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    posted a message on Could Avacyn Be Brought Back as a Zombie?
    If, and I mean IF, they decided to bring back Avacyn somehow, the most logical way to do so would be to use the built in system of... I dunno, recorporalization call it, that they have for Demons on Innistrad. One could argue that while Avacyn wasn't a naturally occurring angel, angels are merely constructs of (mostly) white mana so she was angel enough to return to the planes' natural cycle.

    Now, if they stuck with the current functionality of the plane, new angel wouldn't be Avacyn. Mana returned to the system is incorporated into new beings, not reformed into the old ones, but it's possible some semblance of the old Avacyn could still be in there.

    Or if they really, truly wanted to bring back Avacyn herself, they could handwave that away as Avacyn being a special case.
    Posted in: Magic Storyline
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    posted a message on Amonkhet General Discussion
    So, something that sticks out to me about the Gods' artwork; they all wield weapons (and each of those weapons is unique from each other). This makes me wonder if we're going to get another legendary artifact cycle like we had for the Theros Gods' weapons.


    EDIT: Another thing that sticks out to me (in all the revealed Amonkhet artwork, not just the Gods') is that it's overcast in literally every picture.
    Posted in: Magic Storyline
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    posted a message on Tweak The Card
    Azorius Courthouse
    Land
    ~ enters the battlefield tapped unless you control a blue creature, and a white creature.
    T: Add W or U to your mana pool.
    Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each attacking creature.
    Posted in: Custom Card Contests and Games
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    posted a message on The "I Like You" game
    Crop Rotation 3G
    Sorcery
    Choose a basic land type, then choose a second basic land type. Sacrifice any number of lands of the first chosen type you control, then search your library for that many land cards of the second chosen type and put them onto the battlefield tapped. Shuffle your library.
    Posted in: Custom Card Contests and Games
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    posted a message on Amonkhet General Discussion
    Quote from OathboundOne »
    So a comment appeared on Blogatog about Amonkhet lands/Bolas horns:


    drummerjon131 asked: You know, with Bolas's horns in every piece of full art land, it looks like he's playing peek-a-boo just beyond the horizon.

    Maro: All will be explained in time.


    Which leads me to Crazy Crackpot Speculation Time...
    The entire plane of Amonkhet is housed within the gem between Bolas' horns. That's why you can see them from anywhere on the plane. How is this possible? Who knows. Maybe he found a way to do what Urza did with Serra's plane (collapsing it into a powerstone) without destroying the plane itself. Maybe this is part of the reason he's so powerful. He literally has an entire plane's worth of mana at his disposal at all times.

    That’s actually a really cool idea. But wouldn’t that make any planeswalkers who tried to planeswalk to it really, really big? Which is obviously not the case, from what we have seen?



    I figure it'd work more akin to a time dilation field, wherein upon crossing the boundary into the field you would begin to experience time at the local rate. Planeswalking onto Amonkhet would shrink you to relative size. Planeswalking off of Amonkhet would return you to default.
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    Quote from Kryptnyt »
    I think it's pretty dumb that the current Planeswalkers try so hard to hide the fact that they are Planeswalkers on every plane they go to. In fact, a lot of the planes don't even know about the existence of other planes, let alone people who move between them. It's like WotC wants to treat Planeswalkers like X-Men, they have godlike powers but remain the victims wherever they go somehow. It almost might be a compelling way to introduce new planeswalkers if they got some kind of Spark-Radar, and then when it inevitably falls into the hands of some villainous type, we can find out how well unignited planeswalkers work as humanoid batteries for evil machinations.


    Well,.. there is something that exists which could serve a similar function. It's not a "spark radar" and doesn't isolate unignited sparks or anything (in fact it wouldn't even be able to detect unignited sparks, since it detects the act of planeswalking itself), but Project Lightning Bug does allow one to track planeswalkers, which could be used as a tool for capturing them. Again, not the same, but could serve a similar narrative purpose.
    Posted in: Magic Storyline
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    posted a message on Amonkhet General Discussion
    So a comment appeared on Blogatog about Amonkhet lands/Bolas horns:


    drummerjon131 asked: You know, with Bolas's horns in every piece of full art land, it looks like he's playing peek-a-boo just beyond the horizon.

    Maro: All will be explained in time.


    Which leads me to Crazy Crackpot Speculation Time...
    The entire plane of Amonkhet is housed within the gem between Bolas' horns. That's why you can see them from anywhere on the plane. How is this possible? Who knows. Maybe he found a way to do what Urza did with Serra's plane (collapsing it into a powerstone) without destroying the plane itself. Maybe this is part of the reason he's so powerful. He literally has an entire plane's worth of mana at his disposal at all times.
    Posted in: Magic Storyline
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    posted a message on Amonkhet General Discussion
    Liliana's dress is the same one she's currently wearing, just minus the fur shawl/cape/cloak. Gids definitely has new gear at least, though.
    Posted in: Magic Storyline
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    posted a message on "I Don't Like You" game.
    Accounting for the Variables 1UU
    Enchantment
    X costs in the mana cost of spells and abilities, and X values on permanents on the battlefield and permanent cards in exile equal 1.
    Posted in: Custom Card Contests and Games
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    posted a message on Tweak The Card
    March of Progress 3BB
    Enchantment
    Whenever a creature with infect you control dies, return it to the battlefield. You get a poison counter.
    3BB, Exile a creature you control: Target player gets a poison counter.
    Posted in: Custom Card Contests and Games
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    posted a message on The Commander's Tools Game
    Storm Winds U
    Sorcery
    Choose one -
    Target creature gains flying until end of turn.
    Target creature loses flying until end of turn.
    Storm

    (For the record, I can't believe that the name Storm Winds has never been used on a magic card.)

    Next: Azusa, Lost but Seeking
    Posted in: Custom Card Contests and Games
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    posted a message on Amonkhet General Discussion
    The set is Gatewatch-down. That's why.

    Probably a safe bet to say that many(most) of the new planes we visit for the foreseeable future will be "Gatewatch-down."
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Squirrelclamp »
    Hour of Devastation won't be very devastating if the Gatewatch doesn't suffer any major consequences for their hubris in this chapter. If a protagonist dies, I doubt that it'd be Jace (too popular) or Liliana (too much unfinished business). My guess -- based on foreshadowing throughout the current block -- is that a certain reckless pyromancer will endanger herself and Gideon will sacrifice himself to save her thanks in part to his apparently unrequited affection for her.


    You actually make a wonderful point I didn't consider initially, Chandra. Just a little fun factoid, Nicol Bolas is down one agent. That agent being Sarkhan who is red mana at his core and is quite content with serving Ugin who is an arch rival to Nicol Bolas.

    Perhaps Gideon does some form of self-sacrificing, but wouldn't it be kind of grand if Chandra was made into a pawn for Nicol Bolas? Just think of it. She could have her color identity expanded to U/R mana or B/R mana and she wasn't going to go either direction if she had Nissa around her. Her pyromancy becomes much more destructive yet focused under Nicol Bolas's tutelage. As after all who is the one instigated this plan in the first place to attack Nicol Bolas at Amonkhet now of all times? Why, its Chandra.

    What does this open the door to? Koth joining the Gatewatch. What does Koth bring to the table? The problem plane of New Phyrexia which means the Phyrexians can take a step into the picture again after Amonkhet and a block for them can be given. Koth is also Elpseth's friend and by that extension is an ally to Ajani and that Koth would help him save Elspeth. Which means he also brings with him, a return to Theros. Saving Elspeth also means that she can join the Gatewatch. And then that means they can start assembling forces to start focusing on the strategics on how to defeat (or at least contain) the Phyrexian threat as Elspeth has massive beef with them.

    This also gives Nissa character growth as she has been heavily depending on Chandra for social interaction. As she now has to deal with her support pillar, Chandra, no longer will be there for her.

    This also affects Pia Nalaar as her daughter may return to Kaladesh but Chandra won't be the same and she now has to bear a terrible secret from her as Chandra is now basically working alongside Tezzeret, the very same man she helped defeat.

    If Gideon is still alive, imagine it. Now he would be so heartbroken about how he has basically lost another close friend and he couldn't save her.

    Liliana loses a pawn and little sister figure she liked keeping around.

    Jace realizes that without Chandra, they the Gatewatch have lost their main firepower who is also a glass-cannon and has been the lynchpin for 2/3rds of their victories.

    This is a very interesting idea, and would open the door to a lot of storytelling possibilities, but since Chandra is supposedly the second most popular planeswalker, I don't see it being very likely. Also, just as Jace was off-focus in Kaladesh because he had just played a starring role in Shadows over Innistrad, I expect Chandra to be off-focus in Amonkhet because of her prominence in Kaladesh. I fully expect Gideon to be the focal character (with another heavy dose of Liliana, due to her demon being present), basically because he seems like he is next in line to take center-stage in a block.

    Personally, I agree with the suggestions above that something bad might happen to Gideon - I do like the character and he has hidden depths, but the Captain America / Superman archetype is also one of the hardest for writers to keep from becoming one-note, and - as noted - there are other popular white 'walkers waiting in the wings. Plus, Gideon's removal might be used to advance the Chandra/Nissa plotline (depending upon where WotC ultimately plans on going with it, of course...)


    Hmm yes. It also occured to me when I was doing errands, the other plot elements. How would Nicol Bolas make Chandra due to his bidding since its not likely Chandra would stay under his control for long? Browbeat, enslavement, mind control, enchantments, cursed artifact, removed inhibitions etc. Take your pick, I think Nicol Bolas can be quite persuasive. It could even be as good as "I will do unspeakable things to Nissa if you betray me."

    1) Chandra isn't just any pyromancer, she is the abbot ( a leader) of a monastery of pyromonks. If Nicol Bolas had that under his grasp it would give him more power.
    2) Zendikar and Innistrad would have been unwinnable fights if Chandra didn't leave the monastery and go help in Zendikar. As because of her action to destroy the Eldrazi Titans, she inadvertently saved Innistrad. As if she didn't, Emrakul would not have a reason to rewrite Tamiyo's planar destruction scroll into an abundant mana spell and seal herself inside the moon
    3) Chandra beat Sarkhan, one of Nicol Bolas's top agents at that time with Jace at her side. Also because she used the colorless flame spell, she unlocked the Eldrazi Prison which helped Nicol Bolas.

    The Gateway just suffers so much harder if Chandra is taken from them during their assault on Amonkhet. As she is basically so valuable and adaptable to her situations, that as an agent of NB, she would be quite formidable opponent for the GW. If there was anyone who would actually be a massive thorn in NB's side aside from Ugin, it would be Chandra. As if you don't deal with her, she could give the Gatewatch more victories. She is also a very strong planeswalker all things considered if her resume were something like:

    "Slayed two Eldrazi Gods and forced a third into sealing itself in a moon. Also helped stopped an invading force by using her own pyromancy as a means to destroy a planar portal. Is a leader of a organization of pyromancers. At age eleven, she destroyed an entire foundry by herself on Kaladesh."

    She basically has bailed out the Gatewatch out of three major planar crises, Which is huge.

    Seriously if I was Nicol Bolas I would be most concerned with the redhead that slings fireballs. As this is Chandra who gained her spark post-mending, can you even imagine if she had the power that the pre-mending walkers would have?


    Chandra didn't actually play a role in SOI/Emrakul sealing herself. She was only ever able to do what she did to Ula/Kozi because of Nissa's leyline channeling, which Nissa wasn't able to do effectively on Innistrad (as they had become corrupted by whatever method Nahiri had used to lure Emrakul).

    It's strongly implied (arguably outright stated) that Emrakul sealed herself because she knew that things weren't happening the way they were supposed to ("There should be blossoms, not barren resentment."), not because she was at all worried about Chandra (the representation of Emrakul in Jace's mind even pointed out that she wasn't even sure Jace et al actually existed, "Communication between us is difficult. I cannot talk to you. I do not even really know you exist. But you, your brain, it is very...adaptable.").

    She, Chandra, was still key to their successes on both Zendikar and Kaladesh, though.
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    I would say that Yahenni is about as close as we've got to a "good" (B/R) character. Though their card is mono B, their character reads pretty well as (B/R), and could easily have been (B/R) if they had been printing a multicolored cycle in AER instead of a monocolored one.
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    Quote from Mangod »


    Well, that position would have probably been filled by either Liliana (pretty self-explanatory) or Nissa (who was originally presented as an Elvish supremacist ("Nissa was first presented as as a proud nature-mage who believed that elves are the pinnacle race of the multiverse, and the Joraga the greatest of them all.") with ties to the elves of Lorwyn, and who dabbled in black mana ("Her planar travels took her to the sunny world of Lorwyn where elves thrived and ruled uncontested. There she met elves who fully embraced their role as the pinnacle of nature, using both life magic and its deadly shadow to assert their primacy. This encounter led Nissa to experiment with black mana on her own terms, in secret, using it to complement her own elvish teachings."), before that all got retconned). But Wizards unwillingness to keep those traits leave the groups interactions feeling a bit... toothless.


    Right?! The fact they're trying to retcon that is so ridiculous. That alone is what made Nissa so interesting. She went from an actual racist, to realizing her ways of thinking were wrong, and (if they hadn't tried messing with it) would eventually lead to her joining the Gatewatch, where she'd be helping people from other planes (and races), and working alongside people of a different race than her! It would mean such huge important character development, and something we could admire and believe in. When you take her entire backstory and retcon it, she literally just becomes another boring token green mana character.. Frown


    Agreed. Supremacist Nissa and her integration into the Gatewatch could have had so much potential. It's a crying shame.
    Posted in: Magic Storyline
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    posted a message on Tweak The Card
    Gruul Warcry 2RG
    Instant
    Red creatures you control get +1/+1 and gain first strike until end of turn.
    Green creatures you control get +1/+1 and gain trample until end of turn.
    Posted in: Custom Card Contests and Games
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Lord_Mektar »
    I have a question. Why is it that Shadowblayde isn't the green legendary of the set? Because unlike Rishkar, she's actually in the story.


    Probably a Hal and Alena/Fourth Angel sister situation all over again. (That is that they were created by the writers for the story articles, LONG after the set was finished.)
    Posted in: Magic Storyline
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    posted a message on Lore spoilers from AER artbook
    Quote from Mercury01 »
    Quote from Jay13x »
    Our very first introduction to renegades are Pia and Chandra Nalaar sending their reckless young child on a smuggling run. The renegades use a bunch of child soldier in life-or-death scenarios. Oviya Pashiri's activities directly fund crime lords like Gonti.


    And Han Solo was a smuggler working for Jabba the Hutt.


    Basically, this.

    If the Renegades are meant to be moral grey, WotC did a horrible job of conveying it.

    That said, for me personally, having not read Chandra's books (or really any MTG book except Kamigawa) I think they've also done a pretty poor job of conveying the Consulate as the bad guys. Yes there are obviously bad guys involved (Tezzeret, Kambal, Baral) but they really come across as simply a corrupt element of the government, not a corrupt government. (Governments by their very nature of power over the people, attract people who want power over other people. There will be at least some degree of corruption in every government, because human nature.)
    Posted in: Magic Storyline
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    posted a message on "I Don't Like You" game.
    Purity of Purpose 2W
    Enchantment
    Spells cost 1 more to cast for each of their colors.
    Posted in: Custom Card Contests and Games
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    posted a message on What's your opinion on 'The Gatewatch'?
    Quote from Mangod »
    Yeah see I wouldn't have minded the Eldrazi on Innistrad -- would've made the gothic thing be way more Lovecraftian, which is never a complaint! But as you said, Eldrazi were ruined for me. We got to see Zendikar, a plane booming with cool lands and plants, turn into a tiring boring plane overtaken by Eldrazi (a "HUGE THREAT" that were easily taken down by 4 twenty something year olds? what???)

    Killing Avacyn was ssuuuuch a huge mistake. I know we'll return to the plane SOMEDAY due to how much people love it and the loose ends they left, so maybe they'll find a way to bring her back..? Maybe..? Hopeful wishes haha.

    Also, on topic, how freaking AMAZING was the art for new Emrakul?! I'm still impressed, months later!


    Well, Sigarda is still alive, but not as strong as Avacyn. So there's still an Angel around for the "Good Guys" to build their Church around, but she's not gonna be strong enough to keep someone like Emrakul from showing up.

    But like 5colors said, apparently there was supposed to be a block between BfZ and SoI that got scrapped or shuffled to a later date, leaving us with two Eldrazi stories back-to-back, which left people feeling bored with the bloody things.

    And I'll repeat my argument until I die: the Gatewatch should NOT have been able to kill the Eldrazi. The Titans had recieved too much build-up as a threat for "4 twenty something year olds" to credibly kill them. Defeat, like how the Fantastic Four have defeated or redirected Galactus, certainly, but not outright kill.


    (Sorry, off-topic)

    The problem with replacing Avacyn with Sigarda, is simply that Sigarda can in no way, shape or form fill Avacyn's shoes. She's nowhere near as powerful, which in and of itself wouldn't necessarily be an insurmountable obstacle, except that the system of enchantments that propped up the Avacynian church is also gone. No more wards, no more Avacynian magic, nothing. Without Avacyn (and the great big ol pyramid of magic she was but the tip of) the entire church is a useless husk offering little more than pointless dogma.

    It's not going to take the population long to realize that Sigarda simply CANNOT BE a replacement for Avacyn, and then what would be the point of carrying on the Avacynian tradition? People will HAVE to turn to other sources for protection against all the horrors of the plane. They'll HAVE to turn away from the church, which could only serve to weaken Sigarda's position even farther.

    The only way I can see the church continuing to exist is shifting its focus away from the angels and towards the spirits (such as Saint Traft), but Sigarda then becomes a useless figure. She wouldn't even serve a purpose as a figure head, since many people are unlikely to keep putting their faith in an angel after what just happened anyway.
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    Quote from Yatsufusa »
    Ugin imprisoned the Eldrazi because they were destroying worlds and killing millions. He didn't kill them because he feared even greater catastrophe.


    Call me skeptical, but I don't think Ugin really cares about the Eldrazi destroying worlds. Yes, he said he didn't want Tarkir to be next, but I suspect even that was just a "supporting excuse" he used to make Sorin more enthusiastic about the whole imprisonment.

    Yes, he ultimately trapped the Eldrazi because he feared greater catastrophe, but that was pretty much the whole and only reason - he probably wanted to see what happens to the multiversal ecosystem without the Eldrazi but didn't want it to be irreversible just in case he couldn't deal with the actual consequences (which has its own loose ends because it's based on the assumption that releasing the Eldrazi would fix the problem in time, but that's another issue). Everything else he said ("for the good of the multiverse" and "let's protect our homeplanes") honestly could have been lies he made up just to convince the other 2 oldwalkers because he needed them to assist him for his actual purpose.

    He way less temperamental than Bolas for sure, but the way he expressed his "disappointment" with Jace/The Gatewatch after UlaKozi were killed was literally "You ruined my experiment, I've no choice but to fall back to my last defenses against whatever might have emerged from my experiment now" (of course he put it in a more condescending way, but the point is the same).

    While I can understand why people are inclined to believe Ugin, I'm skeptical (and paranoid) enough to not take his words at face value, because other than his words, we know as much of his motives as we know the purpose of the Eldrazi. We (as the readers) have not yet been treated to his internal thought process and that is enough for me to not trust Ugin.


    I think it's one thing to say that you don't trust Ugin. (You shouldn't, honestly. We don't know enough about him really.) But it's another thing entirely to imply that you might trust Bolas more. (Unless you just mean that you can always trust in Bolas to be Bolas; load your family into a bus, throw you under that bus, and then set that bus on fire, the second it looks to be in his own best interest.)
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Mmmm, yeah. I can see it now:

    "I spent FIVE THOUSAND YEARS watching as the mere presence of the Eldrazi ravaged my plane and my people because YOU TOLD ME they couldn't be killed, AND IT WAS ALL A LIE!"
    Posted in: Magic Storyline
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    posted a message on *Impossible Creature Type Game*
    Capuchin Mendicant GW
    Creature - Monkey Monk
    At the beginning of each of your turns, you may add one mana of any color to your mana pool unless an opponent has you gain 2 life. This mana does not drain from your mana pool at the end of phases or turns.
    0/2

    Next:
    Spirit Construct
    Elephant Gargoyle
    Demon Archon
    Posted in: Custom Card Contests and Games
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    posted a message on The "I Like You" game
    Ezeni, Druid of Ashes 2GW
    Legendary Creature - Human Druid Ally
    Rally - Whenever ~ or another Ally enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it into your hand.
    Landfall - Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, put it into your hand.
    2/3
    Posted in: Custom Card Contests and Games
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from VYAzelas »
    I bet she'll target Tarkir next too. And go there, won't find Ugin so she'll take her revenge by murdering all his kind there - thus ending the dragon rule and returning Tarkir to the days of khans, which was inevitably more popular anyway.


    I thought Tarkir with dragons was infinitely better than another warring plane with humans. Don't go assuming things based on a couple of loud voices.

    Also, Nahiri beating one ancient, sentient dragon, let alone five with their own human armies and respawning dragonstorms? Calling it a stretch would be an understatement. She doesn't have something like Emrakul to bait in to Tarkir any more. This is all assuming that Ugin doesn't show up and if he does, it's a wrap for Nahiri, prep-time or otherwise.


    Nahiri wouldn't likely be facing down five dragons though. She'd more likely be facing one dragon, five times. She also has her leyline manipulation/mana focusing ability that thus far we have absolutely no idea the potential of, and the posibility of her own human(oid) armies in all those displeased with the Dragonlords' rule.

    We also have no idea if the dragonstorms require Ugin's presence on the plane, or if they continue without him there. If creative really wants to go back to Wedge World as opposed to Dragon World (and IIRC MaRo did mention that Wedge actually turned out to be more popular as a whole), then that would be as simple as them saying "Nope. No Ugin, no Dragonstorms."

    I'm not saying one way or another that anything of the sort will/wont happen, just highlighting how it reasonably could.
    Posted in: Magic Storyline
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    posted a message on Tweak The Card
    Curious Curio 2
    Artifact
    ~ enters the battlefield tapped.
    When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it.
    2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
    Posted in: Custom Card Contests and Games
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    posted a message on The "I Like You" game
    Wanderwine Cartographer W
    Creature - Merfolk Scout
    Islandwalk
    Whenever ~ becomes untapped, if you control fewer lands than target opponent, you may search your library for a land card, reveal it and put it into your hand. Shuffle your library.
    1/1
    Posted in: Custom Card Contests and Games
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Jay13x »
    Quote from smashkicker »
    This story lost me when we found out that she is a fifteen year old with her own fleet of pirate ships. I mean seriously? I was willing to suspend my disbelief for a single ship but a whole fleet?
    That's the part that lost you? Not the skywhales, the telepathy, the airships, but a 15-year-old with her own fleet?
    Makes sense though. Just because it's a fantasy story with magic doesn't mean that's a reasonable thing. How does a 15 year old acquire an entire fleet? She may have powers but she's in a world where everyone does. Judging it from that perspective yeah… we can't say "oh well by magic of course!"


    I'd have bought it if her backstory were that her parents were aether pirates, and she inherited the fleet. That's about the only way I can see it being a reasonable accomplishment for someone so young.
    Posted in: Magic Storyline
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    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from Caranthir »
    With how the story unfolds, I am very afraid that the artbook is again quite innacurate.

    Baral is locked up as of the end of latest story. Jace uses his Illusionist's Stratagem, but not during the rebel attack on the Death Star Aether Spire, but now. And Baral is not the one who dispels it.


    Indeed. I noted the inconsistencies as well. I've prettymuch accepted that the art books need to be taken with a grain of salt, given that they likely go to press before the website stories are even written.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Caranthir »
    Quote from Mangod »
    [quote from="Pollaski »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=604"][quote from="SteamMage »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=603"]I wonder if Baan is going to be a recurring character, if not full on antagonist. If so I have to think he may taverse the Multiverse warning other walkers of the Gatewatch's marvelous ability to destablize things.


    Perhaps- but Baan strikes me along the lines of Nahiri- outside of the context they were presented in, they probably wouldn't be villians at all.

    Like, now that Nahiri's done on Innistrad, she probably has zero motivation to completely screw up another world. Hell, I'm betting there's a good part of her that's wracked with guilt for what she did on Innistrad.




    Does Nahiri know that Ugin was dead/in a coma while the Eldrazi were breaking free? If not, she'll probably target Tarkir next. She's already tried to murder an entire Plane to get revenge on one guy; I doubt someone like that can even recognize guilt...


    If I am not mistaken, she does not know where Tarkir is, and even that it is Ugin's homeworld. But yeah, all it takes to know is to meet Bolas...


    She'd never been to Inistraad before either, but she managed to find it. If Nahiri vs Ugin is a direction that creative wants to go, there's really no reason that they couldn't just have her figure it out somehow.

    Example:
    We know that Nahiri spent decades working with Ugin to construct the hedron network. We also know that Ugin's magic is very unique, it's reasonable that Nahiri would recognize it instantly. Now that Ugin's been restored and has been offworld potentially leaving traces of himself all over the place, they could say that Nahiri stumbled across Ugin's "signature" and spent the time since she left Inistraad tracking him back to Tarkir (where his signature is strongest, no doubt). Now, Nahiri's not a tracker per se, but it's likely a skill that was commonplace among Kor, and imperfect technique/skill in it could explain why it is she ends up at the strongest signature, rather than the most recent (thus why Ugin's not on Tarkir to simply eat her).

    The Dragonlords, having been born of Ugin's magic would obviously have a strong signature, which would be what ultimately brings them into her cross-hairs. Much like (from her point of view) Sorin forsook her for Inistraad and it's protections, Ugin forsook her for Tarkir and it's protectors.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Well, today's story was alright, imo.

    There were a good deal of typos/errors the editors missed, and at places it was really excessively wordy (it also seemed to make liberal use of $10 words where $2 words would have sufficed, and not come across so awkwardly ("asymmetrically long" ... just say "uneven").

    Not particularly memorable, but also not terrible.
    Posted in: Magic Storyline
  • 0

    posted a message on Tweak The Card
    Kind of a big tweak, but I think it's still a fitting modification of the previous card;

    Ora, the Rippling Mirror 2RWUB
    Legendary Creature - Sphinx Wizard
    Flying, prowess
    Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
    4/4

    Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on The Commander's Tools Game
    Profane Bloodrite 1BBB
    Enchantment
    Whenever a creature you control dies, each opponent sacrifices a creature.
    B, Pay 1 life, sacrifice a creature: Draw a card.

    Hope of Ghirapur
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Tweak The Card
    Venerated Hydra (G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
    Creature - Hydra
    Hexproof
    Whenever ~ is dealt damage, create a token copy of it. When ~ dies, exile all tokens created this way.
    6/6
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on A planeswalker infographic
    Sorin's not dead. He's trapped (Encased in stone with shards of it constantly mutilating his insides, to keep him from being able to focus long enough to planeswalk) until such a time was WotC decide they want to use him again.
    Posted in: Magic Storyline
  • 4

    posted a message on What's your opinion on 'The Gatewatch'?
    I have no problem at all with the Gatewatch, in theory.

    I just don't really care for it as far as execution. They picked just about the blandest characters in their stable of planeswalkers, imo. I frankly find it hard to care about any of them so the storylines they're involved in may as well not even have a protagonist for me. I cared more about Tamiyo in SOI than all of the gatewatch characters combined. I found Arlinn orders of magnitude more interesting just from the story and a half we had that even mentioned her.

    I have no problem with the story being centered on planeswalkers. But at least try to make them interesting ones.
    Posted in: Magic Storyline
  • 0

    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from acc95 »
    Quote from OathboundOne »
    Welp, new story today: Revolution Begins

    It was alright. Pacing felt a little weird to me. Taking the Hub seemed way too easy. Eh.
    Huh, it was supposed to be easy. Remember "Quiet Moments":
    Gideon nodded to the leonin. "Ajani's right. If we cause a diversion, maybe we can pull some of Tezzeret's forces onto us."

    "I think we could do one better." Pia smiled, a grin that grew as she continued talking. "If this is as important as Saheeli says, other targets may be soft to a strike right now. Maybe we don't strike just for a diversion, but strike to capture something we need."

    "I take it you have a target in mind?"

    "We take the Aether Hub."


    Sure, but absolutely no mention was made of it in this story.

    No complaints about being short staffed. No mention of recent rebel activity. Nada. Just "OMG we're under attack! AAAaaaaand now they've taken the hub."

    It was simply unsatisfying. Honestly that's been a big problem with the story for me since the switch to the Gatewatch. It just comes too easy for them. They stumble blindly into solutions, or their supposedly dangerous foe just dumbly leaves themselves open at obvious points and bibbity-bobbity-boo cataclysmic event endangering the multiverse is solved!

    Don't TELL us stuff happened to enable the win. SHOW us.
    Posted in: Magic Storyline
  • 1

    posted a message on Fatal Push collected company spoiler
    Quote from Raptorchan »
    What happened with old wording "with converted mana cost"?


    I think it might be cause of a quirk in the rules...?

    Like "With converted mana cost 2 or less" would mean that it couldn't even target a creature with cmc 3 or 4 for it's Revolt effect to even work. With this wording it can target any creature. It just only has an effect if that creature meets the criteria (cmc 2[or 4] or less).

    Posted in: The Rumor Mill
  • 1

    posted a message on Tweak The Card
    Goblin Chronomancer 2UR
    Creature - Goblin Wizard
    At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
    2/2
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Welp, new story today: Revolution Begins

    It was alright. Pacing felt a little weird to me. Taking the Hub seemed way too easy. Eh.
    Posted in: Magic Storyline
  • 0

    posted a message on Tweak The Card
    Coruscating Pendant 2
    Artifact
    T: Flip a coin. If it comes up heads, add one mana of any color to your mana pool. Otherwise add C to your mana pool.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Work that Name
    Lingering Dusk 2BB
    Sorcery
    All creatures get -2/-2 until end of turn.
    Flashback 2BBB


    Felidar Pride
    Azorius Senator
    Arlinn, Alpha of Pack Goldnight
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on "I Don't Like You" game.
    Phantom Horizon 1UUG
    Enchantment
    Whenever a land you control becomes the target of a spell or ability, exile that land then return it to the battlefield under your control.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on The Commander's Tools Game
    Manifest the Soul 3W
    Enchantment
    Whenever a creature you control dies, create a token that is a copy of that creature, except that it has base power and toughness 1/1 and is a Spirit in addition to its other types.



    Next: Hokori, Dust Drinker
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Tweak The Card
    Edit: Nevermind it got fixed.


    Chromatic Construct 3
    Artifact Creature - Construct
    ~ is all colors of the mana spent to cast it.
    ~ has protection from all colors it is not.
    2/3
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on The "I Like You" game
    Bestow Strength 1G
    Enchantment - Aura
    Enchant creature
    When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
    Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on The Commander's Tools Game
    Elvish Ritualist 2G
    Creature - Elf Shaman
    Tap an untapped creature you control: Add G to your mana pool.
    1G: Untap target creature you control.
    1/2

    Next up: Kynaios and Tiro of Meletis. Bonus points if it's a card that interacts with their ability in some manner that makes them less huggy.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Commander Game
    Eneas Merrymaker 2RG
    Legendary Creature - Satyr Shaman
    Other Satyrs you control get +1/+1.
    Tap an untapped creature you control: Add R to your mana pool.
    2R: ~ deals 1 damage to each creature.
    2/3

    So, at first I really didn't want to make a tribal lord (+1/+1), instead I decided I would try and make a Legend that encapsulated what exactly it meant to BE a satyr. The two major things that stick out to me about Theros Satyrs are Revelry (expressed as tapping for mana) and Recklessness (indiscriminate damage). But then a quick Gatherer search reminded me that the overwhelming majority (12 out of 16) of Theros Satyrs only have 1 toughness, so using his burn ability even once would basically be board wiping yourself if you were playing him in a tribal deck, so I had to tack it on. C'est la vie.

    Alrighty then, NEXT: An animal commander. Not an anthro character like Aven, Ainok or Leonin, but just a plain ol' regular animal of some kind.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on "I Don't Like You" game.
    Ablution 1W
    Enchantment
    W: Remove a counter from target creature you control. You gain 1 life.
    W: Exile target Aura attached to a creature you control. You gain 1 life.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Tweak The Card
    Clamorous Fiend 2BB
    Creature - Demon
    Flying, haste
    When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
    7/7
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Gatewatch 16
    I think that Nahiri has an additional reason to not join the Gatewatch. (Or anyleague of planeswalkers really.)

    Think about it. She's already been a member of a Planeswalker club, and what did it get her? Millennia spent playing warden to eldritch beings while her home plane suffered their corrupting influence, the apparent disregard of those very planeswalkers who were supposed to be there for her, 1000 years locked in a hunk of magical silver by her supposed friend and ally, and her home plane destroyed by the very entities they were supposed to contain.

    If anything I'd expect Nahiri as a Gatewatch antagonist just out of pure spite.
    Posted in: Storyline Speculation
  • 0

    posted a message on Tweak The Card
    World of Pain 2RB
    Enchantment
    Creatures attack each turn if able.
    At the beginning of each player's end step, destroy each creature he or she controls that did not attack this turn.
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Not particularly relevant to the conversation, but just pointing out that it's now been two months since the full Gatewatch arrived on Kaladesh.

    Lavinia's got to be pissed.
    Posted in: Magic Storyline
  • 1

    posted a message on Gatewatch 16
    I think I'd like to see an Oath of Ral:

    "If it means that Belren can STAY PUT AND DO HIS DAMNED JOB, then I will keep watch."
    Posted in: Storyline Speculation
  • 0

    posted a message on Gatewatch 16
    Honestly I just can't see any way that Garruk would join the Gatewatch as long as Liliana is on the team.
    Posted in: Storyline Speculation
  • 1

    posted a message on Gatewatch 16
    Quote from Manite »

    RG Domri Rade
    Of the RG PWs we currently have, one was villainous and is currently dead, one may not be RG next time we see him, and one requires DFC presence so for mechanical reasons she probably won't be a regular presence in sets.

    Domri may be of a more wild spirit, but he cares about nature much as Nissa and Ajani do, so I could see him being the RG representative of the team (not like Garruk's likely to join anytime soon, so the beastmaster niche needs someone else to fill it).


    Arlinn actually wouldn't need DFC support off of Inistraad. It was mentioned in her first story one of her stories that she couldn't shift until she returned to the plane, so any off-world appearances for her she'll simply be locked into a whichever form she 'walked in just as she was locked into her wolf form the first time. (Wizards, it seems, thought about such possibilities ahead of time.)
    Posted in: Storyline Speculation
  • 0

    posted a message on Planes Poll
    Just to clarify, 1=Best, or Worst? (And thus 5=Worst or best respectively.)
    Posted in: Magic Storyline
  • 2

    posted a message on Weatherlight 2: gatewatch on a boat (Heart of Kiran) and other speculations
    I don't think the rules have changed, I just think that we've found an exception.

    We know that the life forms on Kaladesh (other than Humans for some reason) have been altered as a result of the ever present Aether within the plane. Elves in particular have a strong link to the plane's aether (Great Conduit) and it's possible that this alteration/link provides some unique protection from the chaos of the Eternities. It's also possible that the portal device she was working on acted in some way as a buffer. Plus the way it was described, her physical body didn't seem to have been exposed to the void (she was still physically present in the Spire Inquirium), it was only some detached sense of her awareness.
    Posted in: Storyline Speculation
  • 0

    posted a message on Characters you want or expect to see as cards in Aether Revolt?
    I'm not certain that we'll actually see Mitul. I think he'll end up being a Hal and Alana/Fourth angel sister situation. That said, if we did, I would be very surprised if he weren't at least partially U. He's a scientist and a Vedalkin after all.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Kruphix7 »
    I personally really liked this story, and thought Tezzeret acted pretty much the way he always has. I'm really looking forward to the Rashmi/Saheeli/Gatewatch other worlds explanation story. (Assuming we get one). I feel really bad for the inventors, think you've won the fair and are headed for prestige and then instead you get abused and worked to the bone before (likely) being killed. I'd still like to think some portions of the Consulate are legitimate and well meaning but it's really seeming like the Consulate is going to go full evil empire in AER.


    There was still the consul who Tezzeret threw out when she tried to point out the problems with diverting so much aether to the Spire.

    There are undeniably good people within the Consulate (for example we have no real evidence that Dovin Baan is a BAD bad guy, just.. easily manipulated and rather naive), it just seems that there are at least as many that are firmly in Tezzeret's pocket.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from magac »
    Quote from Flisch »
    Quote from HMinnow »
    Anyway, I can't be the only person here who didn't like the bracketed language in the Yahenni story. It felt so out of place that it just bothers me.

    No, I agree. The story itself was okay, but all those interjections were just awful and pulled me out of the narrative every time. But this is something the author (forgot her name) does in most of her stories.

    I personally have no qualm with this, given that it actually sings well with how some people run multiple trains of thoughts concurrently; The text inside the bracket are some secondary thought while the POV character is looking at another thing. But yeah, I can see your point.


    I actually often speak this way out loud, and certainly type this way (as any in depth search of my post history will no doubt attest). Thus it not only didn't bother me, it fit in perfectly with the way my brain works anyhow.
    Posted in: Magic Storyline
  • 1

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from DVincent »
    So I've wracked my brain and can't figure out who Liliana is talking about here. "We only kill ugly things, then? Because the short one, he would've still qualified." Who is the short one? Am I missing something?


    She had just killed a group of Consulate guards (who saw her and Gideon leaving Yahenni's penthouse.), she was speaking to Gideon, and referring to one of the guards (who was apparently short and ugly).
    Posted in: Magic Storyline
  • 0

    posted a message on *Impossible Creature Type Game*
    Quote from Morphic_Tide »
    >sees Pirate Ninja
    >can only add one 'race' type
    >cries at not getting to make a Ninja Pirate Construct Zombie

    The game indeed has a distinct lack of Zombie Pirate Ninja Robots.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on *Impossible Creature Type Game*
    Vampyroteuthis Infernalis 1UB
    Creature - Vampire Octopus
    Lifelink, deathtouch
    Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~ and draw a card.
    1/1


    Ooze Sponge
    Werewolf Vampire
    Barbarian Wizard
    Pirate Ninja
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Commander Game
    So, I was thinking about making an anti-combat R/W mana commander... sort of "militant pacifist," but technically that would still be combat focused (combat denial still cares about [stopping] combat).

    Mmmmmm... tricky...

    Looking through all the R/W mana cards on gatherer, and MAN they're almost all about damage or combat. Not just the R/W mana commanders, ALL R/W mana cards period. there's like, less than a dozen out of the 106 results that popped up that aren't, and I realize that a sizable portion of them are because of the Boros guild, but wow.

    Okay, I think I've been inspired...

    Kejec, the Objector 2RW
    Legendary Creature - Human Advisor
    At the beginning of each player's upkeep that player chooses a card type. That player may only play cards or cast spells of the chosen type this turn.
    0/4

    Based loosly on Moonhold. Now, I'll freely admit that expanding the effect to mess with non-land, non-creature card types probably shifts this card more into Blue's slice of the pie (sort of Fatespinner-esque), but meh. Rules are made to be broken!


    Err, right: Next up... Lets see the non-mill/non-control U/B mana commander.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on "I Don't Like You" game.
    Two posts looking to have been typed up at the same time, so I'll answer both.

    Spurn the Righteous 5BB
    Instant
    Remove all counters from all permanents. Each player loses life equal to the number of counters removed from permanents he or she controls this way.

    (EDIT) I honestly this this might cost too much given how niche it is, but it also hits planeswalkers so maybe it's not as niche as I think?
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Tweak The Card
    Avatar of Benediction 2WW
    Creature - Spirit Avatar
    Flying
    At the beginning of your upkeep, you gain 2 life.
    If damage would be dealt to you, that damage is dealt to ~ instead.
    0/5
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Tweak The Card
    Spirit of Purity 3WW
    Creature - Spirit
    Whenever a player would get a poison counter that player loses 1 life instead.
    Creatures you control get +2/+2 for each -1/-1 counter on them.
    2/5
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    I'd say my top three are Ravnica, Kamigawa and Theros. Fiora is interesting enough to rank pretty highly as well, and I find some of the clans of Khans Tarkir appealing. Coming in at or close to the bottom of my list would be both Mirrodin (I never liked it enough to really care that the Phyrexians destroyed it) and New Phyrexia (Even though I find both Elesh Norn and Urabrask interesting, they just don't make up for my general dislike of New Phyrexia and Phyrexia as a whole.)

    Kaladesh for me is falling somewhere in the middle. I like steampunk, and i like Kaladesh's art direction. Individually. When considered separately from each other. BUT, for me Kaladesh simply doesn't match the aesthetics of steampunk for me. The Izzet guild is far more steampunk feeling imo.
    Posted in: Magic Storyline
  • 1

    posted a message on Commander Game
    Fa Mulan 1RW
    Legendary Creature - Human Soldier
    First Strike
    Whenever another creature you control blocks or becomes blocked by a creature with greater power, you may untap it and remove it from combat. If you do, Fa Mulan blocks or becomes blocked by that creature instead.
    3/2

    So, obviously she's a soldier, and her ability is there to represent her taking her father's place in the army. I'm not too sure of the wording for it, but it's intended to let you remove one of your creatures from a loosing match-up and sub her in instead.

    (EDIT) It occurs to me that I designed yet another combat oriented boros commander. sigh

    A Magic-ified version of a figure from current pop culture.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Planeswalker Game
    Firen, the Mountain 1R
    Planeswalker - Firen
    0 Until your next turn, ~ becomes a Mountain basic land (he's no longer a planeswalker). Whenever you tap him for mana, put a loyalty counter on him.
    -3 Until your next turn, creatures can't block.
    -X ~ deals X damage to up to X target creatures, players or planeswalkers.
    [1]


    Sooo, I was going for something like Hamletback Goliath or Arixmethes. Maybe laying dormant for long periods of time as a mountain/volcano, then awakening and releasing all his built up loyalty in one big flash before falling dormant again.... not sure how well that translates though... eh. His -X ability is obv an eruption, but his -3 is meant to be like, tremors making creature's footing unstable.


    I'd like to see... a Happy planeswalker. I'm not sure how exactly you're supposed to convey an emotion through a card, but that's what I would like to see. Smile
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on "I Don't Like You" game.
    Quote from Morphic_Tide »
    In that case...

    Super Spellsnag 3UR
    Instant
    Copy target spell, then counter that spell. You may choose new targets for the copy.

    :p


    Can't. Be. Copied.


    Rules question, if it exiled the spell first, then copied it would it work? Cause while your opponent may OWN their cards in exile, do they control them? (A bit too meta for my knowledge.. that or I'm just spacing on this.)


    (EDIT) I'll post a card to continue the thread at least:

    MMMnope W
    Sorcery
    Target permanent's controller shuffles it into his or her library, then draws a card.


    (EDIT EDIT) While I was going for a StoP like feel (removal+reparation), I think it ended up just feeling more U than W.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Commander Game
    Field Marshall Niklos 2RWU
    Legendary Creature - Human Soldier
    Battalion - Whenever ~ and at least two other creatures attack, detain target creature an opponent controls and each creature that shares a color with it.
    2/3


    Okay, so I think his ability is probably ridiculously powerful, which is why I made him both expensive and small/lacking evasion.


    I think it's time to step this up a notch. Lets throw in a third guild. You now have to make a card that somehow shows collaboration between all three guilds in 3 colors.
    That is, a RWU creature that is Azorius, Boros, AND Izzet in some way, or a WBG that's Selensya, Golgari, AND Orzhov etc., etc.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on "I Don't Like You" game.
    Maximum Overload EXTREME! 3UR
    Enchantment
    Whenever you cast a spell or activate an ability, you may change that spell or ability's text by replacing each instance of the word "target" with "each."



    (I want to add a (TM) trademark to the card's name, I just don't know how.) :p
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on Planeswalker Game
    Dread Korrian
    (B) Planeswalker - Korrian
    Pay 3 life and discard three cards: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
    +10 Put your library into your graveyard, then shuffle your hand into your library.
    -1 Return target card from your graveyard to your hand. Skip your next draw step.
    [1]

    Not entirely happy with the design, I'm sure it's either utter jank or completely broken... but it is what it is.


    A planeswalker with variable starting loyalty (that is, that it may enter the battlefield with more or less loyalty counters on it depending on any number of factors, X costs, ETB ability, additional cost/kicker/etc).
    Posted in: Custom Card Contests and Games
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