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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on Forerunner of the Empire and Polyraptor and Cathar's Crusade
    Assuming all the relevant triggered abilities resolve and you choose to put the Cathar's Crusade abilities above any others on the stack that have triggered at the same time:

    The number of Polyraptors at the end of the scenario depends on how many times you choose to have Forerunner of the Empire deal damage. Once results in 2 Polyraptors, twice results in 4, 3 times results in 7, 4 times results in 11, and for each additional time, add the new number of times to the previous number. Not all the Polyraptors will have the same number of +1/+1 counters on them, but one of them will have as many +1/+1 counters on it as the number of Polyraptors at the end of the scenario.
    Posted in: Magic Rulings
  • posted a message on Steal Effect/Empty Manapool
    I assume you gain control of (not: steal) Omnath from your opponent, and your opponent's turn comes immediately after the current turn. In this case, your opponent will regain control of Omnath during the cleanup step (C.R. 514.2). However, in general, a player gets priority during this step (e.g., to activate abilities [C.R. 116.1b]) only "if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger 'at the beginning of the next cleanup step')" right after the turn-based action in C.R. 514.2 (C.R. 514.3a, 514.3), a condition not present merely by giving Omnath's control back to your opponent.
    Posted in: Magic Rulings
  • posted a message on Exiling a spell in a way that lets you cast it from exile and Flashback/Aftermath
    Note that neither aftermath nor flashback allow you to cast a spell with it from exile. Flashback means, in part, "You may cast this spell from your graveyard..." (C.R. 702.33a), and aftermath means, in part, "You may cast this half of this split card from your graveyard" and "This half of this split card can't be cast from any zone other than a graveyard" (C.R. 702.126a).
    Posted in: Magic Rulings
  • posted a message on Odric On Ojutai
    See C.R. 608.2g, which provides that "(i)f an effect requires information from the game", such as which creatures have hexproof, "the answer is determined only once, when the effect is applied", that is in this case, when Odric's ability resolves (C.R. 608.2c). In effect, when Odric's ability resolves while Ojutai is untapped, Ojutai gains, until end of turn, another instance of hexproof that is independent of the instance Ojutai has while it's untapped (C.R. 112.2c).
    Posted in: Magic Rulings
  • posted a message on Possibility Storm interaction
    When you cast Conduit of Ruin from your hand, both its first ability and Possibility Storm's ability will trigger (C.R. 601.2i, 603.2). Provided you control Possibility Storm, you can order those abilities as you want (C.R. 601.2i, 112.8, 116.5, 603.3b). (If you don't control Possibility Storm, you can generally achieve what you want only if its controller precedes you in turn order [C.R. 603.3b, 101.4, 112.8]). Note that Possibility Storm's ability—
    • won't trigger if you cast a spell from somewhere other than your hand, and
    • doesn't directly put any cards onto the battlefield, but rather has a player choose to cast a particular card when it resolves.
    Posted in: Magic Rulings
  • posted a message on trinisphere vs goblin electromancer
    Yes, that is in effect what happens (assuming Trinisphere is untapped), since Sphere of Resistance's effect is a "cost increas[e]" within the meaning of C.R. 601.2f.
    Posted in: Magic Rulings
  • posted a message on Mastermind's Acquisition + Contract from Below.
    The comprehensive rules as of Rivals of Ixalan, which go into effect tomorrow, now state explicitly that cards with the same first ability as Contract from Below "can't be brought into the game from outside the game" "[w]hen not playing for ante" (C.R. 407.3).
    Posted in: Magic Rulings
  • posted a message on Life
    With Rivals of Ixalan, the Magic Tournament Rules have changed in a manner relevant to this question. In sanctioned tournaments under the new rules—
    • "[o]nce [life totals] need to be tracked, each player must indicate how he or she will keep track of these totals" (M.T.R. 2.14), and
    • "[a]t Competitive and Professional [rules enforcement level], methods that can easily be accidentally changed (such as dice) may not be used" (M.T.R. 2.14).
    Posted in: Magic Rulings
  • posted a message on Is this Hoisted Hireling technically held over the battlefield?
    Ultimately, the answer depends on how the players in the game decide on the situation, since it's unique to Unstable cards.

    In general, where the comprehensive rules neither regulate nor answer game situations unique to Unglued, Unhinged, and Unstable cards, as in this case, the players in the game can agree on modifications to the comprehensive rules ("house rules") to accommodate such situations. Although Mark Rosewater issues "rulings" on how certain game situations unique to such cards play out, such advice is no more or less valid than the "house rules" agreed to by the players (that is, such players can agree whether to adopt such "rulings" or not).
    Posted in: Magic Rulings
  • posted a message on Jester's Scepter & Oblivion Sower
    Yes. In general, "[a] card exiled face down has no characteristics" (C.R. 406.3), including card type (C.R. 109.3), so such a card doesn't count as a land card in exile (C.R. 205.2a). Whether a player is allowed to look at that card is irrelevant here.
    Posted in: Magic Rulings
  • posted a message on 2 beginner questions
    Something extra I should mention for question 2: Note that you can sacrifice a creature or other permanent only if a cost or effect allows or requires you to do so; the rules provide no window for players to sacrifice permanents except as an incidental part of another action or event (such as to pay a cost or as part of an effect).
    Posted in: Magic Rulings
  • posted a message on Does Blood Sun shut of Lotus Vale ETB effect?
    It's not an ability, it's a replacement effect. IF Vale would ETB, sac 2 untapped lands INSTEAD.
    All three abilities I mentioned in comment 3 involve replacement effects (C.R. 614.1a, 614.1c, and 614.1d, respectively). And all three are abilities under the rules (C.R. 112.1a).
    Posted in: Magic Rulings
  • posted a message on Does Blood Sun shut of Lotus Vale ETB effect?
    Since Lotus Vale, with it's current errata, states:If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

    The way it's worded now sounds like it is no longer an ability. Lotus Vale does not enter the battlefield until you sac the two lands, therefore it is unaffected by Sun Moon
    The text you cited on Lotus Vale is an ability like any other (just as the paragraph on Temple Garden starting with "As Temple Garden enters the battlefield..." is an ability or the paragraph on Blackcleave Cliffs starting with "Blackcleave Cliffs enters..." is an ability) (C.R. 112.1a). Even though Lotus Vale's first ability may be detrimental, that doesn't make it any less of an ability (C.R. 112.2a).
    Posted in: Magic Rulings
  • posted a message on Mairsil and Graveyard Abilities
    Quote from Dobbo »
    I just figure seeing as no matter where Mairsil is, the exiled cards will have cage counters on them, which means Mairsil will have their activated abilities and C.R 112.3d and 112.6b would apply.

    Basically what we are disagreeing on is wether or not Mairsil, the Pretender has his second ability at all times or only on the battlefield.
    It is true that the cage counters will remain on the exiled cards even if Mairsil leaves the battlefield (nothing on Mairsil directly allows those counters to be removed from them), but that doesn't mean that Mairsil will gain any activated abilities from certain cards in exile while it's in the graveyard or anywhere else but on the battlefield (see my comment 7).
    Posted in: Magic Rulings
  • posted a message on Mairsil and Graveyard Abilities
    Quote from Dobbo »
    Nowhere does it say that Mairsil's abilities can only be activated on the battlefield.
    The second ability simply states "Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them".
    Does that not stand to reason that if you have a graveyard ability cage countered then when he is in the graveyard he has that ability?
    Mairsil's second ability works only on the battlefield, since that ability can work there and doesn't mention another zone where it works (C.R. 112.6). The same applies, for example, to Dark Impostor's last ability and Myr Welder's last ability (see also the rulings for Dark Impostor). The fact that Mairsil's second ability refers to "... all cards you own in exile with cage counters on them" rather than, say, "... all cards you own exiled with Mairsil" is irrelevant.
    Posted in: Magic Rulings
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