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  • posted a message on Energy Casting...
    Do you think we will see cards in 'Kaladesh' or 'Aether Revolt' that have Energy Casting costs?
    Posted in: Baseless Speculation
  • posted a message on What is the cost of drafting at your LGS?
    I'm attending a LGS called "Gamer's Gauntlet"'s booster draft tomorrow, they are charging 15$ per person. I am just curious if this is typical.
    Posted in: Magic General
  • posted a message on NEW TO MTG Black/Red Deck
    Hello and welcome to MTG! The game can be overwhelming at first so don't be intimidated and take it piece by piece.

    Unfortunately, given your materials at hand there's not much in the way of combining those two decks. My advice is play the decks as much as possible with the decks as they were assembled when you bought them. This will help you pick up the basics of synergy and game-play. Magic is highly complex and even after years and years of playing I still learn new interactions and rules as I progress as a player. After playing with those decks for a while you can do one of two things, you can by more of the same decks that way you can pick the best spells and creatures and run four of them to make them more consistent or you can scrap those decks all together and visit a site called http://mtggoldfish.com They have a great budget deck section you could pick the one you like and assemble it from cards sold at your local game store. I don't recommend purchasing packs off cards for the purpose of building a deck, packs are designed to "Draft" a special kind off tournament where decks are constructed on the spot.

    Before Selecting a build, you have to decide what format of magic you would like to play. The four main formats are Standard, Modern, Vintage and Legacy. Standard being the easiest to get into due to the limited card base.

    Here is a video I recommend https://www.youtube.com/watch?v=vzSz5RJ6gu0 that explains a lot and will help get you on your way.

    I also recommend downloading "Magic: Duels" for PC. It's a free to play game that will put you behind the wheel of multiple decks. It's the fastest way to become familiar with the essential concepts, if a bit challenging at first.

    I hope my advice helped

    Good Luck and happy gathering!
    Posted in: Deck Creation (Modern)
  • posted a message on Suicide Delirium
    Sideboard

    It's not your typical 15 single card wide board. This is focused, simple and will win you a lot of tough matches.

    Spellskite - Burn is a severe matchup. It's at two because it's often too late by the time we have the three mana to tutor then cast.


    Stony Silence I see that players are being niche and have been playing these one tap single artifact destroyers that annoy affinity, well this card beats affinity, it's time tested and proven. With the amount of thinning we have running two of these is like running four.

    Phyrexian Unlife this card will save your life against burn, we lose to burn hard. We share the expertise off lowering our life with them. This card is at three because it's mandatory we draw it in a burn match up and it's versatile in any match up that you find yourself taking too much damage. If you draw extra pitch it with reckless. At first glance this can be dismissed, what's 10 more life to a burn deck? What's not taken into account is how deadly we are at zero life. Its prime spell slinger hunting season then. One Mana size 13 deaths shadows clean the game up very quickly.

    Mirran Crusader This card will cleave a Tarmagoyf in twain, laugh at kalitas. It gets past 99% of Azban Company while singing can’t touch this. It also has Temur Battle Rage preinstalled. Super fun.

    Melira, Sylvok Outcast Tutor, smash infect even harder.

    Dismember This gives you control over your life, and wipes almost ALL threats off the field in modern. I wouldn't run path of exile it puts us an entire turn behind.

    Apostle's Blessing This is easily the best card in the sideboard. If you want to reach for something like grafdiggers so you can plop it on field and shield yourself with it go for it. That strategy isn’t the best with our aggressive build, this protects your kill but more importantly it gains you card advantage. Decks like Jund don't win because they aggro you better (in most cases). Their goal out the gate is every time you play two cards they want to kill them with one. This card is probably about a dollar, use it to make them waste there 50 dollar card. This requires timing, patience and practice but it will get you farther in tournament.

    Phyrexian Crusader Oh boy how to explain this one. You’re going to a MTG Grand Prix. You stayed up all night practicing against the best decks in the format. Jund, Junk, NP. Gots this. round one begins and you see a shribbled old lady card on the field...you lean in to read it and is says Martyr of the Sands. Then you lose.

    It's not pretty and it's embarrassing but we LOSE to soul sisters. 36 life first turn with 7/7 one cost angels with life link rain down on us and all we can do is kill ourselves to make it end faster isn’t pretty. This helps you against weird decks. MILL is a scary matchup, there are TONS of homebrews you've never seen. This can get you out off a bad situation. Coupla’ Mutagenics and a Temur will make it all go away.


    Thanks and good luck!
    Posted in: Deck Creation (Modern)
  • posted a message on Suicide Delirium
    As you may have noticed I am not running Gnarlroot Trappers. In my playtesting I found there were enough instances where she would enter the field as a 1/1. A 1/1 with deathtouch is fine is most decks but most definitely not ours. I prefer Wild Nacatl She is consistantly at 3/3 and your opponent cannot easily change that. Delirium gives the deck fuel but it doesn't need to be a crutch.

    This is still a Delirium Deck and the real all-star is Traverse the Ulvenwald. Traverse allows us to tutor creatures making our match one wins faster and allowing us a diverse but intentional creature sideboard. The ability to tutor fetchlands also makes for more intresting interactions with deaths shadow.

    I have dropped manamorphose for Faithless Looting. If you have concerns about this choice you owe it to yourself to playtest it. We run into a lot of dead cards in our deck at times, and being able to draw two and chuck the useless excess, all the while fueling our delirium makes this card outright insane. Morphose felt like I slammed into a brick wall that then asked me a riddle to proceed. Looting makes you feel like your decks in your hand.

    Grim Flayer Do yourself a favor, buy this card while it is eight dollars. This is a two cost 4/4 with trample and no downside. It has Haste to start putting damage downrange on your opponent bringing him within range of the kill shot of your death shadow, that he helps you draw.

    OR become immense it because we can run two even with delirium, thanks Faithless Looting.

    Postmortem Lunge You know what sucks worse than a lightning bolt? Summoning sickness luckily for you this cures them both simultaneously. Do yourself a favor, ever have that awkward moment when you’re at 10 life and have a death shadow in hand. That little voice nips at you "summmmonnn heeeem".. Because if you don’t you'll have to wait an entire turn to cast him right? Waiting sucks. Do this. Summon him as a 3/3 with a little sticky note that says bolt me, and then summon him back for the same cost, except with two more attack and oh yeah haste. Also Grim flayer + this. Also reckless looting + this. Opponents Thoughtsieze + this.

    Soulflayer - It's a one mana 4/4 with Trample, Haste and (deathtouch because I know you won’t leave Gnarlroot be) QUIT playing the MONKEYS.

    -----


    Posted in: Deck Creation (Modern)
  • posted a message on Death's Shadow Zoo
    Sideboard

    It's not your typical 15 single card wide board. This is focused, simple and will win you a lot of tough matches.

    Spellskite - Burn is a severe matchup. It's at two because it's often too late by the time we have the three mana to tutor then cast.


    Stony Silence I see that players are being niche and have been playing these one tap single artifact destroyers that annoy affinity, well this card beats affinity, it's time tested and proven. With the amount of thinning we have running two of these is like running four.

    Phyrexian Unlife this card will save your life against burn, we lose to burn hard. We share the expertise off lowering our life with them. This card is at three because it's mandatory we draw it in a burn match up and it's versatile in any match up that you find yourself taking too much damage. If you draw extra pitch it with reckless. At first glance this can be dismissed, what's 10 more life to a burn deck? What's not taken into account is how deadly we are at zero life. Its prime spell slinger hunting season then. One Mana size 13 deaths shadows clean the game up very quickly.

    Mirran Crusader This card will cleave a Tarmagoyf in twain, laugh at kalitas. It gets past 99% of Azban Company while singing can’t touch this. It also has Temur Battle Rage preinstalled. Super fun.

    Melira, Sylvok Outcast Tutor, smash infect even harder.

    Dismember This gives you control over your life, and wipes almost ALL threats off the field in modern. I wouldn't run path of exile it puts us an entire turn behind.

    Apostle's Blessing This is easily the best card in the sideboard. If you want to reach for something like grafdiggers so you can plop it on field and shield yourself with it go for it. That strategy isn’t the best with our aggressive build, this protects your kill but more importantly it gains you card advantage. Decks like Jund don't win because they aggro you better (in most cases). Their goal out the gate is every time you play two cards they want to kill them with one. This card is probably about a dollar, use it to make them waste there 50 dollar card. This requires timing, patience and practice but it will get you farther in tournament.

    Phyrexian Crusader Oh boy how to explain this one. You’re going to a MTG Grand Prix. You stayed up all night practicing against the best decks in the format. Jund, Junk, NP. Gots this. round one begins and you see a shribbled old lady card on the field...you lean in to read it and is says Martyr of the Sands. Then you lose.

    It's not pretty and it's embarrassing but we LOSE to soul sisters. 36 life first turn with 7/7 one cost angels with life link rain down on us and all we can do is kill ourselves to make it end faster isn’t pretty. This helps you against weird decks. MILL is a scary matchup, there are TONS of homebrews you've never seen. This can get you out off a bad situation. Coupla’ Mutagenics and a Temur will make it all go away.


    Thanks and good luck!
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    As you may have noticed I am not running Gnarlroot Trappers. In my playtesting I found there were enough instances where she would enter the field as a 1/1. A 1/1 with deathtouch is fine is most decks but most definitely not ours. I prefer Wild Nacatl at 2/2 which is typically her worst in my experience to the former.

    This is still a Delirium Deck and the real all-star is Traverse the Ulvenwald. Traverse allows us to tutor creatures making our match one wins faster and allowing us a diverse but intentional creature sideboard.

    I have dropped manamorphose for Faithless Looting. If you have concerns about this choice you owe it to yourself to playtest it. We run into a lot of dead cards in our deck at times, and being able to draw two and chuck the useless excess, all the while fueling our delirium makes this card outright insane. Morphose felt like I slammed into a brick wall that then asked me a riddle to proceed. Looting makes you feel like your decks in your hand.

    Grim Flayer Do yourself a favor, buy this card while it is eight dollars. This is a two cost 4/4 with trample and no downside. It has Haste to start putting damage downrange on your opponent bringing him within range of the kill shot of your death shadow, that he helps you draw.

    OR become immense it because we can run two even with delirium, thanks Faithless Looting.

    Postmortem Lunge You know what sucks worse than a lightning bolt? Summoning sickness luckily for you this cures them both simultaneously. Do yourself a favor, ever have that awkward moment when you’re at 10 life and have a death shadow in hand. That little voice nips at you "summmmonnn heeeem".. Because if you don’t you'll have to wait an entire turn to cast him right? Waiting sucks. Do this. Summon him as a 3/3 with a little sticky note that says bolt me, and then summon him back for the same cost, except with two more attack and oh yeah haste. Also Grim flayer + this. Also reckless looting + this. Opponents Thoughtsieze + this.

    Soulflayer - It's a one mana 4/4 with Trample, Haste and (deathtouch because I know you won’t leave Gnarlroot be) QUIT playing the MONKEYS.

    -----


    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I'm play testing a version running 2 grim flayers and a bit more land. The increase in mana only slightly effected the speed of the deck thanks to the improved cycling with manamorphose. Having support to cast two mana creatures teamed with the ability to tutor any creature from our decks gives us a ferocious arsenal of side deck creatures on command. I appreciate everyone who is posting results of there play tests with this version, I'm going to be bringing this to the Indianapolis Prand Prix Friday.


    I'm also taking a look at Soul Flayer, potential for 4/4 with Haste, Death touch and trample for one mana. It can be tutored and is effective as a defensive wall, or death stroke.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I tested the deck as well and wholeheartedly agree, It's about one turn slower and doesn't self inflict damage as effectively I couldn't say if this version is worse or better but it most definitely has to be played differently. I agree with dropping a manamorphose for a B.I. I think 2 manamorphose is optimum. I think the elemental card is unnecessary and can be a poor draw I do like the rampage it got in there on quite a few games.

    I think traverse needs to be dropped to three, it can be dead and having basic lands is a bit awkward. My favorite Interactions are the first turn delirium and the way manamorphose synergizes with bauble.

    How do you guys feel about Grim Flayer in the deck?
    Posted in: Modern Archives - Proven
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