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  • posted a message on [Card Creation League] January CCL: Round 2!
    Team Ice



    Steamside Merchant 1UR
    Creature — Human Wizard (U)
    Protection from snow
    R, T:Target creature gains protection from snow until end of turn.
    2/2
    “If the cold is too much for you, I can offer a brief respite... for a price.”


    Icecap Sauna
    Land (C)
    Icecap Sauna enters the battlefield tapped.
    T: Add U to your mana pool.
    Sacrifice Icecap Sauna: Add R to your mana pool.


    Sesybdis of Icy Depths 7UUU
    Legendary Snow Creature — Squid (M)
    Snow islandwalk, hexproof
    2S: Tap target land and put an ice counter on it. That land is a Snow-Covered Island for as long as it has an ice counter on it.
    Lands with ice counters on them don’t untap during their controllers’ untap steps.
    “One thrash of its mighty tentacles, and entire cities are frozen solid by the ensuing tidal waves.”
    9/9


    Frostbite 1BBB
    Sorcery (R)
    Put -1/-1 counters on each creature equal to that creatures power.
    “It may come and go in a snap, but the burning will last forever.”
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] January CCL: Round 1/Signups!


    Land: Solid design similar to the standard Shimmering Grotto variant we see in most blocks. Possibly suffers from being slightly derivative, however still a design that is reused so often because it is a good one. I question the lack of flavor text here, since it seems like this would have been a good opportunity to establish your village a bit.


    Creature: I like this design a lot, however it suffers from color pie distortion since it is a tad odd to see blue doing protection. Flavor text is well constructed though and makes the card pop a bit.



    Land: This land is cool, and in a snow meta, could see quite a bit of play. I think it suffers from a lack of being able to be played early on, but the same could be said about Glacial Fortress. Kudos for making a neat design.

    Creature: Honestly, this card really didn’t impress me this time around since it just seems like a strictly worse Coiling Oracle due to the requirement to pay S to get the card. It works flavorfully, but suffers from a lack of flavor text in what could have been this card’s strong area.


    Land: This land is amazingly cool and seems like it might be a part of a cycle. The second effect seems like it could be a tad strong and I wonder if it wouldn’t feel out of place with the other color combinations, particularly of the green variety.


    Creature: Well I doubt the theme for your mythos is Hyalopterous Lemure, but that said maybe I just don’t get the design. The Telepathy effect feels out of place and like it would be preferable as a form of evasion instead. As is, the design just doesn’t wow me since it seems like it wants to be a Specter but falls short in the execution.


    Land: This land is really cool albeit strictly better than a Plains. I was always a fan of lands which clearly all would have different effects across the colors, and this seems like it would have a fascinating cycle behind it.

    Creature: I think this is a really creative design and one I could definitely see Wizards printing since it reminds me so much of Adarkar Valkyrie. Perhaps lifelink would have been nice on it and up the cost a bit, but that’s just me liking big splashy cards.

    Flavor text for both cards was stellar.


    Land: Not sure why the effect costs 3, since Silence effects typically cost W, but like I said for L0ng5h0t’s land, I love lands which clearly all would have different effects across the colors. I also question if this card may be a tad strong with blink effects, especially on a land.

    Creature: Short, simple, and to the point. Very well executed in a really elegant design. Nice job.


    Land: Very strong land, but also very appealing. It has a nice elegance in that people want to have enough of these to accelerate quickly, but at the tradeoff of losing colored mana. I am concerned about the implications this would have in decks like Affinity, where they may be willing to take the hit that this isn’t an artifact in exchange for even quicker acceleration. (This is a minor concern)

    Creature: I love this creature, although no period after persist. Flavor text is spectacular and you make the card useful without being too strong. Definitely a possible limited staple, although I would even be happy seeing the card actually ramp you.


    Land: Seems really strong, and also as is in the rules Snow mana cannot be “added” explicitly like that to your mana pool – it is a conditionalizer for casting costs and effects.


    Creature: Should be a faerie, but also I just think this card while it has good synergy with your land, it is too “cute” for its own well-being – namely that it has (first of all too many) evasive effects, but the benefit is too weak for me to ever see playing it.


    1. Herbert West
    2. Jimmy Groove
    3. Moss_Elemental
    Posted in: Monthly Contests Archive
  • posted a message on Ability Words and MCC Round 2
    Thanks for the corrections, yes, the intent was for the equipments to stay on the battlefield. So like if Nazarath was exiled, the equipments should still remain. If the equipment goes to your hand, then it detaches from Nazarath.

    Thanks so much for the help!
    Posted in: Custom Card Rulings
  • posted a message on Ability Words and MCC Round 2
    Nazarath, Lich Champion 2WBR
    Legendary Creature — Zombie Warrior (M)
    Parry — Whenever an Equipment would be put into your graveyard, if it was not already attached to Nazarath, Lich Champion, attach it to Nazarath, Lich Champion instead.
    Equipments remain on Nazarath as it moves to any zone other than a player’s hand or library.
    Sacrifice an Equipment attached to Nazarath, Lich Champion: Return Nazarath, Lich Champion from your graveyard to the battlefield tapped. Play this ability only as a sorcery.
    4/3



    Parry — Whenever an Equipment would be put into your graveyard <do action>

    I know the effect allows Mill effects, discard, etc. to attach to Nazarath. That was intentional for flavor.

    So basically I am wondering if I worded this correctly. For the ability effect, I modeled it after the template for landfall and monstrous, the idea being that the Equipment after being attached can no longer re-trigger Parry. The rest I am less concerned with, but if you see a template error, I would really appreciate the overview.

    Thanks in Advance,
    MagicProfessor28
    Posted in: Custom Card Rulings
  • posted a message on [Card Creation League] January CCL: Round 1/Signups!

    Steamside Merchant 1UR
    Creature — Human Wizard (U)
    Protection from snow
    R, T:Target creature gains protection from snow until end of turn.
    2/2
    “If the cold is too much for you, I can offer a brief respite... for a price.”


    Icecap Sauna
    Land (C)
    Icecap Sauna enters the battlefield tapped.
    T: Add U to your mana pool.
    Sacrifice Icecap Sauna: Add R to your mana pool.
    Posted in: Monthly Contests Archive
  • posted a message on Tired Designs from a Tired Mind
    Some designs I came up with while deprived from sleep.


    Tamiyo’s Familiar 1U
    Creature – Licid (R)
    U, T: Tamiyo’s Familiar loses this ability and becomes an Aura enchantment with enchant planeswalker. Attach it to target planeswalker. You may pay U to end this effect.
    Enchanted planeswalker gains “+1: Tap target permanent. It doesn't untap during its controller's next untap step.”
    1/1


    Mind Swap 6UU
    Enchantment – Aura (M)
    Enchant opponent
    During enchanted opponent’s turn, you control that player.
    During your turn, enchanted opponent controls you.


    Deathly Blossom 2GB
    Enchantment (R)
    Creatures you control enter the battlefield with a +1/+1 counter on them.
    If a creature you control with a +1/+1 counter on it would be destroyed, you may remove a +1/+1 counter from it instead.
    Poisonous if used incorrectly, but potentially life saving with the right know-how.
    Posted in: Custom Card Creation
  • posted a message on Gatecrash Gimmicks

    Affluent Pastor 3WB
    Creature – Human Cleric (R)
    Extort
    When Affluent Pastor enters the battlefield, put two 1/1 white and black Human Cleric creature tokens with extort onto the battlefield.
    3/3


    Encoding Center
    Land (R)
    Encoding Center enters the battlefield tapped.
    T: Add 1 to your mana pool.
    1UB, T: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell gains cipher.


    Illimitable Slime 4UG
    Creature – Ooze (M)
    Evolve
    Whenever a +1/+1 counter is placed on Illimitable Slime, put a token that's a copy of Illimitable Slime onto the battlefield.
    1/1


    Surestrike Guardian 2WW
    Creature – Spirit (R)
    First strike
    Battalion – Whenever Surestrike Guardian and at least two other creatures attack, you may exile a permanent you control with converted mana cost three or less, then return that card to the battlefield under your control.
    2/2


    Unyielding Insanity 2R/G mana
    Instant (R)
    Until end of turn, target attacking creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
    BloodrushXG, Discard Unyielding Insanity: Target attacking creature gets +X/+X until end of turn.

    Tell me what you think! It's nice to have some time back on my hands and some new mechanics to play with.
    Posted in: Custom Card Creation
  • posted a message on [Card Creation League] October - Adventures in Segovia - Round 3

    Ice Pillar Vahilla
    Legendary Land (R)
    Ice Pillar Vahilla enters the battlefield tapped.
    When Ice Pillar Vahilla enters the battlefield, return a land you control to its owner’s hand.
    T: Add U to your mana pool. If this mana is spent to cast an instant or sorcery spell, it gains "Draw a card."
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] October - Adventures in Segovia - Round 2
    Willows- I love this card for the most part. The flavor is there, though flavor text would have been nice, and there is only one slight nitpick, which is that I really dislike activated abilities on auras, so I would have probably made the effect something like, “Whenever enchanted creature becomes tapped, put a heat counter on Sizzling Shackles. Sizzling Shackles deals damage to it equal to the number of heat counters on Sizzling Shackles.” This way you could have left out the “comes into play with one heat counter” and the activated ability, possibly leaving room for some sizzling good flavor text!

    Queensauce - So this card (Spider’s Venom) has a lot going for it. It has a neat conception, but I think a lot was lost in execution. For one, I don’t quite buy the flavorful tie between giving removal to a creature equal to power, but not less than. It just feels “off” in a way that made me have to look at the card a few times. I also didn’t really buy the idea that this would allow for repeatable removal like this versus the archetypical “deathtouch, reach, super toughness.” While I find the card intriguing, I would have liked more polishing on it so it could really shine.

    Cynthare - So I guess I am supposed to critique the Mantle. It seems right of the bat kind of overcosted, especially since it only counts token creatures. Further, I really don’t see the mechanical reason to have flash on the Mantle, since it seems kind of tacked on. Other than that, I like the idea of pumping based on tokens, I just feel like there are better ways to do them. Also, I love Aether Inspiration though!


    1. Willows
    2. Queensauce
    3. Cynthare
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] October - Adventures in Segovia - Round 2

    War-God's Fortitude 1RG
    Sorcery (U)
    Target creature gets +0/+3 until end of turn, then it fights any number of creatures.
    Mindlessly tearing through flesh, Skizzle never noticed that it wasn't just his allies'.


    War-God's Altar 1BR
    Enchantment (R)
    :symbr:, Sacrifice a creature: Creatures you control get +2/+0 and gain haste until end of turn.
    Blood from these rites are endowed with a magic that induces a frenzied rage.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] October - Adventures in Segovia - Round 1
    Big_Cal: These guys are awesome and have some really cool synergy. I’m a bit skeptical about their flavor with correlation to their p/t, since they seem a tad high on the red one. At the end of the day though, that doesn’t matter and the card’s elegance outweighs.

    Arcel: I think that Pinpeak Dragon ought be a rare, and in addition to that, the effect seems like it would be better suited on a differently flavored dragon. The sphinx has a decidedly white effect, though I do enjoy how they pair up.

    Ninja Caterpie: Again, the dragon is really cute, though an odd fit for an uncommon. I enjoy the mirroring effect here and I think that both effects very much fit a dragon in a highly positive way. Very cool design and one I would love to play with.


    1. Big_Cal
    2. Ninja Caterpie
    3. Arcel
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 4, 2012

    Explosive Experimentation XUR
    Instant (M)
    As an additional cost to cast Explosive Experimentation, sacrifice X creatures.
    Copy target instant or sorcery spell X times. You may choose new targets for the copies.
    ”The best way to get the Azorius litigators off your back is to take that one mistake and make it it seem miniscule.”
    —Trivaz, Izzet mage

    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 3, 2012

    Mind Python 4UU
    Creature - Snake (R)
    Hexproof
    Whenever Mind Python attacks and isn't blocked, you may draw three cards, then put two cards from your hand on top of your library in any order. If you do, Mind Python assigns no combat damage this turn.
    2/5
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] October - Adventures in Segovia - Round 1
    Quote from Maokun
    In.

    Magic.. professor... -san *twiddles foot on the ground* have y- have you a-already chosen a partner for the expedition to Segovia? *bluuusssh*


    Aw how can I say no to that face. Let's go 'asploring Smile
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 2, 2012

    Voting Day 5WR
    Enchantment (M)
    As Voting Day enters the battlefield, each player chooses war or peace.
    As Voting Day enters the battlefield, if the majority of players chose war, Voting Day has “All creatures have double strike and attack each turn if able.”
    As Voting Day enters the battlefield, if the majority of players chose peace, Voting Day has “At the beginning of your next end step, the game is a draw.”
    Posted in: Monthly Contests Archive
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