That's a lot of risk for a single lotus petal per turn.
Are you talking about the risk of playing a 4 cost enchantment? Or is there some other risk to this card I'm not seeing? It seems like all upside decent imo.
I think the risk is forcing players to attack you. Seems like a high enough risk to me. At the very least, forcing your opponents to attack you is definitely not an upside.
If it were optimal for the opponent to attack you they would anyway. It isn't a huge upside, but it is actually an upside because it forces them into potentially bad attacks.
Edit: Apologies for restating what had already been said.
There is literally a list R&D has which is used to gauge how improbable it is that any given mechanic will return. That list is named the "Storm List"... so no.
My God, the incompetence of whomever manages this site is record-breaking. They spoiled bontu's last reckoning, samut and nicol bolas, now spoiled the whole map, not to mention the failed promotion back in SOI where everyone just spammed WoTC's e-mail box with random words from Innistrad and got back a spoiled card. Jeez.
Haha, Wizards isn't exactly known for their digital expertise. MTGO and Duels can attest to how little attention they give to their online properties.
Not pleased about this reprint, but at least creatures are strong enough now that it likely won't be any kind of problem. Always mystifies me that Wizards still tries to make blue the "Stop having fun guys!" color again from time to time.
Green having better removal than Black since 1997.
Those damn unplayable outside of limited removal spells just keep on coming in green! I mean, if only black would stop getting stuff like Grasp of Darkness, maybe it would finally be able to beat green's amazing creature removal suite. All those cards like Go for the Throat and Doom Blade and Hero's Downfall were completely inferior to... ahh... some green cards whose names I can't remember. I'm sure they were in a ton of tournament decks though!
Once more, I'm talking about limited, I don't give a **** about standard. And surely you realize that you named cards from Mirrodin, Core set 2014, Theros and Grasp (which is about to rotate). It's been a while.
You were the one talking about 1997. I wasn't even being hyperbolic, just sarcastic.
Seems a lot worse than Broodmate Dragon or Armada Wurm despite the superior mana cost... it would have been much better if the smaller token creature didn't get all the juice. As it stands there are very few dinosaurs that make me care about boosting other dinosaurs.
It would have been better if you had 7 power coming in hot at 5 mana?
Not what I meant... I think the initial rush of "This card is incredible!"is way off base though. At 5 mana it's pretty lackluster, in large part because the vanilla 4/4 body is unimpressive. It's total P/T ratio is great, but trample is weak on a 3/3, so the haste is really it's best selling point, and compared to Glorybringer it just falls short in almost every way.
It's best shot at being playable is dino tribal... and there are currently a few mediocre dinosaurs and no great ones, so I'm dubious that such a deck will be a thing.
Respectfully, I think your opinion is bad and you should feel bad.
Two bodies, one with trample and another granting a static effect, and still you find it weak? Card is probably good enough to be played outside of dino tribal in standard.
Not the most respectful statement.
Consider that Ishkanah, Grafwidow is hardly seeing any play at the moment, and that Pack Guardian has seen no play at all despite having flash and a great P/T ratio. Remember that 5 mana will still get you a Verdurous Gearhulk or a Glorybringer after rotation. Gearhulk is probably the best comparison... where you get better P/T total and more flexibility about where to distribute it, trample on the primary body and up to 4 "haste" damage if you have another creature in play, which you usually do... all without needing a second color. This card isn't even close to the competition.
It does remind me of how many people were going crazy about Prowling Serpopard when it was first spoiled, though. Everyone looks at the flashy parts of the card and forgets to evaluate whether it's actually good at it's job.
Green having better removal than Black since 1997.
Those damn unplayable outside of limited removal spells just keep on coming in green! I mean, if only black would stop getting stuff like Grasp of Darkness, maybe it would finally be able to beat green's amazing creature removal suite. All those cards like Go for the Throat and Doom Blade and Hero's Downfall were completely inferior to... ahh... some green cards whose names I can't remember. I'm sure they were in a ton of tournament decks though!
Seems a lot worse than Broodmate Dragon or Armada Wurm despite the superior mana cost... it would have been much better if the smaller token creature didn't get all the juice. As it stands there are very few dinosaurs that make me care about boosting other dinosaurs.
It would have been better if you had 7 power coming in hot at 5 mana?
Not what I meant... I think the initial rush of "This card is incredible!"is way off base though. At 5 mana it's pretty lackluster, in large part because the vanilla 4/4 body is unimpressive. It's total P/T ratio is great, but trample is weak on a 3/3, so the haste is really it's best selling point, and compared to Glorybringer it just falls short in almost every way.
It's best shot at being playable is dino tribal... and there are currently a few mediocre dinosaurs and no great ones, so I'm dubious that such a deck will be a thing.
Seems a lot worse than Broodmate Dragon or Armada Wurm despite the superior mana cost... it would have been much better if the smaller token creature didn't get all the juice. As it stands there are very few dinosaurs that make me care about boosting other dinosaurs.
I always thought augmented reality with something like Google Glass picking up card numbers and giving info and visuals based on that was the way to go.
Wow, I know these are planeswalker deck cards and not supposed to be good... but DAMN Huatli is terrible.
EDIT: Also, we get an entire set of basic lands that feature Jace. As if people didn't already hate Jace enough. I'm kind of surprised we didn't get Jace riding a dinosaur in a pirate hat here... but preview season is just beginning.
If it were optimal for the opponent to attack you they would anyway. It isn't a huge upside, but it is actually an upside because it forces them into potentially bad attacks.
Edit: Apologies for restating what had already been said.
Simplest way is probably the pump fight card.
Haha, Wizards isn't exactly known for their digital expertise. MTGO and Duels can attest to how little attention they give to their online properties.
You were the one talking about 1997. I wasn't even being hyperbolic, just sarcastic.
Not the most respectful statement.
Consider that Ishkanah, Grafwidow is hardly seeing any play at the moment, and that Pack Guardian has seen no play at all despite having flash and a great P/T ratio. Remember that 5 mana will still get you a Verdurous Gearhulk or a Glorybringer after rotation. Gearhulk is probably the best comparison... where you get better P/T total and more flexibility about where to distribute it, trample on the primary body and up to 4 "haste" damage if you have another creature in play, which you usually do... all without needing a second color. This card isn't even close to the competition.
It does remind me of how many people were going crazy about Prowling Serpopard when it was first spoiled, though. Everyone looks at the flashy parts of the card and forgets to evaluate whether it's actually good at it's job.
Those damn unplayable outside of limited removal spells just keep on coming in green! I mean, if only black would stop getting stuff like Grasp of Darkness, maybe it would finally be able to beat green's amazing creature removal suite. All those cards like Go for the Throat and Doom Blade and Hero's Downfall were completely inferior to... ahh... some green cards whose names I can't remember. I'm sure they were in a ton of tournament decks though!
Not what I meant... I think the initial rush of "This card is incredible!"is way off base though. At 5 mana it's pretty lackluster, in large part because the vanilla 4/4 body is unimpressive. It's total P/T ratio is great, but trample is weak on a 3/3, so the haste is really it's best selling point, and compared to Glorybringer it just falls short in almost every way.
It's best shot at being playable is dino tribal... and there are currently a few mediocre dinosaurs and no great ones, so I'm dubious that such a deck will be a thing.
EDIT: Also, we get an entire set of basic lands that feature Jace. As if people didn't already hate Jace enough. I'm kind of surprised we didn't get Jace riding a dinosaur in a pirate hat here... but preview season is just beginning.