So, if anyone here could help me with this. Like, the 3 collections have lots of cards to deal with dice rolling, and I believe thats the best way to go due to the high numbers os cards available in this theme.
The hardest part until now is to find ramp cards/artifacts to fix my mana.
I need help for some more insight about this, so feel free to leave your toughts and recommendation in regards it and thanks in advance to everyone who helps.
It's just soo easy to ramp and you keep throwing in big bodies at the opponents.
And I don't feel limited by being colourless at all!
It's quite nice for the manabase since I can include anything I want as long as it's better than a Waste.
But being colourless also makes the deck feel more special which makes it more interesting to play with it.
This deck is sweet, I played some games this weekend and after some changes, the deck is doing what it is build to make.
Added a change log for future consultations.
I removed cards like Rites of Flourishing and Temple Bell because the Commander already give advantage in one way or another to my opponents. Cards like this make the game goes out of hand pretty quickly, and without them, the idea of killing my commander is minor on the part of my opponents.
There are others cards Im about to cut like Benefactors Draught, its one interesting card, but its doesnt seem to help in the game so far, but Ill give it another chance.
Yisan, the Wanderer Bard is very ineffective here. You have no 1-drops, so his first activation is useless. Aside from his initial cost, you're spending six mana over two turns to tutor out a 2-drop. If you can get to that point he's better but you have to weigh that against all of the games where he dies sometime before untapping twice. Your creature curve is a little awkward, notably at 6 CMC given the number of 7-drops you have. That's going to make it difficult to use Birthing Pod to get your highest impact creatures. You're already pushing for big mana and lots of cards, so Yisan and Pod are going to be lower impact here than in many decks. Combine that with the current creature curve, and they both seem like good candidates for cuts.
You're super top heavy. You have five 6-drops, six (!) 7-drops, and one each at 8 and 9. Even with all of the card draw and ramp, you're likely to run into occasional problems casting everything. Consider swapping out one or two of the big guys for something that can be used as a mana sink. Ant Queen is a good example, though far from the only option and maybe not even the best option. You can play it out and get some value from it if you have 5 mana, or you can make it an endgame plan (without investing any additional cards) when you have an abundance.
In place of some of this stuff, I would find some room for a removal spell or three. You're giving away a lot of mana and cards. You'll sometimes need to stop what your opponents are doing with all of the extra resources, and your only options right now are Gilded Drake, Cyclonic Rift, and Bane of Progress. I would get at the bare minimum one wrath and one flexible spot removal spell a la Beast Within. You should be able to find those with the draw and tutoring you have already. You can certainly go heavier than that without really feeling it in your gameplan as well and you should appreciate having it most games.
Last point, I'm only seeing 98 cards there.
I see your point, I'll try to cut some of the big stuff to add some to get more value. Ant Queen is very nice card, will fit in perfectly.
Hey, welcome to the forum.
I have to say your English seems to be better than most people I speak to every day... And I'm English!
Looks to me like you may be a bit light on land search. I recommend harrow, cultivate or kodama's reachto go and get that last colour you might be struggling to find in your land base.
Looking at the theme, Gahiji, honored one might fit nicely
I have to ask, what are your win conditions?
I see how you can help the table along and give people cards/lands but how are you turning that into a win?
Thanks Rasputin =)
Cultivate and Kodamas Reach may indeed help to complete the mana colors. I did not add them at first,
because I thought they did not have enough basics on the deck to really be worth it. But taking a second look, maybe they will help, I'll try them.
And about Gahiji - OMG how I leave this one pass? Hahahaha I'll have to fit it somewhere in the deck.
My win conditions are very few at the moment, but lets see:
Zegana + Psychosis Crawler could end a game very fast
Inssurrection has potention the kill one or two players depending on the board and the progression of the game.
Gisela with a decent board can be lethal too.
But I definetely need to take a second look and give more attention to this.
Hi Guys, first of all, sorry for my poor english (it's not my native language).
I want to build a deck around the new legend Kynaios and Tiro of Meletis, but I'm struggling a bit. Here's the thing, I'm not trying to build a "Group Hug" deck, or a chaotic one. I want to made a fun deck to interact with other players, but I don't want to screw up everybodys fun.
The deck list until now, is more like a Simic deck, with a splash for some W/R spells. So, if anyone want to give me some opinions about it, or just some cards to add/cut from it (mainly white and red - I'm not the best when comes to these two colors in commander)
I was trying to play with the B/G version of the deck, but it has a very weak board presence. I was able to control de game but taking too long to kill my opponent, giving them the chance to come back to the game.
With white, we got Sorin who put a lot of pressure on the table, giving us card advantage and killing creatures or planeswalkers from our opponents. Gideon is in here to put more pressure and possibly be one win condition together with Kalitas and his zombies.
One card that I would like to try here is Though-Knot Seer, this creature is amazing, but I'm in doubt if it gets any place in this deck, I'm using 4x Laguish MD so I don't know if it is viable to play it.
I'm returning to Standard after a long period out of the format, so any help would be great
I want to build a deck with 99% "UN" cards (Unglued, Unhinged and Unstable), except for the lands.
The Commander for the deck will be Kynaios and Tyro of Meletis.
So, if anyone here could help me with this. Like, the 3 collections have lots of cards to deal with dice rolling, and I believe thats the best way to go due to the high numbers os cards available in this theme.
The hardest part until now is to find ramp cards/artifacts to fix my mana.
Thanks!!!
I want to build my junkiest deck until today, and I need your help.
The idea is to build a Simic token (or non token maybe) deck with the star/star creatures, using Tishana, Voice of Thunder as Commander and creatures like Soramaro, First to Dream, Multani, Maro-Sorcerer and Overbeing of Myth as the big dudes.
As token generator we have cards like Beacon of Creation, Arachnogenesis and Avenger of Zendikar.
I need help for some more insight about this, so feel free to leave your toughts and recommendation in regards it and thanks in advance to everyone who helps.
Cya.
This seems very nice to play with, and is all in the theme.
I'll definitely take a closer look on Emrakul.
How many mana rocks would play in a deck like this? I never play something that big as commander.
I want to build a deck focused on the Eldrazi Titans, and for that to happen we need to ramp...a lot.
I have a very large GW pool for that, and the opitions for commanders are Selvala, Explorer Returned, Selvala, Heart of the Wilds and Nissa, Vastwood Seer.
All of them provides us with card advantage and ramp us, except maybe the GW Selvala (since every player draws a card).
Can you guys help me to decide which one to use? I'm really in doubt here.
We can have strong interactions in the deck but NO COMBOS ALLOWED.
Thanks everyone, and sorry if a post this in the wrong session.
Thank you sir =D
Added a change log for future consultations.
I removed cards like Rites of Flourishing and Temple Bell because the Commander already give advantage in one way or another to my opponents. Cards like this make the game goes out of hand pretty quickly, and without them, the idea of killing my commander is minor on the part of my opponents.
There are others cards Im about to cut like Benefactors Draught, its one interesting card, but its doesnt seem to help in the game so far, but Ill give it another chance.
I'm trying to update my commander post.
I see your point, I'll try to cut some of the big stuff to add some to get more value. Ant Queen is very nice card, will fit in perfectly.
OH YEAH!!! 98 cards = 1 free slot =D
Thanks Rasputin =)
Cultivate and Kodamas Reach may indeed help to complete the mana colors. I did not add them at first,
because I thought they did not have enough basics on the deck to really be worth it. But taking a second look, maybe they will help, I'll try them.
And about Gahiji - OMG how I leave this one pass? Hahahaha I'll have to fit it somewhere in the deck.
My win conditions are very few at the moment, but lets see:
Zegana + Psychosis Crawler could end a game very fast
Inssurrection has potention the kill one or two players depending on the board and the progression of the game.
Gisela with a decent board can be lethal too.
But I definetely need to take a second look and give more attention to this.
I want to build a deck around the new legend Kynaios and Tiro of Meletis, but I'm struggling a bit. Here's the thing, I'm not trying to build a "Group Hug" deck, or a chaotic one. I want to made a fun deck to interact with other players, but I don't want to screw up everybodys fun.
The deck list until now, is more like a Simic deck, with a splash for some W/R spells. So, if anyone want to give me some opinions about it, or just some cards to add/cut from it (mainly white and red - I'm not the best when comes to these two colors in commander)
Kynaios and Tiro of Meletis
1 Psychosis Crawler
1 Phyrexian Metamorph
1 Edric, Spymaster of Trest
1 Selvala, Explorer Returned
1 Ludevic, Necro-Alchemist
1 Prime Speaker Zegana
1 Gisela, Blade of Goldnight
1 Iridescent Angel
1 Humble Defector
1 Fauna Shaman
1 Yisan, the Wanderer Bard
1 Nissa, vast Wood Seer
1 Eternal Witness
1 Oracle of Muldaya
1 Titania, Protector of Argoth
1 Bane of Progress
1 Gilded Drake
1 Chasm Skulker
1 Venser, Shaper Savant
1 Sower of Temptation
1 Ixidron
1 Sphinx of the Final Word
1 Sphinx Ambassador
1 Diluvian Primordial
1 Reveilark
1 Sun Titan
1 Arbiter of Knollridge
Planeswalkers x2
1 Jace, the Mind Sculptor
1 Nissa, Vital Force
Artifacts and Enchantments
1 Mana Crypt
1 Sol Ring
1 Chromatic Lantern
1 Prismatic Omen
1 Izzet Signet
1 Grull Signet
1 Tempt With Discovery
1 Venser's Journal
1 Sylvan Library
1 Rites of Flourishing
1 Temple Bell
1 Survival of the Fittest
1 Elixir of Imortality
1 Birthing Pod
1 Enlightned Tutor
1 Mystical tutor
1 Cyclonic Rift
1 Seasons Past
1 Insurrection
1 Plea for Power
1 Expropriate
1 Sylvan Offering
1 Benefactor's Draught
1 Selvala's Stampede
1 Order of Succession
1 Tempt with Reflections
1 Brainstorm
1 Minds Aglow
1 Fact of Fiction
1 Dig Through Time
Lands x39
1 Cavern of Souls
1 Gaea's Cradle
1 Reliquary Tower
1 Temple of the False God
1 Homeward Path
1 Wooded Foothills
1 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Flooded Strand
1 Windswept Heat
1 Tropical Islands
1 Savannah
1 Tundra
1 Breeding Pool
1 Temple Garden
1 Hallowed Fountain
1 Stomping Ground
1 Steam Vents
1 Command Tower
1 City of Brass
1 Mana Confluence
1 Hinterland Harbor
1 Sunpetal Grove
1 Glacial Fortress
1 Brushland
1 Yavimaya Coast
1 Adarkar Wastes
1 Shivan Reef
1 Karplusan Forest
2 Islands
2 Forest
2 Mountains
2 Plains
Thanks everyone for the help.
- Sphinx Ambassador
- Diluvian Primordial
- Arbiter of Knollridge
- Izzet Signet
- Grull Signet
- Rites of Flourishing
- Temple Bell
- Birthing Pod
+ Cultivate
+ Kodama's Reach
+ Beast Within
+ Wrath of God
+ Mirari's Wake
+ Veteran Explorer
+ Weathered Wayfarer
+ Ant Queen
+ Gahiji, Honored One
12/08/2016 - Update
- Benefactor's Draught
- Sylvan Offering
- Minds Aglow
+ Chandra,Torch of Defiance
+ Nahiri, the Harbinger
+ Sword of Light and Shadow
I'm trying a different kind of the Abzan Seasons Past:
3x Evolving Wilds
3x Llanowar Wastes
4x Caves of Koilos
4x Shambling Vents
2x Plain
2x Forest
8x Swamp
Spells - 27
1x Anguished Unmaking
3x Ruinous Path
4x Grasp of Darkness
4x Languish
2x Duress
2x Trangress the Mind
4x Read the Bones
4x Dark Petition
1x Nissa's Renewal
2x Seasons Past
2x Kalitas, Traitor of Ghet
Walkers - 5
1x Ob Nixilis Reignited
2x Gideon, Ally of Zendikar
2x Sorin, Grim Nemesis
1x Dragonlord Dromoka
1x Duress
1x Transgress the mind
2x Naturalize
2x Dead Weight
2x Ultimate Price
2x Virulent Plague
2x Infinite Obliteration
1x Kalitas, Traitor of Ghet
1x Orbs of Protection
I was trying to play with the B/G version of the deck, but it has a very weak board presence. I was able to control de game but taking too long to kill my opponent, giving them the chance to come back to the game.
With white, we got Sorin who put a lot of pressure on the table, giving us card advantage and killing creatures or planeswalkers from our opponents. Gideon is in here to put more pressure and possibly be one win condition together with Kalitas and his zombies.
One card that I would like to try here is Though-Knot Seer, this creature is amazing, but I'm in doubt if it gets any place in this deck, I'm using 4x Laguish MD so I don't know if it is viable to play it.
I'm returning to Standard after a long period out of the format, so any help would be great