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  • posted a message on Naya Humans Aggro!
    Here is a base idea of what you could do i think it would be a bit more competitive than what you have

    Lands(23)

    4 Canopy Vista
    3 Evolving Wilds
    1 Forest
    4 Fortified Village
    1 Hanweir Battlements
    1 Mountain
    3 Needle Spires
    2 Plains
    4 Battlefield Forge

    Creatures(25)

    3 Duskwatch Recruiter
    4 Hanweir Garrison
    4 Hanweir Militia Captain
    2 thalia, heretic cathar
    4 Thalia's Lieutenant
    4 Thraben Inspector
    4 Tireless Tracker

    Enchantments(8)

    4 Always Watching
    4 Gryff's Boon

    Sorcery(4)

    4 Declaration in Stone
    Posted in: Standard Archives
  • posted a message on R/G Werewolves
    Land

    6 Forest
    9 Mountain
    4 Game Trail
    4 Cinder Glade

    Creatures

    4 Village Messenger
    2 Kessig Forgemaster
    2 Duskwatch Recruiter
    4 Silverfur Partisan
    3 Scourge Wolf
    4 Geier Reach Bandit
    4 Ember-Eye Wolf
    2 pack guardian
    2 breakneckrider
    Planeswalker

    2 Arlinn Kord

    Enchantment

    3 Howlpack Resurgence

    Instants
    3 Atarka's command
    2 Collected Company

    I just added two PG and with 27 creatures CoCo hits more than wiffs. I did notice if I pass a turn to flip my creatures then I give the momentum to my opponent which gives them the chance to mount an offense instead of dealing with my growing board presence. So to flip my wolves I wait for them to not cast any spells. when i side board CoCo leaves a couple of wolves leave and i bring in act of treason, moonlight hunt, clip wings
    Posted in: Standard Archives
  • posted a message on R/G Werewolves
    I would side board
    clip wings to deal with all those pesky fliers
    Posted in: Standard Archives
  • posted a message on R/G Werewolves
    here is the deck i have been working on

    Land

    6 Forest
    9 Mountain
    4 Game Trail
    4 Cinder Glade

    Creatures

    4 Village Messenger
    4 Kessig Forgemaster
    4 Duskwatch Recruiter
    4 Silverfur Partisan
    3 Scourge Wolf
    4 Geier Reach Bandit
    4 Ember-Eye Wolf

    Planeswalker

    2 Arlinn Kord

    Enchantment

    4 Howlpack Resurgence

    Instants

    4 Collected Company

    I did have Atarka's command in place of Company and tied for 1st at a FNM
    did not preform well at state so I added company
    The deck Started with the Zada Combo in but hitting it was too unreliable although really fun to see your opponents eyes go wide when have of 40+ points of damage coming down on them.
    Posted in: Standard Archives
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