I apologize if this is the wrong place to post this. I've come into possession of a blank Unhinged filler card (normal Magic back, silver border with blank center front). I can find plenty of black-bordered filler cards on eBay, but I have no idea what this one is worth. Has anyone seen one of these sell before, and for how much? Thanks!
The multiplayer rules for Defeat a God (from the Daily MTG article that announced the deck) are as follows:
Multiplayer rules: Follow the rules as printed on the playmat for Xenagos's deck. All players facing Xenagos and his revelers have a shared life total of 20 life. For each additional player in the game, the Xenagos deck starts with one additional Rollicking Throng on the battlefield.
So, should rule 810.9 mean that we would take the 4 damage from Xenagos's Strike twice?
I purchased the Defeat a God challenge deck, and my wife and I played it last night. Using the multiplayer rules, we used a shared life total (20 life to begin). Here's my question: when a spell or effect says that "each player" loses life (such as with Xenagos's Strike, which deals 4 damage to each player), I had us lose 4 life (which would bring us down to 16 life, for example). However, if a hero's reward effect said that each player should draw a card, each of us would draw. That means that detrimental effects (life loss) were applied once, but beneficial effects (draw a card) were applied twice.
Is this correct, or should, for example, Xenagos's Strike deal 4 damage for each player (in our case, 8 damage)? This seems more in line with the beneficial effects, but it seems to really punish playing multiplayer. This question would also pertain to Battle the Horde, which also uses a shared life total of 20 for multiplayer games (the Hydra deck does not use a shared life total).
How about this as a tweaked deck? Emrakul seems like an obvious choice with all that colorless mana floating around, and he's a good alternate win condition. In our gaming group, Reparations is definitely going to see use.
This is a deck that I'm thinking about building for my wife. She enjoys straightforward decks that emphasize white flying creatures. I enjoy decks that are cheap (hence the budget nature of this deck). Before I go out and obtain the cards I'm missing, I wanted some feedback. My only requirements are that the deck remain firmly in the budget realm. For the record, our group plays very casual multiplayer. Thanks!
This is a deck that I'm thinking about building for my wife. She enjoys straightforward decks that emphasize white flying creatures. I enjoy decks that are cheap (hence the budget nature of this deck). Before I go out and obtain the cards I'm missing, I wanted some feedback. My only requirements are that the deck remain firmly in the budget realm. For the record, our group plays very casual multiplayer. Thanks!
Also, please let me know if I've posted this deck in the wrong forum (for example, it should be standard, not legacy). As indicated above, our group plays very casual, and I'm not clear on some of the format distinctions.
I'm so close to just sending him another card. Of course, that's the classic definition of insanity: doing something over and over and expecting a different result.
As for why I'd want a signed card from an artist who ostensibly ignores me, I just really like the art. It's also one of my favorite cards. I know it'll never be a power card, but it's the type of card that just begs to be exploited and broken.
Multiplayer rules: Follow the rules as printed on the playmat for Xenagos's deck. All players facing Xenagos and his revelers have a shared life total of 20 life. For each additional player in the game, the Xenagos deck starts with one additional Rollicking Throng on the battlefield.
So, should rule 810.9 mean that we would take the 4 damage from Xenagos's Strike twice?
Is this correct, or should, for example, Xenagos's Strike deal 4 damage for each player (in our case, 8 damage)? This seems more in line with the beneficial effects, but it seems to really punish playing multiplayer. This question would also pertain to Battle the Horde, which also uses a shared life total of 20 for multiplayer games (the Hydra deck does not use a shared life total).
Thanks!
I have a copy of Hour of Reckoning. Since that would allow the angel tokens to survive, perhaps that's a good choice.
2 Azorius Chancery
2 Terramorphic Expanse
4 Cloudpost
4 Glimmerpost
6 Island
6 Plains
Creatures
2 Blind Seer
3 Pentarch Paladin
1 Spelltithe Enforcer
1 Loxodon Gatekeeper
3 Wall of Denial
3 Mulldrifter
1 Emrakul, the Aeons Torn
1 Capsize
2 Counterspell
2 Luminarch Ascension
4 Muddle the Mixture
2 Mystic Remora
2 Reparations
2 Rhystic Study
2 Snap
4 Expedition Map
1 Island Sanctuary
2 Forbidding Watchtower
2 Terramorphic Expanse
4 Cloudpost
4 Glimmerpost
6 Island
6 Plains
Creatures
3 Blind Seer
3 Pentarch Paladin
2 Spelltithe Enforcer
3 Wall of Denial
3 Mulldrifter
1 Capsize
3 Luminarch Ascension
4 Muddle the Mixture
2 Mystic Remora
2 Reparations
2 Rhystic Study
2 Snap
2 Traumatic Visions
3 Expedition Map
1 Island Sanctuary
2 Forbidding Watchtower
2 Terramorphic Expanse
4 Cloudpost
4 Glimmerpost
6 Island
6 Plains
Creatures
3 Blind Seer
3 Pentarch Paladin
2 Spelltithe Enforcer
3 Wall of Denial
3 Mulldrifter
1 Capsize
3 Luminarch Ascension
4 Muddle the Mixture
2 Mystic Remora
2 Reparations
2 Rhystic Study
2 Snap
2 Traumatic Visions
3 Expedition Map
1 Island Sanctuary
Also, please let me know if I've posted this deck in the wrong forum (for example, it should be standard, not legacy). As indicated above, our group plays very casual, and I'm not clear on some of the format distinctions.
Markers, I responded.
As for why I'd want a signed card from an artist who ostensibly ignores me, I just really like the art. It's also one of my favorite cards. I know it'll never be a power card, but it's the type of card that just begs to be exploited and broken.