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    posted a message on Bant Eldrazi
    FSM's newbie's write up for Bant Eldrazi.
    So whenever you start to build out a new deck you need a place to start. Instead of just copying one deck to start from I collated data from 20 different decks from several different sites (all built since the start of the year) to try and get me what the 'average' deck was. This was to avoid using some deck as a starting point that was an oddball and it gave me an excuse to build an excel spreadsheet (hey what can I say I like spreadsheets). Anyway I thought I would share my findings for anyone else interested.

    First thing you notice when you go through 20 decks is about 80% of the main deck is all the same. You also notice everyone wants to throw in a card that no one else does as a one of. Not sure if this is because they think smarter than anyone else or just want to say it's their deck and not a 'netdeck' or what. (It would be an interesting study to find out why people put a specific card in from a psychological aspect). This is just a few of the cards that showed up in the main in only 1 (of 20) decks. Sideboards are even worse; there were 28 different cards in twenty 15 card sideboards



    Anyway on to the deck break down
    Land counts ran from 22-24

    Six Decks have 22 land
    Nine Decks have 23 land
    Five Decks have 24 land

    If you count Birds of Paradise and Talismans as mana sources (Talisman of Progress or Unity) things group up a bit more.
    1 deck at 22 "mana sources"
    1 deck at 23 "mana sources"
    12 decks at 24 "mana sources"
    6 decks at 25 "mana sources"

    Note: I didn't count Noble Hierarch since she was a 4 of in every deck. I was more interested in the variables

    One of the 25 mana decks ran 2 birds and one ran 3 Talisman (the only decks to run those counts) so I think the 24 is the right/most accepted count.
    .
    So do you run Birds or Talismans?? They both effectively come online turn two, Birds can chump but you can pull a Talisman with a Stirrings in a pinch. Birds are easier for an opponent to deal with though. I think I am going to run birds to begin with since I have them already but certainly would like to hear people’s thoughts on Birds v Talismans.

    Onto the lands specifically,
    The standard base I found was..
    4x Eldrazi Temple
    4x Windswept Heath
    3x or 4x Cavern of Souls
    3x Brushland
    2x or 3x Yavimaya Coast
    1x Breedingpool
    1x Temple Garden
    1x Forest
    1x Plains

    Every deck ran those lands/counts.

    That leaves aprox 2-4 'flex' spots depending on your Souls/Y Coast counts to fill with utility lands/birds/tailismans.
    Some of the lands in those flex spots that were used and the number of decks that used them.

    Ghost Quarter 11
    Hallowed Fountain 10
    Sea Gate Wreckage 7
    Forest (2nd one) 7
    Island 4
    Wastes 2
    Horizon Canopy 1

    (Side thought, has anyone thought of running Gavony Township out of the Sideboard to bring out in mirror matches? I want my own super uber secret tech lol)

    Creatures,
    Every deck ran 4 ofs of the follow 4 creatures so I would count them as a given.


    Decks ran between 24-27 creatures, pretty evenly splits, 5, 5, 4, 6] so that gives you another 8-11 flex spots.
    Drowner of Hope was a 75 of 80 spots with only three decks not running 4 so you could probably count that as pretty close to an auto 4 of unless you had a really good reason not to.

    Eldrazi Skyspawner was next with 51 out of 80, it was at least a 2 of in 18 of the decks. Nobody only ran only 1, Twelve decks ran 2 or 3 and six ran 4.

    Matter Reshaper was next with 35 out of 80. It kind of was all over the place with three decks running 4 and eight running 0.

    Eternal Witness was 13 out of 80 although it seemed if you were going to run it, run 2 as six of the seven decks w/ E Wit ran them ran as a 2 of.

    Then there were a few Spellskite, Elder Deep-Fiend, and World Breaker one ofs to round out creatures.

    I've lumped everything else into Other,
    Every deck ran the following
    ( EE is a Total between Main and Side usually 2 in the Main)

    Dismember was next as a 1 of in about 1/2 the decks

    After that it quickly drops into a lot of pet cards like

    all pretty much only in one deck.

    Sideboards were pretty much all over the place. Here is a list of all the sideboards cards and the number of decks they showed up in. Finks seems kind of good but Sunlance and Krosan Grip seemed pretty random IMO. The one guy who ran Chalice ran it as a 4 of out his SB.
    Stony Silence 16x
    Stubborn Denial 16x
    Blessed Alliance 16x
    Natural State 16x
    Grafdigger's Cage 13x
    Worship 13x
    Disdainful Stroke 12x
    Rest in Peace 10x
    Engineered Explosives 9x
    Negate 8x
    Elspeth, Sun's Champion 8x
    Spellskite 6x
    Relic of Progenitus 5x
    Unified Will 5x
    Thragtusk 3x
    World Breaker 3x
    Disenchant 2x
    Dismember 2x
    Tragic Arrogance 2x
    Chalice of the Void 1x
    Kitchen Finks 1x
    Nature's Claim 1x
    Drowner of Hope 1x
    Eternal Witness 1x
    Krosan Grip 1x
    Nissa, Vital Force 1x
    Pithing Needle 1x
    Sunlance 1x



    So, after all of that number crunching this is what I plan to build out.



    Any feedback is appreciated. Specifically your thoughts on
    Birds v Tailismans
    4 Eldrazi Skyspawner or 2/2 split with Eternal Witness
    How does Matter Reshaper help advance the win, is it just a big cantrip?

    Have a great day and may you be touched by his noodly appendage!


    Posted in: Tier 1 (Modern)
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    posted a message on The Standard Price Discussion Thread
    Quote from Kryptnyt »
    Quote from Tiemuuu »
    I was hoping to read about standard card prices in this thread, but nope, it's same tired R&D discussion as in every other remotely standard related sub. I wish mods would pick up on this.

    Bannings affect card prices, to put it simply.

    But to Tiemuuu point the recent posts have been more about Banning’s and RD and the crappy state X (Standard, Wizards, the Ozone hole, etc) and not how those banning’s (or the threat of future banning’s) affect prices. There isn’t well with X being banned in Standard what do you think is the long term price of it? Or do you think the threat of banning’s will affect card prices. There is a whole thread in the Standard section about banning’s as a general topic.
    (I personally don’t care it’s not like this thread it flooded with posts as it is but I do see Tiemuuu point)
    Posted in: Market Street Café
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    posted a message on Where to Buy Foreign Cards
    TCGPlayer you can filter for Chinese cards. I've bought foreign language cards through them (their portal) previously. I don't know of any dealers actual in China.
    Posted in: Market Street Café
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    posted a message on [[Official]] Standard Huge Gainers
    Not really surprising but Ghostfire Blade & Ensoul Artifact have both roughly tripled in price over the past week or so (roughly $.50 to $1.50 and $1.20 to $4.50 respectively). I'm no expert but can Ensoul really maintain that kind of price?
    Posted in: Market Street Café Archive
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    posted a message on red spell + howl from the horde + Pyromancer's Goggles
    Even if I am using the goggles to cast howl?
    Posted in: Magic Rulings Archives
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    posted a message on red spell + howl from the horde + Pyromancer's Goggles
    Instant/Sorcery + howl from the horde (raid enabled) + Pyromancer's Goggles how many copies do I get? Would be 4 or is it 5 if I use the goggles for Howl? Original (1) +2 from Howl + 2 from copied howl?
    Also if it was say if Shrapnel Blast I only have to sac one artifact, correct?
    Thank you
    Posted in: Magic Rulings Archives
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    posted a message on List of shops that CANCEL orders when cards spike. (READ OPENING POST)
    Not sure if this quite fits but passtheturngames canceled my pre-ordered 4x uncommon set (on ebay). I was waiting for them to come waited till the day after the expect ship date to ask if they had shipped or had a shipping # etc. No communication back just refund my order.
    ebay item # 221813800901

    If this doesn't go here then I apologize and feel free to delete this post.
    Posted in: Store Discussion
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    posted a message on The Running Tally of Dragons of Tarkir [Updated: 5/1]
    Not sure if this is the exact spot or not but Ill go ahead and MODs can feel free to move it or not. I recently bought some Russian and Japanese DoK cards on line. The Japanese ones are just like the English one but the Russian ones just feel different, like slicker or not quite as stiff IDK. I kind of doubt they are fakes as it was just some commons and uncommons (>10$ worth of cards) Is this common? I don't have a great deal of experience with foreign cards. Thanks
    Posted in: Market Street Café Archive
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    posted a message on Sealed Booster Box
    Thanks for all the feedback. I already have a case of RtR and 2 boxes of MM1. I just sold one box of MM and was looking to reinvest that money instead of wasting it away on stuff. I could get more RtR but was looking to diversify a bit. I'd rather stick with sealed product as it is easy enough to stick in a closet and leave as oppose to single cards.
    Posted in: Market Street Café
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    posted a message on [MM2] Modern Masters 2
    As part of the MM2 Channel Fireball Release event you get a foil Griselbrand (along with a mat, sleeves, ect). Would that seem to indicate that he is going to be in the set? Do they ever give promo/foil cards of cards that are not in that set at an event?
    Posted in: The Rumor Mill
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    posted a message on Sealed Booster Box
    I was looking at "investing" about $300 in sealed booster box(s). If it was your $300 Would you buy 1 MM2015 or 3 Fates or 3 Khans. $300 isn't going to make break my retirement so it's more just to try and make some extra cash that would probably by flipped in to more MTG at some point . So MM2015 will grow more (IMO) but will it grow @ 3x some other another set. Long term do you think Khans (fetches) or Fate (middle child syndrom) is better (or maybe even one from the Theros block)
    Thanks
    Posted in: Market Street Café
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    posted a message on WotC Layoffs
    They laid off 6 people at my work last week (There are about 500 employees). They called it a "Workforce Reduction". It was an excuse to fire people IMO. They all got a decent compensation package at least.
    Posted in: The Rumor Mill
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    posted a message on How to Break Manifest
    There were two guys running Mono green decks with Temur Sabertooth and Whisperwood Elemetal. They a bit rough still but once they got going it was basically draw a for card G1 or get a 2/2 dude at the end of every one of your turns .
    Posted in: New Card Discussion
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    posted a message on Information about the Fate Reforged Prerelease and Ugin's Fate Boosters
    Quote from Marquisd »
    https://docs.google.com/spreadsheet/ccc?key=0Apln2HM4aSGbdDJ6MFk5cTBjb09sXzFWdndhTkx2V1E#gid=10

    That Abzan one that comes with Ainok Bond kin and the Abzan Falconer seems a little unfair you've got 3 outlast creatures two of them 'lords' that's a good start to your deck.

    Wanted to say thanks for collecting this info.
    Posted in: The Rumor Mill
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    posted a message on [MM2] Modern Masters 2
    Quote from Daevied »
    I find it amusing how ppl stills try to treat magic cards like they were stocks.

    They are about as safe an investment as stocks are. :/
    Posted in: The Rumor Mill
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    posted a message on What would you first pick? (#2)
    Quote from Dice_Rifel »
    one or more colors - it just doesn't hit artifact creatures and facedown creatures

    My bad, thanks.
    Reading is tech!
    Posted in: New Card Discussion
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    posted a message on What would you first pick? (#2)
    I wouldn't call Reach 'hard' removal. It only works on multi-colored creatures (witch I fell will probably be in the minority). Still bad removal is still removal in limited
    Posted in: New Card Discussion
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    posted a message on What would you first pick? (#2)
    The Dragon was tempting but I think the Strike Leader is the pick. There is also the possibility that Reach of Shadows wheels and you can get it second pick. Hopefully you'll cut B and get decent stuff coming back pack 2
    Posted in: New Card Discussion
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    posted a message on Fall 2015 is Return to Zendikar, 100%.
    I will say that at least the "Zendikar is the next set!!!!" is more interesting then the "next set will include the 6th color purple!!" that seemed to proceed every set for a long time
    Posted in: Speculation
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    posted a message on Fate Reforged complete set presales
    Quote from thg »
    Quote from enzie »
    Unless you mean by selling those at cost, they are increasing sales elsewhere?

    Yes, I am saying that by selling some cards at or near cost, a store owner may increase sales of other items (or business).

    Think of the TCG player optimizer. If one store has all the items a particular customer wants, then the optimization is likely to direct the buyer to that store (rather than directing them to pay shipping to multiple stores).

    If a LGS has lots of cards available, some customers are more likely to go there. I have definitely made my choice about where to play FNM based upon which store had a couple of cards I wanted to purchase. So, having inventory meant that I paid an entry fee. When someone goes to a store to play FNM, they might also buy food, or sleeves, or dice, etc.

    So anyway, a store may get value from cards even if they are not selling them at a big markup.


    I can attest to this. My local game store seems fairly large (FNMs regularly run 50-80 people) but i swear every time I try and buy a card from them they are out or only have 1 and I don't think I've ever been able to pick up any uncommon that is playable. Most of the time I don't even try anymore and just buy a playset online. I might only spend 20-30 a month on singles in a given month but I cant be the only one who goes there that has that same issue.
    Posted in: Market Street Café
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    posted a message on Crucible of the Spirit Dragon
    Sure Wizards has to make crap rares, I get the whole power creep struggle.; but in a set that has a major Dragons theme, you would think a land specifically about Dragons, would be at least decent. Like people are saying this is more then likely not even playable in nearly any format.
    Posted in: The Rumor Mill
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    posted a message on Shu Yun, the Silent Tempest


    If you are going to go outside of Standard
    Vines of Vastwood + Distortion Strike + Shu Yun, the Silent Tempest + 2 mana for double striking = 20.
    You could run Mutagenic Growth if you didn't want to splash for green. Basically an Infect shell.
    Posted in: New Card Discussion
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    posted a message on GatheringMagic Preview - Shu Yun, the Silent Tempest
    The general thought that I have seen is all the Dragons Fate will be Rare and then in the next set will be more Dragons @ Mythic. Something to do with the story line and Dragons coming back. (I don't really follow the storyline but I have seen a few people speculate this).
    Posted in: The Rumor Mill
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    posted a message on [[Official]] Standard Huge Gainers
    Quote from ShadowFenril »
    I don't know if I can see this being a thing. So far, we don't have any reliable way (as far as I know) in Standard to guarantee you have that Hydra on top of your deck when you manifest. If you're going to make a deck around this strategy you need a way to pull it off reliably, something like a Worldly Tutor reprint, which I'm sure we're not getting.



    Courser of Kruphix would let you know it was on top (on color even!). It won't help you get Hydra there but it will let you know when it is.
    Posted in: Market Street Café Archive
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    posted a message on What Sieges are the best ones ?
    Are there any modern/ non-Standard decks that use Omnath, Locus of Mana. He (her/it?) plus Frontier Siege would be a nice janky combo.
    I agree that Monastery Siege is probably the best and Palace Siege. Sure you get to 'keep' the creature but the whip's Life link is a huge part of why it is so good plus the 4 vs 5 Mana obviously. Maybe if there is some kind of a sac outlet you could abuse
    Posted in: New Card Discussion
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    posted a message on What Sieges are the best ones ?
    So does Frontier Siege + Hornet Queen = one side board wipe?
    Posted in: New Card Discussion
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    posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    How are Garruk and Erebos working for you? I used to run Garruk but most of the time it was blow up a planeswalker, he dies. For 7 mana seemed underwhelming, most of the time I would have rather had an Elspeth.
    Posted in: Standard Archives
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    posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    This is what I plan on running come this Friday (unless I get the bile blites in which case I will add them in somewhere)


    There is some trade but most people don't bring uncommons for trade (even stuff like stoke and Swiftspear)
    Posted in: Standard Archives
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    posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Thanks for all the feedback. yes I run thoughtsieze. I ran one herald but it never seemed to help. One game Elspeth died to Negate :(. Looking back I think I really need more bile blight. I only own one and the local game shop never has any. I hate buying uncommons on-line but broke down and ordered a playset last night. (I know I bought a set of Thoughsieze but balked at buying at spending $5 on a set of bile blights, go figure.) Bile blights will clear all the death touching insects and such that were clogging up the board and make them start reacting to me instead of the opposite. I was trying Heir of the Wilds (2 and 2) and really was underwhelmed with it so I think I'm going to take them out completely.
    Posted in: Standard Archives
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    posted a message on Modern Masters 2
    I have three sealed boxes of MM1. How do you think MM2 is going to affect their price? Do you think I should try and sell them now or will they continue to at least hold their value?
    Posted in: Market Street Café
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    posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    The store I play at has become over run with stormbreath dragon. I'm already running 4 Downfall and a single Murderous Cut.I don't know if it was just bad luck but I went 3-2-1 with the both loses and the tie coming at the hands of the Dragon. If I had removal he would have two dragons or it was an utter end or a charm ect. I was thinking of putting a couple Arbor Colossus in the board. Any other ideas?
    Posted in: Standard Archives
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    posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    I mean Abazan Whip and Sultai Whip. It seems they just get their Wayfinders out to fill their yard early game and play the mana ramp game early. Then, turn 5, they starting whipping out the Death Bees and whatnot


    Banishing Light or Reclamation Sage or even Erase all handle the whip, which is going to be their biggest threat. I used to run 3 Glare of Hersey because it was great in the mirror but more and more I am seeing graveyard decks so I am going to go with 3 Banishing Light. You can still use it against Planeswalkers or anything else your I side out ramp and side in all removal. Don't try and race them just save your removal for their key pieces. If need be you can always resort to Tormod's Crypt
    Posted in: Standard Archives
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    posted a message on [Khans of Tarkir] Running Tally of highest priced cards (Updated Feb 5th)
    Thanks, I guess Young Pyromancer is close 10x foil vs non. I never really pad that much attention before since I don't normally play with foils.
    Posted in: Market Street Café Archive
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    posted a message on [Khans of Tarkir] Running Tally of highest priced cards (Updated Feb 5th)
    I had a question on foils. I was thinking with Siege Rhino being low I might look at picking up some foil versions to sit on. I'm used to foils going for 2-3 times a regular version price but is seems like foils were going to close to 4 times the price on ebay ($12-15 vs $50-60 for a playset). I don't normally buy a lot a foils so that seemed high to meor is that normal for foils values now?
    Posted in: Market Street Café Archive
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    posted a message on 2014 black friday and cyber monday deals
    Quote from SonofaBith »
    Troll and Toad has some good box prices.

    BNG: $70
    Conspiracy $75
    DGM: $75
    GTC $75
    JOU $70
    Theros $75

    For Comparison here are SCG Black Friday Prices
    BNG: $80
    DGM: $70
    GTC $80
    JOU $80
    Theros $90

    So all of them except DGM are about $10 more the T&T prices
    Posted in: Market Street Café
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    posted a message on Looking for advice on booster box.
    SCG Has Dragon Maze Booster Boxes for $69.99, Is it worth it even at that price?
    Posted in: Market Street Café
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    posted a message on [Primer] Mono Black and B/x Aggro
    Has anybody thought of Child of Night to try and offset all the life loss from Thoughtseize ,Boon, Ulcerate, ect? At least in the board against other agro decks.
    Posted in: Standard Archives
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    posted a message on Theros - Thoughtseize
    What kind of premium would be fair to upgrade a playset of Theros Thoughtseize for Lowryn ones , Trade wise.
    Posted in: Market Street Café
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    posted a message on [Primer] BW Midrange
    I used to play Undying Evil as a one of at it helped more often then not. I can see gift being pretty dead against argo, just too slow.
    Posted in: Standard Archives
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    posted a message on [Primer] BW Midrange
    Has anybody tried Gift of Immortality? It seems like it would be great with Sin Collector/LifebaneZ/High Priest/Agent of Fates/etc. Or is it just too janky?? Would be fun if you could get it to to work. Maybe as a one of in game one because no one would be expecting it?
    Posted in: Standard Archives
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    posted a message on [[THS]] Artwork: Planeswalker's Guide to Theros, Part One
    I guess I am in the minority but I wasn't all that impressed with the art compared to the last few set. Normally preview art blows you away, this is more .. meh. IMO at least.
    Posted in: The Rumor Mill
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    posted a message on Possible 3 Color Planeswalker
    Not to be rude but how does that look anything like Domri? Sure it's a nice piece of art but have you looked at the actual original character? Domri does not have red hair, has eye makeup/tattos, facial piercings, the armor looks nothing the same, sword vs staff etc.
    Posted in: Speculation
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    posted a message on Buying Boxes With Intention to Resell Years Later
    Ken Griffey Jr, Mark McGwire, Jose Canseco and Barry Bonds rookie cards all easily sold for $150-$200 +, now you'd be lucky to $10-$20. Comic books had their own bubble and then crashed. The odds are at some point MTG will have it's own crash. It's really almost inevitable. Now will it be in 5 years 10, 20? Who knows. Did I but a box of MM I hope to flip, sure! But like Magnus Warhol is trying to point out don't sink too much money in any one 'investment'

    PS. Anybody want some Image comics at a good price? Wink
    Posted in: Market Street Café
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    posted a message on Modern Masters -- Evaluating a Buy
    I have a chance to pick up a box fr $240. I don't really play modern and I was telling myself I was going to cut back on spending but it seems like really a pretty good deal. Any thoughts?
    Posted in: Market Street Café
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    posted a message on [[M14]] Return of Slivers
    Quote from DrendDragonspawn
    You mean, just like ALL THE OLD LORDS?! What a shocker. The tribe-o-lords gets a new iteration, and *gasp* try got updated EXACTLY THE SAME WAY other lords did! Heart attacks and nerd rage everywhere. Seriously. The ONLY leg complainers have on this is the art, and that is blatantly subjective anyway.


    I suppose they should make new Atogs to that pumps all Atogs instead of just themselves. I mean all the other Lords do so why make something different? Right and lets change their look from bug eye tooth things to fluffy ewok looking bear, but still call them atogs... Slant
    Posted in: The Rumor Mill
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    posted a message on [[M14]] Return of Slivers
    Quote from ty blitzer
    We can get over the art one way or another. For me, I plan on just pretending there are tiny old style sliver inside these humanoid ones controlling them.


    As for lazy tribal theme with the replacement of "all" with "You control" it is a bit of a different story. Honestly this is not true at least as far as I can see. If you played a new sliver deck versus and old style, which do you think would win? If you said new then you would be right, because the old style help the new while the new act like stuck up little kids that won't share. With the sliver ability, they have sewn up one of the major holes in that no longer is it possible for you opponent to use slivers against slivers. But then again like a lot of cards in spoilers, we will realize a cards true value only after the price goes up.


    Just because they made them better/more powerful does not mean it still wasn't lazy. Slivers have been different in other lords because of the fact they pumped/affected all slivers. It was great fun to drop a plague sliver and watch it wreck your opponent. Previously in sliver v sliver you had to think, how much does this boost me team v my opponent? Now just drop and go. Why even bother calling them slivers? Now they can reprint every previous sliver but it's 'new' and not a reprint. What a marketing boon!
    Posted in: The Rumor Mill
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    posted a message on [M14] Awaken the Ancient
    Does giving it haste seem unnecessary to anyone else?
    Posted in: New Card Discussion
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    posted a message on [[M14]] Return of Slivers
    It seems like changing "all slivers" to " slivers you control" is just a cheap/lazy way to reprint a bunch of cards with out them actually being reprint. Pretty much every sliver spoiled card has already been printed, they just changed it from 'all' to 'you control'.
    FWIW I don't like the new humanoid look either but that dislike is independent of what I feel is just a poor core set bunch of reprints.
    Posted in: The Rumor Mill
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    posted a message on [Variant] Jund + White
    Quote from xitaun
    i dunno, what would be the point of splashing white? because it is not an easy task to splash fourth color, i think you should think about the goal. for example, i want to play supreme verdict bacause of meta issues, that is why i pondered between RUW, bant and esper (mana is good enough that i did not want the pure azorius, with few removal), and ended up choosing esper because of ultimate price on angel of serenity.

    if you choose to play white, it should be for some good cause, actually making the deck better at something. if you take off constancy of the deck just to put some random good white stuff i don't think that would work. 3 colors is being hard enough for me...


    White gives you access to Smiter, Resto A, S Charm, AtL. All good cards. Having access to both reconer and smiter for a turn 2 drop gives most aggro decks fits. Honestly I don't see why you would have trouble running 3 colors. Generally the only I trouble I had was getting a green source turn one for a dork or farseek. With pilgrim, farseek and arbor elf as long as I landed one I normally didn't too much trouble. Overgrown tomb & Kessig WR are the only lands that don't product reconer colors, so as long as you hit three lands you have an 80% + chance of casting it. I could see if you aren't running green it might be harder but farseek + shock can get you any color you want. The biggest issues I had was turn one G or turn 5 having 3 G for Garruk. I think tweeking the mana can fix that. Just my 2 cents.
    Posted in: Standard Archives
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    posted a message on [Variant] Jund + White
    Quote from DarkRitual
    Well, the first thing I notice is you probably should run at least 3 of each of the G/x duals... if not 4... because of Arbor Elf, because you actually need a Forest to untap... but also because of being able to drop mana dorks turn 1. Dropping that turn 1 into a Reckoner or Smiter is a big deal IMO.

    You could probably take out 2 Rootbound Crag for 2 Stomping Ground, but then perhaps go the other way and take out all but 1 Godless Shrine, Blood Crypt and go with Dragonskull Summit so that you have about the same number of duals/checks.

    I notice you have the Reanimator package in the deck. What do you tend to bring it out against?

    Also... you mentioned the Caverns not working for you. Think those are worth taking out for more shocks/checks or could they stay in because they in theory tap for any color mana for your early game creatures?



    I am planning on swapping the the Caverns out for a x/G land. More often the not I wished it was a stomping ground then a cavern. The unburials come in vs any kind of a control deck. They're there for the fun probably more then anything.It's great to bring in game two for the reconers and see the awkward look on their face when they mill an unburial. I usually don't have too much trouble with agro, my meta is like 60% aggro %20 mid %10 controlish. There are normally 30-50 players and I can normally make top 8/16 but have a hard time against some of the better plays who play control once they cut. So you need to be able to beat Naya Blitz etc. cause you will see a lot of them but then normally, once they cut to top x, the better players you run into are playing control so that why most of the sideboard is anti-control but main board is for agro.
    Posted in: Standard Archives
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    posted a message on [Variant] Jund + White


    This is what I ran last night. Don't know if you want to call Dark Naya or Light Jund. I had two Caverns in but they were causing me more issues then they helped. I went 4-2. Most of the time I lost due it was due to mana issues so I know i need to rework the mana base. I have too many black sources and not enough green as it is now and I'll be cutting the Caverns for Stomping Grounds. Turn 2/3 Reconer or Smiter happens pretty consistently. My biggest issue was token swarms so I was thinking of adding Electrickery to the board. Aurelia's Fury always seemed Meh. It did help one match by tapping down an opponents creatures to allow me through but most of the time I drew one I just as soon have drawn an Olivia. I wasn't a beliver in Assemble but in the right match up it is a house. Any thoughts on the mana base would be appreciated. This is what I was running.
    3 Isolated Chapel 
    3 Temple Garden
    3 Overgrown Tomb 
    2 Stomping Ground
    2 Cavern of Souls 
    2 Blood Crypt
    2 Rootbound Crag
    2 Clifftop Retreat
    2 Godless Shrine
    2 Kessig Wolf Run
    Posted in: Standard Archives
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    posted a message on Blood Scrivener
    Varolz, the Scar-Striped & Lotleth Troll & Blood Scrivener seem like they could have some good synergy between them.
    Pitch cards with Troll, draw extra cards with Scrivener, reuse the creatures in the yard with Varolz.
    Posted in: New Card Discussion
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    posted a message on Emmara Tandris
    I haven't read the books, but going on what is described in the thread how about:

    Emmara Tandris2WG
    Legendary Creature - Elf Cleric
    Token creatures you control have lifelink.
    Choose and discard a land card: Put a 8/8 green and white elemental creature token into play. It gains haste. Sacrifice it at end of turn.
    3/4

    Short lived elementals, but powerful ones. And some healing through the lifelink. And really fits the guild.


    Wow that seems way overpowered. Turn 3 an 8/8 hastey attacker (with a mana dork), sure you have to pitch a land but if they don't have a blocker pitching a land for 8 damage seems really good. Or turn 4 slap a rancor on it and you get a 10/8 haste trample.
    Posted in: Speculation
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    posted a message on [Variant] GWB Midrange
    I've always found Armada Wurm underwhelming. Seems like I almost always would rather have a Angel of Serenity or even Sigarda. I've never played with Sorin, my 4 spot is already pretty crowed but I might try squeezing him in.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] Ajani, Caller of the Pride
    Quote from Jaydubs
    No offense taken and I agree with your evalulation on the other pW except for Gideon since I havn't had any testing with him....MD I run 2 Domri and 2 garruk and now 2 Ajani and the control matchup has been really favorable...Ajani isn't taking the place of the other more favorable PW but is acting as a utility to make even just 1 creature a must answer...it's also much less vulnerable than say drawing another creature like silverblade...


    You can run townships for the +1 effects and not waste the card slot. Also the +1 counters don't mesh well if you are using Resto Angel to. I ran him for a bit felt like Sasky said, there are just much better options at the three drop.
    Posted in: Naya Midrange
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    posted a message on [Sideboarding] Pillar vs Geistflame
    I would think Electrickery would be better Giestflame as the overload seems more relevant later game then the flashback for secondary effect. I also wondered if maybe running Gyre Sage might help. It's turn two that can beat 1/1 and trade with 2/1 and if we have a 3 drop it becomes a 2/3 that beats alot of the early rush dudes. Haven't had a chance to play test it yet though.
    Posted in: Naya Midrange
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    posted a message on RTR vs GTC boosters
    OK, thanks for the input. That was kind of my thoughts as well. Always good to know you aren't way out of line with your thought process.
    Posted in: Market Street Café
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    posted a message on RTR vs GTC boosters
    So my wife likes to by me the occasional booster when she it out shopping. Normally she knows enough to by what ever is the newest set out. There aren't any cards in particular I 'need' so I've thought about telling her to pick up RTR instead GTC next time. Just seems to me that there is more value (especially @ uncommon) and it's spread out more in RTR, while GTC has more of a hit or miss feel I.E you get a card $10-15 or crap.

    What are your guy's thoughts? Which set would you rather get a random booster from?
    Posted in: Market Street Café
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    posted a message on [Sideboarding] (Naya) Assemble the Legion
    Maybe I am missing something but how would this be better then either Garruk? Or Sorin or even thrag? I could certainly be wrong but to me this seems like this is a 5 drop that does nothing when it comes into play, and then nets 3 1/1 tokens over the next two turns. Seems under whelming. You can get 3 token from either Garruk over three turns, and they make bigger tokens, and have more options. If you want 1/1 guys play Lingering Souls, at least they fly. Maybe I am missing something, if the game goes 4-5 more turns you can start to get an advantage, but they are still only 1/1. Just about any creature they have can chump them all day.
    Posted in: Naya Midrange
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    posted a message on Loxodon Smiter
    Quote from colesy4971
    Smiter is an undercosted, undiscardable, uncounterable 4/4 beater for 3, practically standard's Tarmogoyf, except it doesn't rely on graveyards (for better and for worse).

    Personally I'm baffled they're so cheap and think they'll rise over time since people already know it's a solid card and sees play in modern hatebears.


    Funny you say this. I had someone trying to convince me that Wight of Precinct Six was the 'Goyf of standard last Friday.

    Fixed Tag -Sparki
    Posted in: Market Street Café
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    posted a message on German Language Cards?
    If you find the right buyer certain cards will porbably command a bit of a premimun but I would think that general run of the mill cards woudl actually command less. I collect dragons and am always on the look for foreign language cards (keep me in mind when you get back!) or like Sparki and his Crucible of the Worlds. It's just trying to find the right maket is going to be smaller.
    Posted in: Market Street Café
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    posted a message on [[Official]] [GTC] Running Tally of highest priced cards. Updated: 11/20/14
    Also if you think about it, a lot of people bought boxes before release of GTC becuase of RTC value and scarcity so there was very likley a huge amout of pre-orderes which would lend to a higher volume sold at the very beggining of each set's life cycle. While people may be disappointed in what they have got an not bought any more the hype was there and carried over from GTC that poeple may have bought more initially.
    Posted in: Market Street Café
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    posted a message on Competitive Blink Deck?


    Threw this together yesterday afternoon. Went 3-3 FNM. Probably should have gone 4-2 but I made some bad plays that cost me at least one game. I almost always sided out slimes for Healers and or Abrupt Decay. Going to have 4 AB in the 75 and probably main 4 Healers next time.

    Game one
    Red/Green aggro
    He runs treetop bracers, that deathtouch snake and blood rush guys.
    Note, his deck can be scary fast but does pitter out faster then other R/W/G deck. The blood rush can win a game but if you can get any kind of life gain going and manage to take out 1-2 of his guys not to bad.
    I win 2-1
    Overall 1-0

    Red/White boros
    Game 1 Boros Reckoner is a pain, need to run more AB.
    Game 2 Deck is fast but an early Healer bounced then unburial slows him enough for me to win
    Game 3 goes long, I think I going to grind it out till he plays the R1 spell where you exile cards to do damage directed at Reckoner, I take 18 to the face
    He wins 2-1
    Overall 1-1

    Blue/black mill
    He mills or flashes guys back, I o-ring or when his guy gets to big ( the one who */* equals cards in your grave yard.
    I win with 1 card left in my library
    Game 2 ends at time.
    I win 1-0-1
    Overall 2-1

    Red/White boros
    Pretty much the same as other Boros match, lose game 1 win game 2 lose game 3
    He wins 2-1
    Overall 2-2

    Red/Blue guttersnipe
    Game 1 get Closet / Thrag going , keep through bests at him wind up winning
    Game 2 3 guttersnipes me 6 damage every time he loots/whatever too much for me.
    Game 3 he never draw a guttersnipe fairly easy win
    I win 2-1
    Overall 3-2

    Red/White/green humans/battlion
    Game 1 he starts to fast can stabilize
    Game 2 start to stabilize get gready and attack with smiter, forgot to add in the +1/+1 from the Mayor of Avarbruck and he does 10 on the attack back, I at 10 sad face
    He wins 2-0
    Overall 3-3


    As you can see my meta is flooded with Rx aggro, no zombies to be seen and nary a control deck. Thinking of another Fiend Hunter or two. The whole cast, cloudshift, you lose two dudes, one permanently is great against aggro decks. Or even bouncing him to exile a guy middle of combat to pull one guy out of the attack is helpful. Think of moving at least two Rites to the board, they are two slow against agro, but a ton of help against other decks. Takes some use to playing it, but I think it has potential. Would think of going red instead of black for huntsmasters but Abrupt Decay is an all star, hate to lose it. Anyfeed back appreciated (yes I know there are 61 cards)
    Posted in: Standard Archives
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    posted a message on Foreign Cards
    You could combine certain collectible tribes (ie. Angles, Goblins, Dragons, etc) and try and trade/sell them that way. It might not be worth a ton but it might help out even a trade that is a couple $ short on your end or something.
    Posted in: Market Street Café
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    posted a message on [PRIMER] Bant Enchant
    Simic charm Seems like it could help us alot. All three modes seem relevant. The +3/+3 can help push through that last big of damage and/or save a creature from burn or save a blocked giest, the hexproof can saves creates and or enhancement, and the unsummon you can use before a battalion triggers or remove a blocker before he blocks which you cant do with Selesnya Charm or Azorius Charm.
    Posted in: Standard Archives
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    posted a message on Simic Manadork
    Quote from Scarap
    The problem is that it still doesn't do anything, and it's still in Pillar range for a full turn before you get a chance to evolve it.


    It is a 2/3 that can safely block 2/x aggro dudes racing at your face until you get enough counters on it to drop your bomb you are ramping for. Certainly nothing outstanding or anything but it stall better then your 1/1 mana dork if you are trying to go more mid rangey. It may have it's place in in some decks, just not as a tradition 'ramp' dork. It can help early game against aggro better then a normal 1/1 can.
    Posted in: Speculation
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    posted a message on [[GTC]] Hellraiser Goblin (magicfriends.net exclusive)
    Quote from RB Skymarshall
    This plus the newly spoiled card for white + one more boros/gruul creature = profit.


    True I was thinking the same thing, but in most situation I still think Lighting mauler would still be better. It even curves better (2 drop to 3 drop vs 3 drop to 3 drop)
    Posted in: The Rumor Mill
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    posted a message on [[M14]] Magic 2014 - April 30th - New Chandra Art
    Quote from Elite_Inquisitor
    Because they speak to the demographics of people who play the game. Which kid doesn't think Jace is uber-cool, Chandra and Liliana are fantasy hotties, Garruk is your badass Conan-like barbarian? It's only white that gets the shaft, between Gideon and Ajani. Competitive players will mostly care about the game effect they bring, be they named Liliana, Cindy or Barbara.


    I can see it now, Cindy, the 20 something girl in accounting from Broklyn who sees herself as a weekend 'wiccan' has her spark ignite and starts a new life adventuring in the multiverse (coming to a theater new you this summer)!:tongue:
    Posted in: The Rumor Mill
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    posted a message on [[GTC]] mtg-jp preview: Signal the Clans
    Quote from Xarkxem
    All I can think of is last standard. Primeval titan, inferno titan, sun titan please.


    Why not just run 4 of each titan and then 4 Grave titans intead of Signal the Clans? What are you going to cut to put signal in?
    Posted in: The Rumor Mill
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    posted a message on [[BaseSpec]] M14 Reprint Wish List
    Quote from TubeHunter
    Dungrove Elder

    Dang, I loved that card last standard.


    He would be cool too becuase with the Shock lands still counting as forest (unless I'm wrong on this) you wouldn't have to play mono green to still get good use out of him.
    Posted in: Baseless Speculation
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    posted a message on Artwork from Todd Lockwood
    I've always thought of the +1/-1 ability as a flowstone one, could have been used before then but that's what I always associate it with.
    Posted in: Speculation
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    posted a message on Will There be a Black/White Equivalent of Oblivion Ring in Gatecrash?
    Quote from TehGrease
    Since everybody else is guessing, I'll throw this in.

    1WB
    Enchantment

    Orzhov Sphere

    When Orzhov Sphere enters the battlefield, you may exile target nonland permanent. Each player reveals his/her hand and exiles all cards with the same name.
    When Orzhov Sphere leaves the battlefield, return the exiled permanent to the battlefield under its owner's control, and all exiled cards to their owners' hands.

    I don't believe we will ever see this card, but I had fun making it at least.


    What if it returned all cards exiled this way to the battlefield? That way it is more powerfull then a normal o-ring but with the draw back that if it gets removed they could possible get a bigger bonus from it.
    Posted in: Speculation
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    posted a message on Thragtusk -- Printing Hate?
    Quote from Rauven
    That would, in my opinion, make it even worse. It wouldn't be instant speed, and could be countered AND destroyed before it took effect, unless I'm missing something...


    You could give the enchament flash or possible create and emblem like they do for planeswalkers but have it last until the end of your turn
    Posted in: Speculation
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    posted a message on Thragtusk -- Printing Hate?
    1BBB
    All creatures get -3/-3 unitl end of turn.
    Kills thrag and his token, as well as most tokens and undying creatures.
    Posted in: Speculation
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    posted a message on what decks won your fnm?
    2 weeks ago
    1 G/W Mid (me)
    2 RWU Control
    3 UW Control
    3 GB Zombies

    This past week
    1 GWB Tokens
    2 G/W Mid (me)
    3 RDW
    3 UW aggro?? (Delver/pike/souls/snappy)
    3/4 don't play each other.
    Usually about 20 people or so play.
    Posted in: Standard Archives
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