I'm sorry for the confusion - in Germany it's just called Highlander - everywhere else it is propably known as German Highlander: played mostly 1vs1 with 100+ cards singleton, no sideboard, no commander, 20 starting life, additional (free) mulligan and ban list as mentioned in my initial post.
German Highlander is a competitive duel format, where each card is allowed only once, with a minimum of 100 cards for a deck and without sideboard. Essentially all printed, tournament legal Magic cards produced by Wizards of the Coast can be used in deck construction, with exception of cards on the ban list mentioned above.
If you are interested in the format, feel free to join the associated Facebook group.
Highlander is a competitive duel format, where each card is allowed only once, with a minimum of 100 cards for a deck and no sideboard. Essentially all printed, tournament legal Magic cards produced by Wizards of the Coast can be used in deck construction, with exception of cards on the ban list mentioned above.
I've build a version of esper control myself. It looks almost like Solarflare decks from 2 years ago .. maybe anyone has good suggestions to tune it for the current metagame?
I'm just curious how the Haunting Echos will work in the deck, but I guess we could change them against Profane Command or Corrupt. Any thoughts about the Oona's Prowler? I consider them a solid beatstick against many decks, supporting the whole discard theme ..
I feel very comfortable with this deck against most other decks, beeing versatile with playing sweepers, spotremoval, handcontrol and counters. Most problems I expirienced against real fast pushing aggro .. and against control it's crucial to find the right balance between beeing tempo and finding answers,
I like the early flexibility Broken Ambition brings. But I'll give the Stillmoon Cavaliers a serious thought - should also improve my matchup against B/W-Tokens and Kithkins.
I'm still not sure about the manabase. 25 lands seems to be right, but I don't like to play too many CIPT-lands, so no Vivids. I want to be able to cast turn 2 Tidehollow Sculler, turn 3 Fulminator Mage and turn 4 Cryptic Command or Wrath of God. Maybe anyone has suggestions here?
Also I'm not sure about my sideboard. I had some problems against 5CC, usualy I run into walls, which are a pain in the ass. I know I only have to handle like 5 spells to keep them from winning, but I also have problems to win. Decking them shouldn't be the best solution
Also plainswalkers like Ajani Vengeant are giving me a hard time. Are there better solutions then Celestrial Purge?
502.67a Gravestorm is a triggered ability that functions on the stack. "Gravestorm" means "When you play this spell, put a copy of it onto the stack for each permanent that was put into a graveyard from play this turn. If the spell has any targets, you may choose new targets for any of the copies."
502.67b If a spell has multiple instances of gravestorm, each triggers separately.
Official Website: http://highlandermagic.info/
Banned:
Complete watch list: http://highlandermagic.info/index.php?id=watchlist
German Highlander is a competitive duel format, where each card is allowed only once, with a minimum of 100 cards for a deck and without sideboard. Essentially all printed, tournament legal Magic cards produced by Wizards of the Coast can be used in deck construction, with exception of cards on the ban list mentioned above.
If you are interested in the format, feel free to join the associated Facebook group.
Official Website: http://highlandermagic.info/
Banned:
Unbanned:
Complete ban list: http://highlandermagic.info/index.php?id=bannedlist
Complete watch list: http://highlandermagic.info/index.php?id=watchlist
Highlander is a competitive duel format, where each card is allowed only once, with a minimum of 100 cards for a deck and no sideboard. Essentially all printed, tournament legal Magic cards produced by Wizards of the Coast can be used in deck construction, with exception of cards on the ban list mentioned above.
no new infos i guess, but for sake of completeness ...
4 Marsh Flats
2 Celestial Colonnade
2 Halimar Depths
3 Glacial Fortress
3 Drowned Catacomb
3 Island
3 Plains
4 Swamp
Creatures
4 Wall of Omen
3 Sea Gate Oracle
3 Sphinx of Jwar Island
4 Duress
2 Mind Shatter
2 Esper Charm
4 Everflowing Chalice
3 Path to Exile
2 Oblivion Ring
2 Day of Judgment
2 Consume the Meek
3 Negate
2 Jace, the Mind Sculptor
2 Pithing Needle
3 Kor Firewalker
4 Spreading Seas
3 Celestial Purge
2 Oblivion Ring
24 Swamp
Creatures
4 Oona's Prowler
4 Black Knight
3 Shriekmaw
4 Demigod of Revenge
4 Thoughtseize
3 Duress
4 Sign in Blood
4 Unmake
4 Tendrils of Corruption
2 Haunting Echoes
3 Pithing Needle
2 Raven's Crime
3 Warren Weirding
4 Infest
1 Shriekmaw
2 Puppeteer Clique
I'm just curious how the Haunting Echos will work in the deck, but I guess we could change them against Profane Command or Corrupt. Any thoughts about the Oona's Prowler? I consider them a solid beatstick against many decks, supporting the whole discard theme ..
5 Plains
1 Island
4 Underground River
4 Mystic Gate
4 Fetid Heath
4 Arcane Sanctum
2 Reflecting Pool
1 Vivid Meadow
Creatures
4 Tidehollow Sculler
4 Fulminator Mage
2 Glen Elendra Archmage
3 Sower of Temptation
4 Mulldrifter
3 Reveillark
3 Path to Exile
1 Negate
2 Esper Charm
2 Makeshift Mannequin
3 Wrath of God
4 Cryptic Command
1 Wrath of God
2 Celestial Purge
3 Runed Halo
3 Kitchen Finks
2 Infest
4 Meddling Mage
I feel very comfortable with this deck against most other decks, beeing versatile with playing sweepers, spotremoval, handcontrol and counters. Most problems I expirienced against real fast pushing aggro .. and against control it's crucial to find the right balance between beeing tempo and finding answers,
4 Arcane Sanctum
3 Mystic Gate
2 Sunken Ruins
3 Fetid Heath
2 Reflecting Pool
2 Adarkar Wastes
2 Underground River
2 Caves of Koilos
2 Island
3 Plains
Creatures
4 Tidehollow Sculler
4 Fulminator Mage
4 Mulldrifter
2 Glen Elendra Archmage
3 Sower of Temptation
3 Reveillark
3 Path to Exile
2 Broken Ambitions
2 Esper Charm
2 Makeshift Mannequin
3 Wrath of God
3 Cryptic Command
1 Pithing Needle
4 Thoughtseize
2 Celestrial Purge
4 Remove Soul
3 Kitchen Finks
1 Wrath of God
Any comments?
I'm still not sure about the manabase. 25 lands seems to be right, but I don't like to play too many CIPT-lands, so no Vivids. I want to be able to cast turn 2 Tidehollow Sculler, turn 3 Fulminator Mage and turn 4 Cryptic Command or Wrath of God. Maybe anyone has suggestions here?
Also I'm not sure about my sideboard. I had some problems against 5CC, usualy I run into walls, which are a pain in the ass. I know I only have to handle like 5 spells to keep them from winning, but I also have problems to win. Decking them shouldn't be the best solution
Also plainswalkers like Ajani Vengeant are giving me a hard time. Are there better solutions then Celestrial Purge?