4 Village Messenger
2 Kessig Forgemaster
2 Duskwatch Recruiter
4 Silverfur Partisan
3 Scourge Wolf
4 Geier Reach Bandit
4 Ember-Eye Wolf
2 pack guardian
2 breakneckrider
Planeswalker
2 Arlinn Kord
Enchantment
3 Howlpack Resurgence
Instants
3 Atarka's command
2 Collected Company
I just added two PG and with 27 creatures CoCo hits more than wiffs. I did notice if I pass a turn to flip my creatures then I give the momentum to my opponent which gives them the chance to mount an offense instead of dealing with my growing board presence. So to flip my wolves I wait for them to not cast any spells. when i side board CoCo leaves a couple of wolves leave and i bring in act of treason, moonlight hunt, clip wings
4 Village Messenger
4 Kessig Forgemaster
4 Duskwatch Recruiter
4 Silverfur Partisan
3 Scourge Wolf
4 Geier Reach Bandit
4 Ember-Eye Wolf
Planeswalker
2 Arlinn Kord
Enchantment
4 Howlpack Resurgence
Instants
4 Collected Company
I did have Atarka's command in place of Company and tied for 1st at a FNM
did not preform well at state so I added company
The deck Started with the Zada Combo in but hitting it was too unreliable although really fun to see your opponents eyes go wide when have of 40+ points of damage coming down on them.
Lands(23)
4 Canopy Vista
3 Evolving Wilds
1 Forest
4 Fortified Village
1 Hanweir Battlements
1 Mountain
3 Needle Spires
2 Plains
4 Battlefield Forge
Creatures(25)
3 Duskwatch Recruiter
4 Hanweir Garrison
4 Hanweir Militia Captain
2 thalia, heretic cathar
4 Thalia's Lieutenant
4 Thraben Inspector
4 Tireless Tracker
Enchantments(8)
4 Always Watching
4 Gryff's Boon
Sorcery(4)
4 Declaration in Stone
6 Forest
9 Mountain
4 Game Trail
4 Cinder Glade
Creatures
4 Village Messenger
2 Kessig Forgemaster
2 Duskwatch Recruiter
4 Silverfur Partisan
3 Scourge Wolf
4 Geier Reach Bandit
4 Ember-Eye Wolf
2 pack guardian
2 breakneckrider
Planeswalker
2 Arlinn Kord
Enchantment
3 Howlpack Resurgence
Instants
3 Atarka's command
2 Collected Company
I just added two PG and with 27 creatures CoCo hits more than wiffs. I did notice if I pass a turn to flip my creatures then I give the momentum to my opponent which gives them the chance to mount an offense instead of dealing with my growing board presence. So to flip my wolves I wait for them to not cast any spells. when i side board CoCo leaves a couple of wolves leave and i bring in act of treason, moonlight hunt, clip wings
clip wings to deal with all those pesky fliers
Land
6 Forest
9 Mountain
4 Game Trail
4 Cinder Glade
Creatures
4 Village Messenger
4 Kessig Forgemaster
4 Duskwatch Recruiter
4 Silverfur Partisan
3 Scourge Wolf
4 Geier Reach Bandit
4 Ember-Eye Wolf
Planeswalker
2 Arlinn Kord
Enchantment
4 Howlpack Resurgence
Instants
4 Collected Company
I did have Atarka's command in place of Company and tied for 1st at a FNM
did not preform well at state so I added company
The deck Started with the Zada Combo in but hitting it was too unreliable although really fun to see your opponents eyes go wide when have of 40+ points of damage coming down on them.