Quote from vandertroll »Good to hear that the deck is rolling!
I think that Hall of Gemstone is critical because it hoses so many decks and strategies. Do you think City of Solitude could work as well?Cast it a couple of turns before you go in for massive damage.
Edit: I just noticed Hunting Wilds. Isn't it too expensive? You play it without the kicker cost?
Hall of Gemstones is really helpful. Even though I've pretty much removed the whole "slow down our opponents" part of the strategy, I still think effects like this are important for getting through counter spells and the like. I like City of Solitude as some redundancy with Dosan. If it does make it in, I feel like I'm getting to nearly enough enchantments to make an enchantress worth it for some card draw...
You're right that I'll pretty much never kick Hunting Wilds. I wanted some more ramp effects that bring in more than one land, and I just happened to have a copy of Wilds on hand. It could just as easily be a Ranger's Path.