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  • posted a message on Lorewise - Turns, Lands, Planeswalker
    Wow!!!! Not one day has passed and you guys already answered my plea!!!
    I really enjoyed MTG community. People here are nice they are here to help!

    Thanks a lot!
    Posted in: Magic Storyline
  • posted a message on Lorewise - Turns, Lands, Planeswalker
    As someone who just started playing, I really enjoy the game as if I were a planeswalker myself. I like to imagine my army, my lands and everything else. Recently, I've read here in this forum, that planeswalkers summon things from their memories and the knowledge about those. I really like the idea, but there are somethings that started bogging me and I am quite sure you guys could enlighten me. Forgive my lack of knowledge about mtg for I've just started in this wonderful universe (or multiverse). So, if you guys could spare sometime, here are my questions.


    - How long, lorewise, is a Player's turn? Less than a day (because of the Day and Night cicle)? More than a day? Minutes? I've always wondered how long does my guy (me) keep fighting...

    - About the lands, I have a specific doubt regarding Astral Cornucopia (basically you pay mana for a mana source artifact). Am I creating a ginourmous asteroid with a copy of a bunch of terrains in it? If I were to imagine it, how big is a land in mtg? 100km²? as far as I can see in the picture? Is there any source of information regarding that?

    - When I talk about summoning a crature, I'm basically creating a new soul from my memories, is that right? In Soul Foundry, you imprint a creature to keep playing that said creature whenever you want as long as you have mana to pay. The creature created is a token, therefore, it is a permanente that does not exist outside the battlefield. Lorewise talking, what would the battlefield be? The plane where the action is happening? A universe stadium for planeswalkers to battle each other? What is the graveyard in terms of lore?



    Thanks a lot, guys.
    Cheers!
    Posted in: Magic Storyline
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