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  • posted a message on UWR Jeskai Ascendancy Combo-Control (12/2014 - 9/2016)
    Quote from HylianHero96 »
    I actually bumped my number of Conclave to 2 recently, 3 seems good enough but for me it's pushing it.

    Yeah, the alternate win con should be the main talk here. I knew Fatestsitcher was the biggest Surgical Extraction target but luckily for me it hasn't happened yet.
    I'm going to say that for an alternate win con we Probably want 3 Pyro, 2 Mentor out of sideboard.
    Constantly playing mind games with our opponent. We already know that any removal they have game 1 is pretty much useless and likely gets sided out games 2-3. If they side in grave hate maybe just siding out Stitchers and going wider is the plan. Keeps the fast pace and consistency together while throwing our opponent off the stitcher-combo aim.

    Drawing more than one Conclave just feels bad, and hurts the manabase a lot. It just slows everything down. I used to run 4, now I also stick with 2. It makes our main game plan a lot more consistent.

    Also, why would they side out creature removal? They can interact and disrupt our combo by killing a Fatesticher, so I don't know why that would be considered "dead" game 1. How do you play around creature removal, MyComboBestCombo?

    Yeah drawing 2 is hurt, but having double chance of seeing it in a game is ideal. Second is always discard Fodder

    Side out because we only have 4 targets in our deck. Yeah it completely fizzles the combo if stitcher gets hit but would they really want that many potential dead cards while we spin through the deck every turn?

    Playing around removal and knowing the turn to combo off is probably the hardest part of the deck. Situational depending on your opponents colors and how much mana is up.
    When they're tapped out, that's obviously #1 time to go off. If they've got red/white up I'd wait until I have at least some counter in hand.
    I cannot stress how much dispels are needed to come in postboard.
    Sometimes you've gotta just go for it too. Over evaluating a board state or what your opponent has in hand is the curse. Probe helps this problem too; Save one for the turn to combo off.
    Posted in: Modern Archives - Established
  • posted a message on UWR Jeskai Ascendancy Combo-Control (12/2014 - 9/2016)
    I actually bumped my number of Conclave to 2 recently, 3 seems good enough but for me it's pushing it.

    Yeah, the alternate win con should be the main talk here. I knew Fatestsitcher was the biggest Surgical Extraction target but luckily for me it hasn't happened yet.
    I'm going to say that for an alternate win con we Probably want 3 Pyro, 2 Mentor out of sideboard.
    Constantly playing mind games with our opponent. We already know that any removal they have game 1 is pretty much useless and likely gets sided out games 2-3. If they side in grave hate maybe just siding out Stitchers and going wider is the plan. Keeps the fast pace and consistency together while throwing our opponent off the stitcher-combo aim.
    Posted in: Modern Archives - Established
  • posted a message on UWR Jeskai Ascendancy Combo-Control (12/2014 - 9/2016)
    Quote from HylianHero96 »
    Here's the problem with the deck. It folds to pretty much any kind of hate. Graveyard hate? Check. Creature removal? Check. Enchantment removal? Check. Hand disruption? Actually, we're pretty resilient to that unless we have an already iffy hand. The point is, even though the deck is pretty consistent when they don't interact with our stuff, and we have more interaction with our opponent than, say, storm, we die to a lot of things. I think the deck needs another out, not just in the sideboard.

    That being said, I still love the deck, and will continue to play it though my friends scoff at its jankiness.

    Well said, my thoughts exactly. In my testing the deck is more resilient than what you give credit for. My buds laugh when I show up with it too, but being such a wild card it steals matches like no other. For me it's either this or go back to Scapeshift which I just prefer running U/W/r colors.

    Manamorphose just seems unnessesary. A 2 mana dig for 1, not my style.

    As for d8dk32, the delver matchup is pretty up in the air. Probably the fastest deck that can go on par with us mana wise. I would keep in all the speed and only worry about the counter battle. If I felt they sided out removal, I'd throw in Young Pyro, Try to go even wider and more mana efficient with Dispels and Spell Pierce. Probably 1 Anger otherwise.

    Love the thread blooming with ideas
    Posted in: Modern Archives - Established
  • posted a message on UWR Jeskai Ascendancy Combo-Control (12/2014 - 9/2016)
    Here's my sacred decklist, give me your thoughts on it. Like I said earlier, I'm huge on leaving mana up - if I'm opting to cycle it's on opponent's EP. In terms of the shell I consider it ideal for my play style. I'm always looking to keep my opponent guessing, not a fan of tapping out for a cycle.


    In my testing Ideas Unbound proved to be great. I'll likely add another for -1 Thirst. 3 Remand seems ideal for me at this time. 20 Lands, half of them fetches, possibly is too much but gets the deck thin enough. One of conclave gives the chance for the niche combo "mana creature." My one of flashback spells haven't proven to be the worst but that's what I'd tweak if I had to.
    As for sideboard I'd like everyone to contribute. But as of right now 3 Young Pyromancer are staple in my books. My sideboard is pretty standard besides that.

    Thing in the Ice seems great in this shell, but seems to lack something. To me it screams Snapcaster Mage but only testing will tell.
    Posted in: Modern Archives - Established
  • posted a message on UWR Jeskai Ascendancy Combo-Control (12/2014 - 9/2016)
    I've been a modern ascendancy nut for a while and have been reading this thread for a long time. Finally decided to make an account and post my experience with the deck and decklists, as well I hope to gain a much more collective thought process on the perfect decklist.

    I'll start off by saying for my personal play type I feel the "cycle/ control" is the most consistent version. Having mana up for responses and cantrips just seems to be the way to go. That being said with Eldrazi being easily #1 deck right now, this archetype doesn't have THAT bad of a match up. Seems 4 Path to Exile is undeniable now, especially since they usually run 2 basics. This deck is highly based off 1 mana spells so a possible main deck Forked Bolt or Dismember isn't that bad.

    I see Ideas Unbound being thrown around a lot. I'm iffy on it. I could see a possible 1 of main deck but Thought Scour + Visions is still the way to go for me. Top 16 at GP Bologna had Pyro Ascension version which is pretty interesting, but again I'm iffy on it.

    Looking to make the best decklist possible given the current meta. Band together my brothers, share thoughts on lists and matchups.
    I'll be posting my decklist that I've been running for a while but after this weeks tournament with my changes given the meta.
    Posted in: Modern Archives - Established
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