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Mar 22, 2017It's been brought up a few times and honestly, I love it. I originally had 2 in my SB, but when I cut the 2 cranes from my build, I moved BatB mainboard and haven't looked back. It makes the burn match-up feel easy.Posted in: Tier 2 (Modern)
Mar 13, 2017I don't know why you'd cut Void Winnower, especially if you're looking for more reanimation targets. He's a very good reanimation target that can totally shut down some decks.Posted in: Multiplayer Commander Decklists
Mar 11, 2017Posted in: Multiplayer Commander Decklists
Honestly, it's entirely personal taste. He's probably not the objective best walker for the deck, but I added him a while back when the deck was less tuned and I've just really grown to love him. Both filtering and drawing, and the creature bounce are really handy and - though it's never good to judge a planeswalker by its ultimate - if you do manage to get his emblem, it's often game over.
Mar 11, 2017Posted in: Multiplayer Commander Decklists
I think you can say that about any of the reanimation targets. Jin-Gitaxias is great when reanimated early, but top-decking him later on (without a way to discard/reanimate) means I have to spend 11 mana to cast him. Sure his impact on the board is a little more direct than TT, but still.
Also, I've avoided too much enchantment-based reanimation like Dance of the Dead since instants and sorceries synergize with Dralnu better. If I added another, it would probably be Necromancy, because of the synergy in flash-reanimating Kederekt Leviathan.
Mar 9, 2017jenncertainty posted a message on Nath's Nightmare Army - Nath of the Gilt-Leaf Stax, Discard, AggroA lot of great suggestions, thanks! First off, some of the omissions you noted (mostly LotV and Chains) were budget considerations. That might sound silly when I've got Cradle, The Abyss, and Bayou, but I'm limited on the number of big purchases I can make at any one time. The next time I'm ready to drop big $$ will probably be Chains.Posted in: Multiplayer Commander Decklists
I think you have good points on some of the cuts. Joraga Warcaller can probably go, though I don't see me cutting Beastmaster Ascension. It's a bit of a pet card and has really helped close out games in the past. Staff of Domination was really just there for the combo with the big mana elves, but you're right that it should probably go. Cutting that also means Exsanguinate can leave.
Vraska is definitely a preference thing and I don't see me cutting her. Because of that I'll probably hold onto Doubling Season as well. I'm gonna try cutting Sheoldred, so that will help my curve a bit. You mention Reclamation Sage, but that's already on the list. I agree I could use a Krosan Grip. You also have a good point on Harrow vs. Crop Rotation.
Of the madness cards, I've been thinking about trying Asylum Visitor, so I might add that as some more card draw. I'd like Gibbering Descent if it weren't for the Hellbent ability. I really need my upkeep.
Some other suggestions I'm going to try: Oppression, Mindslicer, Null Rod
These are the changes I'm comfortable doing now without any testing:
+ Birds of Paradise
+ Crop Rotation
+ Asylum Visitor
+ Krosan Grip
- Joraga Warcaller
- Staff of Domination
Mar 8, 2017Been a while since I've updated this list, though that's largely because I'm pretty happy with where the deck is currently. I did however, make a few changes to the mana base:Posted in: Multiplayer Commander Decklists
+ Polluted Delta
+ Nephalia Drownyard
+ Tainted Isle
+ Riptide Laboratory
- 1 Island
- 1 Swamp
- Evolving Wilds
- Dismal Backwater
Currently, I'm testing Tidespout Tyrant as another high-impact reanimation target in place of Thousand-Year Elixir. If I end up not liking TT, I'll probably try out Yawgmoth's Will in it's place, because I finally got a copy for my Sydri deck. The Elixir just hasn't been working out for me recently.
Mar 7, 2017The Altar seems like a really good add. I might even test it out in my list. Obviously, self-mill is really powerful here, and it supports my "sac outlets as a way to protect Dralnu" plan.Posted in: Multiplayer Commander Decklists
Feb 26, 2017Posted in: Multiplayer Commander Decklists
My concern with Memory Jar is just the mana cost. Of course, draw 7 is powerful but it just doesn't seem worth it here. There's also the argument that you might draw your opponents into answers, though I think that it less of a concern.
I really only included Fact or Fiction because of its staple status. I can't really remember any instances of it making or breaking a game, but I don't really have any concern about its power. Of those suggestions, the only one that really seems worth testing in its place would be Forbidden Alchemy, since Impulse doesn't put things in our graveyard and Deep Analysis is a sorcery.
Feb 24, 2017Oh my god, yes. Paradox Engine is absurd. Let's say you have Gilded Lotus, Mana Vault, and Mox Opal. Not only are all your spells free (because nothing costs more than 6 mana), each spell is actually generating mana. Paired with a little bit of draw power or recursion, this card ends games quickly. Since it does cost 5 mana, it's a much better target for "to-the-battlefield" tutors like Whir of Invention, rather than "to-the-hand" tutors like Fabricate.Posted in: Multiplayer Commander Decklists
Feb 24, 2017Dramatic Reversal and Isochron Scepter are probably worth testing. I have plenty of other spells worth imprinting on the Scepter, so both cards function well on their own without the combo. The only issue is finding something to cut... I'm not running bomberman purely because I don't have/can't afford Lion's Eye Diamond.Posted in: Multiplayer Commander Decklists
Glad you like the list! I'd be interested in seeing yours, too. Though it is the main goal (and the whole reason for running Sydri), this deck definitely doesn't need the Death Star combo to win. Especially with the addition of Paradox Engine, the storm side of the deck is quite efficient and can often win games without Aetherflux Reservoir.
Feb 20, 2017Posted in: Tier 2 (Modern)Quote from mindcandy »
Also Lost Legacy was pure theory for me before the weekend and a last minute addition. The main spec was that most matchups I would want to bring in a 3rd extraction against the legacy would be as good or better (except grixis, but i don't usually board the 3 extraction in anyhow). The Legacy though would also be a reasonable answer the the bane of my existence, ancient grudge.
I played in the SCG Modern Classic this weekend and also tried out Lost Legacy as a last minute addition. I didn't do so great in the tournament, but I really loved Lost Legacy. There were a lot of match-ups where I found myself bringing it in.
Feb 14, 2017Glad you like the front page! I'm pretty happy with the way that banner turned out, if I do say so myselfPosted in: Multiplayer Commander Decklists
I do like Nature's Will. It's a solid effect and I have a soft spot for Kamigawa cards. However, the fact that it triggers on combat damage makes me a little hesitant. The real power in untap-effects lies in using them before combat, since we can use mana to pump up creatures, then untap and swing. That being said, it still might be worth trying out.
Feb 10, 2017Posted in: Multiplayer Commander DecklistsQuote from lyonhaert »As far as spot removal, Scour from Existence quite usable in mono-green since 7 mana is not a hard thing to come by. Acidic Slime, Terastodon, and Woodfall Primus are common creature-based removal, too. I also like Fade into Antiquity, Bramblecrush (or not-quite-as-good Creeping Mold), and Desert Twister. With multiple options, I try to hang onto Krosan Grip for an emergency, such as disrupting a combo.
As board wipes go The Great Aurora could be fun (the main backfire is if somebody else has more permanents than you due to tokens, but that could also end up decking them). Other than that you may have to turn to colorless such as Oblivion Stone.
Terastodon is actually in the list already, just forgot to mention him as already-existing spot removal All of those others are good suggestions, I might have to give some of them a try.
And you know? I had actually considered The Great Aurora. Given that we're already dumping a lot of lands on the field, and have a minor token theme, we would almost certainly come out on top. Also, that card has a special place in my heart after I built a janky Aurora Ramp deck when it was standard legal. I think I'll add that to the list of cards to test.
Feb 10, 2017Yeah, I was pretty surprised at how efficient Tireless Tracker was, too.Posted in: Multiplayer Commander Decklists
Spot removal is certainly important. As of now, I have Krosan Grip, Beast Within, Reclamation Sage, Primal Command and Song of the Dryads (side note: you should definitely run SotD, it's incredible). My only board wipe is Ugin. At the very least, I think I'd like to add in another board wipe, though I haven't yet decided which one.
Feb 9, 2017Thanks for joining the conversation! I'd love to see that Jolrael article whenever it goes up. As for your questions:Posted in: Multiplayer Commander Decklists
I don't have a strong opinion on Splendid Reclamation yet because I haven't had a chance to play it much. At first, Crucible of Worlds seemed like an obvious pick, but I found I just wasn't putting a ton of lands into the graveyard. The reason I like Reclamation is it's a one-time burst of a ton of lands should some go into my graveyard, rather than slowly recurring lands one at a time.
Benefactor's Draught is great. Untap effects are hugely powerful here, since we can make our lands creatures, use them to cast some buffs like Overrun or sink mana into Kamahl, and then untap them all for a big swing. The fact that Draught draws cards, too is just icing on the cake.
I had Constant Mists in the deck at first, but I cut it for two reasons: 1) I like that the fog I replaced it with, Arachnogenesis, also helps with our go-wide strategy by making a lot of tokens and 2) since we're dependent on our lands to make creatures, I didn't like the buyback cost as much as I have in other heavy-ramp style decks. I could see the benefit of running Mists alongside Crucible, though.
As for your suggestions: Patron and Vorinclex are both on my "maybe" list. The big thing holding me back from Vorinclex is $$ because I don't own one. I've never really been a fan of Seer's Sundial. I understand the comparison to Tireless Tracker however I don't like that we have to pay right away to get the draw. With the Clues, we can wait until we have some extra mana. The rest are all really solid suggestions. Some of them I'm surprised I hadn't thought of I especially like Nacatl War-Pride.
Feb 9, 2017I don't know if we really need man lands here. Inkmoth Nexus maybe, since it provides a more direct win con (unfortunately, I don't own any). Other than that, I don't know what other man lands provide that is better than just animating any given land. Of course, it's a lot easier to fit a land into the list, so it couldn't really hurt to include them.Posted in: Multiplayer Commander Decklists
Feb 8, 2017Posted in: Multiplayer Commander Decklists
I think that Hall of Gemstone is critical because it hoses so many decks and strategies. Do you think City of Solitude could work as well?Cast it a couple of turns before you go in for massive damage.
Edit: I just noticed Hunting Wilds. Isn't it too expensive? You play it without the kicker cost?
Hall of Gemstones is really helpful. Even though I've pretty much removed the whole "slow down our opponents" part of the strategy, I still think effects like this are important for getting through counter spells and the like. I like City of Solitude as some redundancy with Dosan. If it does make it in, I feel like I'm getting to nearly enough enchantments to make an enchantress worth it for some card draw...
You're right that I'll pretty much never kick Hunting Wilds. I wanted some more ramp effects that bring in more than one land, and I just happened to have a copy of Wilds on hand. It could just as easily be a Ranger's Path.
Feb 7, 2017So there were a couple of take aways from the games tonight. First of all, this should come as no surprise but the deck ramps very fast and can get a ton of landfall triggers. Tireless Tracker put in a lot of work tonight. This is also why I decided to throw Zendikar's Roil back in. I like Roil over Rampaging Baloths (which I cut) because it is harder to get rid of, being an enchantment. Also, card draw is very important here since we need cards to discard for Jolrael's ability. Thankfully, I think the list is in a pretty good place as far as card draw goes. One thing I was surprised by tonight is how resilient the deck is to board wipes. As long as your lands aren't destroyed, all it takes is recasting your commander to have your army up and running again. Finally, untap creatures/lands effects are incredibly powerful here. They allow you to tap all your lands for Jolrael's ability plus buffs, then untap them all for the swing. They also have huge synergy with Gaea's Cradle to net a ton of mana once you turn all your lands into creatures. I added two more untappers in Vitalize and Rude Awakening. Here's where the list stands as of now (a lot of changes in the past week):Posted in: Multiplayer Commander Decklists
- Animist's Awakening
- Masked Admirers
- Rampaging Baloths
- Sylvan Advocate
- Yavimaya Elder
- Crucible of Worlds
- Mana Web
- Sol Ring
- Strata Scythe
- Gaea's Anthem
- Constant Mists
- Embodiment of Insight
+ Hunting Wilds
+ Primal Command
+ Rishkar's Expertise
+ Rude Awakening
+ Seasons Past
+ Splendid Reclamation
+ Tempt with Discovery
+ Zendikar's Roil
+ Crop Rotation
+ Krosan Grip
+ Caged Sun
Most of these changes reflect things we've discussed in the comments. The only new thing to note is I'm continuing to cut back on the "slow our opponents down" plan by removing Mana Web. I still like Hall of Gemstone and Dosan, the Falling Leaf, though. In the next few days, I might try to expand the write-up in the first post to talk more about the direction of the deck and maybe summarize some of the things discussed in the comments.
EDIT: I added another last minute change to the list: cutting Embodiment of Insight for Caged Sun. Vigilance is nice, but the problem is untap effects are better because I'd rather tap my land creatures for mana, then untap them for the swing than swing with my land creatures and then use them for mana. And mana doublers are just so powerful in here that I think Caged Sun is better.
Feb 7, 2017Posted in: Developing Competitive (Modern)
I just don't see how Altar of the Brood helps us in any match-up, let alone ones where we need sideboard support. Even though we play, bounce, replay a lot of permanents, I still don't think it would be enough to actually mill out the opponent.
Feb 7, 2017Regrowth has the advantage over EWit of costing one less mana. However, the reason I prefer the creature here is with all of our Overrun-type effects, EWit gives us an extra body to go in for the charge.Posted in: Multiplayer Commander Decklists
I'll update the list later tonight or tomorrow. I'm taking this deck to the weekly league at my LGS, and I want some more testing of its current form before I update the main list.
Feb 6, 2017I'm not sold on Hua Tuo, Honored Physician. As a creature who needs to tap and who puts the creature on top of your library, he's a little slow. Plus, there aren't a ton of creatures we need to recur, except maybe Eternal Witness.Posted in: Multiplayer Commander Decklists
Feb 6, 2017It's funny you mention that card, because I played the deck some this weekend and someone else at the table played it and I thought "wow, why haven't I considered that for this deck?" Haha. So as of yesterday yes, Veteran Explorer is on my maybe listPosted in: Multiplayer Commander Decklists
Not much to report from the games this weekend. I played three with Jolrael. For some reason, I can't remember anything that happened in the first game... The second and third games were both three-player pods. One was against Phenax mill and Bant control (two partner commanders, I can't remember who exactly). Phenax had out Crumbling Sanctuary with 70 cards in his deck and I was still able to take him out with Overrun + 9 animated Forests + Lifeblood Hydra with X = 10. Unfortunately, in response to my attack, he was able to mill me out, so even though he lost first, I was out on my next turn. Game 3 was with Mizzix pre-con right out of the box and Freyalise Elf Ball. Somehow, I actually got land screwed with this deck (I kept 3 lands, Into the Wilds and Nissa, Vastwood Seer and then proceeded to draw 0 lands...it happens...) so Elfball got an easy win. Overall, I'm very happy with where this deck is going.
Feb 4, 2017Posted in: Multiplayer Commander DecklistsQuote from Phosphorus »Just gonna say that I fell in love with this deck idea. I've a few suggestions:
- Argothian Enchantress (if you beef up your enchantment count, she could be a nice draw engine)
- Earth Surge (another anthem effect for your lands)
- Nissa, Vital Force (her ultimate is pretty easy to get off, and the emblem helps a lot)
- Primal Order (really dumps on the multicolor decks)
- Seer's Sundial (helps with draw, again)
Glad you like the deck so much! Nissa is already on my list of things to test I like Earth Surge. I'm actually cutting Gaea's Anthem, but this one might be better. I also like Primal Order as a way to get in some incremental damage. I had the sundial in here for a while, but it's a little slow for my tastes.
- Argothian Enchantress (if you beef up your enchantment count, she could be a nice draw engine)
Feb 3, 2017That's a fair point. I've got a core list that I'm testing right now and a long list of "maybes," but I think you've convinced me to at least add Patron of the Orochi to that second list.Posted in: Multiplayer Commander Decklists
Feb 3, 2017It's true that I have a ton of ramp. The reason I'm skeptical of the mana cost is it's a creature that doesn't make an immediate impact on the board. True, once my next turn comes around, the ability is very powerful, but it only matters if the creature can survive. I'm just worried about spending 8 mana, only to have the creature destroyed or my whole board getting wiped.Posted in: Multiplayer Commander Decklists
Feb 3, 2017Yeah, I think Patron was brought up in an earlier comment. He is certainly strong, and I have a weak spot for Kamigawa cards, but I'm a little turned off by the mana cost, hence why he hasn't been included.Posted in: Multiplayer Commander Decklists
I don't think I'd try Llanowar Druid because being a creature, he's slow, and he has to sacrifice himself. I'd rather have a one-off effect in the form of an instant or sorcery, or have a repeatable creature ability.
Feb 3, 2017Yeah, I think "untap all creatures/lands" effects have a lot of potential here. Benefactor's Draught has worked wonders for me so far, and I'm considering adding either Early Harvest or Vitalize, too.Posted in: Multiplayer Commander Decklists
Feb 2, 2017Yeah, I've been trying to decide if cards like that are worth it for some redundancy with Jolrael's ability. I know for sure I don't want the enchantments that permanently make lands creatures because I don't like the idea of a board wipe becoming an Armageddon. However the one shot cards like Natural Affinity could be good, purely for the surprise factor.Posted in: Multiplayer Commander Decklists
Feb 2, 2017Wow, yeah I'm getting a little overwhelmed by all of the suggestions, haha. I've incorporated some of these new suggestions, but I'm going to wait until I can get some testing in before I make any changes to the main list again. I'm starting to tweak the list faster than I can test...which probably isn't very productive.Posted in: Multiplayer Commander Decklists
Your mention of Steel Hellkite also reminded me that I actually cut it already, I just forgot to make that change when I last updated. I put Howling Mine in its place. Yes, the mine lets everyone draw, but something I've found with my testing so far is I really need some card draw in order to actually be able to use Jolrael's activated ability.
Feb 1, 2017I decided I should just update the main list now to reflect what I'm currently working with on paper and on Cockatrice. I was able to get in a little bit of initial testing of the deck and like where it's going:Posted in: Multiplayer Commander Decklists
+ Gaea's Cradle
+ Budoka Gardener
+ Embodiment of Insight
+ Tireless Tracker
+ Benefactor's Draught
+ Garruk, Primal Hunter
+ Blighted Woodland
+ Howling Mine
- 2 Forests
- Kozilek, the Great Distortion
- Titania, Protector of Argoth
- Sphere of Resistance
- Root Maze
- Zendikar's Roil
- Steel Hellkite
Quote from lyonhaert »I just noticed most of your ramp spells only put one land on the battlefield. There are a couple others aside from Explosive Vegetation and Skyshroud Claim (which is my favorite) that put more than one: Ranger's Path, Hunting Wilds, Verdant Confluence. Blighted Woodland and Myriad Landscape are similar to Harrow.
Since you're running Nykthos and probably Cradle, there are several good cards for fetching nonbasics: Crop Rotation and Ulvenwald Hydra are my favorites, then there's Sylvan Scrying, Reap and Sow, and Tempt with Discovery. One day my meta will stop taking the temptation. But they keeping doing it and I keep getting UrzaTron assembled.
Since you're turning lands into creatures, you might consider things like Splendid Reclamation and Heroic Intervention to backup Soul of New Phyrexia.
I think you're right about multi-land ramp and non-basic tutors, I like Splendid Reclamation here, too. Any suggestions on cuts? Part of it is I just haven't got to do a ton of testing, but I'm having trouble figuring out what to drop.
Feb 1, 2017Posted in: Multiplayer Commander Decklists
I might take a while to build it since I don't own many of the cards but I will be looking forward for updates!
I can't believe how many cards could fit in this deck and how many I am forgetting. Tireless Tracker is nutty card advantage in green
Man, I'm surprised by how many I've been forgetting, too. Tireless Tracker hadn't even crossed my mind, but he seems perfect here.
Feb 1, 2017Good call on Nissa, Vital Force. I hadn't considered her, but I considered Horn of Greed, which has the disadvantage of affecting all players. You're right that the emblem is easy enough to get that she's probably worth playing.Posted in: Multiplayer Commander Decklists
I agree on Root Maze. I actually think I cut it from the deck in the little bit of tweaking I've done on the main list. I just haven't updated it yet because I've only had a chance to do minimal testing so far.
Jan 31, 2017Yeah, MLD isn't really my style, so that's not direction I'm taking this. But, like you said, one advantage of Jolrael is the "rattlesnake" factor: people will be a bit more hesitant to cast a board wipe when I can turn it into a one-sided Armageddon.Posted in: Multiplayer Commander Decklists
I actually own a Gaea's Cradle. It's in another deck, but I'm not above sharing a card between two decks, especially when it costs that much...
I have considered both of those cards. Sylvan Advocate is actually already in the list, and Embodiment of Insight is on the list of things to test. Of the two, I think Advocate has more potential, since it acts as an anthem for all my lands. However, as I mentioned in the above comments, what I like about giving lands vigilance is I can swing and then tap them for mana and activate Kamahl.
Jan 31, 2017He's on my maybe list and the only reason he didn't make the first draft was that I don't have a copy. I think he has a lot of potential here because a lot of what I'm trying to do is ramp into lots of mana and his mana storage helps with that quite a bit. Also, he provides a back up win con because we can make him huge with all our mana.Posted in: Multiplayer Commander Decklists
Jan 31, 2017Posted in: Multiplayer Commander Decklists
I see your point in Seedborn Muse. I guess it's better if you pair her with Heroic Intervention type effects, solid card to consider btw.
I've just noticed that you don't have Budoka Gardener and/or Sakura-Tribe Scout . I'd put one of them in your deck. Patron of the Orochi could work as well but the high cmc should be considered.
Forgot to mention that I really like the style of this deck, kudos!
Glad you like it! I'm excited to try it out (I haven't got to play the deck yet). I've always been a fan of green stompy, but I usually end up losing interest in the commander. Jolrael feels like she gives a refreshing twist to the archetype.
I hadn't considered Budoka Gardener but I think you're right that he would fit well here. I had considered Patron, but decided against it for exactly the reason you pointed out: 8 CMC is a little high.
Jan 31, 2017I'm skeptical about Liege of the Tangle just because I don't like having a lot of land creatures active on my opponents turn, since that would make board wipes hurt really bad. Embodiment of Insight could work though. Vigilance would allow me to do things like swing with a ton of lands, then tap them for mana to activate Kamahl.Posted in: Multiplayer Commander Decklists
Jan 31, 2017Posted in: Multiplayer Commander Decklists
There's also the few mono-green mass damage spells, or colorless wipes like Nevinyrral's Disk. This is all in combination with making your opponents' lands creatures with Jolrael, of course.
Huh that's a weird coincidence, I was between her or Nemata, Grove Guardian
I am obliged to mention the lack of Exploration
You could also try big mana ramp like Boundless Realms to increase your land count even faster. Regrowth effects to get back handy game finishers could also be useful. Seedborn Muse could be a house with animated lands attacking and then being able to defend at the next turn.
The only reason Exploration isn't on the list is I don't actually own one, and I wanted to start with just cards from my collection. It's definitely something that might be added down the road. I own a Boundless Realms, so I might give that a try.
Seedborn Muse was in the very first version of this list I put together, but I took her out. I just don't really have any ways to truly abuse her untap ability. Plus, I'm hesitant to animate my lands on an opponent's turn because that's just asking for a Damnation to cut me off all of my mana...
Jan 31, 2017Posted in: Multiplayer Commander DecklistsJolrael, Crashing Forests
Mono-green. It's the color of Timmys and Tammys all around the world. While I love intricate plays involving the stack, combo-ing out, and getting my storm count over 20, sometimes I just want to drop a ton of lands of the field and swing for over 100 points of damage. I've had many different versions of mono-green over the years. One of the first EDH decks I built was Kodama of the Center Tree spirit-tribal. I've also built Azusa, Lost but Seeking, Freyalise, Llanowar's Fury, and even Yisan the Wanderer Bard combo. While all of these decks have been fun, I tend to lose interest after a while. Except for Yisan, the commander's identity sort of gets lost in the ramp-and-stomp. And for me to hold onto an EDH deck for a long time, I want some personality from my commander. Enter Jolrael, Empress of Beasts. Now that's some personality! This deck feels like the culmination of my years of playing mono-green and finally it's time for the commander to really shine. Yes, this deck is still all about big ramp and big creatures, but Jolrael provides a different twist.
This list is still very much a work in progress, so please make suggestions. Let's make Jolrael the next great mono-green commander!
You might like playing Jolrael if...
- ...you like to win in the combat step.
- ...you like to have tons of mana at your disposal.
- ...you like to swing with huge armies of pumped-up creatures.
- ...you want to play a commander not many people have seen.
You might not like playing Jolrael if...
- ...you don't like needing to attack to win.
- ...you like to interact with spells on the stack.
- ...you like to play combo.
- ...you don't like being dependent on your commander.
- 2/1/2017 - Added: Howling Mine, Blighted Woodland, Gaea's Cradle, Budoka Gardener, Embodiment of Insight, Tireless Tracker, Rowen, Benefactor's Draught, Garruk, Primal Hunter Removed: 2 Forests, Steel Hellkite, Kozilek, the Great Distortion, Titania, Protector of Argoth, Sphere of Resistance, Peregrination, Root Maze, Zendikar's Roil
- 2/7/2017 - Added: Caged Sun, Hunting Wilds, Primal Command, Rishkar's Expertise, Rude Awakening, Seasons Past, Splendid Reclamation, Tempt with Discovery, Abundance, Zendikar's Roil, Arachnogenesis, Crop Rotation, Krosan Grip, Vitalize Removed: Embodiment of Insight, Animist's Awakening, Harmonize, Masked Admirers, Rampaging Baloths, Sylvan Advocate, Yavimaya Elder, Crucible of Worlds, Mana Web, Sol Ring, Strata Scythe, Gaea's Anthem, Constant Mists, Harrow
Jan 30, 2017Rise of the Dark Realms, though it doesn't make zombies, feels like it fits thematically. I'm sure you've already considered the big token makers like Army of the Damned (can be flashback'd for cheaper than the printed flashback cost with Dralnu) and Dark Salvation. Zombify is another thematic choice, as is Ever After.Posted in: Commander (EDH)
As someone who has played a lot of Dralnu, I'd recommend including some lands to protect him from burn spells. High Market is your cheapest option, but there's also Phyrexian Tower and Riptide Laboratory (Dralnu has been errata'd to be a "Zombie Wizard"). Reins of Power is another good spell-based way to get around his drawback: "Oh, you cast Blasphemous Act? How about you sacrifice 13 permanents instead?"
Jan 28, 2017I'm a little embarrassed to admit it but, despite all my time playing Dralnu, I never realized he was errated to be a Wizard...Posted in: Multiplayer Commander Decklists
I really like both suggestions, especially Riptide Laboratory since that's another way to protect Dralnu. I'll have to find a copy of both, thanks!
Jan 27, 2017I was skeptical about it actually being worth a spot in Dralnu, Lich Lord. I was very wrong. Paradox Engine is even more broken than I expected it to be. Even with just a Sol Ring and Dimir Signet on the board, all spells effectively cost three less, with one and two mana spells generating mana. Combine that with a repeatable way to cast instants and sorceries from your graveyard and you'll be closing games out pretty quickly.Posted in: Commander (EDH)
Jan 26, 2017CHANGESPosted in: Multiplayer Commander Decklists
I got to test some of the cards that have been discussed and made some changes to the main deck. Here's where we currently stand:
- Summary Dismissal
- Army of the Damned
- Sakashima the Imposter
- Bloodchief Ascension
- Metallurgic Summonings
+ Rite of Replication
+ Baral, Chief of Compliance
+ Kederekt Leviathan
+ Paradox Engine
Army of the Damned and Bloodchief Ascension were both just too inefficient. I like them both, but their replacements, Kederekt Leviathan and Rite of Replication, just have a bigger impact on the board. Also, casting a kicked Rite on Massacre Wurm is very satisfying... Baral is really solid if he comes down early. He's definitely weaker in the later game, but I still think he's a better option than Sakashima, who was just a less-good Clever Impersonator.
I still haven't sufficiently tested Paradox Engine. I only just today decided what I'm going to try cutting for it (Metallurgic Summonings. Hopefully I'll get to try it soon. I've already tried it in Sydri and wow, that card is even more broken than I expected...
EDIT: Never mind. All it took was one game of using Paradox Engine to realize that this card is even more broken than I thought. Definitely worth running here.
Jan 26, 2017CHANGESPosted in: Multiplayer Commander Decklists
As was pointed out in the above comments, it's been a while since this deck has been updated, and the main post did not actually reflect the cards I am currently using. These changes are in part cards that have been in the list for a while, but also some changes that arose from Oracletext's suggestions:
- Rhystic Study
- Rings of Brighthearth
- Grand Arbiter Augustin IV
- Tidespout Tyrant
- Arcane Sanctum
+ Reality Spasm
+ Paradoxical Outcome
+ Cabal Ritual
+ Paradox Engine
+ Whir of Invention
+ Snapcaster Mage
+ Tezzeret the Seeker
+ Gitaxian Probe
As you can see, the deck is becoming much more stream-lined towards just the Aetherflux Reservoir combo. At this point, the only alternative combo in the deck is Future Sight + Sensei's Divining Top + Helm of Awakening. Many of these changes were explained in the discussion with Oracletext. I cut Arcane Sanctum because I think the deck can run just fine on 32 lands and the card I added in (Gitaxian Probe) is free. I'm still not totally sold on Paradoxical Outcome, but I think it has enough potential to warrant a spot. I also haven't had a chance to play either Paradox Engine or Whir of Invention, but I think both are pretty much auto-includes.
Jan 25, 2017Another great batch of suggestions! It turns out a couple of your suggestions are already in my list, I just haven't updated the main post yet. Mind's Desire has been in the deck since the very beginning, so I don't know why it isn't on the main post... I already added Ponder but again, forgot to update. I don't have the physical deck in front of me now, but I'll try to remember to update the full list later today.Posted in: Multiplayer Commander Decklists
Yawgmoth's Will definitely belongs in this list. It's currently at the top of my "slightly pricier cards to buy list," so it'll be here eventually.
I had actually been thinking about Snapcaster Mage recently. That's an expensive card I thankfully already own. I think I'll cut Archaeomancer for this. Archaeomancer was really just there for infinite mana with Turnabout and Tidespout Tyrant and though Snap doesn't allow that, I still think it's just objectively better.
Exsanguinate has already been cut. That's another change that needs to be made.
I agree with you on Rhystic Study. I had been considering cutting it for a while now, so I think it's time it got cut. I'm gonna try Cabal Ritual in its place.
Tezzeret the Seeker is a good idea. Thankfully, I have a copy. If I'm cutting Archaeomancer, I feel like I might as well cut Tidespout Tyrant (no longer have to worry about taking 8 from Ad Nauseam) so Tezz will probably go in its place.
Finally, I think I'll try cutting Capsize for Reality Spasm.
Jan 24, 2017Great suggestions, thanks! Some of these are budget issues. I don't see me getting a Force of Will or Mana Drain any time soon.Posted in: Multiplayer Commander Decklists
You're right that Render Silent and Void Shatter are weaker counters. For now, I'll probably keep Void Shatter (without the big money replacements) but it just occurred to me that I'm not running Arcane Denial. That will probably go in Render Silent's place.
I'm actually testing Whir of Invention now, though I cut Rings of Brighthearth instead. I like Reshape, though. I might try that in place of Fabricate.
The thing about Commander's Sphere is there's been more than one occasion that the draw ability has really helped out. Mind Stone too, but less so. Sure there are objectively better mana rocks but, again, budget
Finally, good call on GAAIV. I had been wanting to test Baral, and I think you're right that he's just a better GAAIV here.
Jan 24, 2017Aside from the fact that her ult keeps things out of your graveyard, she might still be worth keeping in. Both of her other abilities are really good. I'd only cut her if you really need to cut something.Posted in: Multiplayer Commander Decklists
Jan 23, 2017I've discovered the same thing with untap effects: they usually aren't needed more than maybe once. I'm currently testing Paradox Engine, but I'm skeptical because of that. I run quite a few mana rocks, though so they might end up making the engine worth it.Posted in: Multiplayer Commander Decklists
Jan 23, 2017What methods have you considered for protecting Dralnu? I think this list could use at least Swiftfoot Boots or Lightning Greaves, since those not only protect Dralnu from targeted damage, but also allow him to tap right away. I think we talked about this on the other thread, but I highly recommend the sac lands like High Market. You don't lose much by adding a land and being able to sac Dralnu in response to something like Blasphemous Act is crucial.Posted in: Multiplayer Commander Decklists
Jan 23, 2017jenncertainty posted a message on Nath's Nightmare Army - Nath of the Gilt-Leaf Stax, Discard, AggroGlad you liked the deck! I should probably add a "budget replacements" to the main post. Here are my thoughts on the most expensive cards:Posted in: Multiplayer Commander Decklists
- The Abyss: These "sac a creature during your upkeep" variants are important to the deck and you want some redundancy. Thankfully cards like Call to the Grave and Magus of the Abyss are pretty cheap. Your best bet instead of The Abyss would probably be Anowon, the Ruin Sage. I actually ran him in the past and he works pretty well. I cut him because he costs 5 and being a creature means he's easier to remove, but for a budget alternative, you don't lose much.
- Gaea's Cradle: Unfortunately, there isn't a good replacement for this. The deck can function without it, it is just much more efficient with the Cradle. I guess Cabal Coffers is the next best thing as far as big mana lands go. It's not exactly a budget card, but it's significantly cheaper than the Cradle
- Bayou: Another dual. Llanowar Wastes is probably your best bet.
- Crucible of Worlds: Honestly, the deck can function pretty well without this. It's a unique effect, so I don't really have a budget replacement, but you won't lose a ton by cutting it. I'm just so glad I picked one up when they were $20...
- Damnation: Pick your favorite black board wipe.
I think those are all the really expensive cards.
Jan 20, 2017There's still quite a discrepancy between TCGPlayer's Listed Median and Market Price, so I think it remains to be seen if this is a real spike, or just temporary. That being said, man oh man am I glad that I picked up my play set just a few days ago.Posted in: Developing Competitive (Modern)
Jan 19, 2017Posted in: Developing Competitive (Modern)Quote from JorahM »Fragmentize should really be in the board here. It takes down chalice, eidolon, and stony silence.
It's true that hits pretty much everything worth hitting, but I think being a sorcery means it's not worth it. All it really gives you over [[Wear / Tear]] is one less mana (and different color) to get artifacts.
Jan 18, 2017Posted in: Developing Competitive (Modern)Quote from the_falsehate »
The question has been asked many times. You can suffer through a budget build, but start saving because the key to this deck's speed is casting multiple Retracts on the same turn and you need the Opals to generate blue mana over and over.Quote from jenncertainty »I'm a long time advocate-not-player of this deck and when Sram was spoiled, I knew it was finally time to buy into my favorite deck I don't actually play. The only thing holding me back is Mox Opal. I own one, but I don't think I want to drop the cash on three more just yet. Obviously it is far from ideal, but has anyone tried out Simian Spirit Guide? From my goldfishing, the red mana monkey seems to be an alright replacement for the Opal (especially having at least one Opal).
(Sorry I missed the earlier questions.)
I figured as much. I'm sure I'll get them soon-ish. I just didn't want to drop $40 per card before I got a little bit more familiar with the deck.
Jan 18, 2017I'm a long time advocate-not-player of this deck and when Sram was spoiled, I knew it was finally time to buy into my favorite deck I don't actually play. The only thing holding me back is Mox Opal. I own one, but I don't think I want to drop the cash on three more just yet. Obviously it is far from ideal, but has anyone tried out Simian Spirit Guide? From my goldfishing, the red mana monkey seems to be an alright replacement for the Opal (especially having at least one Opal).Posted in: Developing Competitive (Modern)
Jan 16, 2017Got some testing in this weekend and made a number of changes:Posted in: Multiplayer Commander Decklists
- Proteus Staff
- Recurring Insight
- Time Reversal
- Shield of Kaldra
+ Umezawa's Jitte
+ Ojutai's Command
+ Brave the Sands
+ Darksteel Plate
+ Swan Song
A lot of those changes reflect what was discussed in the above comments (Darksteel Plate vs. Shield of Kaldra, Time Reversal, etc.) I felt like Umezawa's Jitte was a good replacement for Proteus Staff since it can act as removal and also supports the Voltron plan. I really like Recurring Insight in some decks, but this one really doesn't struggle for card advantage and 6 mana is kind of a lot. Desertion is another card that I want to like, but just can't justify the mana cost, and Swan Song feels better here.
Jan 16, 2017Correct. A card being banned means it cannot be in your main deck or sideboard for a Standard event. By extension, this means Coax From the Blind Eternities cannot grab it, because in organized play "own from outside the game" means "from your sideboard."Posted in: Magic Rulings
Jan 14, 2017I added Time Reversal just to fill slots for the first draft, but I think you're right that it'll probably do more harm than good.Posted in: Multiplayer Commander Decklists
I totally agree on Brave the Sands, I think I'll cut reversal for that. As for the aura, I'm not a big fan of auras, since they give your opponents 2 for 1s, so I only add them if they feel like a huge effect.
And to the last two points, you're probably right that the staff can be cut. And the only other benefit to the shield is giving Sword of Kaldra indestructible, so you're right that darksteel is probably better.
Jan 14, 2017Dragonlord Ojutai has been on my list of commanders to build for a long time, and I finally got a list put together. The first few games I got to play with the deck were a ton of fun. The main goal of the deck is voltron, though being WU, there are some control elements in here as well. Since the deck seems like one I'm gonna keep around for a while, I thought I'd reach out to any other Ojutai players out there and see how I can fine-tune this list.Posted in: Multiplayer Commander Decklists
Jan 12, 2017That's fair. I might not be giving it the chance it deserves. Unfortunately, your last point does apply to me. Currently, I don't own a copy, and the main playgroup I play with doesn't allow proxies. That being said, it's on my "To Buy" list for my Sydri Storm deck (a deck that very obviously benefits from Yawg's Will), so I will eventually give in and lay down the cash for it. When that happens (or if I'm ever with a group that has a more favorable view of proxies) I'll definitely try it out here, too. Now just to figure out what it would replace...Posted in: Multiplayer Commander Decklists
Jan 12, 2017Posted in: Multiplayer Commander DecklistsAnimate Dead. Eternal masters was good for that, was hoping to pick up entomb too but no such luck.
I actually think Stitch Together is really solid tech for Dralnu. You'll almost always hit threshold so it's decent reanimation. Not instant, but you can't complain for BB.
You make a good case for Stitch Together. The reason I don't see me adding it to my list is it only grabs things from my own graveyard, so I don't know what I'd replace for it. Zombify is also one sided, and costs 4, but I have a full-art version that I couldn't bring myself to cut...
It's really too bad Entomb is >$10. It's just such a good card. It also allows for silly things like turn 2 Jin-Gitaxias. I guess that's why it's >$10...
Quote from GloriousGoose »Why no Yawgmoth's Will? The card is absurdly powerful. Resolving it in the lategame practically guarantees a win, even without boatloads of mana. I'd cut Sword of War and Peace since it only seems there to protect Dralnu from Blasphemous Act. Similarly, I would think Rite of Replication would have a home here. Double kicked Rites on Kokusho, the Evening Star is a quick way to close out a game. Has Bloodchief Ascension been doing much work without being a combo piece? At any rate, this is a nice primer, so thanks!
I can see Rite of Replication here. Yawgmoth's Will seems a little winmore here. Especially since there's recursion of spells and reanimation of creatures here anyway, it seems like cramming what Dralnu can do over a longer period into one turn. I guess it's good for taking the table by surprise, but I see it as being a little redundant here.
My thoughts exactly on Yawgmoth's Will. I am excited about Rite of Replication. I had been looking for an end-game card to replace Army of the Damned and I have no idea why I haven't thought of Rite before. Even without considering the Kokusho synergy, there are just so many ways Rite can close out games. And sure, it can benefit from your opponents' creatures, but unlike what we were talking about with things like the primordials, it isn't dependent upon your opponents to be good. How about 5 Massacre Wurms? Sounds alright to me...
Jan 12, 2017I avoided Yawgmoth's Will because it doesn't feel necessary here. Don't get me wrong, I get that it's an absurdly powerful card, I just think it has a better place in combo decks, which this deck is not. It's not often that we want to be casting a large body of spells from our graveyard all at once. Usually just one or two will suffice. Rite of Replication is a good suggestion and I'm sort of surprised I hadn't considered it yet. I had been considering cutting Army of the Damned, so maybe I'll try out Rite in its place. As far as Bloodchief Ascension goes, no, it hasn't been doing much work and I don't think it'll be in the deck much longer. I've been holding onto it for a while because I really like the card, but it's just not cutting it any more. However, I'm currently testing Kederekt Leviathan in its place. Finally, I don't see me cutting Sword of War and Peace just yet. As well as protecting Dralnu, the card provides some extra power for the "beat my opponents with a big creature" win-con. That being said, my list of things I want to test is growing, and this might end up getting the ax eventually.Posted in: Multiplayer Commander Decklists
Jan 11, 2017I really like Stitch Together. It almost made the cut for my list. Zombify is good too if you want reanimation for a cheap price. It only grabs stuff from your graveyard, but it's four mana, versus five for Rise from the Grave. Also, it's not a sorcery, but I'd call Animate Dead a "classic" and I'm pretty sure you can get some printings for ~$1.Posted in: Multiplayer Commander Decklists
Jan 11, 2017Yeah, the leviathan plus a reanimating enchantment is one of those tricks that isn't obvious at first, but devastating once you give it a try. If you run [c]Necromancy[c], you can do it at instant speed, too. The only reason I don't run that is I'd rather have reanimation on an instant or sorcery, given the synergy with Dralnu.Posted in: Multiplayer Commander Decklists
Both of the primordials are a good thought, though you might run into a similar problem as Wrexial, in that you're depending on your opponents to have something worth taking.
Jan 11, 2017Posted in: Multiplayer Commander DecklistsQuote from OwnDemon »What do you mean with multiple casts of Exsanguinate? Unless you copy it, you can only play it twice?
As toctheyounger77 said, there are a lot of ways in blue to get multiple copies. When I say "multiple copies" I really just mean two. Once from the hand and once from the graveyard. With enough mana, that's often enough.
Cryptic Command etc. I think I need a revamp on the creature front, as most of mine are not particularly amazing or impactful. Even Wrexial, the Risen Deep is a pretty conditional impact card. Do you have any suggestions for lower tier reanimation targets?
Honestly, Wrexial is a pretty good one. I'm currently testing out Kederekt Leviathan and really like it. It's a boardwipe and a big body. And if you're running enchantment reanimation like Animate Dead, you can recur it many times (Leviathan's trigger bounces the enchantment, Leviathan goes back to the gy). I'm pretty sure that card is under a dollar. Another one from my list that I'd highly recommend is Void Winnower. That card is currently $1.50 on TCGPlayer and I'd say it can have just as big an impact as Jin-Gitaxias. As far as things I don't run, there's Inkwell Leviathan, Tromokratis and Lorthos, the Tidemaker.
Jan 11, 2017Posted in: Multiplayer Commander Decklists
The more I think about it, the more I'm liking Baral, actually. There's the obvious cost-reduction advantage, of course, and that's probably his biggest advantage. But it just occurred to me that his on counter ability not only draws us cards, it allows us to discard cards we'd rather have in our graveyard. Sure, we don't run a ton of counter spells, but it's still a big perk. I'm considering keeping the homunculus and trying Baral in place of Sakashima the Imposter instead. I really like Sakashima as a card, but I don't think it's doing much here, especially when I'm running the much better clone, Clever Impersonator. I've also been thinking the deck could use a little bit more acceleration, which is more reason to run both Baral and the homunculus.
Exsanguinate in there simply because you see it in most lists and I like taking roads not travelled. I don't really have the manabase to support it either. I'll definitely be looking further at this primer in the future though.
You know, that's something I feel like I've struggled with too, haha. The deck plays a control game really well, but sometimes I get to a place where I'm in control, but don't have any way to close out the game. Repeated Exsanguinate casts are good, but I understand not wanting to run it. Of course, there's a part of me that just thinks I should add a combo to the deck, but it's sort of been combo-free on principle for so long, I feel like I'd be betraying the deck if I did that...
Jan 11, 2017I'd like to believe this list is pretty well-tuned. I've put a lot of work into itPosted in: Multiplayer Commander Decklists
Yes, I agree that Kelpie can be a good fit for some Dralnu lists, just not this one. I'm glad my list has inspired you to revamp yours! Looking at the decklist in your signature, I would definitely recommend trying out the sacrifice lands. I know Phyrexian Tower is outside some people's budgets, but even High Market alone can help as protection against getting Dralnu hit with a burn spell. And yeah, Baral seems promising, though I'm not completely sold on his place in this list. Certainly warrants testing. I'd love to hear how he works out for you!
Jan 11, 2017Oh, wow. I never noticed that River Kelpie triggers off all players' graveyards. I had just assumed it was only yours. That does make the card a lot better. However, I still don't think it's right for this list. Like you said, Dralnu is never hurting for card advantage. In fact, there have been a few instances where I've drawn plenty of cards, but felt like I had nothing to do with them. I feel like any changes I make to the list should address that, not give more card advantage. That being said, I think I'll add River Kelpie to the Card Choices section, as it is definitely a possibility for some lists.Posted in: Multiplayer Commander Decklists
Jan 11, 2017Glad you liked the list, and glad someone else is running Dralnu! I really believe he is a woefully underused commander. I agree that Curious Homunculus is great. As I said in my Aether Revolt review, if I do add Baral, Chief of Compliance, the homunculus seems like best thing to cut for him, but I just like him so much that I'm not sure if I'll be able to cut it.Posted in: Multiplayer Commander Decklists
As for the lack of River Kelpie, I get that it's a great card. In some decks. I run him in Marchesa, the Black Rose and he draws a ton of cards there. I just don't see him drawing much in this deck. We only reanimate a few big creatures, so we won't get many draws there and sure, he triggers of spells, too but I think there's a lot more efficient card draw. This deck doesn't really struggle with keeping cards in our hand and 5 mana for maybe one card each turn isn't worth it to me. Honestly, I would run Secrets of the Dead before I ran the kelpie, since it's cheaper and an enchantment, but I don't even run that. Actually, the reason I don't run Secrets applies to the Kelpie, too. It's just a terrible early game card. I usually don't cast Dralnu until later in the game and until then, these cards don't do much.
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