Also, everyone who still needs serum visions like me should get them now because they were reprinted in conspiracy 2 as an uncommon, and only costs like 2$.
I Wouldn't run 4 cryptolith rites and 3 thermo-alchemists. That adds another 7 cards to brick the combo, which brings your number of spells that brick it up to 30 in the main, which I feel is too many. Also, I think that you should have more thermo-alchemists than cryptolith rites because cryptolith rite is harder to remove and does nothing in multiples, unlike thermo-alchemist. How is noxious revival working for you?
Ido play faithless looting for precisely that reason, and it's very good. I wouldn't play magmatic insight, though, because it's so narrow. Of course, when it's good, it's very good, but when its bad its terrible. It has a moderately high ceiling, but a very low floor. I would only play it in a version playing more lands. I also do like cryptolith rite, but I wouldn't play 4. Maybe 2? What do you think?
Yes I agree that more creatures seems good, but I don't think that it's good enough to start playing 3-drop creatures like electrode and zephyr scribe (in the main board at least). I'm testing thermo-alchemist to find the right number to balance finding a creature (or 2) and having enough cantrips to not brick the combo. This is especially important in non-fetchland man abases like mine
Nice to see more people replying to this thread!
theDeckTech-hey. Yeah right now the mana base is working fine for me, but if I start getting color-screwed then I'll do that. The thing about fetches with this deck is that the minimal deck-thinning that they do is actually pretty important, as it makes you less likely to brick the combo. I don't think that they're important enough to start running evolving wilds/terramorphic expanse, but they're still very good in this deck. The optimal mana base for my version of the deck right now would be 1 steam vents, 3 islands, and 8 blue-x fetches.
I've started running 4 postmortem lunges mainboard and it seems REALLY strong. Using it, you can reanimate a killed blistercoil weird, which helps in our bad matchups. Also, it makes it so that we can use thought scours to find our blistercoil weirds. We can also use it during the combo turn to get in extra damage. With it, I've also started running 1 storm entity in the main and some others in the side.
I like having extra creatures in the sideboard, it makes bad matchups like jund better because they can only have so many discard spells and removal spells. Also, what do you think of postmortem lunge for the board? It can reanimate a dead creature for a turn to get in that last bit of damage.
Your channel looks cool. I'm not saying that the humunculus is better than electromancer, I'm just saying that since electromancer is so good in your deck, it might be worth it to play like 2-3 humunculi (is that the plural of humunculus)as extra electromancers.
Would curious homunculus from eldritch moon be worth it as goblin electromancers 5-8? And if so, what would you recommend taking out for them? Pyromancer's ascension maybe, because you said that you win a lot without it. I'm not sure about that though, because in my experience playing other modern storm decks, it seems very hard to win without an ascension. Maybe it's different for this deck, though.
I don't already own many staples, just 4 sleight of hand, 1 serum visions, 2 past in flames, 2 bolts, 4 gitaxian probe and some grapeshots. I'm currently running a budget blistercoil weird/paradise mantle combo deck
My favorite colors are izzet, but any color is fine
theDeckTech-hey. Yeah right now the mana base is working fine for me, but if I start getting color-screwed then I'll do that. The thing about fetches with this deck is that the minimal deck-thinning that they do is actually pretty important, as it makes you less likely to brick the combo. I don't think that they're important enough to start running evolving wilds/terramorphic expanse, but they're still very good in this deck. The optimal mana base for my version of the deck right now would be 1 steam vents, 3 islands, and 8 blue-x fetches.
4 Blistercoil Weird
4 Paradise Mantle
cantrips
1 Serum Visions
4 Gitaxian Probe
4 Cerulean Wisps
4 Sleight of Hand
4 Thought Scour
4 Peek
4 Faithless Looting
1 Expedite
1 Quicken
2 Slip Through Space
4 Mountain
7 Island
Other
1 Apostle's Blessing
2 Street Wraith
4 Postmortem Lunge
2 Past in Flames
Finishers
1 Storm Entity
2 Grapeshot
1 Thermo-Alchemist
2 Storm Entity
1 Empty the Warrens
1 Young Pyromancer
1 Grapeshot
1 Dispel
2 Wear//Tear
2 Apostle's Blessing
1 Twisted Image
2 Street Wraith
1 Psychotic Fury
Also, twisted image is good, and do you call have any thoughts about thermo-alchemist?
1U
instant
until end of turn, whenever an opponent draws a card, draw a card
or
Sphinx's Riddlebook
1UU
Artifact
Your maximum handsize is 4
Whenever an opponent draws a card, draw a card
also
Because I said so
U
Sorcery
Exile target spell
My favorite colors are izzet, but any color is fine
My budget is around $50 but less would be great
My favorite playstyle is combo
Preferably FNM+