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Oct 6, 2017Posted in: Developing Competitive (Modern)Quote from vetkin »With that being said, I am planning to assemble a different balance list: Starfield Balance:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land: 12
4 Evolving Wilds
2 Terramorphic Expanse
3 Metalwork Colossus
4 Fieldmist Borderpost
2 Mistvein Borderpost
4 Wildfield Borderpost
3 Firewild Borderpost
4 Ardent Plea
3 Ghostly Prison
4 Detention Sphere
2 Oblivion Ring
4 Cast Out
2 Starfield of Nyx
2 Tezzeret the Seeker
3 Restore Balance
4 Supreme Will
4 Violent Outburst
Sideboard is under construction, but will definitely use 4 Leyline of Sanctity, 3-4 Leyline of the Void, 3-4 Blood Moon, and might consider Mobilization or Sacred Mesa. Any other enchantment suggestions are welcome.
The idea here is that, pre-balance, the enchantments are immune to Restore Balance. And these enchantments are all control enchantments. Cast Out is very crucial for having Flash and Cycling. Detention Sphere serves as the pseudo-Anger of the Gods against token decks. And the deck has plenty of answers to nonland, noncreature permananents (especially Planeswalkers) which is one of the problems of a Balance list. This deck also takes advantage of Supreme Will as more of card selection rather than hard counter.
Post-balance, we cast Starfield of Nyx and attack with our enchantments. Alternate win condition is Tezzeret the Seeker for the Borderpost kill, and Metalwork Colossus.
Suggestions and comments are certainly welcome and appreciated. Thanks!
I really like this idea and would love to hear how it ends up working for you. At first glance, I have two comments: 1) this seems like an obvious place for As Foretold. It fits the enchantment theme, and I think the card is too good to pass up. I don't think you need 4 copies, though. I like to run 2. and 2) I think Tezz is probably better off as a single copy, instead of 2. It seems like you really don't want to draw an extra copy and he's really just your fall back win-con.
Sep 30, 2017Ixalan is here, which means we have a new bunch of cards to look at. Unfortunately, I haven't had a ton of time to play magic recently, but that doesn't stop me from theory-crafting! Also, I'm hoping that will change soon, which is especially good because there are a few cards worth testing in Ixalan:Posted in: Multiplayer Commander Decklists
Fleet Swallower - Big reanimation targets have a high bar to meet in this deck, since they're fighting for slots along side the like of Jin-Gitaxias. The Swallower is probably too slow to warrant inclusion in this deck, but there's one word in that text box that makes me think I'll give it a try. "Player." That's right. This is no Nemesis of Reason. If we get to swing with the Swallower, we can target ourselves and put half of our library into or graveyard, which feels quite potent in this deck.
Spell Swindle - Probably too expensive, but a Mana Drain whose mana doesn't have to be used all at once gets my attention even for 5 mana.
Dire Fleet Ravager - This card almost makes me think of Kokusho. Yes, the dragon is more potent since he's gaining us life as well, but this ETB ability has enough of an impact that I might test him as another reanimation target.
Search for Azcanta - Probably the card I'm most excited for here. It fills our graveyard and draws us cards. I'm not sure what I'd cut, but this flip-land definitely has my attention.
Primal Amulet - This is likely too slow but man, having a land that copies our instants and sorceries has a LOT of potential. Another one I'm very excited to test.
And there you have it. Quite a lot of cards to test. Nothing that screams "auto-include," but I'm overall I'm happy with the set, even if I haven't been able to play it yet.
Sep 18, 2017Posted in: Developing Competitive (Modern)Quote from johnnyburger »has anyone tried Oketra's last mercy to deal with burn? Perhaps Bontu's last reckoning as a cheap wrath?
I run two copies of Oketra's Last Mercy in my sideboard. Originally I ran Timely Reinforcements, but I like Mercy better. I think Burn is the only match-up where I bring in Mercy, but that match-up is bad enough to warrant two dedicated SB slots, imo.
Sep 15, 2017I think in Modern, having Blood Moon kill Cavern of Souls completely outweighs having shocks come in untapped (as mountains) without paying life. Meaning, it's overall a good thing for us (or, at worst, neutral).Posted in: Developing Competitive (Modern)
Sep 14, 2017I don't know how much I would change my land base for extra BPs. Maaaybe I'd add one more basic, but the thing is you really only need to draw one basic before you can start playing BPs, since you can just keep using the same basic to play them. And with 5 basics and 6 lands that can fetch basics, I think I have plenty.Posted in: Developing Competitive (Modern)
This is my list as it stands currently:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land (16)
2 Evolving Wilds
2 Flooded Strand
1 Mistveil Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
4 Restore Balance
2 Bant Charm
2 Beast Within
4 Violent Outburst
4 Ardent Plea
2 As Foretold
2 Blood Moon
3 Leyline of Sanctity
4 Fieldmist Borderpost
4 Firewild Borderpost
1 Emrakul, the Aeons Torn
4 Greater Gargadon
4 Simian Spirit Guide
1 Gideon of the Trials
3 Nahiri, the Harbinger
2 Anger of the Gods
1 Blood Moon
2 Culling Scales
2 Ghostly Prison
2 Oketra's Last Mercy
2 Ravenous Trap
2 Ricochet Trap
2 Wear / Tear
If I were to add two more BPs, I'd probably cut a Beast Within and go down to 3 Restore Balances and add 2 Wildfield Borderpost.
Sep 13, 2017Posted in: Developing Competitive (Modern)Quote from SpaciousBox »Love your interpretation of the list, Jenncertainty. I may very well give it a go. I am a big fan of the main deck Leyline being discussed, as well as the addition of As Foretold. Unfortunately, I have an emotional attachment to the Borderposts and just can't bring myself to drop them so low. They feel like such an integral part of the deck. Do those of you playing under 10 copies not find your Balances are less effective?
I think it's just a matter of finding a balance (lol) between effective RBs and getting blown out by artifact hate. Right now I'm at 8 BPs and I certainly wouldn't go any lower than that. I might try to go back up to 10, though I don't know what I'd cut.
Sidenote on the mainboard Leylines: the more I'm testing them, the more I love them. I think they're a mainstay of my list at this point.
Sep 10, 2017Posted in: Developing Competitive (Modern)Quote from PoxControl »Do Borderpost lists really work with all the artifact hate? Nearly every deck runs artifact hate in the sideboard like Ancient Grudge or Destructive Revelry which completely destroys the gameplan.
That's why I play a light borderposts list with just 8 BPs. I'd really like to try out Metalwork Colossus, as I think my list's biggest weakness is finding a way to close out the game. However, in order for the colossus to be good, you need to run more BPs. And like you said, that's a liability with all the artifact hate running around.
Sep 7, 2017Update!Posted in: Multiplayer Commander Decklists
So I haven't had time to test anything from C17 yet. However, I've finally got to use The Great Aurora enough to know that it's excellent here so:
+ The Great Aurora
- Soul of New Phyrexia
Sep 5, 2017Posted in: Developing Competitive (Modern)Quote from epoa »The lack of Blood Moon in the main is half a meta call and half I think it's a trap. The meta call is as simple as, the people that play here are used to playing against it and ghost quarter, so they always play around them. The trap is the slot it takes that could be more focused on streamlining my balance strategy and the psychological aspects of having one in the opening hand of game one.
Maybe I'll try cutting back on my moons. I've really liked having Leyline in the main board, but sometimes find myself missing the second Beast Within I moved to the sideboard. I think I'll try bringing the second BW back to the MB and instead either move the third Moon to the SB, or cut the Moon entirely and try something else in the SB.
Sep 2, 2017Congrats on the good FNM run. Have you missed having Blood Moon in your list? Not running any in the main seems like blasphemy to me tbh...Posted in: Developing Competitive (Modern)
Also, it sounds like that etron player was new to the deck or something, but any tips on that match-up in general? Gx Tron feels pretty favored for us but between Thought-Knot Seer and main board chalice, I always have trouble with etron.
Sep 1, 2017Careful with cryptic and ricochet. If they choose another targeting mode, ricochet trap won't work. Also UW control is one of those matchups that feels bad since they have so many counters, but my win record against them is really good.Posted in: Developing Competitive (Modern)
Good luck at FNM!
Aug 27, 2017Posted in: Developing Competitive (Modern)Quote from wootloops »Jenn,
I dig your list. I was running mostly a copy of Ari Lax's list, but was having some troubles as i mentioned a couple pages ago.
I think i like the tradeoff to beast within. Instant speed and 'permanent' is pretty damn flexible.
My typical struggles continue to be T2 stony silence, and T3 Lost Legacy. Thalia is another large issue, as it makes us unable to cascade until T5 without SSG. Surgical extraction is equally bad, althought mistveil *should* help. Lost legacy is an even bigger hoser than surgical. Mistveil plains... how often do you have the 2 white permanents to fuel it when you need it?
It feels like if their deck has black in it, we must bring in Leylines, and 4 might be required vs 3. Hell, maindecking a couple might not hurt.
If they're on white, all wear/tear need to come in regardless if you know they have stony or not. 3+ seems almost required with no other ways to hinder it.
Has Anger been that worth running? I scrapped Thassa as well.
You're right that Stony Silence and Thalia are tough and I agree that bringing in W/T against almost every white deck is a good plan. Obviously Lost Legacy could be a problem though the only time I've ever seen that card was when I played it when I was still on lantern.
I really like anger as another way to deal with creatures main board. Currently, I'm testing Sweltering Suns in its place, as I think being able to cycle it is worth losing the exile clause. I've actually considered moving anger/ss to the sideboard though I don't know what would go in its place. Mainboard leylines could be nice, but I'd have to cut at least one more card and I'm not sure what that'd be. Also, I find leylines are more important vs burn than discard. I'm less worried about discard since we have so much redundancy.
EDIT: Bad idea brainstorm - move the 3 Leylines mainboard and move 2 Anger/SS and maybe a Bant Charm to the sideboard? I might test this online.
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