 17, 2017actually, on review this isn't the time to fight that fight. pick your battles, meg.Posted in: Mafia
For the record, I'm not doing the above for any reason other than that I was told to. I'd be more stubborn about this if we weren't so close to a lynch. However, also for the record, I'm not confident in this one and would much prefer Anak.
@tammy: bongo = cythare. I'm a bit loose with nicknames in general but I know this guy pretty well. it used to be cybongo but I dropped the "cy" over time. Just like I've dropped the "h" in Proph so that he is now "prop."
Also, I had to look but,
Quote from TheIceMan »It's hard not to get incredibly annoyed when you wake up to see someone lynched when there clearly wasn't a strong case. I've been saying this for ages. I mean sure, he/she played a poor game but the mislynch is the fault of a bunch of people who completely overlooked that the defeatism wasn't alignment indicative and weren't even willing to present an actual case, despite my repeated protestations. Manders in particular has been a huge obstacle to actual, real behavioral analysis, what with imploring people to vote Bur over and over without even being able to make a logical argument as to why. It's even more frustrating because I think she's more than likely town.
See bolded! This was after Bur got hammered. I pointed this out on post 75 in spec chat and then clarified in 78. I even explicitly linked the two in 89!
Also, while I'm in spec chat, there's a reason I've largely stopped drinking. That sort of nonsense is a bit embarrassing.
I have been working on a larger post, the tl;dr of which is "after comparing notes with Cythare, there are probably 2+ scum in the following group: Anak, Axelrod, Cyan, Cythare, Shadow, TCM, Wildfire"
I haven't gotten further than that; next step is to narrow that list down (I realize it's not very helpful as it is more than half the playerlist). But I won't be able to post again until this evening and the Day might be over by then!
I was laid up all yesterday with what I will call two steps short of a migraine, so I didn't get to finish. I'll work on it tonight and at least PM it to bongo if I can't post it.
and i haven't even voted today, cool. I'm channeling my Stargate self in more ways than one.
Jan 15, 2017Anyway, I've been rereading Stargate lately and it's inspiring me to actually put in some real effort. After I go to the grocery store and get lunch I'm clearing my schedule for this game. girl's coming over tonight but I have no other obligations until then.Posted in: Mafia
I don't like being conftown because it robs me of a lot of my preferred scumhunting strats but I will do what I can.
Now would be a good time to ask me any questions so that I can address them when I am back online.
Jan 15, 2017@axel if I didn't say this already my kill order was literally just "who has been most active in the thread/mafia subforum lately?" So Crys first because he was actually posting, then Ghosting because he had been posting in other games lately, then Brinatoo because he's hosting a game, then Voxx because he was completely gone.Posted in: Mafia
My sole goal was to win, so I made the play that gave me the best chances. I would have shot proph right in the face if he hadn't done that himself (in fairness I suspect if he hadn't offed himself that he would have killed me next and would be in my place here right now).
Jan 14, 2017Posted in: MafiaAgents of the Synod
A mostly-open game for 7 players
The year 20XX.
Humanity has been overthrown as the dominant force on Earth. Fifty years ago, a Russian botnet took over the majority of the world’s devices, throwing the global financial, military, and meme systems into chaos. Unfortunately for the Russians, the botnet itself achieved sentience—the “singularity.” The botnet soon began using automated factories across the globe to construct an army of machines that it used to take over the world by force. Without the ability to coordinate countermeasures, the nations of the world fell one by one.
Today, the few humans who survived the great purge live underground and are forced to scrap for a living as the mechanical overlords crawl the planet. Fortunately, a breakthrough was recently made—the key to dismantling the botnet’s central command. If it could be taken down… humanity might just stand a chance.
A team of human AGENTS has located a group of seven key MACHINES—the SYNOD—that between them comprise the neural network used to command the global network of MACHINES. The AGENTS recently discovered a flaw in the SYNOD’s security systems that they can exploit to temporarily HACK one of the physical MACHINES. While controlling the MACHINE, the AGENTS can try to learn the secrets of the SYNOD and take it down once and for all!
Each player is one of the seven members of the SYNOD. At the beginning of the game, one player will be HACKED and join the cause of the AGENTS. The remaining members of the SYNOD, alerted to the fact that there has been an intrusion in the system, will seek to find and eliminate the AGENT before three Days are up!
This game consists of three Missions, each comprised of three Days.
Before each Mission, one player will be selected as the AGENT. The remaining players will then have three chances to lynch, by majority vote, the AGENT. The Mission ends when the AGENT is lynched or if the AGENT survives all three lynches. When the Mission ends, the AGENT will be revealed, and the winning team will score one point. The next Mission will then begin, with all players except for the AGENT returning to the game and a new AGENT being selected from among the remaining players.
In sum, there will be one Mission with 7 players, a second Mission with 6, and a final Mission with 5. During the final Mission, there will be only two Days.
The first team (AGENTS or SYNOD) to score 2 points wins. The game can end after Mission 2.
Each team has a few abilities that they can leverage during the game.
The first time the AGENTs score a point, the SYNOD unlocks the following ability:
- VERIFICATION: One randomly-selected SYNOD player’s alignment will be publicly revealed. This ability can be used ONLY ONCE during the game. To activate this ability, two players must privately PM me during the same Day saying they wish to use it.
- COMMS: At the beginning of each mission, the AGENT will join a QT that is accessible by all subsequent AGENTS. They may speak in this QT at any time and do not leave it even after the mission ends.
The first time the AGENTs fail a mission, each AGENT will gain the following ability:
- <redacte>: <redacted>. This ability can be used ONLY ONCE during the game. To activate this ability, privately PM me saying you wish to use it.
Q. Meg, doesn't this game feature alignment-changing roles?
A. Why yes, how astute. I find this acceptable because it is a Micro, meaning that it will end quickly, and also because I'm telling you about it up front. If you do not want to deal with players changing alignment, don't play.
Q. But really, alignment-changing roles?
A. Yes, really. Let me make this clear: Once you are an AGENT, that is your team for the rest of the game. If you attempt to violate the spirit of the game by "batting for the other team" after selected to be an AGENT, I will modkill you and you will lose. That's it.
Q. Meg, what does "ONLY ONCE" mean when you said it up there in all-caps text?
A. ONLY ONCE means ONLY ONCE. Not once per Day, not once per Mission, but only ONCE. Use the abilities wisely.
Q. Why is the scum ability <redacted>?
A. To preserve the "Informed Minority" dynamic of mafia, I want the AGENTS to have some actual tricks up their sleeve that the SYNOD does not know about. Each AGENT will be told what the ability is.
Q. Meg, last time you hosted a game you abandoned it during Day 1. Are you going to run away from your commitments again?
A. Well, last time I hosted a game I did it because I had just gone through a bad breakup and thought I could run away from it by jumping back in to old things I enjoyed. Turns out that wasn't the case, and I ended up just not following through. This time, I am here out of actual desire to participate in the forum. Join with confidence.
Q. Wow, that makes me feel better. I'm glad you managed to come out of that breakup as a better, fuller, and more attractive person. So, are there deadlines for this game?
A. Yes, each Day will have a strictly-enforced 72 hour deadline. I hope not to need the full 72 hours each time. There are no Night phases in this game.
Q. Right, no Night phases... Isn't this "Not Mafia?" I thought you were going to run a mafia game? And weren't you just complaining about "Not Mafia" games the other day?
A. Technically this is "Not Mafia" but again, Micro. Just roll with it. We are still preserving the Informed Minority vs Uninformed Majority and the Day phase with Discussion portions of mafia, while dropping the Night phase with Kill portion. Again, if this does not interest you you do not have to join.
Q. Hmm... OK. I have another question about the abilities. When you say "two players must privately PM" you, what does that mean? Can a scum PM you to activate the town's ability?
A. Yes, the AGENT can PM me. But that still means at least one member of the SYNOD must PM me. The second I get the second PM during the same Day as another, the ability is considered active and will be resolved at my earliest chance.
Q. Meg, how will vote counts be handled this game?
A. Thanks for asking! I will be trying out Eco's vote counter. I will run this once a night every night unless it would be trivial to do so. In general, expect me to do mod things in the evenings US East Coast time when I return home from work.
Jan 13, 2017Posted in: Mafia
where's the dead town players as controls?
Gentleman Johnny ||||||||----------------
Based on this alone, I'm fairly confident that zomg, tom, and Seppel are not scum with Iso. The clear weak points with this are myself, Wildfire, and Axelrod, with Anak and Cyan closeish behind. It's maybe worth noting that most of the interaction for myself, Cyan, and Anak came late in Iso's wagon on D2. I removed Megiddo from the list because he was in Spec Chat the whole time that Iso was alive, and I didn't know how to weigh his posts.
I think this is convincing me that we should go with Wildfire again for now.
Some specific posts that caught my eye:
I had forgotten about this and this is a large part of what's convincing me to circle back around to Wildfire.
not that i trust you at all
but manders using my empowerment to let you try your luck against me tomorrow would be pretty hilarious
anyone empowering wildfire has to at least consider the possibility scumwildfire with his weird reads just mowing down lurker town.
especially if iso flips scum with the hard defending.
you dont bus a buddy that theoretically doubles your teams kill power.
i think proph nailed it
This just looks bad, since it's an attempt to get town credit for calling something early.
Thanks Az! Vote Iso
Insightful question tbh though i need to reread the full exchange when i'm less... like this.
I'm glad you started trying harder after i called you out about it though.
@seppel why is acelrod connexting with bongo and not me?
Jan 10, 2017Posted in: Mafia
Cyan got me already but I saw GJ's post before I went to bed and had this exact reaction.
Your endorsement means a lot :eyeroll:
Where's your fire, bro?
Growl at someone. Stir ***** up.
We'll ignore whatever you say anyway because antispew, but it will be cathartic
Re: being good with it: Somebody else I already forgot pointed out that WF is almost certainly never leaving the POE pile. I think it's best to deal with him sooner than later.
This was directed at Johnny, ftr.
I'm not "good" with him killing a Townie, no. I am actually quite the opposite and have made that very clear. If he were to kill another Townie tomorrow, he would be lynched, yes.
That's just completely untrue. His activity is exactly as it has been all game. He comes and goes. Also, literally, after the shot, he was here, defending his action as best he could, ITT.
@ Cythare: Did you claim how many empowerment you need? I forget and don't feel like looking it up.
Re: clammed up: I mean tonally. His answers to questions after the shot were very curt and to the point. He also provided no active analysis at the time to my recollection, simply responses to questions. This was very odd and quite different from the rest of this posts, even if the quantity was the same.
Noting this one for later.
Explain to me how you know how much empowerment WF has remaining currently. Pro tip, mafia can freely transfer empowerment at any time, and once per game anyone can send their current empowerment at night to someone else, the rules don't say if if that is in thread or through PM.
You're operating on this assumption that WF has no empowerment and you can control how he gets it. Neither of those things are true
Two things. One, this post is almost verbatim something I have said already in the thread. Your posts since I have joined the game have been nothing but regurgitation of points already made or superficial and superfluous analysis. You ignored me the last time I called you out. Please engage with me now. I don't care about what but I would like to see an original thought.
Two, I seem to recall you being much smarter as town in Tracker.
I am going to do two things tonight. One, reread Sir Chris. Two, reread Iso. I will report my findings later.
Jan 9, 2017see, letting him live until tomorrow doesn't prove anything as he could just.... not shoot anybody.Posted in: Mafia
but then later if he does it would be really bad for us.
he so completely clammed up after the shot too, which is weird.
Jan 9, 2017Posted in: Mafia
Two objections: 1) if you are not town GG
So I'm pretty much confirmed town. So is Megiddo.
Everyone connect to Megiddo and claim in secret.
Megiddo will connect to me and pipe that information to me. We will figure out the optimal use of empowerment and keep it secret from the scum using ciphers. (Az has said that we can't cipher role info, but we can cipher commands, etc.)
This way we can literally coordinate night actions and send along our night results without it being public who is doing what. With two points of failure (Megs and I), the mafia (hopefully) can't shut us both out in a single night, and thus everything stays secret and in the hands of the town.
Wow. Is everyone on board with this? If not, state why not. If you post without saying you're not on board, you are considered on board.
That was my only objection at the time of posting. But we since learned that it really won't work at all.
This guy is lock scum.
@Cyan I don't believe for a second you would never activate that ability, and calling it bad play regardless of alignment is beyond disingenuous.
Quote from Gentleman Johnny »And I am 90% sure he was the counterwagon to Bur.
The what now?
Counterwagon to a townie? That's not how that works.
This post makes me +town Cythare.
That was meant as a response to GJ, but your post got there first. I didn't remember Wildfire being a D1 counterwagon to Bur, so I went and checked and surprise Wildfire was mildly wagoned before Bur, but was not a counterwagon. GJ is trying to paint Wildfire as scum for being the counterwagon to a town flip but isn't actually checking to make sure. It looks to me like he's desperately trying to gain traction on a wagon that's tempering. I still think Wildfire is the right lynch, but am becoming more convinced by a GJ lynch if enough people don't want to lynch Wildfire.
I'm only concerned with anything that happened on D3.
And I already know the answer. I'm trying to make GJ see that WF was under 0 pressure on D3. Because he wasn't. No one was looking his way, except to see who he was going to kill. If he WAS under pressure, he might have listened to the consensus in choosing his target. Because he felt confident in his gut and didn't feel as if he was in danger, he decided to trust his gut.
Of course that was the stupidest thing he could have done....but that doesn't make him Scum. It means he did a stupid thing.
TLDR: Wildfire's actions are still scummy, and he should still be lynched, but GJ is grasping at the wrong straws to get there.
If I had known that it was possible for me to enter the game I would have been less eager to crack off my chat.
I think we've been playing this wrong
Manders did you forget that the scum can just... move empowerment around at any time in secret? If WF is scum you would have to make it so that NONE of the scum get ANY empowerment. And as we have seen from DV and me, it's possible to get empowerment without being given it. I reject this logic.
normally i would say this is dumb
you lynch the known kill power over an unknown role even if the kp is a little less likely
but empowerment and wf's kill being a day thing make that a little different
and it is technically possible wf kills himself
Anyone else still on the fence can use this logic to convince themselves. WF should not be a danger if no one empowers him.
IF he QDs tomorrow, he is dead. Period.
Jan 8, 2017Posted in: Mafia
Would you have used Sudden Death in WF's spot today?Quote from Cyan »Quote from Gentleman Johnny »Or. The most obvious answer is also the correct answer. And wild just shot at a townie as a last resort.
'He's scum' is not the most obvious answer.
Also, you are far more likely to be scum than WF, so I don't know why you're expecting us to listen to you.
Jan 7, 2017two things on that tom:Posted in: Mafia
1) the scum empower thing was in the OP
2) did WF's empowerment counts match up? he gave some explanations that may or may not match reality. since he's not already dead it sounds like we didn't catch him red handed so to speak
Jan 7, 2017I will not lie I thought about hammering WF with my first post herePosted in: Mafia
it would have been a sweet sweet coup de grace for my morning
but instead I didn't.
I should also say now that my reads this game aren't fully formed and likely won't be for another couple of Days. views i've made known in the spec chat are still largely true, namely around WF and Axel.
Jan 7, 2017Posted in: Mafia
why was wildfire scumreading dv though?Quote from Cyan »The context where the scum team was already down a member, and WF as scum would be flatly sacrificing himself to MAYBE NK DV.
The 'simplest solution' is that WF let the power of being a Vig give him a head trip, as it so often does, and made a miraculously poor choice.
its just an unfathomable opinion to hold imo
DV was obvtown from the beginning
Jan 7, 2017Posted in: Mafia
but we went from 3 townies who were providing insight and analysis to 1. and voxx could have sniped me at the end there. you took a real risk of adding a scum to the thread.
You winning seems good since you were the most involved person in spec chat so you're the most likely to drive actual activity to this game.
cop cop cop
Jan 7, 2017Posted in: Mafia
I was speaking to Wildfire, not you.
Jan 4, 2017sometimes i wear spooky clothing tooPosted in: Custom Card Contests and Games
Jan 4, 2017Posted in: Custom Card Contests and GamesQuote from Flatline »
I don't mean to turn this into a discussion thread but....Why did this thread suddenly die out after 50,000 plus posts? Sorry if the reason behind this is common knowledge, I have never been a regular poster in this thread. I am just a curious observer.
This thread died due to a combination of factors, largely the quoted.Quote from ManyCookies »We took a pretty big hit to both numbers and momentum with the switch to Curse.
Switch to Curse led to a few problems. The site was the first rollout of custom forum software for Curse, so we were in effect beta testing. We also asked for many of our custom vBulletin features to be replicated (see: public polls, etc.) and while we got many, I'm sure we sacrificed overall usability for this. Devs can only work on so many things at a time.
The mobile site in particular was particularly unruly. We finally got a mobile view but it was not really super great and had a lot of usability issues. Bad mobile ads today keep me from using the site on my phone.
One more thing that often goes unmentioned is that Curse is categorized by many work filters as a gaming site, while the old vBulletin site was not. So many people were no longer able to browse at the office.
Those three things combined led to a massive reduction in traffic for the site overall. Combine that with the unrelated rise of Reddit and Twitter as places for serious discussion about MTG and you get a losing formula. Old users weren't sticking around because things were bad, and potential new users just went to Reddit.
On a more personal note, a lot of this thread was driven by me and the Flamingo guys. Obviously not totally, but this thread was our old stomping ground before we started to pick people up and move to different chat media like IRC or whatever. As we grew older and our life circumstances changed we sort of grew out of it as well. I can only speak for myself, but this was where I dumped my time and energy when I was in college. After graduating I started to focus that energy elsewhere and lost interest in CCC on the whole. Without that, plus the fact that the Flamingo guys moved elsewhere, I lost reasons to visit.
It's a shame in some ways. I actually browse the weekly "best of" Reddit custom cards every week, but beyond that I don't really use this as a creative outlet anymore. I'm working full time and I have other hobbies now.
So, fond memories for me. It would be fun to start it up again but I just don't engage with this site often enough to check in.
We are still the biggest thread in this subforum by over 10k posts. It was a blast, but for me at least it's only memories now.
Jan 4, 2017press F to pay respectsPosted in: Custom Card Contests and Games
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Sep 13, 2013As of 9-13-13, I will now primarily be maintaining the cube at CubeTutor.com. The list may or may not be up to date. The historical changelog will be available, of course, but future changes won't be documented (even if they are made here).Posted in: Blog Flamingo
Oct 24, 2011Posted in: Zelderex Blog
I've been saying the exact same thing to my friends who know about CF: "Who the hell goes onto some forum, sees a thread called "Club Flamingo" with a picture of two old guys in flamingo suits and says "MAN! This is where I want to be!""
Deleted my original post.
Replacing with "lol"
Feb 1, 2011You certainly need more lands (specifically, more Plains for those skyhunters). And fewer bad cards.Posted in: jancz Blog
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures
2 Leonin Skyhunter
1 Gold Myr
2 Spin Engine
1 Snapsail Glider
1 Myr Galvanizer
1 Ogre Resister
1 Kuldotha Ringleader
1 Razor Hippogriff
1 Lumengrid Gargoyle
1 Victory's Herald
1 Hellkite Igniter
Instants and Sorceries
1 Galvanic Blast
1 Seize the Initiative
1 Burn the Impure
1 Divine offering
1 Dispense Justice
1 Concussive bolt
1 Trigon of Rage
1 Glint Hawk Idol
1 Barbed Battlegear
I also really want to cut something (trigon or maybe battlegear?) for a crush. I was never unhappy with it. Everybody has at least one target.
I mean... you could cut seize the initiative for it too. That might be better. But seize is one of my pet cards, so...
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