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  • posted a message on Bant Midrange
    Hey guys, so I've been playing Magic for over 10 years and haven't played much Standard since Alara block. I decided to play some Standard on MTGO for fun and I started with the Temur Energy deck. I tried three different versions before coming to the realization that Archangel and Gideon are too good not to play. So I built this WGu deck:



    This deck felt much better than the Temur decks, in terms of just having more raw power. But I've run into a problem in the last league in which I lost two matches to UR and URw control decks. I was wondering if its just a bad matchup, or maybe UR is the best deck? I'm not sure. When I looked at the UR Dynavolt deck, it looked just like a weak version of every other draw-go U/x control deck ever. I have a lot of experience with that deck looking good on paper but not translating to real life. Looks like I was wrong. Anyway, how are you guys approaching the matchup? I've tried carefully navigating around counterspells and removal as well just running my ***** out there aggressively. Just seems like a bad matchup; but I'm sure I can make some tweaks to the sideboard. Like why am I playing Negate and not Dispel?
    Posted in: Standard Archives
  • posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)
    Control Magic
    Posted in: The Rumor Mill
  • posted a message on R/B Madness Aggro
    It's been a clear loser. It isn't a creature; doesn't do anything on its own. In order to cast it, you're giving up playing something better like a Fiery Temper or a creature. Let's say you do get it down and you manage to make your 1/1 into a 2/2. Whoopty Franklin doo.

    It could be good in certain match ups. But I just think you really need creatures for it to work and if you have creatures than you're likely already in a good situation.
    Posted in: Standard Archives
  • posted a message on R/B Madness Aggro
    Because Stensia masquerade is a bad, do nothing card.
    Posted in: Standard Archives
  • posted a message on R/B Madness Aggro
    That's an old list. It's closer to where I'm at but Stensia Masquerade, Incorrigible Youths, and those random 1-Ofs are bad.

    I have nothing bad to say about Call the Bloodline. It's good, but maybe slightly too fair
    Posted in: Standard Archives
  • posted a message on R/B Madness Aggro
    Quote from Zhakad »
    my friend and i playtested this morning. i used your list vs his W/u humans.

    no sideboarding. ended up 2 wins 4 loss.

    the problem is that if i didn't get removal asap, their creatures just runaway like crazy. anthem effects, +1/+1 counters, vigilance and/or first strike creatures were hard to overcome once i was behind.

    also, all of the one drops get overpowered rather quickly.

    i suppose the deck gets better post board, but so will his.

    or i am just a terrible B/R madness player. Laughing because i can't argue with your success with the deck.


    You're right. The deck sucks. Thats why non of the pros are talking about it
    Posted in: Standard Archives
  • posted a message on R/B Madness Aggro
    Can't really "just play around Languish". If you hold back, they'll just 1-for-1 your dudes and then drop something Atarka-esque
    Posted in: Standard Archives
  • posted a message on R/B Madness Aggro
    Hi, I haven't followed Standard for quite a while though the madness mechanic got me interested. I've been trying to make this deck work on MTGO.

    One of the small conclusions that I've come to is that you need a way to fight Languish. The old madness deck had Circular Logic for this; WoTC forgot to print it this time around. So the only feasible option is to play discard. I feel that Transgress the Mind is too expensive and the only card that fills this role is Duress
    Posted in: Standard Archives
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