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The World of Kamigawa
  • posted a message on Ixalan General Discussion
    The city itself had opened like the petals of a flower.

    Lotus. Like the petals of a lotus. Come on Wizards, you're talking about a fabled ancient city of unknown wonders here. Know your game's lexicon better and write that it opened like the petals of a lotus, not some crappy random flower.
    ...I know it's a really tiny and stupid thing to be annoyed about, but for some reason Wizards writing 'flower' irked me tremendously. It would have been such a simple little thing to do to make the story more "Magic".

    Other thoughts:
    * Even though he's only been on screen for two brief scenes, Angrath already seems like the most interesting and well-developed planeswalker they've created in a long time. Shows quite well what a difference it makes to build a character based on a story idea rather than on a boxchecking gender/ethnicity combination. More of this please.
    * Huatli is an idiot. I agree fully with the commenter who said that calling a dino and then leaving without witnessing your foe's demise just smacks of a reversed Bond villain move.
    * Even with the power to sense Vona moving through the jungle, I thought Tishana was a wee bit to quick in believing Jace--whom she knew to be capable of illusions--when he said he didn't have the compass. She didn't even ask him to explain himself, but instead neatly filled in all the blanks herself and merely asked him to confirm her theory. Looks like her encounter with Kumena didn't teach her much on the naivety-front.
    * Regaining your memories by hitting your head? Really Wizards?
    * Vraska wondering about Jace's hair was an unexpected gem. I'm not a Vraska/Jace shipper at all, but having a gorgon wonder about the softness of her interest's hair was quite cute and believable.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    This is one of those stories where I wonder if the different segments were written by different writers. Mavren's piece was enjoyable. Good usage of "show, don't tell" to establish his character while maintaining a proper pace in the telling of the story. Vona's piece on the other hand... good grief! Everything above the Dusk Legion Dreadnought picture was just one big info-dump that did nothing to advance the plot. Yes, it established her character. Yay. As Mavren's piece showed, there are better ways to do that.

    Overall, I like this storyline--though I must admit I've always had a soft spot for Wacky Race type stories. So far we have a boat, a dino, and an elemental. I wonder what Angrath and Kumena will be riding. Smile
    (Any thoughts on who will end up being the Dick Dastardly?)
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from OathboundOne »
    Honestly if we go back to Ravnica and the entire plane isn't in disarray due to Jace's multiple extended, unplanned absences, I just don't think I'd be able to suspend my disbelief enough to take the set seriously.

    The only alternative to complete disarray that I would accept, is if he returns to find the plane a perfect harmonious happyhappy joyjoy utopia, Stepford Wives style, to kickstart another mystery/investigation block.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    I'm still in the process of reading this week's story but this: "The whole business felt like a trap, so she put on her flats in the event she had to make an escape" is the most stupid thing I've read all week.
    Posted in: Magic Storyline
  • posted a message on Ixalan full spoilers
    Random thoughts:

    - You see that frog in the back of River Heralds' Boon's art? Dear WotC, please make that its own creature card. Better yet, make it a token-producing creature card that produces many many frogs just like it.

    - While Hijack's flavor text is pretty bad, it at least gets bonus points for making me envision Angrath in a leather mini-skirt wielding a vacuum cleaner and singing that Queen song.

    - Is it just my imagination or does the art depict far more female pirates than male pirates? (Strictly talking about the human pirates here, not the orcs or goblins or sirens.)

    - Even after having seen the art over a dozen times already, I still can't look at Overflowing Insight and not think "someone got messy eating a jar full of jelly/jam".

    - Where's my Eyepatch equipment? Where's my Pegleg equipment? Where's my Tricorn Hat equipment? Where are a whole boatload of pirate tropes for that matter?

    - I can't believe that, in a Pirates v Dinos v Vampires showdown, I'm actually rooting for the Vampires. I'm not sure if it's because of their badass conquistador outfits, or because of the gorgeous art pieces*, or simply due to being annoyed with WotC's latest bout of virtue signaling, but "Go Team Vampire!" (* Volkan Baga, Seb McKinnon, and Nils Hamm all aced their assignments, but my award for best piece goes to Bastien L. Deharme's Axis of Mortality.)
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    I really like that they showed that Angrath is smart enough (and willing) to cooperate with someone to achieve a shared goal.
    For a moment I was worried that they'd make him into a run-of-the-mill hurr durr smashy bashy brute, so to see him react to Huatli's walk the way he did was a big relief.
    Posted in: Magic Storyline
  • posted a message on Vraska - spoiled at Hascon
    Great flavor bit with a gorgon creating a treasure when she destroys something.
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    I've got it all figured out guys: Ixalan's Binding was accidently created in a duel between two oldwalkers.
    It was a side effect of a fumbled Circle of Protection spell used by one oldwalker against her opponent, and the two walkers have been stuck on Ixalan forever since. They've continued to duel from the beginning of time right until this very day, causing the natives of Ixalan to nickname them the "Rivals of Ixalan".
    We'll meet them in the eponymous set, in which they'll Ante up all the riches of Orazca for a way to leave Ixalan, Interrupt Jace from regaining his memory, and use ancient magic to Reverse the flow of not only the rivers but also of the very essence of how magic works.
    The names of these two walkers? Worzel and Thomil.
    Hey, my theory may be hogwash but at the very least it accounts for why we haven't heard from those two for almost 25 years Wink
    Posted in: Magic Storyline
  • posted a message on Savage Stomp (MaRo twitter preview)
    Quote from Courier7 »
    Quote from scottjhebert »
    What are you wanting to do, have two of your own creatures fight it out? To what end? Activate Enrage? Why would I use a removal spell for that purpose?

    Sometimes, you want to inflict damage on one of your own creatures, even if that creature will die from it.

    Yep, pretty much this. It can also come in handy with Donated stuff or pesky enchantments.

    Another reason why I would've preferred Savage Stomp without the "you don't control" clause is because it would've been funny to stomp your own general into the ground with a random dinosaur. Well, I suppose there's still Where Ancients Tread...
    (I might have to clarify here that I play Commander with a very casual group, the kind of games in which people occasionally execute their own Commander for underperforming. Or in the case of Ib Halfheart, Goblin Tactician, simply because he and Fodder Cannon seem made for each other.)
    Posted in: The Rumor Mill
  • posted a message on Savage Stomp (MaRo twitter preview)
    I'd like to hear a drafter's opinion on the "target creature you don't control" part. Is that addition really necessary for the best possible gameplay experience?
    To me it feels like a needless rubber-tiling addition that takes away gameplay depth rather than adds to it, but it's been ages since I've drafted so what do I know.
    Posted in: The Rumor Mill
  • posted a message on "Dropmix" - A window into the future of magic?
    Out of curiosity, am I the only Dutchperson who was momentarily confused by the thread title for a moment, before remembering this was an English forum?

    Dropmix would make Black horribly overpowered Wink
    Posted in: Speculation
  • posted a message on Upcoming sets will be Vikings and/or Western
    Quote from h3x4g0n »
    i don't know why a wild west set would have nagas...

    "Dammit man I said I wanted this world to have Indians!"
    "B-but there ARE Indians in the set sir."
    "No, I mean Indians, not Indians! The ones with the feathers, not the turbans."
    "...Okay, so you want us to change the Naga into Aven?"
    "Wha- Fine, whatever. Just make sure to remove all the references to flying carpets and snake charmers, and make the Indians more like Apaches, with tomahawks and stuff."
    "Woah woah hold up sir! Don't you think apaches and tomahawks are a wee bit too high tech for Magic? It's supposed to be a fantasy setting."
    "...<sigh>...Holy cow..."
    "Yes sir, those are in the set. Multiple."
    "...<sigh> Get rid of those as well."
    "Very well sir, I'll remove all the cow boys 'n girls."
    "No! The cowboys need to stay in!"
    "But you just said-"
    "I said to remove all references to HOLY cows!"
    "Ah, just the White ones. Got it."
    "No not just the White ones! Remove all the holy cows and all the unholy cows and all the whatever-the-crap-other-spectrum-you-came-up-with cows. Replace them all with plain old regular cowboys. You know, the ones with the hats and revolvers."
    "They can't have hats sir."
    "Why not?"
    "Because hats won't fit over their horns sir."
    "Why, praytell, do the cowboys have horns?"
    "Because all Minotaurs have horns sir. It's in the style guide."
    "I-... Wh-...... Okay here's what you're going to do: first you're going to make a bunch of cowboy cards, and then you'll grab a big marker and cross out 'Minotaur' on all those cards and replace it with--"
    "-With Volver. Heard you loud and clear sir. I must say I'm surprised we're revisiting Rath."
    "We are not rev---don't change them into Volvers! Just change them into the regular race types. Humans, Vedalken, Elves, Goblins, races like those."
    "Very well sir. And don't worry, I'll make sure to change some of them into Nagas."
    "Oh my. That's a very racist thing to say, sir!"
    "GET!!!!! OOOOOUUUUUTTTTTTT!!!!!!!!!"
    Posted in: Speculation
  • posted a message on Ixalan FNM / Game Day changes

    Oh dear.
    It appears Corbin and WotC are overlooking an important cause as to why those novices don't often make the transition from saturday's Novice League to Friday Night Magic.
    It's a cause no data analysis in the world will show them.
    It's a cause no focus group feedback in the world will tell them--unless they knew exactly which question to ask the group, but apparently they didn't.
    They don't make the transition......because of people like me.

    No, I'm not a Spike. I'm not a Card Shark or a bully either.
    I'm a parent.

    Most novice players are, what, 11 to 14 years old? Let's go with 13 because that's the age WotC puts on the boosters.
    Most FNM events end at, what, 10:30 PM, 11:00 PM? The FNMs I used to attend often ran past midnight, but my store always started an hour later than the other stores in the region so I guess the average FNM ends somewhere around 11:00 PM.
    Now as I mentioned, I'm a parent. And you may call me old-fashioned or you may call me an unfair tyrant, but there is NO BLOODY WAY I WOULD LET MY 13-YEAR OLD BE OUT BY HERSELF AT 11:00 PM.

    She wants to go play at the store on saturday morning? Fine.
    She wants to go play at the store on friday night? Nope. Not until she's older.
    WotC and people like Corbin can change the promos all they want, they can chase away all the sharks and jerks and Spikes and whatnot, they can put in all the effort in the world to make FNM more appealing to the "graduated novices", but unless they reschedule 'FNM' to a timeslot that's appropriate for a 13-year old (or perhaps manage to set up a trustworthy adult supervision & taxi service program) my reaction as a parent would still be "nope, she won't go until she's older".
    Posted in: The Rumor Mill
  • posted a message on Return to Kamigawa
    Quote from SilverWolf_27 »
    You guys do realize that MaRo is notorious for misguiding us about future products, right? Just remember how he kept insisting on how unlikely the next un-set was. I would say that the chances of a return to Kamigawa are actually pretty high...

    Totally. Everytime he does his "I never lied to you, if you look closely you'll see I instead said <blablabla>" schtick it reminds me of this comic.
    Posted in: Speculation
  • posted a message on Return to Kamigawa
    Quote from ThyLordQ »
    And that’s 19 people out of 108-ish who gave feedback.

    I don't consider the 108-ish likes as feedback, only the 19 people who took the time to type things. I'm not mentioning this to start a debate about it, just mentioning it so you can better understand my point of view on why I don't think highly of Maro´s answer on this matter.

    The way I see it, based on the responses to Maro´s question:
    -Take the races and the classes and you've already made over 50% of the group* happy**.
    -Add the very easy to incorporate stuff, like a handful of callback cards and the referencing of history, and you're over 60%.
    -Add the stuff that's "also easy to incorporate but with a little more effort than the last category" like Tamiyo and the 'more legendaries than usual'*** and you're over 70%.
    -Now it gets slightly harder. Getting to 100% isn't doable (too bad, persons who specifically wanted Lava Spike and probably also Arcane), but good designers should be able to work with requests like “some kind of nod to splice” or “something relating to spirits” because they're very broad requests that give a lot of leeway. Getting to making 80% of the group happy should be doable.
    -Now comes the tricky part. Your point that, based on the feedback, we still don't know what they want exactly is very valid, and the questions you give as examples should definitely be asked in a follow-up survey. After such a survey the designer would have to make cuts and thus lose the approval of a certain percentage of the players, but I can't think of any such cut that would make the approval rate drop from 80% down to less than 60%.****
    -If designed well, many of the things mentioned above can overlap (look at Kaseto, Orochi Archmage: an Orochi AND a reference to history), meaning they can incorporate all of the above and still have ample card slots (both design-wise and creative-wise) left for new things to both draw in the non-Kamigawa crowd and to try and regain the approval of the Kamigawa-fans they lost at an earlier stage.

    This is why I think Maro's answer is a load of crap: the responses to his question may have been "all over the place", but when you look at those responses you find a very decent core to start out with, combined with a scattering of easy-to-include and/or very broad requests that provide workable material for a designer. It's not like the people responded: "We want Sweep. And authentic but unpronounceable names. And the continuation of the Kami War. And the 'many cards in hand is good'-mechanic. And ogres with a 'demon-matters' theme."
    If I may exaggerate a bit: it's like having your kid mope and complain for days that his chemistry assignment is too hard and that it's no use to even try to finish it, but then you open his book and see that the entire assignment consists of the question "Give the common name for H2O".

    *The group, meaning the 19 respondees. I know WotC has a whole lot more customer data on the matter from countless of surveys and sales numbers, but I'm focusing on those 19 respondees because MaRo was specifically referring to those responses in his answer. For added info, in addition to the Blogatog question Ravnic posted MaRo also gave this reply two weeks earlier in which he referred to these same set of responses.
    **More on what exactly makes them 'happy' on the fifth bullet.
    ***Those who wanted the legendaries didn't ask for a "legendary matters theme" like original Kamigawa had, nor for the insanely high amount of legends the original block had. Just 'more legendaries than usual'.
    ****Unless they do something like, I dunno, replace all the cards in the set with a double-sided foil token Wink
    Posted in: Speculation
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