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  • published the article Now Playing - The Binding of Isaac
    Now Playing - The Binding of Isaac

    Roguelikes have been on the way out as of late. As popular as the oldschool Zeldas are, those types of games don't seem to fit what gamers want nowadays. The graphics aren't pretty, the actual gameplay can get a bit repetative, and because the levels are usually randomly generated, you can end up getting your butt handed to you. Or end up with an unbeatable dungeon. There's not a lot of choice or character creation, and story tends to be rather... Lacking.

    So let's slap on a bunch of dead baby jokes and make ourselves a game.

    This seems to have been the thought process when it comes to The Binding of Isaac. Made by the same guys that made Super Meat Boy, it's a roguelike that has a twisted sense of humor that could make even Southpark cringe. I'll get into that a little later. More importantly, though, instead of being the normal hack and slash roguelike, it uses a shooting mechanic instead. Don't forget powerups. Lots of them.

    Gameplay-wise, if you know what a roguelike is, you know what The Binding of Isaac is. That is, a top-down dungeon crawler with randomly generated floors and rooms. It uses a standard room size with randomly generated monster layouts, floor layouts, and more. And it also uses the 'top down shooter' mechanic instead of your normal Zelda-clone hack and slash. This means that the power-ups the game uses can be a little more unique. And there are lots of them. 110+, with at least 4 characters, three of which are unlockable. There are only six floors in the standard game, but as I said, randomly generated. And only ten or so rooms per floor. Supposedly, once you beat the game, more stuff unlocks.

    Sound-wise, the music's good. Creepy, as it should be. The sound effects are... Okay. Middling decent. There's not much they could have done. The gooey sounds gooey, the drippy sounds drippy. The monsters sound like monsters. I didn't expect much out of this.

    Graphics feel like a roguelike. Considering it's partnering with Newgrounds and runs Flash, you can't expect too much. At least it isn't ASCII or sprites. Hand-drawn characters that feel cartoonish, that add a certain charm to the subject matter.

    Speaking of that, I might as well get there. Basically, Isaac is a young kid. I gathered somewhere around 6, I could be wrong. His mom watches a lot of evangelical Christian shows. One day, God speaks to her. Tells her that Isaac is corrupted, she must purge him. So she takes away all his toys. God speaks again, says it's not done, she must do more. Out go the clothes, and he's locked in his room. God speaks again, this time saying she must kill Isaac to show her devotion to God. She agrees, and tries to do so. Isaac, thinking quickly, finds a trapdoor to the basement. And then dives down it.

    That's where we come in. You can already tell, this game is ten kinds of screwed up. It gets worse. Two powerups are (as far as I can tell) the dead and/or aborted brother and sister. Mom's pad (yes, THAT kind of pad) is a power-up. Sticking a coathanger through your head gets faster shooting. There's a tarot deck that helps you out. You can make a pact with the devil for better abilities. Isaac will cross-dress with Mom's things to get powerups. Dead baby jokes abound. Things continue to get worse the deeper you go. There are jokes that are not quite as dark (the bomberman clone, some of the items), but expect to think "Oh my god" more than once.

    It's sick. It's twisted. And it works.

    How much is the game gonna run you? $5. It's cheap. $6 if you want the soundtrack. How much is it worth? $7-10. Don't get me wrong. It's a great game. That said, it FEELs like a flash game. The price point fits the game fairly squarely.

    However, there's that Hamburger Rating, right? I've got 9 hours into this game, and I haven't even beaten the final boss on a single run yet. And apparently more unlocks then. So we're already assuming 2:1 here, and I'm planning on Let's Playing this for a while, one run at a time. As such, a resounding two patties up.
    Posted in: Now Playing - The Binding of Isaac
  • published the article Now Playing: Terraria
    Now playing: Terraria

    "Mining" games are all the rage these days. Minecraft arguably paved the way for them, but games like Dwarf Fortress helped too. And don't forget those old virtual reality games like Alpha World that started the whole 'make your own environments' craze. But on a lot of these games, there's less 'game' than there is 'architect'. Which is where Terraria comes in.

    Terraria, aptly, was described to me as "Minecrastlevaniatroid", or something close to. The game functions much like a Metroidvania game. Gather gear that lets you do things you couldn't before to get to places you couldn't before. This works rather well with a mining game, as you'll gain better picks to access more areas, double jumping ability, hookshots to let you maneuver better, the works. And don't forget weapons, because Terraria is flooded with the things. Which is good, because it's further flooded with monsters.

    As I said, it's Minecraft with a Metroidvania style. So you should be able to guess what the gameplay is like. Because this is 2d instead of 3d, you don't have to worry about mining in all directions. Just down, left, and right. The game even starts you out with a pick, sword, and hammer so that you can begin. There is a hierarchy of minerals in the game, so you can expect to need to get better equipment as you go down. There are also layers of earth as you move down, ending in Hell. And plenty of needed things on the way down. The game also provides things like hookshots, for easier travel. Light is a big deal down below, so you'll get torches. There's a crafting system to make what you need, and it's a little more user friendly than Minecraft's. Really, the game's ripe for exploration. While there are goals you can meet (such as destroying large bosses and the like), there's no real set objectives. You do what you want.

    One major complaint I have is that you have to connect IP to IP, instead of any lobby system. Which can be a bit of a pain. I recommend Tuungle for this.

    Controls are fairly good, though I feel there's room for improvement. There's no way to adjust options in-game, for example. But it uses the standard WASD keys for movement, which is normal. There's a few keybindings that you can use. Mostly it uses a quick-select menu system with the inventory system to item use. I will say, a major controls issue is that you can't change your mouse keybindings. This is bad for lefties, but also doesn't allow for multi-button mice like the one I have.

    Sound in general is fairly lackluster, which is acceptable. The music is repetitive, but, thankfully, doesn't stick in your craw too much. Actual sound effects are relegated to weapon swings and the like, mining pings. As I said, sounds are fairly tame. Don't expect innovation.

    The majority of goodness you'll find in Terraria is actually going to be in the multiplayer aspect. You'll be able to work with (or against) friends to find places to go, things to do. There are bosses to fight together. Explore the underground together. Make gigantic projects throughout the world. Do what you like. It's nice that way. There's plenty of things to do with everyone around. And given that you can go up to 8 players, and there's PVP, you're going to be playing for a good long while.

    How much is the game selling for? $9.99. How much is it worth? At least $20.00. Given that there's plenty of multiplayer to play, plenty of gameplay, procedurally generated maps, you'll last for a while. And there's quite a social scene around the game, too.

    And does it achieve a Hamburger? Hell yes. The Hamburger Rating Scale gives it at least 3 Hamburgers. I got it on sale, but even if I didn't, I've put 30 hours into it so far, and I'm about to jump into more. Yes, the game's worth more than they're asking.

    Go for it. Your world is waiting.
    Posted in: Now Playing: Terraria
  • published the article Now Playing: Space Pirates and Zombies
    Time for a review on a fairly recent Steam release: Space Pirates and Zombies.

    SPAZ, as it calls itself, is a rather simple game idea. Combine top-down shooting with a level-up system, a squad-based combat system, and a space-trader-esque explore the galaxy system that allows you to purchase new techs.

    Basically, you control your ship in a flat field. Think Asteroids, and it keeps the inertia system for the most part. Shoot towards your mouse. Shoot incoming enemies.

    Now add the ability to go to your hangar at any time and change the weapons and utilities on various hard points on your given ship. Or, if you've collected enough data, use a different ship style.

    Now add the ability to get OTHER ships to work with you, controlled by the AI but able to be controlled through a tactical screen (which pauses the game temporarily) or by direct control.

    Then, add a level-up system where you increase the efficiency of your weapons, armor, and other minor abilities by killing enemies and researching their tech by means of simple power-up collection.

    Season with a 'select materia' option as you collect upgradable 'specialists'.

    And then let you jump from star to star in a procedurally generated galaxy, where each star has factions to fight, missions to run, and bits of tech that you can use is spread liberally throughout the galaxy.

    I'm going to start with Story this time. SPAZ is not bad with it. There's a decent backstory that gives reason for the space travel, a decent reasoning for your actions. There's a twist, or a few. I'm still working on beating it, so I'll get back to you on what the ending looks like. Overall, though, the story is more an excuse to do something than a story itself.

    Controls are simply. Basically a one-click interface on most every screen. Right click is all but unused outside of battle, and it's simply click and click for most everything. The menus are done well, though I do wish some things were a little better labeled. The 'hold over this to show more information' feature is quite helpful. As for in battle, it's simply a WASD movement with mouse to aim and both mouse buttons to fire. Space is used to pull up your main menu, tactical or otherwise. The control scheme is very simple.

    The sound itself is... Unremarkable at best. The music isn't particularly enjoyable, and basically fits 'zombie', if you think of anyh zombie game. Somewhat thriller, somewhat futuristic. Nothing amazing. The sounds of lasers and the like feel okay. Maybe even stock. The sound isn't unique. The voice of the narrator is okay and fits, but that's about it. There are no other voiceovers, no really catchy music that you'll think about later.

    Graphically, the game's pretty decent for what it is. The backdrops for each level look wonderful, and the game does use layers to make them move in reaction to your movements. There's funny signs floating in space to read, there are lensflares that moving planets will cover, things like that. The actual ships don't have as much detail as I'd like, but that ends up being fine. You don't end up looking close at them anyways. They look like spaceships, they fit their descriptions, and there's a decent variety. The graphics simply fit the game, nothing stellar.

    I would like to add 'performance' here. The game does slow down in its framerate from time to time. Yes, there's a lot of stuff going on at once. Floating particles, drops, explosions, lasers, many ships. But I have a pretty good rig here, so dropping framerate seems very odd.

    What's the game selling for? 14.99. What's it worth? 14.99. It should be noted that the game was made by two people. No more, no less. And that's acceptable. For two people, they did very well. But the game doesn't feel worth more. I don't know how much replayability it'll actually have.

    I'm adding another qualifier to my review now:

    The Hamburger Rating. A friend of mine, who is not particularly affluent, told me something. He told me that he can get a hamburger at McDonalds for $1. And that'll give him happiness for an hour, since he gets to eat it and feel full for a while. If a game doesn't give him enjoyable gameplay for an hour per dollar he spends, it's not worth it.

    So, does SPAZ succeed in the Hamburger Rating? Yes. I've done 30 hours, so 2:1, so far. And if you're a completionist, you'll get your money's worth.
    Posted in: Now Playing: Space Pirates and Zombies
  • published the article Now Playing - Bastion
    I want to say outright at the beginning of this review: This is how you make a video game.

    Let's ignore the fact that some video games sell for $60 and others for $20. Let's pretend that marketing doesn't happen. Let's stop for a moment and kick that whole sales thing to the side.

    All we have is the game itself. The gameplay. The graphics. The story. The sound. All on equal footing. When you get them here, to this point, there are games that shine.

    Bastion is one of them.

    As you can see, it had an effect on me.

    In Bastion, you are The Kid. Something has happened to your world, destroying it and reducing it to very small pieces. It seems the only thing holding it together is sheer bloody mindedness. And it responds to your footsteps, pulling itself together just long enough for you to pass. And all you know is that you have to keep going.

    The game is an action RPG, if you have to classify it. You travel through a dungeon-crawler-style map that forms itself as you move. You use two of a number of weapons you can access. Any combination, any way. As well as a special skill that can turn the tide of battle. You can use 'spirits' that augment your fighting ability. You can activate Gods that increase the difficulty. And you can wonder at he Narrator, who describes everything you do.

    I refuse to tell you anything more of the story. However, I will tell you that it is absurdly well crafted. While the actual story itself may not be the most creative, the most unique, it's how it pulls it off. The timing is fantastic. The game is fantastic about not saying anything until the exact moment when its most important. Timing is everything, it's said. Bastion heard them say it, and followed that to a point. Most of that has to do with the Narrator. He makes the game. In a southern drawl, you have a voice describing what you're doing. What's going on. What you're facing. Exactly what's about to happen. Sometimes he elaborates. Sometimes he doesn't. And it's all done just when it should be. I'll not say any more than the following: YOU HEAR THIS PETER MOLYNEUX? THIS IS HOW YOU ACTUALLY DO IT. You'll understand when you get there.

    The graphics? They feel wonderful. They work with the actual story, and the narrator. The colors fade in and out, become more bland or more colorful based on where we are. Sure, there's reds in firey areas and greens in the bush. But when the reds fade to a soft gray when something goes wrong? When the greens flare up into bright colors when things are looking up? Fantastic art design. Things feel hand-drawn. This has something to do with the 2d-on-3d effect the game has. And the isometric design helps a lot in keeping the player from napping. Things just feel alien when we're at Xs instead of +s, and that's quite important.

    The controls are fairly well done, though the game could have used a little more spit and polish here. I understand that it was made for the Xbox first, and the PC second. But there's a problem when you have a game based on diagonals and a combination of up and right doesn't send me exactly on the path. Keeps me awake, sure. Otherwise, the controls are fairly well done. Especially in regards to the various weapons and how they are used. Each one feels unique, even the ones that overlap. Just well done indeed.

    Then there's the sound. The game is amazing for it. The music is amazingly well done, taking a heavy western influence with the guitar that completely fits the Narrator's voice. This combines with heavy drumbeats at times for action. There's an eastern influence in there at certain times when, well, it's necessary. There's even a Cajun feel in a certain swamp level. The music deserves all my applause. I bought the soundtrack as soon as I learned I could. By the way, that Narrator? I'll never get him out of my head. I want him narrating my life. For sound effects? Not an amazing impression, though some are quite interesting when they actually fire off.

    I do want to break from my normal and actually say that this game is creative, yes. But it's also exemplary in how it ties things together, as well as the small touches. Names for groups that fit so well to what they do. Cultural influences from the real world that you feel only in passing. The small item here. The off-hand comment from the Narrator there. It draws you in with the details. The game doesn't feel mass produced. You know those recent Toshiba commercials? Where the president imagines what the product would be like without THIS design decision? Yes. That's what it feels like. Every time I look at something. As if someone spent hours deciding if THIS should be here.

    How much does the game cost? $15. How much does the soundtrack cost? $10. How much are they worth? $40 and $20, respectively. I wish I could say that the game is worth a full $60. And I probably could. But it just doesn't feel like a full release. And I believe that $60 would ruin the game, make people expect more than the game can give. The game is definitely worth the $15 they charge, and some more. As for the soundtrack? They're selling it. I popped for the $15 physical version, since I want to feel this thing in my hand. Even the cover art for the CD is fantastic.

    Just... Go buy it already, would you? Here. I'll even link you.
    Bastion
    Posted in: Now Playing - Bastion
  • published the article Now Playing: Recettear
    I'm sure a good amount of us have been in that oh-so-common position in a video game. You leveled up a few times. You went exploring in the wildneress to explore, and found that the enemies out there were too strong for your current equipment. Your sword was too dull, your armor too weak. You need to buy some items. So you come back to the item shop to buy yourself that next sword/gun/breastplate and head out again. But this interaction is boring and overdone. It needs a new angle.

    For instance, being the item shopkeeper.

    Welcome to Recettear - An Item Shop's Tale.

    The concept is simple, really. You are a girl, Recette, who owns an item shop. You must stock it with items to sell, haggle with the customers that come in, and make a profit. Why? Because your dad took out a loan for adventuring needs and, now that he's gone, you must pay it back. Each week you must meet a certain quota to pay back the loan company. Or they'll take everything you own as payment, leaving you homeless. So off to work.

    Gameplay in Recettear focuses on three main areas.

    The first is the shop, where you spend most of your time. Think of any shop you've seen in Zelda games or the like where you walk around and pick up single items off the tables. That's your shop, Recettear. You do actually place single items out of your inventory on these tables to sell. You can change your wallpaper, your flooring, your carpets, your tables. Move things around if you like. Even set up vending machines. But this is a very small part of the shop. The main shop gameplay starts when you 'open the shop'. Here, people stream in your front door. They'll ask to buy something, which is where you haggle them to a price you can both accept. They'll ask for an item falling in a category ('weapons' and 'something warm'). They'll try to sell you something. Or perhaps they'll simply make an order for a few days from now. After a few interactions, based on time of day, popularity, and other various things, you will close your store for that time period to reset the store. Then you can decide what you want to do next.

    You could go explore the town. There are vignettes to look at at various times, triggered by the story progress and time of day. A good many of these are funny and entertaining in some way. You can go to the Guild to buy low-priced weapons to sell at higher prices, or the market to do the same with more generic goods. Or you can go the Adventurer's guild to go on an adventure.

    Apart from the shop-keeping, the adventures are the majority of the gameplay in Recettear. They're your generic dungeon crawler with randomly generated dungeons. You'll control an adventurer, one of six or seven that you can unlock in the game, that you contracted to kill things for you. You pay him, and you get to keep all the item drops. There's no menu-based system here. Simply your 'attack' button for your basic attack and your 'special' button for one of several adventurer-specific special attacks. All done in the dungeon screen to wandering monsters. Find the portal to advance to the next floor, all while killing monsters and getting treasures. Your adventurers will level up as you go. Every five floors you fight a boss and, upon winning, get the option to leave the dungeon. Your progress in that dungeon is, of course, saved. These 5-level dives are important, as you can only hold so many items. Given that these were drops, you get 100% profit off of them, making adventuring a great way to make some money. But remember, adventuring takes time.

    Did I not mention time? The game is a timed thing. In-game, that is. Every action, from opening the shop to going out on the town, takes some amount of time out of your day. 1/4 to 1/2 your day, depending on the action, will vanish once you're done. When you finish your final action, the day moves on. Remember, you only get 7 days to make enough money to pay your bill. If you fail, you lose. So time yourself appropriately.

    Story-wise, Recettear doesn't have too much to offer. Tear, a fairy, comes to get the loan repaid. When Recette makes it clear there's no money, Tear suggests turning Recette's house into an item shop to pay back the debt. Or, y'know, repossess. Recette agrees. Tear teaches her how to run the shop. And then every few days, there'll be another small vignette about your progress. These are usually short and to the point. Now, what Recettear doesn't provide in a cohesive story, it provides in amusing scenes. You'll see many of them with various characters. Sure, there's your generic NPCs running around. Old men and young girls and men and housewives. The best scenes, however, are with the named NPCs, most of which are your adventurers. And these scenes are notable because of the humor. Recettear is a Japanese game, as noted in the art style, but the localization is superb. And the game has a great sense of humor all around. Not only in item descriptions but in the talk between the NPCs. Recette, for instance, has a catchphrase. "Capitalism, ho!" I need to use that at my job. In addition to the humor, many of the scenes will also lead to something, including the unlocking of new heroes.

    The controls in Recettear are simple, optimized for control pad but easy on the computer as well. D-Pad or arrows for control, and A+B, or Z+X on the keyboard, for menu control and dungeon crawling. Button 3/C for a few things, including special attack switching, and Button 4/V for camera shift. Controls feel solid and natural.

    The graphics are good, for what they are. 3-D with 2-D sprites (think Disgaea) on top. Well drawn, honestly, and they look good. The visuals definitely fit with the gameplay.

    Sound-wise, the sound effects are fairly okay. Nothing to write home about. The music is catchy, if unmemorable. The voices are all in Japanese, what there is, leaving them not amazingly helpful for American players. Still, they're in the right places.

    As for length and replayability, there is a fair amount. Recettear has not only the main game, which can take you between 5-10 hours, depending on how much you spend dungeon crawling versus shopkeeping with bought items, it also has new game + mode. You keep all your merchant levels (which unlock new inventory, bigger stores, etc.), you also keep all your stock while your heroes keep their progress. While normally you'll have to start again unlocking your heroes, every time you play, you'll get the 'true card' of one hero, letting you use him from the start. There is also 'survival' mode, which never lets you pay off the debt and requires you to pay ever increasing debt payments. Simply go as far as you can. There's also the 'survival hell', which is even more unforgiving. And then 'endless' modes, which lets you keep playing your game after you beat it to go to dungeons you've never seen in regular playthrough and get items you don't normally see. And then an item catalogue to finish for completionists.

    How much is it priced at? $20. How much is it actually worth? $30+. The game was definitely worth the money spent, and I highly recommend it.
    Posted in: Now Playing: Recettear
  • published the article We're... Still alive?
    A testament to geekiness. I have not edited this in any way.

    Felix_Hunter says, "This Was a Triumph"
    Mali has arrived.
    Kailari glances over at Felix, "Were you making a note about huge successes?"
    Mali walks in using her walking stick before sitting on a bench
    Kailari blinks as he hears a familiar sound of walking sticks. He uses one as well.
    Felix_Hunter says, "i guess it's hard to overstate my satisfaction then.."
    Mali props her feet up on a cushion of mist and relaxes. Ah
    Honeybun has arrived.
    Angellana has arrived.
    Angellana purrs and hops up on her branch lying down letting her tail sway softly.
    Honeybun has disconnected.
    Kailari nods a little, "Sounds like you do what you must, at least."
    Felix_Hunter says, "because i can"
    [OOC] Mali facepalms. Hard
    [OOC] Kailari snickers, "I know, Mali. I'm feeling incredibly geeky right now."
    Kailari stretches a little and lets out a sigh, "Well, I suppose it's for the good of all of us."
    Mali says, "I got the first one from Felix, but... dragging it out... geez"
    Felix_Hunter says, "except the ones i killed.. and are dead.. "
    You say, "I think it's challenging to try to make it seem like a casual conversation. Which Felix just ruined.""
    Felix_Hunter sighs, " sorry.."
    Kailari shrugs a little and rubs his walking stick against the ground, "Ah, well. There's no sense crying over every mistake."
    Felix_Hunter says, "keep on trying till i ran out of cake..."
    Angellana purrs softly looking around, then lies her head down and closes her eyes.
    Mali yawns
    Mali drags the sleepers back to her home to do experiments only a Kaiboten would dare try.
    Honeybun is sent home.
    Honeybun has left.
    Kailari nods to himself as he hears this, "Well, as long as it gets done."
    You say, "Some of this is really a stretch..."
    Felix_Hunter shrugs, "for us here who're still alive"
    You say, "You skipped a line, Felix :p"
    Felix_Hunter says, "it's getting worse every time..."
    Mali says, "You missed a bit"
    Felix_Hunter says, "****!"
    Mali merps in suprise. ****, that was loud
    You say, "I'm having to stretch a bit to remain in character, but you completely skipped a line."
    Telia has arrived.
    Mali waves
    Mike has disconnected.
    Telia waves back. Coughs.
    [OOC] Felix_Hunter sighs, "just keep going..."
    Mali leans back on her bench, putting her feet one ontop of the other as they are held up by the cushion of mist
    Angellana sighs softly, opening her eyes, then gets up and goes home.
    Angellana goes home.
    Angellana has left.
    Mali drags the sleepers back to her home to do experiments only a Kaiboten would dare try.
    Mike is sent home.
    Mike has left.
    Felix_Hunter feels sorry for Mike..
    Mali found it very amusing, as the experiments always are... though not for the victim
    Felix_Hunter agrees
    Kailari looks at the sky and rubs at the back of his head, "Mm. Well, I'm not particularly upset about it."
    Mali has a greater knowledge of others' anatomy, though
    Felix_Hunter is curious, "just how much..?"
    You say, "Telia, we're being geeky as hell right now. Feel free to join in once you get the game."
    Mali says, "Dunno how you're going to go in a couple of lines..."
    You say, "Me neither. We'll see how it goes."
    [OOC] Telia blinks.. geeky?
    Mali says, "Very"
    [OOC] Felix_Hunter agrees
    You say, "You'll see. It's Felix's turn."
    [OOC] Felix_Hunter forgot... "where are we?"
    Kailari looks at the sky and rubs at the back of his head, "Mm. Well, I'm not particularly upset about it."
    You say, "Yes, I'm stretching again"
    Felix_Hunter sigh, "oh so sincere.."
    Kailari glances over in the direction of Felix's sigh, "Well, yeah. She -did- break my heart and kill me."
    Mali says, "How does that work? Yes, that was the stumbling block I was referring to"
    Felix_Hunter says, "And tore it to pieces"
    You say, "Sort of changing the subject of the conversation. More like talking to yourself, but someone breaks in and you feel the need to elaborate."
    Kailari nods in agreement, "And then threw every piece into a fire."
    Felix_Hunter winces,"Did they hurt you?"
    Kailari considers for a moment before nodding, "Yeah... Even more so, because I was happy for her, y'know?"
    You say, "Telia, get the game yet?"
    [OOC] Felix_Hunter winces, "how am i gonna do the next line..?!"
    [OOC] Mali snickers
    You say, "That's your problem. Twist it, if need be."
    Telia says, "I'm lost. Dur. I just woke up"
    Felix_Hunter considers, "those points make a beautiful line"
    Mali says, "You must be very tired. It's hard to miss what it is"
    Telia says, "I see Glados references. I don't know how to contribute."
    Kailari rubs at his arm and nods slightly, "Well, we're out of it now. I think we released on time."
    You say, "Telia, we're going line by line down Still Alive and trying to make it sound like a conversation."
    Mali says, "You're not doing very well"
    Mali says, "Doesn't sound like a very convincing conversation"
    You say, "Eh, not really. But it's not as if its a song built for such a thing."
    [OOC] Felix_Hunter catches his breath and stops his brain from running away, "harder than it looks"
    You say, "If you, Mali, would like to try to take the next line?"
    Mali says, "True, but I'm following it along and it doesn't really seem that hard :\ Might be because I'm only looking on, not participating"
    You say, "Be my guest and take this one, then."
    [OOC] Felix_Hunter agrees that it is easier to look than play
    Mali looks over "Are you glad you got burned? Think of all the things you learned"
    Felix_Hunter says, "at least i'm still alive"
    Mali says, "Missed another bit"
    Kailari sighs and turns his back, "Oh well... Go ahead and leave me..."
    Mali shrugs "You'd probably prefer to stay inside"
    Kailari nods in agreement once more, "Maybe she'll find someone else to help her."
    You say, "Good luck on this one, Mali."
    Mali shrugs "Maybe Black Mesa?"
    You say, "See, that makes no sense."
    Mali says, "Made sesnse to me"
    Mali says, "... sense*"
    Kailari glances over a shoulder, "That was a joke?" He scoffs, "Haha..." He sighs and stares at the ground, "Fat chance..."
    Mali smiles and shrugs again "Anyway, cake would be great. It's so delicious and moist"
    Kailari slowly stands up and sighs, "Look at me, still talking, when there's work to do..."
    Mali nods "When you look out the window, it probably makes you glad you're not her"
    Kailari starts heading off, "Yeah... Projects to run... Things to be done..."
    Felix_Hunter shrugs, "research to be done"
    You say, "Hey, look, our first repeat."
    Mali grins "On the people who are still alive, per chance?"
    Kailari shakes his head and makes a face, "Believe me, they're still alive."
    Mia has arrived.
    Mia, zoom.
    Felix_Hunter nods, "doing science and they're still alive?!"
    Mali nods "You're doing science and they're still alive"
    [OOC] Mali dammits
    Kailari stretches and says, almost to spite himself, "I feel fantastic..." He rubs the back of he head, "And... I'm still alive..."
    You say, "Had to get back on course here."
    Mali shrugs "When they're dying, you'll still still be alive"
    Felix_Hunter says, "then they're dead..."
    Mali says, "And you'll still be alive"
    Kailari nods, a little more resolute, "Still alive."
    Mali nods in agreement "Still alive"
    Felix_Hunter confirms, "still alive.."
    Posted in: We're... Still alive?
  • published the article eBay Karma
    Another Creative Writing class story. This one an actual assignment. Do critique, please.

    Quote from Nai
    There was snow on the ground outside a rural Colorado home. It covered an old and slightly cracked gazing ball in a garden that was well taken care of, though it showed the need for the touch of someone skilled in arranging plants. It covered the home itself, draped like icing across an angel food cake. It covered decorations on the house as if white out to blot them from existence. Twinkle lights and icicle lights light the house merrily, though in smaller numbers than the past. There is a garland across the porch with lights wrapped in it, but the lights do not seem to shine so bright this year. A flag proclaiming that the season is merry hangs limp, no wind to give it life. A merry Christmas is wished to all that gaze up on the house, but it seems that the occupants have trouble believing it will be merry for them. Only one of the two cars in the driveway is bereft of snow, and only half the driveway has been cleared. Neighbors know the second car hasn’t been moved in a year.
    Regardless of the appearance of a winter castle, the inside of the house is warm and well lit. The orange lighting feels warm and brightens the heart of all that see it. Heaters run to keep the house warm, though they’re very firmly set at a specific setting and never touched. The inside decorations are hung with much more fervor than those outside. Dolls of Santa in various incarnations from various countries lay here and there in hopes that the big man himself would visit. There are hangings aplenty that declare the holiday is joyous and that those inside the house are given season’s greetings. Nutcrackers of characters synonymous with Christmas, such as Tiny Tim, stand guard against unhappiness in the house. A synthetic Christmas tree stands with a thousand ornaments that were put up with infinite care. Stockings, three, hang over the fireplace.
    Two of the owners of the stocking were in their beds, sleeping soundly and happily together. Two little girls with smiles on their faces, knowing that their favorite holiday is only a few days away. Their door was slightly open for a few moments. Light poured into the room and gave a cheery outline to the silhouette of a man. The door closed silently and, if one listened hard, soft footsteps could be heard descending the stairs to the main level.
    The house itself may appear cheery in a haphazard way. Decorated for the holidays in the absent-minded fashion of someone who doesn’t truly have time to really do the job well. But at nights, when the two little children are asleep and the house is silent, the table of the kitchen becomes a sort of war zone. A man sits there for several hours a night ad slowly splits envelops into categories. By the gripping of the hair and table, its obvious he’s doing his best to hold off the enemy’s advance. Armed with nothing but a calculator, a pen, a sheaf of lined paper, and a checkbook, he must somehow remove from existence all of the envelopes without going mad. It isn’t going well.
    “Utilities. Six hundred dollars and forty six cents. I’ll have to remember to turn the lights off at night again to keep the bill down.”
    His hand moves quickly, writing the check needed, then puts both envelope and payment to the side. With a heavy sigh, one he heaves every time he finishes a check, he turns to the next one.
    “Phone bill. One hundred fifty dollars even. The girls didn’t stay on the phone with their friends for hours this time.”
    With a weary and practiced motion he signs his name on his check and puts it to the side. This process continues for an hour on most nights before he’s completed all the bills. Eventually he finishes and rubs at his eyes. He glances at the calendar, trying to remember what day of the week tomorrow will be. December 7th. Tuesday. Something about the date runs through his mind again. A curse and another weary sigh line up in his throat for a chance to make themselves heard. He hasn’t begun his Christmas shopping yet.
    The next day is like most other days. He’s up at the crack of dawn after only six hours of sleep. He goes and fills the dog bowl full of food and pets the pooch. He marches up the stairs like a tin soldiers and gets the girls out of bed and into the shower. Their clothes are ironed and ready by the time they get out. In fifteen minutes he’s driving them off to the front of their school and wishing them farewell. Like always, a kiss to each cheek for everyone and a promise that he’ll be there to pick them up when school is over. Then driving to his job.
    The news is on as he drives down the highway. He’s barely listening to it for the majority of the drive. Too much sadness in the world, especially during a time of the year that should be happy. But one key phrase catches his ears on one of the interviews.
    “So how are the sales for your new game system, Mr. Hashimoto? I hear it’s the most wanted gift of the year.”
    The man’s ear catches this phrase and his attention is riveted. Perhaps a gift for the girls. A string of Japanese follows the question before the translator is able to answer.
    “Mr. Hashimoto says that sales are good and that he’s confident everyone will be happy with the product. The factories are working overtime to make sure there’s enough for everyone.” The translator’s pauses between words are short enough that this phrase might have been rehearsed.
    “It’s good to know that parents won’t have to fight for a system. We hear that the prices are meant so that any family can afford one?”
    The man wasn’t able to hear the rest of the interview. He was at his office, parking in his space. As usual, there was a moment where his face was twisted into a frown at seeing the people going into the office. Unhappy faces on all of them. He scratches the back of his head as he fixes his tie and jacket. There are some people that no one is happy to have to visit. A doctor is one of them.
    He was greeted by the secretaries that handled all the paperwork for him and kept him sane.
    “Morning, Dr. Slaine. How are you today?” Asked the one who wasn’t busy.
    “Just another day, Jessie. How’s the load today?” He replied.
    “Not too bad. Gonna be mostly walk-ins today. Got a boy with a stomach ache who’ll be seeing you in five minutes. Then Michael Hollister is back for you to check on his broken leg.” She looked up from her paperwork, “Growing the beard back out again?”
    The man rubbed at his chin and nodded, “Yeah, the girls thought I should try it for a change of pace. How does it look?”
    The secretary smiled at him before replying, “I think it looks rather good. Don’t let it get too long though.”
    Pleasantries over, he went back to his office and got ready for his first patient. Stethoscope ready, tongue depressors, otoscope to look inside ears… All set. He heads to the examination room and proceeds to handle checking up on the patient. As he does, playing the role of the good doctor, he talks to the boy.
    “So, what are you wanting for the holidays this year?” He asked as he took the child’s pulse.
    “That new game system that came out! It’s so cool!” The boy was very excited.
    The doctor looked up at the mother of his patient, who shrugged. Evidently, she didn’t know anything about it.
    “Really cool, huh? What’s so cool about it?” Dr. Slaine made getting an answer difficult by sliding a thermometer into the kid’s mouth. Still, he got the gist.
    “Very cool. Well, I’m sorry to say, you have the flu. Your mom is going to get you some pills which you’ll have to take each day. You’ll be better in a week. Sleep a lot, drink a lot of water, and you’ll be right as rain.”
    Dr. Slaine sighed as he finished the paperwork from his recent patient. He looked around at his office, at all the cards he got from kids getting well from unpleasant illnesses, of small presents from his daughters. Amazing to think that with as many patients as he sees, he’s still making very little money. And yet, the news always reports on doctors who are rich and famous doing less work than he.
    “Lucky stiffs…” he mutters under his breath.
    “Something wrong, boss?” The voice of his partner, Dr. Jackson, quickly removed him from his reverie.
    Turning in his seat he shook his head, “Nothing really wrong, Ed. Just wondering what to get my kids for Christmas.”
    His balding partner took a seat on the armrest of the couch Slaine left in the office for nursing mothers. “Ah, yes, the ever-present question. Balancing what you can afford and what they want.”
    The man nodded and fiddled with a slinky one of his patients had given him, “I heard about those new game systems and thought about getting one. I might be able to afford it.”
    Ed shook his head and interlaced his fingers behind his head, “You might have trouble with that. They’re sold out everywhere. Everyone wants one.”
    Slaine’s face fell as he heard this. “They’re that good, huh?”
    Dr. Jackson’s nod was a strong affirmation of this fact, “Supposed to be amazing. Good luck finding one. Anyways, I have a patient. I’ll talk to you later.”
    After Ed left, Dr. Slaine rubbed his hands over the back of his head. He was sure he was feeling a bald patch.
    A couple of hours later, after the practice had closed for the night, the man headed for a gaming store nearby. But checking the store and inquiries told him nothing he didn’t already know. The system was the hottest thing on the planet right now. There’d be no way he could get one.
    “You might as well give up, man. There’s no chance of getting one of them.” Said one of the employees.
    “That’s not quite true.” Said a girl working nearby. “Those online auction sites have them.”
    “Well, yeah,” said the first employee, “but they overprice the things.” He turned back to Dr. Slaine, “You might as well wait until February.”
    This wasn’t good news to the doctor. It got worse when he got home and overheard his girls talking about one of their friends who had already gotten one. They saw their dad and immediately hushed up. But when he was out of sight they started talking about how nice it would be to have one.
    The doctor checked his bank account. Once he’d be done paying the bills he’d have something around five hundred dollars left. Not being one to buy much in the way of entertainment, he had no idea how much this game system would cost. But he resolved to find a system for his girls.
    Later that night he was checking a couple of the auction sites for the system. Most of the auctions had soared well over six hundred dollars. But, looking a little closer, he found that most of them also included a small library of games and all sorts of extra things. He searched a little further and found an auction that sounded good for him.
    “System + 3 controllers + 14 games!” read the title in loud and obnoxious type.
    Still, it sounded like a good deal. He put a bid in under his maximum price range. That done, and with nothing done left to wait, he turned off the computer and went to bed. There wasn’t much hope in him to get the system. A great bundle like that would certainly fetch a great price. He fell asleep still hoping that he’d have the luck to win the auction.
    Two days passed with the doctor checking the site every few hours. The clock was ticking down but it wasn’t going fast enough. He was impatient to hear if he had won or not. His bid was still the highest on the list. That gave him a small manner of satisfaction. He paid off a few bills and took his girls off to he park that afternoon. He noticed a few full families with mothers and fathers and silently cursed to himself. The sun set and found his own family at their house.
    He checked one more time on his computer and found that he had actually won the auction. He called up Dr. Jackson for help finishing up the deal. The payment would take at least three days to clear. Three long days. Christmas was coming up fast. He’d just have to hope that the guy got the game out fast.
    Three days came and went with the wind and found Slaine none the wiser about the system he had bought. He hadn’t gotten a phone call from the seller, nor had he gotten any package. After work he checked on his computer and searched around for the seller’s contact information. He eventually found it and made the phone call. It took a few rings for someone to pick up.
    “Hello, Hinton residence.” The voice on the other line was a woman, not the man who was selling.
    “Hello, this is Daniel Slaine. I bought a game system from you a few days ago?”
    “Oh, hello! You need my boyfriend then. Let me grab him.” There was a light tap of the phone being set down and the sound of a yell coming from a long ways away. Eventually a man picked up the phone. “Hello, this is James.”
    Dr. Slaine repeated his name and introduction.
    “Oh, right. We haven’t gotten the money yet, so we haven’t sent yet. When we get the money, we’ll send the system.”
    The phone call left Slaine partially annoyed. He checked his online account and found that the money had been transferred and received. He decided to give it a day to make sure that the man had time to check his bank account. He called back the next day to find the money had been received and the item sent. The game system would take three to six days to reach him.
    “But that means it might not be here until the 19nd!” Complained Daniel.
    “Hey, not my fault man. You didn’t pay for fast shipping.”
    Dr. Slaine hung the phone up, feeling rather bitter towards the seller of the item. But he brightened up. He’d have the system well before Christmas.
    It was well before Christmas and six days later when Daniel got a package. Sent by James, the seller of the system. But inside was not what Dr. Slaine had expected. The system was there in its original box, but there was only one other game box. He looked through the package before he found what he was looking for. “This system comes with a disc that has five minigames on it.” He checked the back of the second box. “This box comes with an extra controller and nine minigames to play with your friends!” Daniel felt cheated. He checked for two extra controllers. Apparently the system itself came with a controller and an accessory. Those two plus the one in the box with the minigames made three. More than ever, the doctor felt he had been scammed.
    Without knowing what he was doing, Daniel went back on the auction site. He quickly went to the support section and filed a complaint against the seller. He didn’t know what he was going to say but he felt that something had to be done. He took a certain amount of satisfaction in the knowledge that the money would be withheld from the seller by the site itself until the dispute was resolved. It didn’t take long for the seller to call him.
    “What the hell is this, man? You got your thing, right?” James sounded rather upset. Daniel rallied.
    “Oh yeah, I got it all right. But you didn’t give me all you said you did. You said three extra controller and fourteen games. There’s only one extra controller and game in here. You cheated me.” Daniel made sure to put some venom into that last sentence.
    “Wrong, man. Wrong. I didn’t say extra. I just said plus. Go look at the rules of the site, man. Go read. Learn to read, man. I didn’t do anything wrong. You just didn’t read enough. Send me my money when you finish reading.” James sounded rather angry.
    Daniel hung up and quickly went to check the site. But try as he might he found no rules that said anything that backed James up. Part of him was worried that James was right. Was there a punishment for filing a wrongful dispute? Daniel decided to get some help. Soon he had Dr. Jackson on the line helping him look over the site.
    “I don’t know what to tell you. The rules don’t say anything about what a plus means. Did you check the auction itself?”
    This had completely slipped the doctor’s mind. He went back to check the page of the auction. He found what he was looking for under a big list of the seller’s positive reputation and comments.
    “Package includes the system,” the description listed what the system included, which said the controller and the accessory, “the minigame disc that comes with the system, and the developer package that includes another remote and another minigame disc.”
    Apparently, the seller had described it all. Daniel wasn’t happy about this. Apparently he just didn’t read the fine print on what he had bought. He went and perused the seller’s reputation while steaming about the whole thing. There he found someone saying the seller had forced them to leave feedback. Interesting. Daniel refused to drop the dispute. He went and checked the rules of the auction site again. There had to be something that the seller was doing to break the rules. He got a call a few hours into the night.
    “When are you sending me my money? I’m sure you went and looked and saw that you are breaking the rules, not me. If you don’t sent me my money, I’m taking you to small claims court. You’ll have to fly out here and spend a lot of money to fix this mistake you made. Learn to read and send me the money.” James was angry and didn’t give Daniel a word in edgewise before hanging up.
    The doctor decided to sleep on this problem. It was only the nineteenth. He still has the system and the present. Even if this isn’t resolved until after the holiday he’d still be able to get things fixed.
    The next day he found, to his dismay, that the auction site wouldn’t take action. He was checking their rules and regulations and found that a complaint wouldn’t be resolved by the site itself. He could only get them to fix it with a dispute, and then the site itself would handle this. He knew that James was wrong. He wouldn’t drop the complaint, and he’d put it to a dispute of the seller didn’t admit to being wrong. Hopefully it wouldn’t come to that. He went to work after dropping the girls off at the house of one of their friends.
    Things continued much in this same manner. The good doctor would get threatening calls from the seller. He and his friends would check the site’s rules to see if they could find anything else. Everyone agreed that the seller was being a cheat, but they couldn’t find a rule that he was actually breaking. Daniel didn’t want to stop the dispute though. He knew that there had to be something to be done. He had price checked the system and the game he had been given, and they didn’t even come to two thirds the price he had paid. Sure, he got a system when no one else had them, but he had still been fleeced.
    On the twenty third, Daniel was tired of this game. He couldn’t find a way to get part of his money back. He just wanted to drop this and enjoy his Christmas. On his way home from work he had decided he’d just drop the dispute, let the man have his money, and let his girls have their system. He checked his messages once he got home and, as usual, heard the same angry message that he’d gotten every day.
    “You can’t read! My auction says clearly what it gives! I didn’t break any rules! But you’re breaking rules by not giving me my money, and I’m going to take you to court! Get me my money or I’m going to sue you, and you’ll lose a lot more than you bargained for!” Then a string of expletives. Daniel deleted the message and went to get the mail.
    On the front porch was a package. A box of beer wrapped in packaging tape proclaiming it to be from a one of the big office supply stores. Why would an office supply store send him a case of beer? He doesn’t even shop at this one. He takes the package in and checks the return address. A puzzled frown crossed his face as he read who it was from. Apparently, the seller had sent him something. Expecting it to be a package of dog excrement, Daniel left it for a moment and checked his email to see if the seller said anything about a package.
    But five minutes later, the doctor was none the wiser. There was no email from the seller. But if it was what he expected, there wouldn’t be one. He went back to the package and slowly opened it, careful for anything bad. To his surprise, he found a package exactly like the one he had gotten on the nineteenth. A game system and the game with the extra controller. Quite confused, Daniel checked to make sure it was real. There was nothing fake about it.
    “What the…”
    He called Dr. Jackson and told him what had happened. The other doctor started laughing.
    “My friend, he sent it to the wrong address! Did you have to sign for it?”
    “No, I didn’t. The delivery man just left it here.” Daniel was beginning to see what Jackson was going after.
    “That means he doesn’t know he sent it to you. Even if he was tracking it, he can’t prove you received it. You just got yourself a free game system. He’s out several hundred dollars. I tell you, Daniel, if there ever was proof that karma is real, this is it.”
    After he ended the call, Daniel went to his computer and ended the dispute. The website asked for a reason for the end of dispute to send to the seller. It only took Daniel a few seconds to come up with a message to send that was suitably vague, doesn’t say what happened, but would make him feel good about himself. His kids would have a rather good Christmas this year.
    “Dispute ended. And I might not be able to read, but you can’t count.”

    Posted in: eBay Karma
  • published the article On ambulance visits
    Likely as not, this isn't going to be my only entry this week.

    My grandma is in the hospital once again. You can tell by my strategic use of 'once again' that this isn't a rare event. This particular problem has happened so many times I can't even count them. It's almost business as usual to have the fire department and the ambulance come to my house and grab my grandmother.

    Said grandmother has had several head injuries in her long life of eighty two years. One of them started causing the seizures that are the cause of this, and many other, hospital visits.

    Calling 9-1-1 at this point is less a thrill than it is tedium; some of the operators of this hotline service seem to ask too many questions. I'm fine with the 'address, phone number, problem' method. I prefer it. Gets the information out of the way. But I don't like the guys that want updates on the problem. "If something changes, tell me." I understand that they're telling the paramedics and everything but, likely as not, I would tell them if something big happened.

    So this time I was up in my room finishing off a little cleaning, putting in my new desk and the like, when my mom called my name. Let me insert the word 'frantically' before the word 'called'. I ran down the stairs, heard the words 'call the ambulance' before I had hit the bottom step. A quick call to the emergency line and we had the fire department here. Four people taking care of one old lady. Now, this I understand. There have been more dire emergencies in her life. However, it seemed that either there was one too many, or one too few at all times.

    One of them just wrote down information and, several times, commented on how people comment on him seeming to be useless just standing there writing. I didn't make a comment then, I won't now.

    Another person was taking her blood pressure, but commented that it was too loud to hear well enough to be absolutely sure. I would think that figuring this out under duress would be part of the qualifications for being a paramedic. Heaven help the soldier this man works on if he happens to be a medic on the front lines.

    A third woman was inserting an IV. From personal experience, I've known worse IV jobs, so I think she did just fine. However, when it came to seeing if my grandmother was lucid, I thought it useless for someone who doesn't know the woman to be calling her name and interfering with, say, me or my mother doing similar actions.

    The last woman just held up the IV bag and did very little else.

    About five minutes after the fire department paramedics have gotten here, the ambulance showed up. Another two people inside, pulling a gurney. My grandmother needed a gurney, since she couldn't walk. No problems there. However, one man was repeating questions already asked. You'd think that he'd check with his fellow medical professionals before he asked such a question. The fact that one of the fire department paramedics had to tell an ambulance worker that it was a specific type of seizure known as an 'absence seizure' startled me. You'd think the guy from the ambulance would know more than the one from the fire department.

    They finally got her out, and now I'm waiting for my baby sisters to arrive.

    I know very well that one of my fellow students would be rather pissed at me, or so I imagine, for seemingly insulting his fellow emergency crew. I need to make sure I explain, since I plan on having this journal go public sometime soon, due to my lack of embarrassment about anything I may say:

    I respect the medical profession. My dad was a doctor, and I respected him, and still do, tremendously. I've been in the hospital for various reasons over my short life. My grandmother has been in the hospital many times, including a week about a month ago for this very same reason. My entire family is well acqainted with the various hospitals around and I used to be able to walk through Memorial with my eyes closed. I've eaten hospital food, I've been an inch away from death, and I knew some doctors other than my dad on a first name basis.

    It all boils down to the fact that, though I respect these men and women immensely, my grandmother's life could be on the line for all any of us know, and I would prefer a little more professionalism than slight remarks about being called useless and somneone commenting about the sound level in a family house with several dogs. People get annoyed with a server or cook when their food is slow or not done they way they wish; I get annoyed when there are too many repeated questions and the like during an ambulance visit.
    Posted in: On ambulance visits
  • published the article Three Moves
    Decided to put this here as well, since a few people I'd like input from might not check the Personal Writing forum.

    Quote from Nai
    Please note that this was done as a class assignment. I was required to have just two characters, an antagonist and protagonist. There must be three events in the conflict, the latter of which is the climax. I was also limited to 750 words and had the instruction to not do interior character work. I broke that rule slightly. Do critique.

    Silence covered the area like a down blanket. The only sound heard was a quiet ticking. A sound that could only be meant to grate on the nerves of all that hear it. The sound of the clock washed over the scene of one titanic battle after another. Irritating ticking mingled with the sound of the current battle as a devastating blow was struck.
    “Bishop takes knight at E-6. Check.”
    Jonnie looked up to the leader of the opposing army. His eyes searched hers to see what she could do. He had spent the past ten minutes checking and rechecking his moves before he finally made his attack. The confident smirk on her face, full of the knowledge that she’d beat him once more, was only marginally more unnerving than the clock nearby him. Though they had opted against using the match timer, the endless tick-tock was a constant reminder of how long it took him to come up with a move.
    The girl across the table let her eyes rake over the board. Her eyes lingered on various pieces.
    “You aren’t beating me just yet Jonnie.” Said Chrissie.
    It took her only a few moments to move her queen in and knock over his bishop with the announcement of, “Queen takes bishop at E-6.”
    Get over it Jonnie. You haven’t beaten me since I taught you how to play. You’re not going to beat me.”
    The confident announcement and reminder of his continual failure sent a flush over the man’s face as he glared at his girlfriend. He let his gaze fall down to the chess board and took stock of his remaining resources. The strategy he seemed to be implementing was costing him pieces.
    “A good chess player thinks several moves ahead. Remember that.”
    He looked up angrily as she said the oft-repeated maxim of chess.
    “It’d be nice if I had a chance to think that far before getting distracted.” He replied crossly.
    “Hey now,” the girl replied in soothing tones, “don’t be so angry at me. It’s your planning that has you in this mess.”
    Jonnie went silent and returned his eyes to the board. Being angry would only interfere with his thinking and planning. Then his eyes widened as he looked at a particular piece. He looked up for a moment to check to make sure she didn’t notice his expression.
    Jonnie’s hand came up and moved towards the first piece. Chrissie’s eyes were immediately locked on his hand. The wooden approximation of a castle tower was lifted from the board. The man hesitated for a moment as his eyes checked and double checked the move he was going to make. He glanced at Chrissie’s face to see if she would betray any thoughts about his choice of pieces. Then he finished his move.
    “Rook to B-3.” whispered Jonnie as he tried to keep his voice calm.
    Chrissie spent a long time looking at the board. He could follow her gaze from piece to piece as she tracked their possible movements. Previous matches had shown her prowess at escaping traps like these. The corner of her mouth twitched into a smirk before it settled into her deadpan poker face that had lost him many a match. She was gazing at his queen.
    “Why thank you Jonnie,” Chrissie was almost giggling in glee. “I think I’ll go ahead and take her hostage. Bishop to A-4.”
    “No!” Jonnie was fuming at his mistake. The elation of his plan had given way to frustration once more.
    Jonnie’s eyes fell to the board. His mouth widened. He shut it quickly and checked the other pieces on the board. Chrissie was watching his every move. The table rocked as his hand twitched. He had to make sure that this move was what he wanted. There! He almost knocked over his piece making his move. The shortest and most prolific of all pieces was his golden ticket.
    “Pawn to B-7. Check,” Jonnie waited and savored the word as it rolled off his tongue, “and mate.”
    Immediately Chrissie’s eyes dropped to the table and looked at the pawn. Then the rook. A hand came up to the king and her index finger rested on it a moment. Jonnie’s eyes betrayed the fear that he had just cost himself the game. But with the gravitas befitting the results of an election, and a light push, the king succumbed to gravity and clattered to the board.
    “Congratulations Jonnie. You win.”
    Posted in: Three Moves
  • published the article A Happy, Roleplayed Engagement
    My character Nai, though he has (through various means) lived many lives, just became engaged for the first time. It's a happy time for me, since Nai's practically my persona. So here is his proposal, and the ring he created, set into his history. And this blog.

    When she's on her feet, he slowly drops to one knee and reaches onto his cloak to grab the item he had been working on. A wooden ring that looks almost oak, with a rose carved into the tip where a gem would normally be. Covered in what looks like sap, sanded to be as soft and smooth as glass. On his knee, he holds it out to her and smiles ever so gently, "[Removed for Continuity purposes] You and I... We've been together for a long time... Together, but not together enough... And, while you were gone, I realized just how much I missed you, how much I rely on you being there for me as much as you are. I missed having you by my side... And missed being by yours. I missed having the mother and..." He can't help but give a small chuckle, "[Removed for mysterious purposes] And I never want to have to miss you again, Angel... I love you, and will love you, forever and onwards. I love you with all my heart... And my vows would never include 'till death do you part', for not even death would end my love for you, Angel... Over this past week, I've realized the thing I want to say to you most... That I've wanted to say to you most for a long time now... Is really a question. Angel.... Angelicia... Will you marry me?"

    Her engagement ring is probably one of my favorite parts of this RP. He's been carving it for the past week out of an oak block. A ring perfectly fit for her, carved of oak, with a carving of a rose where a gem would be. But that's not all. Nai took a diamond, a ruby, an emerald, a sapphire, and a bunch of other jewels. He crushed them into a fine powder of sparkling colors with a mortar and pestle. Then he mixed them in water. Nai has the ability to control water. So when she took his ring, he poured the water over the ring, then forced the water to conform to the ring's outlines like a glass finish. The powdered gems sparkle when the light hits them. Then he whispered to her, "A million little diamonds... For a million reasons that I love you."
    Posted in: A Happy, Roleplayed Engagement
  • published the article Belongings With History
    I'm sure many people have items of this sort. They're usually antiques, hand-me-downs, or appropriations due to wills or other such things. I have three such items that I happen to love. I have others, but these three are sort of my babies, in a non-living sense.

    Two come from my dad, who died several years ago.

    The first is a black leather jacket from Eddie Bauer. I'm not talking about these slick and shiny Grease-like jackets that you see some 'cool' kids wearing. Nor is it a biker jacket with patches. It's not a bomber jacket with a fur rim. It's just a black, matte-finish leather jacket that's old and looks it. The leather has pit marks and lines running all over it. The inner lining over the inside pocket has a black stain, like someone left a permanent marker in there and sent it through the wash. The jacket weighs a decent amount, due to its full leather make-up. It's a comforting weight. It feels sort of like my dad has his arms over my shoulders and around me. The coat isn't particularly good against cold, but I wear it anyways. I have no idea how old it is, no idea how long my dad had it. But that's unimportant; it's mine, and it gets a lot of use.

    The other item hasn't had as much use since my dad died. It's an old Canon AE-1 camera. It's in their hall of cameras now, so I take it they don't make them. This camera is almost as old as I am; my mom says they bought it seventeen years ago or so. He was always using this camera whenever he took pictures of us. And I remember it. When he died, this camera, and its brown and rough camera bag, went into disuse. My sister used it for a camera class in a summer camp a few years back, and the zoom lens was broken. The regular one is fine, however. We are currently having the thing overhauled (yes, having it disassembled to base pieces before being reassembled completely). I'll buy a new zoom lens sometime soon. This camera has a lot of history, and I want to see it used. I'll be using it for just that purpose. Both my mom and my two sisters are now using digital cameras. And as nice as they are (see one of the recent pages of the Coffeehouse thread to see a picture of the inside of my computer, caught by this camera), I have to prefer the use of an old 35 mm film camera, one that has caught me, my siblings, my family, and my world for the past seventeen years.

    The last item is from my grandmother. A 1994 Jeep Grand Cherokee, of that exact coloration and close to that make. I know the page itself says that's a 1995, but that's the correct model. It's a 13 year old car, bought by my Grandmother from a dealership in texas. Soon enough she was too old to drive it, and soon enough I was given it as my car. It has its problems, but it drives well, and it's rather luxurious. Leather seats with some wooden trim. A nice sound system (that's half offline right now), all that nice stuff.

    Old stuff is fun. It has history. And you can't help but care for it more thanks to its age than you would something new.
    Posted in: Belongings With History
  • published the article Where does my stuff come from?
    Referring to avatar, location, tag, and the like.

    My avatar comes from a cropped image of the following image, with added musical notes that, of course, float up and loop. I was linked to the image sometime between September and November of 2001. I started using it as an avatar on MTGNews about a year later, in a pseudo-form of this avatar that you can find here. Though I've had the notes added, and had it resized depending on current avatar size requirements, I've kept this avatar consistently through almost all of my tenure on 'News, and completely on 'Salvation. This is unlikely to change.


    The location is something I've kept for a long time now. Since my time at 'News, actually. I can't quite remember where it came from, though I do recall it wasn't something I came up with on my own. In actuality, I think it's a paraphrase of something I read on that site. Possibly by Yantor, but I just can't recall. Still, it fits me just fine, and I've used it as my location for years.

    The tag I came up with a couple of months ago (read; six to eight) when I was slightly depressed over something I can't recall. It was originally meant to read, "Why don't my personal stories have a happy ending?" However, I find that now it says something more along the lines of, "When will I find my happy ending?" Not as much a depressing "why not" as a hopeful, "when will." This has a lot to do with my roleplaying, and that my characters always seem to find some adventure, or some drama, and these never ending series of events never seem to end. They may end happily, but there's no finish to them, or so it seems. There you go.

    As for the sig; I always have some form of musical lyrics in there from a variety of different songs. One day it was "The Relic" by Symphony X. Another it was "Valley of the Damned" by Dragonforce. Another day entirely was "Your Song" by Elton John. As of this writing, it's "Always Look on the Bright Side of Life" by Monty Python. I change it depending on what song speaks to me at the time. I rather enjoy the contrast between my custom tag and my signature right now.

    As for that whole 'Official Furry' bit, I wasn't ever actually elected, or even nominated, for the title. One day, a certain member (who I will not name) was speaking out about the staff here at 'Salvation and decided to make a disparaging comment about having furries on staff. I make no bones about being one, and absolutely refuse to be embarrassed by the reactions of others. So I decided to make sure -everyone- knew it, in order to remove the satisfaction of said unnamed individual in 'outing' me, by putting it in my sig. It's being so far out of the closet that you're on the opposite end of the spectrum. Completely unabashed by your decisions and your life. I like that.

    And, lastly, the big one. I can't count the times I've been asked these last questions. First of all, the name is pronounced "N-eye". Either pronounce it "Why" with an N instead of a W or, more easily, exactly like you pronounce Bill Nye or Bill Nighy. Your choice.

    Yes, I'm aware that it has a meaning in Japanese (for those who aren't aware, nai negates a comment in much the same way 'ne ___ pas' negates something in French), but that's only something I found out later.

    Finally, where did I come up with it? I was writing a story a few years back (somewhere like 7 years ago, something like that) where I had a character named Naidu Nevar. The last name is Raven backwards, since the character was an anthropomorphic bird with black feathers. I found it appropriate at the time. Naidu, however, completely eludes me. I cannot remember for the life of me where I got it. In any case, I needed a screen name for AOL at the time, and, without any other things coming to mind, I used that. I also used it for my 'News screen name, as you can see from the post linked about my avatar. Later on, I had it shortened to Naidu, as the second name was starting to irritate me. Further on, I was making a character, a fox, and needed a name. Naidu was taken by the bird, but the first three letters, N-A-I, just seemed right to me. I rather like three letter, monosyllabic names. And Nai just rolls off the tongue to me. So it was used for said character, a 'fursona', if you will. And later that same character was recreated in the Epic World, the original World Project. Whenever the project continues, Nai will be there, just as he is on many other roleplaying games, and just as he's in every world project or RP I make myself. Soon enough, I had Naidu shortened to Nai, and have gone by it ever since. Which means... At least six years. I made Nai almost before I joined 'News originally. Amazing, no?

    Of course, there's also the question of where I come up with some of the other stuff I randomly create (such as characters, world projects, and the like), but I'll save that for another time.
    Posted in: Where does my stuff come from?
  • published the article Rolelaying TL;DR
    Isn't the whole point of roleplaying, at least text-wise, so that other players have a good idea of what they are playing with, and what's going on? Why the hell, then, would someone tl;dr (in other words, Too Long; Didn't Read) a description of anything?

    It irks me.
    Posted in: Rolelaying TL;DR
  • published the article Mental Portraits
    Not to be mistaken with a mental image, or a mental picture. I'm talking about actual people here. And, specifically, people you've never met, but have either heard the voice of, or have read a lot of writing. Even more specifically, the latter.

    I don't like pictures. Well, of me at least. I find that when you see a picture, you begin to fit the person with stereotypes so you have some idea of what you are dealing with. Especially prevalent with people you don't yet know, though it happens with people you may know as well. Let me give an example.

    Let's go with my avatar. The fox playing the flute. Ignoring my signature for a moment, which says it outright, what can we draw from that picture? Note: I'll be going a little overboard with this to prove a point. Since it's a humanoid animal, and since the group is rather widespread nowadays, you can probably guess that I'm a furry. The background is that of rocks and a stream (though I'm told this is hard to tell), so you may think that I'm an outdoorsy person. The fact that the fox doesn't appear to be wearing any clothing may hint that I'm a naturalist. The fox is playing an instrument, so that may say that I'm musically inclined. Even more so because I had it animated to include moving notes. And if you know the original picture, you'll notice the notes aren't actually there, so I had them put in on my own. You could also notice that the fox is playing a form of recorder or flute, so that may say I'm a soft spoken person. And the instrument appears to be made out of wood, as opposed to plastic or metal, which, combined with the fox itself, may say I'm a fantasy person. Only about half of this is actually correct. And, if you have noticed, I haven't actually changed my avatar in something like five or six years (minus resizing to take advantage of size restriction changes), so you could assume I'm comfortable with myself, or at least the image I portray.

    That was a bit overboard, as I said. But there are a lot of minor assumptions you can make off of looks. If you see someone is white, you could assume they're middle or upper class. Glasses might make you think of them as a nerd. Facial hair helps to guess their age, depending on how much and the style. Their hair style might hint as to what social group they put themselves in. Piercings help with that too. What type of shirt they wear might tell you how much they care about their appearance, as well as any accessories they have on them. You can guess their weight by the general look they have and, from that, guess whether they work out or not (due to appearance of muscles) and, from that, decide if they're athletic or not.

    In other words, profiling. And this is going overboard still, and that was part of the point. A lot of this becomes unconscious assumption in the end.

    Now, we have someplace like 'Salvation. Not only do we have avatars, we also have usernames, custom tags, locations, signatures, and extendos. This is ignoring posts, of course. From all of that, you can get a rather in depth picture of a person. And that picture skews how you see them, changing how you react to them. This change may be more favorable, or less favorable. All due to the mental portrait you have made of the person.

    And the funny thing is, people can be complete characters online. I'm not talking about "Oh, he's such a character!" I'm talking about someone putting on the guise of something they aren't. I'm sure we're all aware of people who pretend to be others for nefarious reasons, such as kidnapping and the like. I'm not talking about that. I'm referring to someone that wants to be something they aren't, and can use the internet to be that person. It may be a shift in gender, for a person who isn't comfortable with their own. It may be the ability to escape conflict with parents or family. It may be to escape economic issues. They can create a guise to hide behind that uses much of their real life situation with a few twisted details. Not exactly a lie, but not the truth. A character, a mask on themselves.

    Personally, I too have a mask that I put on. But it's not as much that I'm trying to escape something, but the fact that I like my voice to be heard without having a pre-conceived assumption about me due to my look, gender, age, race, economic situation, or what-have-you. I try to put myself off as androgynous (genderless), ageless, raceless, anything else you like. I try to put myself in the gray area between all extremes. I've noticed that teenagers and younger aren't taken seriously when they comment on social problems or philosophy, males aren't as accepted on topics of emotion as females are, women seem to be more respected on topics of family and relationships than technology or machinery, Caucasians are less heard on the subject of job problems as Latinos... The list goes on.

    I guess I just like to be an unknown, to enjoy the thought that the image of me people have is crafted by my words and thoughts and nothing else. If I begin to speak on a subject, I want people to focus on my stance, from previous debates or from my current platform, instead of where I fall on any statistic or numberline. And, generally, the mental portrait in reality (that is, off the internet) is already skewed against your favor when your physical features are noticed. Whereas online, you can be anything, anyone. While this provides problems on some venues, it's very helpful on others. And, I would assume, very theraputic for many.
    Posted in: Mental Portraits
  • published the article The Sims 2
    I'm told that some therapists will have their clients buy copies of The Sims, or The Sims 2, and have them create their own life to the letter, then play the life out for a few weeks. Then they'll have the client return to them, and they'll discuss what happened. Usually, the source of the problem can be found rather quickly. Not enough social time, or not enough fun. Too much work. Too little friends. The game is, apparently, rather accurate. And made by a man who, I'm told, dropped out of college and didn't get a degree, though he did take psychiatry classes.

    I like the Sims 2 (the previous one was good, this is better). It's not exactly realistic, but it's fun to play God sometimes. Mind, I'm a good God, I like to make my Sims happy, enjoy them being successful. I set challenges for myself, like making a long lineage. I try to get my Sims to be the Donald Trumps of Simville. In other words, I play to powergame.

    To my best understanding, the Sims 2 is considered a role playing game. And a simulation game. But I can't understand the former. To me, a role playing game involves the player in a specific role, hence the name. Pokemon has the player as a trainer; Oblivion has the player as a destined warrior; Final Fantasy X has the player as a whiny blitzball player who is probably one of the most useless characters I've ever seen. But I digress; all of these games have the core thought of the player being someone.

    Mind, I don't understand some people who use certain games, like Oblivion, for true roleplaying. For instance, they'll eat the food, go out and perform some 'job', return to eat, then go to sleep for eight hours. Rinse and repeat. That's nice and all, but... Where's the interaction? What makes that role playing and not just robotery? Doesn't role playing require interaction of some sort?

    Some may realize that I don't play the Sims 2 for role playing. I tried a few times (It's most amusing to have two brothers, one of which is gay and the other isn't, living in the same house. Especially when one is a gentleman and the other a... 'man of the town', respectively), but I just fell into the same routine: get the best characters, have them own a lot, build a big house, have a bunch of babies, rinse/repeat.

    Hrm. Perhaps I could make the Landgrabbs...
    Posted in: The Sims 2