• posted a message on Myth Realized (Mana Deprived official spoiler)
    This is a legitimate option for Legacy Enchantress. Whether it is the best option is another story. It's definitely going to start conversations.
    Posted in: The Rumor Mill
  • posted a message on [CUBE] Surrak, the Hunt Caller
    Quote from Cythare »
    Salmo, I went ahead and deleted your thread.

    I actually really like this guy, but the competition for him is tough. I'm currently running:



    I like that he enables your 5+ drops to also attack immediately, so I definitely think he's worth testing. For now, I'm going to try replacing Vengevine, but I still think Vengevine is the better card.


    I guess I differ from the Hivehind a bit. I think this card is 'meh' and doesn't compare to the 4 listed in the quote. He's got upside against every Baloth and Blastoderm but IHMO the ability doesn't hit the same power level as the above 4.
    Posted in: Cube New Card Discussion
  • posted a message on Is Counterspell too good for Modern?
    Tossing my hat into the ring on this one.
    The general consensus from WotC (namely MaRo) is that counterspell isn't where the game should travel back towards. It represents a playstyle and philosophy that, for one reason or another, the company doesn't want to visit. They have enough marketing metrics that probably show players preferring permanents (creatures and walkers) over spells/counterspells.

    Personally, I would grow more interested in Modern if it included the original Counterspell. The card is incredibly tame. If UU for "counter target spell" is deemed 'too good' while some of the best creatures ever printed are allowed, there's simply a bias favoring permanents over spells. For those fearing decks running 12-16x counters, that's been a core philosophy of MTG since its inception (blue-based control). I don't see that being "bad" for the format. Counterspell just gives you another playable card in a not-so-traveled corner of deck design.

    The best compromises in design space would be arcane denial and memory lapse (stated by others) or daze. With Daze, you have a tempo force-spike. Despite my legacy bias, I am not suggesting Force of Will follow. I think Daze by itself could be interesting to introduce as an alternative.
    Posted in: Modern
  • posted a message on Magic Origins: Double faced planeswalkers. Liliana previewed
    Quote from skraz1265 »
    Quote from Warden »
    I really dig everything about this Liliana. I love the concept of creature --> PWer. I love the DFC/flipping. I love the art. I think her costs to powerlevel is great. LOVE IT. Let's hope she is an indicator for the rest of the product.
    She does seem well balanced and the flavor for her flip trigger is pretty awesome. She'll play great with zombie Sidisi and any other good Exploit cards that get printed in DTK, too.


    Yea, she oozes with flavor and synergizes in-set. Again, I hope she is telling of how good the entire product line will be. Do we have confirmation of Origins pushing mono color? Could she team up with BW or BR or will she be mono-B?
    Posted in: The Rumor Mill
  • posted a message on Magic Origins: Double faced planeswalkers. Liliana previewed
    I really dig everything about this Liliana. I love the concept of creature --> PWer. I love the DFC/flipping. I love the art. I think her costs to powerlevel is great. LOVE IT. Let's hope she is an indicator for the rest of the product.
    Posted in: The Rumor Mill
  • posted a message on Ojutai Exemplars
    Quote from wtwlf123 »
    The most appealing aspect of this card is how lackluster the deeper options for white 4cc creatures is. There's Hero of Bladehold, Restoration Angel and Exalted Angel (if you classify it as a 4-drop). Then there's some okay utility creatures like Kor Sanctifiers and maybe Academy Rector, depending on your needs. But the true tier-2 guys like Jazal Goldmane, Sublime Archangel and Ranger of Eos were never super impressive to me, so I could see this guy seeing more testing than he would if there was a grip of better options.


    This is kinda where I was going. I'd rather have a 2/3/5 drop --- where "second tier" cards of those costs are more appealing than this 4-drop
    Posted in: Cube New Card Discussion
  • posted a message on Silumgar's Assassin
    I stand by what I said. Playtesting will reveal whether he's relevant in practice.

    "Creatures with power > 2 can't block it"...that is the weak point. @noshadowkick shows how this is relevant. It's not "greater than or equal to".

    The upside is his removal-when-morphed situation: "When Silumgar's Assassin is turned face up, destroy target creature with power 3 or less an opponent controls."
    For my white creature section atm, that eats everything except Baneslayer, Reveillark, and Sun Titan. It kills half my blue creatures (Kira and TNN have added protection, so they don't get targeted). It kills everything in my black except Bloodgift Demon, Grave Titan, 'Maw (if on the table), and Tombstalker. It kills all the sub-4 red and green creatures. Gold it's hit or miss.

    I can't tell you if this guy kicks ass more than it dies to stuff that can block it.
    Posted in: Cube New Card Discussion
  • posted a message on Dradonlord Dramoka
    Quote from wtwlf123 »
    This is no Sigarda or Armada Wurm, IMO. Looks like a multicolor 6-drop that just dies to every relevant piece of removal. If WG control is a big thing for your group (which would be rare) and you want an additional control-specific finisher to accompany Sigarda, this would be a fine choice. But it's a reasonable way for non-blue control decks to get an edge against blue control.


    Word. Sigarda's Hexproof and more aggressive cc = GG for many opponents. This just is just a big fat dragon. Dies to tons of removal and IMHO has no relevant/significant effects a backbreaking 6 drop needs. Even the Titans do something considerable if they bite the bullet immediately. Sigarda is the premier GW beater. wtwlf123 has great points on why you'd want to include this dragon thing in addition to Sigarda, but it doesn't dethrone her.
    Posted in: Cube New Card Discussion
  • posted a message on Ojutai Exemplars
    I'm not sold. I'd rather have another 2, 3, or 5 drop. To "protect" this guy once he comes out is conditional and requires the 5th mana anyway. He's really a functional 5 drop unless you're ahead.
    Posted in: Cube New Card Discussion
  • posted a message on Ojutai's Command
    Quote from Spike Rogue »
    I probably am underselling the instant speed graveyard recursion and lifegain options, and it might take some testing to be sure, but do you think Ojutai's Command ranks above any of the following five Azorius cards?

    Detention Sphere
    Supreme Verdict
    Geist of Saint Traft
    Sphinx's Revelation
    Venser, the Sojourner


    Whether my multi-color non-lands are top 3, top 4, or top 5....they all rank ahead of this new O-Command. I still think Verdict is the best card for either color. #2 / 3 / 4 are preference with what you want that color to do. Geist is the never-bad beater. Sphere and Venser are great accents to what U and/or W want. Revelation caters to the UW control playstyle. All of these cards do a much better job for [Blue splashing White], [White splashing blue], and [Blue and White.dec] in most cubes than O-Command IMHO.
    Posted in: Cube New Card Discussion
  • To post a comment, please or register a new account.