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Magic Market Index for August 18, 2017
 
Treasure Cruisin' with Azorius Titan
 
Commander 2017 Digest
  • 0

    posted a message on [Primer] Restore Balance
    Well there really isn't anyone else I know of who streams RB so maybe I'll look into setting it up. I'll let you know.

    As for sample size, I'm up to 74 games, still somewhat new to the deck. And that's from both paper and online games (I play the same list in paper). Friendly leagues at first, though I've switched over to competitive. And mostly FNM in paper.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    Quote from julgrahn »

    I'm mostly interested in quality content instead of the mostly circular theory crafting that kind of put me off this thread =)


    Well, the real question is would you be interested in watching someone play the deck even if they lose? Haha. So far, the 5-0 is a bit of an anomaly... I'm very data-oriented, so I track all of my games and I'm currently sitting on a 45% win rate, which isn't great...

    Quote from julgrahn »

    I'm probably missing something but how does Bant charm help against the hate on borderposts? In my experience posts are also important mana-fixing through Blood moon


    It doesn't? The only hate Bant Charm helps against is Chalice of the Void. Mostly, the charm helps up be a little more interactive.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    I hadn't considered recording my games, but if there's interest maybe I'll look into it. I have a friend who streams (not Magic) so he'd probably be able to set me up. As far as friendly vs. competitive, there doesn't seem to be a huge difference. Mostly it's just more tier decks and less random jank, but the power level of the players doesn't seem significantly higher.

    I'm happy with 16/8 lands/bp split. I was on 9 bp for a while and recently cut one. My reasoning is that though bp can help with destroying the opponent's lands with restore balance, I don't want to be leaning too heavily on them at risk of getting blown out by something like Stony Silence.

    I'll admit my sideboard strategy needs work. I feel like it's the biggest example of a matchup where I want to bring in a lot but have nothing to cut. Overall though, I'm not too worried about affinity. Unless they get the nut draw, I feel pretty favored in that matchup. Culling Scales is mostly for the death's shadow match-up. They feel really strong there. I'm still kinda testing them though because they're a relatively recent addition to my SB.
    Posted in: Developing Competitive (Modern)
  • 1

    posted a message on [Primer] Restore Balance
    Hi all. Sorry to spam the thread, but I just went 5-0 in a competitive MTGO league and, though it's not as big of a deal as something like a GP, we don't get a lot of tournament reports here and I find them helpful, so I thought I'd share my experience.

    For reference, my list is the same as the one I posted previously except I replaced the 2 copies of Detention Sphere with 2 copies of Beast Within and cut Thassa, God of the Sea and 1 Fieldmist Borderpost for 2 copies of Bant Charm. I definitely think Beast Within is the way to go over DSphere and I think I like the charms, but I didn't get to use them a ton.

    Titanshift

    In my opinion, this is by far the deck's best match-up. Scapeshift builds with a lot of blue and counterspells can give us trouble, but that version seems to be pretty rare. Without counterspells, there isn't much the deck can do when we're repeatedly wiping their lands. Worst case scenario, they bring in Chalice of the Void out of the sideboard, but we have ways to deal with that.

    In game 1, I keep a hand with two lands, two borderposts, two copies of Ardent Plea and a Greater Gargadon. I misplay turn 1 and play the UW BP instead of GR, which means I can't suspend GG on turn 2. It doesn't matter because the opponent ramps turns 2 and 3 and I respond with Ardent Plea, dropping him from 5 lands to 1. He doesn't draw into anymore lands and I cast Nahiri on turn 4 that wins me the game.

    In: 3 Leyline of Sanctity, Out: 2 Anger of the Gods, 1 Beast Within

    Game 2 he plays Chalice of the Void on 0 turn 2, but I play Blood Moon on turn 3, so we both get a slow start. Once I remove Chalice, I cast Violent Outburst on his draw step and sac all my lands to GG. He has 2 Khalni Heart Expedition on the field, so he's able to rebuild his lands quickly, but not faster than my GG beats.

    Win 2-0

    Ad Nauseam

    There wasn't much to game 1. The opponent missed a lot of land drops, which meant they couldn't really get going before I started disrupting their plans. One thing this game taught me was that against spell-based combo decks like Ad Naus, it can be more disruptive to use RB to wipe their hand rather than their lands.

    In: 2 Wear / Tear Out: 2 Anger of the Gods

    Game 2 I slow them down by destroying their turn 2 Pentad Prism and then landing a turn 3 Blood Moon[c/]. Next turn I play As Foretold and after that, I suspend GG and cast Violent Outburst during their draw step. Figuring I can just use As Foretold to cast my spells, I sac all my lands to GG and the opponent scoops.

    Win 2-0

    Counters Company

    Game 1 I had to mull down to 5 and eventually kept something with 2 lands, Nahiri, and 2 Violent Outburst, with an Ardent Plea left on top with the scry (on the draw). They land a turn 2 Vizier and I don't have the mana on turn 3 to cascade into Restore Balance (drew a borderpost instead of a land). Worse yet, they cast Collected Company at the end of turn. I lucked out and they didn't find the Devoted Druid. Turn 4, they float mana in response to Balance and cast another CoCo. I just respond by casting yet another Balance the next turn. They play Vizier, I cast Nahiri, remove the Vizier once it swings, hard cast a SSG to protect Nahiri, and eventually win with her ult.

    I ended up not boarding anything in for this match-up. There really isn't anything in my SB that helps and, as long as they don't get a quick turn 3 kill, this match-up feels pretty favored.

    Game 2, a SSG allows me to play As Foretold into Restore Balance that wipes all of their lands. Once again, they float mana and cast CoCo, finding Rhonas and Vizier. Next turn, I cast Gideon of the Trials to neutralize Vizier beats. They cast Devoted Druid, but then scoop to Restore Balance the next turn.

    Win 2-0

    Affinity

    Game 1, I'm on the draw and I mull to 5, keeping 2 Anger of the Gods, 2 lands, and a borderpost, with a second borderpost left on top of my library. The opponent plays an Arcbound Ravager and is able to play enough artifacts to protect Vault Skirge from Anger of the Gods. He has to go down to one land for this though, which slows him down. I Beast Within the SKirge and then cast my second Anger of the Gods two turns later. At this point, he only had Glimmervoid and the Anger took out his only artifact, so this left him with 0 permanents. Once he rebuilds, I just take everything out again with Restore Balance and win with GG beats.

    In: 2 Wear / Tear, 2 Ghostly Prison, Out: Firewild Borderpost, Simian Spirit Guide, 2 Blood Moon

    Game 2 was pretty straightforward. All it took was a Wear/Tear on my turn 1 borderpost to slow me down enough to give him the win. I even had back to back cascaders to deal with Hangarback Walk and the resulting tokens, but it still wasn't enough.

    Game 3 I suspend a GG on turn 1 and he starts beating down with Signal Pest equipped with Cranial Plating on turn 2. I Wear the Plating, he takes out my borderpost with Ancient Grudge and I decide to just go all out and sac all my lands in response to a Balance, leaving him with just a Mox Opal. He gets me down to 6 thanks to Galvanic Blast and tries to win with Memnite beats. I'm able to sac enough artifacts/lands in order to cast GG in response to attacks, take out his one blocker, and then win with GG beats. That's an important trick to remember if you're running GG: he can be cast off suspend at instant-speed if you have things to sac.

    Win 2-1

    UR Kiln Fiend

    I hadn't played this matchup before, but given that their win-con is very creature based, it feels pretty favored for us. My only concern is that they can sometimes get in a turn 3 win, which is game over if we're on the draw. I try playing cautiously in game 1, because I don't know how many counters they're running. I can cascade on turn 3, but decide to wait since I have Violent Outburst and figure they need to tap out to go for an early win. Sure enough, next turn the opponent taps out for three Kiln Fiend triggers plus Temur Battle Rage. I respond with Violent Outburst and save myself. I play Gideon, who's able to hold off another Fiend until I can find another cascader that wipes the opponent's board. They scoop.

    In: 2 Ricochet Trap Out: 2 Blood Moon

    Game 2 I keep a glorious hand with one basic land, 3 borderposts, 2 Ardent Plea and a Violent Outburst. The opponent counters my second borderpost, but after the second Restore Balance wipes all of their lands, they scoop.

    Win 2-0

    Overall, I'm very happy with my list right now. I definitely lucked out in a lot of ways, seeing as I didn't hit any of my terrible matchups. That being said, I'm pretty excited that I was able to go 5-0 with my favorite deck. Like I said at the beginning, I'm not 100% convinced on Bant Charm yet, but the combination of removal and a potential counter feels pretty good.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on [Primer] Restore Balance
    Quote from epoa »
    Honestly, I'd say the best way to face a Sigarda is to try to balance before they get to 5 mana. First time I faced one down, I had to balance in response to the cast and got lucky enough to topdeck a colossus which the opponent couldn't deal with. Just win the race, I guess.

    You're probably right about that. I was playing against GW hatebears on MTGO. Took game 1 easily, then in game 2 they played Sigarda and easily took me down. In game 3, I was holding off on RB because I wanted to hit more permanents, but that allowed them to hit 5 mana and drop another Sigarda. Really going after their mana seems like the way to go.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    Quote from dorfadin29 »
    Quote from jenncertainty »
    I like Beast Within as a catch-all answer for things like Chalice and Lili. I hadn't thought about Bant Charm before. It's good in that it hits chalice and big creatures, though I wouldn't want to replace BW, since it can't hit other permanent types and I wouldn't want to cut anything else for it. Bring to Light is another piece of spicy tech from that list you linked, though 5 mana is starting to push it.

    Another question for other veterans of this deck: do we just fold to Sigarda, Host of Herons? She's not super common, but someone dropped her against me on MODO and I realized I had 0 ways of dealing with her in the main deck or sideboard...


    That would be a yes that card colds everything you want to do

    That's what I was afraid of...

    Oh well. I guess every deck has a "you lose" card and I don't think Sigarda is common enough to warrant trying to fit an out into the sideboard.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    I like Beast Within as a catch-all answer for things like Chalice and Lili. I hadn't thought about Bant Charm before. It's good in that it hits chalice and big creatures, though I wouldn't want to replace BW, since it can't hit other permanent types and I wouldn't want to cut anything else for it. Bring to Light is another piece of spicy tech from that list you linked, though 5 mana is starting to push it.

    Another question for other veterans of this deck: do we just fold to Sigarda, Host of Herons? She's not super common, but someone dropped her against me on MODO and I realized I had 0 ways of dealing with her in the main deck or sideboard...
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on [Primer] Restore Balance
    Quote from osteomancer »
    i was wondering which is better for this deck? kiora, master of the depths or kiora, the crashing wave

    I think the Crashing Wave is much better for us. She neutralizes our opponent's threats and her ultimate is easier to achieve and a little better at closing out the game (who cares about removal when you're getting a new Kraken each turn?) That being said, I didn't love OG Kiora when I ran her and ended up cutting her for other things.
    Posted in: Developing Competitive (Modern)
  • 1

    posted a message on [Primer] Restore Balance
    Quote from wootloops »
    appreciate the thoughts.

    using your board as an example, how would you side vs abzan/jund midrange? 4c CoCo combo? 8wack zoo? lantern?

    this is the main things i'll be running up against. i know the cards i like from board. i never know what i can cut without crimping the combo too hard

    I agree that finding things to cut when sideboarding is the hardest part. I'm still not super confident about it, but here's what I'd probably do in those match-ups:

    Abzan midrange - OUT: Thassa, Blood Moon, SSG, Firewild Borderpost, IN: 2 Ghostly Prison, 2 Wear / Tear

    4c CoCo - OUT: Thassa, Fieldmist Borderpost IN: 2 Ghostly Prison

    Zoo - OUT: 3 Blood Moon, SSG IN: 2 Ghostly Prison, 2 Timely Reinforcements

    Lantern - OUT: 2 Anger of the Gods, 3 Blood Moon, 2 SSG IN: 2 Wear / Tear, 3 Leylines, 2 Culling Scales
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on [Primer] Restore Balance
    Quote from wootloops »
    Brand new to this site, i'll get a proper setup soon.

    I'm playing RUGW, Ari Lax list pretty much. 3 as foretold, 8 cascade, 3 moon, 9 posts, gargs+emrakul, nahiris, 1 kiora(meh), SSG, 3 detention spheres.

    Protect RBalance from surgical/extirpate... Faerie Mcabree? All the other good cards I could think of cost less than 3.

    My favorite anti-surgical tech is Mistveil Plains. It's fetchable and it's really easy to turn on, since borderposts are colored. It's also good for recycling RBs even when you don't have to worry about surgicals.

    Is Culling Scales playable? It feels really slow, but I've barely tested and never T2d with SSG. It seems like it could be helpful, but really vulnerable.
    I like 2-3 Wear//Tear in board, but I really hate the lantern matchup so far. Restore Balance is so remedial in this matchup I wondered if just cascading into an Ancient Grudge w/ Flashback... seems bad, but cute.

    I only just started testing Scales and so far I really like it. It really helps clear the opponent's board in a lot of match-ups. I find myself bringing it in against Death Shadow because it takes out their namesake card. As far as Lantern goes, I don't have any real good advice. I've sort of just resolved myself to accepting that's a bad match-up. Thankfully, it doesn't really show up in my paper meta.

    any answers to chalice for 0 that are good mainstays? coco gives me a headache there

    You mentioned Wear//Tear. I bring that in in any match-up where I expect Chalice. As far as fighting main board chalice goes, do you run mainboard removal? If not, you should. I run Detention Sphere and Beast Within shows up in a lot of lists, too.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on [Primer] Restore Balance
    Quote from amicdeep »
    Quote from jenncertainty »
    Quote from Kavics75 »

    I've played on PPTQ badly 1-3, but the it was very entertaining... Grin
    I only win against U tron.

    My only experience form it: Metalwork colossus is a good replacement for the garga!
    Here is my list:
    https://deckbox.org/sets/1758159

    That's why this is my main deck. Even when I lose more games than I win, I have more fun playing this deck than any other deck I've played.

    As for the Colossus, I do get that it's good, especially if you can land him turn 3. I just can't bring myself to cut the Gargadon. There's nothing more satisfying than responding to your own Restore Balance by sacrificing all of your lands. Though I certainly see the merit of playing the colossus if you're on 15 borderposts.

    I would recommend if your not playing any blue spells to drop the blue border post. I would also add in 2-3 bounce lands in there place (I found that the easyest way for my opponent to attack me was through the hitting my border post early in the game. As these lands tap for two mana and bounce a basic they are good back up ) I would then add 2-3 as fortold as even if you don't draw a balance after a couple of turns on the border (with balance tends to buy you ) you can the use it to hard cast the rest of your border post or nahiri.

    Though you replied to me, I assume that advice is aimed at Kavics? Because I do run blue spells and 2 As Foretold... Laughing
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    Quote from Kavics75 »

    I've played on PPTQ badly 1-3, but the it was very entertaining... Grin
    I only win against U tron.

    My only experience form it: Metalwork colossus is a good replacement for the garga!
    Here is my list:
    https://deckbox.org/sets/1758159

    That's why this is my main deck. Even when I lose more games than I win, I have more fun playing this deck than any other deck I've played.

    As for the Colossus, I do get that it's good, especially if you can land him turn 3. I just can't bring myself to cut the Gargadon. There's nothing more satisfying than responding to your own Restore Balance by sacrificing all of your lands. Though I certainly see the merit of playing the colossus if you're on 15 borderposts.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] Restore Balance
    Here's the list I'm currently running:



    As for those planeswalkers, I ran Kiora for a while, but ended up cutting her because I felt she didn't have a big enough impact on my games. I replaced her with Chandra, who I like a little more. I haven't tried Ajani, but online (I play almost the same list online and in paper) I'm testing out Gideon in place of Chandra, though I haven't actually drawn him enough to know if I like him. I'm also testing Oketra's Last Mercy in place of Timely Reinforcements in my sideboard.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on Dralnu, Two Parts Control, One Part Reanimator
    Quote from Outcryqq »
    Have you ever considered Read the Runes in your decklist? Seems like it is a versatile spell that does a lot of what you already want to be doing: drawing cards and filling up your graveyard.

    Wow, I actually don't think I've ever seen that card before. I think Ancient Excavation is probably strictly better, but the effect is strong enough that redundancy is nice. I might try to figure out something to cut in order to test that one, thanks!
    Posted in: Multiplayer Commander Decklists
  • 0

    posted a message on Jolrael, Crashing Forests
    Quote from Outcryqq »
    In your primer, you indicate that your commander dying is a glaring weakness of the deck. I know you already run Swiftfoot Boots, for both the protection and the haste, but is there any merit to Sylvan Safekeeper? If your deck plays like it is supposed to, you should have a TON of lands, and this would provide a measure of safety both for your commander, but also for some of the most instrumental creatures you have in closing out a game, like Kamahl, Fist of Krosa.

    Well, I think I was turned off of Safekeeper given that I want my lands on the battlefield, not the graveyard. But you have a point that one less land is better than having my commander die, so maybe I'll have to give that a try.
    Posted in: Multiplayer Commander Decklists
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