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  • posted a message on YMTC 19: Fang of Numai
    Given that the rules text provides it's own exception for the rule, I fail to see the problem.

    If you wished to alter it you could do something like:
    "If ~ is in your graveyard, you may pay B3 to return him to your hand. If so, you may activate Ninjitsu for ~ without paying that ability's mana cost until the end of the turn".
    Posted in: Card of the Month
  • posted a message on Your AVR Pre-release Experience
    How long have you been playing for?
    Regularly, for around 7 years. I had played a little around Alliances/Mirage, but took a break until Ravnica.
    What was your Win/Loss/Draw record(s)?
    The worst I've ever had: 0-4-0. I usually do at least 2-2-0.
    What color/archetype(s) did you play?
    Red Black Aggro
    Which card(s) was your MvP?
    Predator's Gambit - Was a good pump card, never unhappy to see it.
    Which card(s) was your unsung hero?
    Driver of the dead - Great with Vexing Devil
    What was the most powerful card in your deck?
    Necrobite -Made a lot of blocks so much better.
    What was the most valuable card in your sealed pool?
    Vexing Devil - Great combo with the driver.
    What was your biggest play?
    Had a play with the 6/1 vanilla dude, a Wingcrafter, and two 2/1's who I played Ghostform on. Swing for 11.
    Which card(s) exceeded your expectations?
    Lightning Mauler
    Which card(s) fell short of your expectations?
    Vexing Devil. Always got sacrificed and made less difference in late game unless I'd already been able to get in consistent hits .
    In your opinion, order the colors from best-to-worst for AVR Limited:
    White
    Red
    Black
    Blue
    Green
    What are your general overall impressions of AVR?
    Fun limited format. For story reasons, it's very much Angels vs. Demons.
    Posted in: Limited Archives
  • posted a message on Hunted Creatures in Multiplayer
    I'm curious if anyone has played the 'hunted' cards from Ravnica in casual multiplayer and if so, how did those work out for them?

    Hunted Dragon
    Hunted Horror
    Hunted Phantasm
    Hunted Troll
    Hunted Lammasu
    Posted in: Multiplayer
  • posted a message on Gelectrode
    With Wee Drags and Gelectrodes, I've found that you want spells you can recur or that you don't have to spend mana for on the turn.

    Look at Rift Bolt as a burn spell; yes it's expensive to cast, but casting it the turn before you go to town is a good thing.

    I'm also a fan of Reckless Charge, Distortion Strike and Artful Dodge.

    I've got a decklist similar to yours, but I run 2 Niv-Mizzet and no Tidewater Minions; Gelectrode has a built in untap mechanic, better to concentrate on that than trying to add another.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mono Red Greater Gobli-Don
    So the general idea is to get a Greater Gargadon out early and a bunch of Goblins in play. Then, once my opponents have most of their boxes constructed, sac enough to the GG's to get them down to one counter, then play Apocalypse. If I have enough mana (via the Prospectors), use Ignorant Bliss to not have to discard my hand.

    The Bolts, Flings and Shenanigans are to get in the couple of extra points if I need to to finish them off.

    Thoughts?

    Are there better lands I could be playing?
    Posted in: Multiplayer
  • posted a message on Friends, Romans, Countrymen
    Quote from daedalusaf
    And the stretchy bit would be Innistrad being the horror block, hence Shake (you to your bones!), Rattle (your bones!) & Roll (...bones?) Grin

    "Roll the bones" is archaic slang for rolling dice (which were called bones, at one point).
    Posted in: Baseless Speculation
  • posted a message on Mono Blue Aggro Mill
    first up Booby Trap?
    Yep. It combo's with Lurking Informant.
    eye of nowhere should be boomerang in a heartbeat.
    Except that all of the instants and sorceries in the deck are Arcane. I'm using Eye of Nowhere so I can splice.
    delver of secrets is definatly aggro / tempo / single player. he just lacks that multiplayer grunt.
    The deck has aggro as one if it's kill conditions. Plus, it's a flyer for Trepanation Blade early on.
    Veil of Secrecy, Dampen Thought, lurking informant and the dreamscape artist lack any kind of power and a subpar.
    Veil of Secrecy sets up Trepanation Blade attacks and works well as a counter to creature removal. Dampen Thought has splice, so I can potentially get 2-3 uses out of a single copy. Lurking informant helps me filter and, as I mentioned before, sets up kill shots with Booby Trap. And Dreamscape Artist trips Hedron Crab twice per use of his ability.

    Thanks for the input, none the less.
    Posted in: Multiplayer
  • posted a message on Mono Blue Aggro Mill
    Some disclaimers:
    -Yes, there are better mill cards, I'm sure. I'm picking these because I don't proxy and it's what I've got.
    -My multiplayer group isn't uber-competitive. As such, some sub-optimal decks work.

    The basic concept is that I wanted to do a mill deck and then have some ability to deal damage as a secondary win condition.


    So, what you think?
    Posted in: Multiplayer
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I want to say that Auragrifter is undercosted. Maybe an additional 1, but other than that, I see no issue with it. Interesting card.

    Speaking of making creatures more expensive...

    Narrow the Path 2U
    Enchantment
    Creature spells cost 1 more to cast for each other creature that entered the battlefield this turn.
    The paths through the mountains seemed to narrow of their own volition, forcing us to walk single file.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac


    Almadiau Tome 3
    Artifact (U)
    3, T: Reveal the top card of your library. If its converted mana cost is less than the highest converted mana cost among permanents you control, put it into your hand.


    Feels a little clunky, just from a wording standpoint. In the right deck, it would basically say "Draw a card", but the costs vs. drawbacks seem right.

    My next one:

    Rebellion of Steel 2UU
    Enchantment
    Whenever a creature is equipped, the Equipment deals damage to that creature equal to it's equip cost.
    In those days, their swords turned against them, just when they needed them the most.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Infallible

    My next card;

    [SOMETHING] Mage
    UU
    Creature - Human Wizard R
    Flash
    As an additional cost to cast ~ return an island to your hand.
    Counter target spell.
    2/2
    The wording is off; it should read "When ~enters the battlefield, counter target spell" or "When ~ is cast, counter target spell". If the wording was the second, then I'd say okay.

    Untouchable Dragoon RRR
    Creature - Elemental Soldier
    Flash, Flanking, Haste
    1U: Return~ to your hand.
    2/2
    "How did their forces get behind us? Where are these fiends coming from?"
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac

    Terra Rumbler 4RR
    Creature - Elemental Beast (R)
    Intimidate
    Whenever Terra Rumbler deals combat damage to a player, that player sacrifices a land.
    If it comes to pay you a visit, pack your goods and leave.
    5/5
    Comparing it to the Deus of Calamity, it seems a little too aggressively costed because of the evasion; I'd either up it by one mana or drop it to a 4/4.

    Smoulderguard RR
    Creature - Elemental Soldier
    Defender
    R: Switch ~'s power and toughness. It loses Defender and Gains Trample. Sacrifice it at the beginning of the next end step.
    1/5
    Not every one of the flame folk rages in haste.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Devourer Claw 3 mana
    Artifact - Equipment (U)
    Equipped creature has first strike.
    Whenever equipped creature deals combat damage to a creature, put a +1/+1 counter on equipped creature.
    Equip 1 mana
    Looking at Viridian Claw, it seems a little undercosted in comparison. At least [mana]1[mana] more for the equip cost and I'd change it to more the vampiric "creature damaged by equipped creature goes to the graveyard".

    Point Leader 1BB
    Creature - Human Scout
    Pawn 3: If ` attacks and is not blocked, you may sacrifice it. If so, add 3 to your mana pool; spend this only on creature spells.
    Deathtouch
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Need help with a Tombstalker Decklist
    Thanks for the suggestions.

    The reason I'm looking at a Tombstalker deck for multiplayer is simple: It's what my casual group plays.

    I wasn't planning on relying on Tombstalker as the only kill condition; I just really like the synergy of Tombstalker plus the enchantments. The other cards enable that combo; I'm trying to limit it to two colors, hence the lack of Dragon Breath.

    Urborg Syphon-Mage never lives long in my meta and generally makes you the target. I like Putrid Imp, though. Really like Wall of Souls and Syphon Mind. Not sure about Pox, but Smallpox might work very well.

    If I do more with this deck, I'll post a list and success report.
    Posted in: Multiplayer
  • posted a message on Need help with a Tombstalker Decklist
    What I've got so far is this:

    The basic idea is to get a Rites of Spring to toss at least one or two of the Auras into the graveyard plus some other cards to allow you to cast an early Tombstalker. The pioneers are there to help you get the extra land out of your hand and the other elves are there for mana fixing.

    I'm just not sure what else to put in the deck.

    Ideas?
    Posted in: Multiplayer
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