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    posted a message on [[Official]] Modern Huge Gainers
    Sure. Print MM2 next summer. Print it with about 4x the print run they did MM1.
    Posted in: Market Street Café Archive
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    posted a message on FETCHLANDS! All your dreams and prayers have been answered! Praise be to MaRo!
    Quote from Verseau »
    how many boxes you guys think we need to buy to get complete playsets for all fetches ???


    Aprox 6.
    Posted in: The Rumor Mill
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    posted a message on [Community] Beginner’s Guide to MTGO
    This is a community project. As such, anyone can contribute to it by posting any alterations/additions in this thread, to be edited into this post. If you see something incomplete or inaccurate, please help us fix it! So, who wants to help?





    Beginner’s Guide to MTGO

    Welcome to the experience of playing your favorite TCG over the Internet. Since this info is not always easy to find, here’s a collection of tips to start up with. This Guide assumes that you have basic knowledge on MTG’s rules, including combat, priority, turns, steps and phases. For more information, check the Rules and the Magic Academy.

    For those of you just starting using the Version 4 client a tutorial is listed here: http://puremtgo.com/articles/wild-beta-client-tutorial


    What is MTGO?

    Magic: The Gathering Online, or MTGO is the official software from Wizards of the Coast (WotC) for playing MTG over the Internet. It's based on the concept of "digital objects" which are the cards or booster packs, among others. Previous versions of the game (currently we're at V4) were called "Magic Online with Digital Objects", or MODO. This acronym stuck and, to this day, it's still used as a synonym of MTGO.

    Downloading and Starting the Program

    First, you need to download the client and a $10 account (Paypal or Credit/Debit). You can do that here: https://accounts.onlinegaming.wizards.com

    WARNING Warning
    It is very recommended that you do not use non-English letters in your user name (such as ñ, ç, ö, etc.) and other information (such as addresses), as this may cause delays in the processing of your order. If you have problems because of this, you will have to contact customer service.

    Once the game loads, you’ll be taken to the Home tab. The buttons on the top work as follows:

    Collection: Takes you to your collection and the deck editor.
    Play Lobby: Takes you to the list of available games.
    Store: Takes you to the WotC online store.
    Trade: Takes you to the Classifieds.
    Account: Takes you to your account settings.
    Help: Takes you to the in game help manual with useful links to wotc customer service.

    Some Basic Concepts

    MTGO is a client-based application. It connects to WotC's server to check for updates (See the 'Downtime' section) and synchronizes your collection.

    Your $10 account gives you access to the server and some product (see below). There are no monthly fees or other charges, but you still have to spend money on product or win events if you want to increase your card collection.

    When you open your collection for the first time you'll see a "New Player Starter Kit" right click and choose open one of these. It will give you the following items:

    5 Event Tickets - Event Tickets (or simply 'Tix') are used to enter Tournaments. However, at a cost of $1, they are used as the de facto currency within MTGO. This means that "selling" and "buying" cards/packs can be done by trading for tix (See the 'Trading and Bots' section for more information).

    20 New Player Points - These special, points let new players enter the two new tournament queues listed below that are designed to let them become familiar with how Magic Online works in a low-pressure environment. See the Events Section for more info.

    5 Avatars - Mostly cosmetic these represent your player in the client. Some avatars such as Momir Vig (not included) are used for digital only formats.

    650 Commons and Uncommons to jump start your collection. See the full list here: http://wizards.custhelp.com/app/answers/detail/a_id/2288/related/1




    Tip: Try right-clicking anywhere you can think of, to see what options are available, if any.

    Priority

    MTGO automatically passes priority in certain situations, to speed up game play. Unless you set up a stop, you could go directly from your Main phase to declaring attackers, without any opportunity to cast instants or activate abilities beforehand. So, the first thing you want to do when you’re ready to play is to set up the stops on the steps/phases during which you want to be given the chance to take action.

    To set up a stop while in a game, simply click on the step/phase indicator above your hand select whether you want to stop on your turn, your opponent’s turn, neither or both.

    Want to turn them on and off during a game? Have a Silence in hand? Just set up a stop on your opponent’s upkeep, and when you have no use for that stop, simply remove it.

    Whenever you cast a spell, or activate an ability, MTGO automatically passes priority to your opponent, so they can respond to what’s on the stack. However, in certain situations you want to respond to your own spells/abilities, so you want to keep priority, instead of passing it blindly.

    To keep priority, hold down the Ctrl key while casting your spell. It is recommended that you hold the key during the whole process of casting the spell (tapping mana, selecting targets, choosing values for X, etc.) to avoid mishaps.

    Sometimes you have done everything you can or want in a turn. To automatically pass priority use one of the commands described in the “MTGO Commands” section.


    Conceding the Game

    To concede the game, right-click anywhere on the playing area (battlefield) and select the concede option from the popup menu. You will be prompted for confirmation. Note that conceding will only have an impact on your rating if you're playing in an official tournament (includes pre-release and release events). If you can see that you have no way to win a casual game, conceding can let you get to the next game faster, without storing any kind of record of it.

    (Source. Check bottom of this page.)

    F2: OK (same as clicking OK button)

    F3: Removes all auto-yields and cancel previous pressed F4/F6/F8. (Can again be used when you do not have priority, or right click on the play area and select "Remove auto-yields", which is identically functional to F3.)

    F4: Pass priority until something is on the stack (Yield until EOT as long as nothing happens). (Can again be used when you do not have priority.)

    F5: Lets you briefly look at face-down cards you control.

    F6: Pass priority for rest of turn no matter what happens (Yield until EOT no matter what happens (you still have to make decisions when required)). (Can again be used when you do not have priority.)

    F7: Automatically place all untargeted triggers on the stack for the rest of the game if they allhave the same text. Removing auto-yields by right-clicking or pressing F3 will toggles back off.

    F8: Turn off "bluffing" (Pass priority unless I can do something). This lasts UNTIL END OF GAME unless cancelled by F3. Good for multiplayer. For instance, you will normally get priority as long as you have a card in hand even if you're tapped out, because you might have a spell such as Pact of Negation. After activating F8, you would no longer receive priority in this situation (unless you actually *have* a PoN). (GR’s note: this won’t work if you have X activated abilities, since you can always activate those for 0)

    F9 OR Alt+Y: Yes (same as clicking YES button)

    F10 OR Alt+N: No (same as clicking NO button)

    Alt+U: Undo, if possible.

    Ctrl+announce spell/ability: Announce the spell or ability without automatically passing priority afterwards.


    Speeding up Combos with Triggered Abilities

    As stated above, you can auto-yield and auto-yes to specific card triggers. First, make sure you haven't hit F8 in the entire game or F4/F6 in the current turn. Otherwise, you should right click the playing area and choose "Remove auto yields". The second thing you need to make sure of, is that you have no floating mana, as floating mana overrides auto-yields.

    Now you're ready to set up auto-yields. First, hit F7 (i.e. once for the entire game) to have multiple triggers go on the stack at the same time (this only works when the triggers are the same, ala Exalted, but it won't work with different triggers, as you must choose the order in which they hit the stack, nor with abilities that require targeting).

    Once your abilities are on the stack, don't click OK. Right click on each ability for the auto-yield options. If it's a yes/no ability, you must first select the 'Always Yes' option, before selecting "Always Yield to this".



    Within MTGO's Menu, you'll find the rooms. These are areas where you'll find different types of games, depending on the room, of course:


    Casual Rooms
    This is the place for games without any prizes involved. Some people play more seriously than others, don't count on others going into a game with the same expectations as you, unless the game is clearly labeled.

    Just Starting Out
    Formerly named "New Players". Where people with few cards go to play and learn the interface. It's one of two places that accept the Gold Bordered Planeswalker format. People with guest accounts also play here.

    Just for Fun
    Formerly named "Casual Decks". You'll find plenty Standard and Classic duels here, along with infrequent Extended and Legacy ones.

    Anything Goes
    Freeform decks duel here along with anything else that doesn't fit into New Players or Casual Decks.

    Tournament Practice
    In theory, this is where you go to test your deck for any upcomming constructed tournament. It is unfortunately not infrequent to see someone go: Mulligan to 4, concede. If you really want to play against competitive decks without early quits, we advise you to join a 2-man queue (at a cost of 2 tix) in the tournament rooms.

    Multiplayer
    Where you play 2HG, Commander (EDH), FFA and any other multiplayer format available. Note that this is the only other room than New Players to accept the Planeswalker format.

    Some games here have 40/10 in their description, and the creator will have used the "Allow Starting Handicaps" option when the game was made. This means that once the game starts, every player is expected to set their life to 40 and hand size to 10. These games are usually expected to be played in a fairly relaxed manner.

    Casual Drafts (almost always empty/nearly empty)
    You can draft here, provided you get the required number of people (usually 2, 4, or 8). You have to provide your product, and there's no prize at the end, which is why the room is often empty.

    Tournaments
    All games here are for some sort of prize. Also includes all prerelease/release events, since they are played for prizes. Entry fees (in general) will be outlined here.

    Scheduled Events
    Formerly two rooms: "Premier Events" and "Daily Events". This is where the championships, PTQs, Thursday Night Magic and some pre-release/release events are held. Premier Events tend to be held on the weekends (Friday to Monday), with some exceptions.

    Premier Constructed Events - 10 Event Tickets plus a deck legal in the respective format.
    Premier Sealed Deck Events - 4 Event Tickets plus product or 28 Event Tickets.

    Pro Tour Qualifiers (PTQs) Online - 30 Event Tickets for Sealed Deck qualifiers, 25 Event Tickets plus a deck legal in the respective format for Constructed qualifiers.
    Thursday Night Magic Online (TNMO) - 0 Event Tickets plus product for Limited events (Sealed Deck [4 or 6-booster], Booster Draft), 2 Event Tickets plus a deck legal in the respective format for Constructed events.

    Retro Block Sealed Events - 30 Event Tickets. Wizards will announce when these events will be held.


    You can see which "Daily Events" are held here in the Magic Online Calendar. Rather than list all of the possible events, you can search that Calendar and click on the Event names to find the relevant information. In general, however:

    Constructed Daily Events - 6 Event Tickets plus a deck of the respective format. Four rounds of Swiss. 4-0 receives 11 booster packs, 3-1 receives 6 booster packs.
    Sealed Deck Daily Events - 2 Event Tickets plus product or 26 Event Tickets. Four rounds of Swiss. 4-0 receives 11 booster packs, 3-1 receives 6 booster packs, 2-2 receives 3 booster packs.

    Limited Queues
    Formerly the Sealed Swiss Queues and 8-Player Draft rooms. You'll find 4-Booster Sealed Swiss events here, and most drafts (except the PE ones). To enter a given draft (in general), you have three entry options.
    1) 14 Event Tickets. No product required. In effect, you're purchasing the packs from Wizards at a cost of 4 Event Tickets apiece.
    2) 2 Event Tickets plus product.
    3) 1 Draft Event Pack. This can be purchased in the Store. Opening it will produce the same result as #2, but people had trouble understanding that the Draft Event Pack was like a wrapper for product.
    (Note: If the selected Draft Queue is Nix Tix, you will not be required to pay the entry fee of 2 Event Tickets. This equates to subtracting 2 Event Tickets from options 1 and 2, and voiding option 3.)

    Phantom Events
    Phantom Events are Limited Events where you only keep the prizes. Players like phantom events because they don't have to worry about how much cards are worth while drafting. and because they tend to be cheaper overall.

    There are currently 3 types of Phantom Events.
    New Player Phantom Sealed Deck Queue
    A four player two round tournament that has an entry fee of 1 New Player Ticket and awards the winner a copy of the Thursday Night Promo Card.

    New Player Phantom Draft Queue
    A four player two round draft tournament that has an entry fee of 1 New Player Ticket and awards the winner a copy of the Thursday Night Promo Card.

    MTGO Cube Drafts
    ENTRY OPTION(S): 7 Event Tickets.
    PRODUCT: Magic Online will provide 3 Phantom Magic Online Cube booster packs for this event. Cards players draft and play with in a Phantom event are NOT added to those players' collections. SIZE: 8 Players.
    DURATION: Drafting and deck building time plus 3 rounds, single elimination OR 3 rounds, Swiss pairings depending on event entered.
    PRIZES: Paid out in boosters of a retro set equivalent to what a regular 8-4, 4-3-2-2-, or Swiss draft would pay. (See what do these numbers mean below).

    Release Queues

    All prerelease and release event queues are hosted here. In general, prerelease drafts will be 20 15 Event Tickets for a 4-2-1 Swiss queue.

    There are three types of draft queues: Swiss, 8-4, and 4-3-2-2.
    Swiss - Play three rounds, paired against people with similar point records. For each match win you receive, you earn a booster pack.
    8-4 - Single-elimination. First place receives 8 booster packs, second place receives 4 booster packs.
    4-3-2-2 - Single-elimination. First place receives 4 booster packs, second place receives 3 booster packs, third and fourth place each receive 2 booster packs.

    Swiss is often considered the format for people who want to get their feet wet with a draft format, since you get the maximum play time out of your draft. The single-elimination drafts are for those who want a bit more challenge (4-3-2-2 requires you to win at least the first round, 8-4 requires you to make it to the finals).

    To determine your prize payout, click on the name of the Draft Queue in the channel, and your browser will link you to the Event information.

    Constructed Queue
    Formerly named "8-Player Constructed". Any constructed event that isn't in Daily Events or Premier Events is found here. Note that there are also 2-player events held here, despite the room name.

    2-Man Queues - 2 Event Tickets plus a deck of the respective format. Best two out of three, winner receives a booster pack.
    8-Man Queues - 6 Event Tickets plus a deck of the respective format. Single-elimination, with payout structure of 5-3-2-2. (First place receives 5 booster packs, second place receives 3 booster packs, third and fourth place each receive 2 booster packs.) [On occasion, these will become 6-3-2-2 queues.]
    2-Man Gold Queues (not always present) - 10 Event Tickets plus a deck of the respective format. Best two out of three, winner receives 5 booster packs.

    To determine your prize payout (set of the booster pack), click on the name of the Constructed Queue in the channel, and your browser will link you to the Event information.



    Leagues
    Currently defunct. Check back later?


    My Games
    Serves the same purpose of the "Games" tab on the bottom right of your window.


    Private Rooms
    You can create your own private rooms by typing /join "room name" on any chat window. If the room does not exist, it will be created. If it does, you'll join the ongoing conversation. These are mostly chat rooms, that you can share with buddies, clan members or the like.

    The most popular "private" room is the auction room. Guess what goes on on that room? As explained above, type /join auction to enter this room.


    This is by far one of the most confusing things for new players to understand since 99% of the MTGO Economy is automated by "bots".

    A bot is a set of background computer software automating a client to perform trade functions.

    You trade with bots by opening a trade window. Go to the classifieds and search for either the bot's name, chain (brand), or for the individual card you are looking for.

    Most bots trade cards for tickets (tix) and tickets for cards. Tickets are worth aprox $1 US, so a bot willing to trade 100 commons for 1 ticket is basically selling you cards for 0.01 each. Please keep in mind that MANY rare cards are significantly cheaper than paper, while certain older cards are more expensive than in paper. If you don't see a card listed in search it's likely bulk. You can check one of the many chains with an online price list to verify.

    It is advisable when you first start that you do not leave credit on bots until you have been around a while and know which bots you can trust. Have a list of 'filler' cards that you can buy and know what the prices are to use the rest of your credit. Good filler cards are format staples that you don't yet have a playset (or if you play commander singletons).

    An example would be buying a land for 2.5 tix. Since you can't trade a bot 2.5 tix it will take 3 tix and save 0.50 credit. Get more cards until you have less than 0.02 or so. If you don't see any good deals ask yourself if you want to pay 3 full tix for the card. Add any bots with credit to your buddy list, or keep track of them off client.

    Even when you are comfortable trading, it is advisable to only leave credit on 2-3 major bot chains because otherwise it gets hard to keep track of it.

    I am currently in the process of documenting a video primer for this. I tried to do it in the beta client, but I could only do minimal functions. At this time it is best to trade in Version 3.

    Learn more about the MTGO Market Place in our very own section of Market Street Cafe. http://forums.mtgsalvation.com/forumdisplay.php?f=720


    1) What's the best chain to buy/sell from?
    We get asked this A LOT, and this isn't even the right forum to ask. The answer is that there is no one best chain. Just like there is no one best online store for paper cards. Some stores have more selection. Some only deal in standard packs and cards. Some specialize in specialty formats. You might have to look elsewhere if you like foils. Once you find 2-3 you like, you'll find yourself looking at them over and over. Need ideas? See Question 2.

    2) How much is Abc Card, or What are my cards worth?
    The following online price guides should give you a general idea of what something is worth. (Listed in no particular order).

    Http://www.supernovabots.com
    Http://www.mtgotraders.com
    Http://mtgowikiprice.com
    http://www.goatbots.com/prices.php
    http://marlonmtgo.com/prices.html
    http://www.cardbotmtgo.com
    http://thecardnexus.com/mtg-online/

    Price histories:
    http://www.mtggoldfish.com
    http://mosouba.com/

    (Own a bot chain with an online price list and very reliable uptime for your website and want it listed? Message Me).

    Downtime occurs every Wednesday. You can find out more if you ask an ORC (Online Response Crew) in the channels; chances are you'll get a link to the status blog.

    About the Store

    The Store is found by clicking the 'STORE' tab at the bottom of the game screen or the 'SHOP' button on the left side of the main screen. There you can purchase Booster Packs, Intro Packs, Theme Decks, Event Tickets, and any other product released by WotC. You can also search by expansion using the icons at the bottom of the screen.


    How to buy

    The store features a cart, where you add the stuff you want to buy. Then you have to complete the checkout process. You can use the following paying methods:

    Credit and Debit Cards - Visa, MasterCard, Discover, and American Express only. You will be required to enter the Card Verification Number printed in the card.

    PayPal - Verified accounts only.

    Gift Cards - They must be associated with accepted credit card companies and registered with your name and address.

    Compensation Codes - Given by WotC, they can be used alone or combined with credit/debit cards.

    Once the payment goes through, the purchased products will be delivered directly to your Magic Online account.

    NOTE: Depending on your country (as stated when you created your account), you may be charged the appropriate amount of taxes.


    More on the Products

    Booster Packs - Each contains 15 randomly assorted cards, including one rare or mythic rare card, three uncommon cards, and either eleven common cards or ten common cards plus one basic land card.

    Theme Decks - Ready-to-play 60-card pre-constructed decks.

    Intro Packs - Ready-to-play 41-card pre-constructed decks that come with a Booster Pack.

    Event Tickets - Used to enter tournaments in Magic Online.

    Event Packs - Include the Booster Packs and Event Tickets needed to play in a given Magic Online event. Each Event Pack description explains its contents and use.

    Redemption Requests - Used to convert complete sets of digital cards into equivalent sets of physical cards.

    (Source)

    Read this Sticky by the_cardfather: http://forums.mtgsalvation.com/showthread.php?t=271925

    Thanks to Theismisacrime at Heroes of the Plane Studios for the amazing banner.

    Last Update: 8/23/2014 - Updated Introduction to new WotC Mothership Links. Updated New Account Contents. Removed V3 "kicker" info.
    Previous Updates:
    1/31/2014 - Updated Trading and Bots. Added FAQ for Trading and Bots
    Posted in: Other Formats
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    posted a message on MTGO Redemption through Drafting - How much per Set?
    I crunched these numbers for M15 myself. I did this for M10 about 150 drafts with a similar win % as you (50%). My win percent in swiss is about 66% now (maybe a bit higher) but these cards are worth so little. It's pretty critical that you open the money rares. (Nissa, Ajani et).

    I estimated that a draft costs me 5 tix (using your $3 per pack value). 30ish drafts would cost $150 then plus anything else you had to buy. Right now you can buy the whole set for $75 So basically you are paying 2-2.5x more to draft it.
    Posted in: Market Street MTGO Café
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    posted a message on MTGO Mothership Blog Notes.
    Since these are still buried in a blog because we're second class MTG players or something.

    http://magic.wizards.com/en/articles/archive/magic-online-announcements-july-15-2014-2014-07-15

    My personal highlights:

    For some time now, both Duel Decks and Deck Packs have gradually decreased in popularity with Magic Online users. Duel Decks aren't often used for play, but the foil cards were a draw for collectors. Even though the Duel Decks will no longer be sold within the store, we're looking to utilize the foil cards from new Duel Deck releases as future event giveaways.


    The cards inside Duel Decks generally have a paper value of slightly more than MSRP of the deck. Unless it contains some weird old MTGO cards (say Invigorate before Masques was online) you can normally build them for about $5-10. Why would I pay $20 in the store for something I can build for $5, esp if I forgo the promo art. I'm expecting this new FTV to be very similar.

    In order to give players extra time during events while they familiarize themselves with the new Magic Online client, we are temporarily extending all rounds. Rounds are going from 50 minutes to 60 minutes (5 minutes extra for each player) until August 13. This change will be in effect beginning tomorrow after downtime, until the downtime on Wednesday, August 13.


    So pre-releases are going to be even slower. Awesome. At least you have time to reboot your client between rounds if necessary.

    In the past, New Player Events generally awarded pre-chosen sets of cards. With the addition of 5-Card Boosters to the prize pool, New Players will have more chances to diversify their collection and get hard-to-obtain cards right out of the gate!

    What exactly is in these 5-Card Booster Packs? Glad you asked! The rarity of the cards inside depends on which pack you receive. Four out of every Five boosters will be an "uncommon" pack and will award 3 random common cards and 2 random uncommon cards. One in five packs will be a "rare" pack and award 3 random commons, 1 random uncommon, and 1 random rare, or mythic rare card. Should you be lucky enough to get one, there's a chance that you'll get a premium pack that will replace a common card with a premium instead. When New Player Events launch, 5-Card Boosters will be awarding cards from the Magic 2015 Core Set! Over time, the cards that 5-Card Boosters award will rotate to new sets.


    Well Clarice, have the noobs stopped screaming yet?

    I'm wondering if these will be tradable, and if there will be a market for them, and what that market will be. Can you tell the "rare" packs from the "uncommon ones?"

    The event is a 4 player draft and pays 5,3,1 packs for 2,1,0 wins respectively.

    They've added a standard 2 man queue for new players. Get your 30 ticket RDW deck and go to town lol.

    There will be an extended downtime on Wednesday, July 23, for Magic Online. Events close at 12:00 a.m. Pacific (07:00 UTC), midnight, and store activity and trades end at 2:45 a.m. Pacific (09:45 UTC) leading up to the system coming down at 3:00 a.m. Pacific (10:00 UTC).

    Please plan ahead!


    For anyone waiting till the last min to try to get those M15 prerelease goodies, beware.





    Posted in: Other Formats
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    posted a message on What does Wizards need to do to make creatureless decks viable in Modern?
    More removal, more counters.

    I think wizards sees modern as part of their new philosophy so I doubt they'll be embracing a lot of creatureless decks in modern. (Superfriends style strong planeswalkers could make this work too).
    Posted in: Modern
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