Played a 3-round FNM. Went 2-1, losing to a BR Impact Tremors/Zulaport Cutthroat homebrew. The match against this opponent was a close one, granted; each game came down to a turn where if I didn't kill him, he would kill me the next turn, and I was one-card short each time. I think this was more my fault losing, or the fact that every-now-and-then the odd rogue brew can take a match.
Still happy with the list, had I played better I feel confident I could have come out 3-0.
Past two events:
5-0 FNM
2-1 Wednesday Night
Still feel good about the deck. I beat W/u Humans, and an American Control deck.
what made you decide to move away from creatureless?
I realized thing in the ice is too good in this deck. Shores up the humans/aggr0 matchup and is simply a good win con. Plenty of post board games you take out the 5 creatures for fevered visions+stuff still so it's an option.
Went 5-0 at FNM with the deck, dropped only a single game in the final round to Bant CoCo for a 92% game/win percentage. This deck was very good, and I beat W/r humans twice.
Back from GP Charlotte. Participated in the side events with the list I posted earlier. Went 3-1 in Standard side event, losing 2-1 to a Westvale Abbey BW list where the two games I lost he saw a flipped Abbey. Need to identify a reliable sideboard method for dealing with the card, tho currently Burn from Within does help by removing the indestructibility from a flipped Abbey.
Participated in a second side event, dropping after going 1-1 to play Sealed. The 1 loss was to a GR Eldrazi ramp deck, and without Eldrazi Obligators in my sideboard, the matchup feels nigh unwinnable.
Sphinx's Tutelage was a bust. The card really doesn't win games, although it was the most fun card in the deck. It has been cut for Eldrazi Obligator's to fix the ramp matchup.
After taking in everything, I am sitting currently on the following list:
Anticipate - Makes mulliganing better. Postboard, opponents will bring in handdisruption. Anticipate means T2 Transgress the Mind can afford to hit your 3CMC win-condition (Fevered Visions/Sphinx's Tutelage), as Anticipate will likely find you a replacement copy fast and more consistently.
Overwhelming Denial - A silver bullet counterspell, why not play one? Also, my dream is to Anticipate into it with UU open and play it off the Anticipate pile.
Talent of the Telepath - My Postboard strategy is to win with 4 Fevered Visions + 3 Sphinx's Tutelage by milling them out. Talent aids the mill, spell mastery will almost always be online, and against the right deck, you can blow some people out. Killing somebody's things with their own removal spells is also incredibly rude.
Creatureless is always my preference. Game 1s are often won simply because their 7-card hand, if it include creature removal, blanks the handsize down to a 3-4 card hand. Postboard is more difficult. I have not missed Jace, Vryn's Prodigy or Thing in the Ice since the advantages of creatureless far outweigh creature benefits, and all decks feature much creature removal these days.
Rise of the Tides out of the board is not great. Other decks will be bringing in Negates and Duress, also the Zombies come in untapped.
A third color is necessary, I'm thinking of going URb Grixis, soft splashing black ex Ultimate Price. The UR version does not deal well at all versus the Humans list.
1 Burn from Within
2 Fall of the Titans
3 Pyromancer's Goggles
2 Chandra, Flamecaller
Creatures
1 Jori En, Ruin Diver
4 Thing in the Ice
Spells
4 Fiery Temper
2 Nagging Thoughts
3 Anticipate
4 Tormenting Voice
4 Lightning Axe
3 Magmatic Insight
2 Geistblast
4 Drownyard Temple
3 Highland Lake
4 Shivan Reef
4 Wandering Fumarole
3 Island
7 Mountain
4 Clash of Wills
2 Spell Shrivel
4 Fevered Visions
3 Rending Volley
2 Fiery Impulse
Still happy with the list, had I played better I feel confident I could have come out 3-0.
Past two events:
5-0 FNM
2-1 Wednesday Night
Still feel good about the deck. I beat W/u Humans, and an American Control deck.
Round 2 BW Eldrazi 2-0
Round 3 BR Vampires 2-0
Round 4 W/r Humans 2-0
Round 5 Bant Humans 2-1
Only thing I would adjust after my experience is to the board, I would run in a future event:
2 Rending Volley
2 Fiery Impulse
2 Negate
3 Spell Shrivel
4 Fevered Visions
2 Eldrazi Obligator
2 Fall of the Titans
2 Fiery Impulse
3 Magmatic Insight
4 Lightning Axe
4 Tormenting Voice
4 Anticipate
4 Thing in the Ice
4 Fiery Temper
1 Jori En, Ruin Diver
3 Pyromancer's Goggles
2 Chandra, Flamecaller
4 Wandering Fumarole
4 Shivan Reef
4 Drownyard Temple
4 Island
7 Mountain
1 Dispel
2 Fiery Impulse
1 Rending Volley
2 Negate
4 Fevered Visions
4 Eldrazi Obligator
Went 5-0 at FNM with the deck, dropped only a single game in the final round to Bant CoCo for a 92% game/win percentage. This deck was very good, and I beat W/r humans twice.
Participated in a second side event, dropping after going 1-1 to play Sealed. The 1 loss was to a GR Eldrazi ramp deck, and without Eldrazi Obligators in my sideboard, the matchup feels nigh unwinnable.
Sphinx's Tutelage was a bust. The card really doesn't win games, although it was the most fun card in the deck. It has been cut for Eldrazi Obligator's to fix the ramp matchup.
After taking in everything, I am sitting currently on the following list:
4 Island
3 Highland Lake
4 Wandering Fumarole
4 Shivan Reef
4 Drownyard Temple
1 Burn from Within
2 Fall of the Titans
3 Fiery Impulse
4 Lightning Axe
4 Fiery Temper
4 Tormenting Voice
4 Thing in the Ice
3 Anticipate
1 Jori En, Ruin Diver
3 Pyromancer's Goggles
2 Chandra, Flamecaller
1 Fiery Impulse
2 Dispel
3 Negate
4 Fevered Visions
4 Eldrazi Obligator
1 Jace, Unraveler of Secrets
Overwhelming Denial - A silver bullet counterspell, why not play one? Also, my dream is to Anticipate into it with UU open and play it off the Anticipate pile.
Grip of the Roil - Surge is nice, cantrips are nice. The tap effect is good at slowing down their biggest threats. Good against Hangarback Walker, Sylvan Advocate. Bad against Dragonlord Ojutai.
Brutal Expulsion - I figure this is my best answer to Westvale Abbey strategies.
Talent of the Telepath - My Postboard strategy is to win with 4 Fevered Visions + 3 Sphinx's Tutelage by milling them out. Talent aids the mill, spell mastery will almost always be online, and against the right deck, you can blow some people out. Killing somebody's things with their own removal spells is also incredibly rude.
Creatureless is always my preference. Game 1s are often won simply because their 7-card hand, if it include creature removal, blanks the handsize down to a 3-4 card hand. Postboard is more difficult. I have not missed Jace, Vryn's Prodigy or Thing in the Ice since the advantages of creatureless far outweigh creature benefits, and all decks feature much creature removal these days.
Will anyone here be at Charolette?
3 Magmatic Insight
4 Tormenting Voice
3 Pyromancer's Goggles
2 Chandra, Flamecaller
1 Burn from Within
1 Jori En, Ruin Diver
2 Anticipate
4 Fiery Temper
4 Lightning Axe
1 Overwhelming Denial
1 Grip of the Roil
2 Fiery Impulse
2 Fall of the Titans
4 Drownyard Temple
4 Shivan Reef
4 Wandering Fumarole
4 Island
7 Mountain
3 Negate
2 Dispel
1 Fiery Impulse
2 Rending Volley
3 Sphinx's Tutelage
2 Talent of the Telepath
2 Brutal Expulsion
A third color is necessary, I'm thinking of going URb Grixis, soft splashing black ex Ultimate Price. The UR version does not deal well at all versus the Humans list.