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  • posted a message on Interactive generals that are fun for everyone!
    Zada seems like an awful lot of fun. Would you say she fits one or more of the categories above? Nonlinear, fun, interactive, not hated, etc?

    Also on a separate on-topic note, are any of the precondition interactive/fun while also not broken or hated?
    Posted in: Commander (EDH)
  • posted a message on Interactive generals that are fun for everyone!
    I really really like the idea of Ib Halfheart. High-Risk/High-Reward is my playstyle through and through. I find EDH games a bit boring if nobody says "eh, f*ck it, what's the worst that can happen" at least once. He looks super fun in 1v1 games, but how does he fare as games get larger? Killing all my lands makes me an easy target to take out of the game, and a bunch of 1/1s is very vulnerable to really anything, which can really put a damper on the game.
    Posted in: Commander (EDH)
  • posted a message on Interactive generals that are fun for everyone!
    Hi all! This is my first post here, so I hope I'm doing this right. I've been a lurker since I started playing EDH though!

    I've been alternating between a mono Green Multani, Maro-Sorcerer deck and my suicide Selenia deck, and I enjoy them both very much. However I think I'm in dire need of a new deck as I've been getting bored of them lately. Multani is fairly linear (stack hand, play fatties, turn sideways), and Selenia is fun once in a while, but not as my main deck.

    I'm blanking on what I want to build next. I love the color black, and red cards have the most "shenanigan factor" which I LOVE about EDH (I'm looking at you, Ib Halfheart). If I understood how Ib worked, I'd consider him.

    I love combos (but nothing infinite or oppressive) and tokens. I'll play anything but stax as long as it has more than one level of play. I have Multani if I want to turn creatures sideways all game).

    I also want to stick to a theme if I can. Not something that's a total novelty and only fun once as those decks tend to suck, but something that's not plain goodstuff either.

    Finally, the commander NEEDS to be interactive and not oppressive. I'm willing to sacrifice the theme or explosive EDH shenanigans for a fun deck that everyone at the table likes to play against.

    I'd really appreciate any recommendations. I'm sticking to a $100 budget to start this off and upgrade/tweak it slowly as I play more.

    I'll probably avoid overused commanders because I like playing memorable and unique generals. People know me for Multani because he's underused and underrated, and I'm going to university in September and want to bring something unique to any prospective playgroups.
    Posted in: Commander (EDH)
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