So, I went for my daily check into the Geocashing... and I'm just not even going to bother anymore. All four factions have gained 100,000+ miles since I last checked (Maybe 16hours ago).
I just. I can't even reconcile the numbers I see currently with the numbers I've been seeing over the last couple days.
Merfolk have jumped from ~19k up to 137.2k (After having LOST 6,000 miles previously)
Vampires have jumped from ~47k up to 137.5k (After having LOST 2,000 and 3,000 miles on previous checks)
Pirates have jumped from ~37k up to 161.5k
and Dinosaurs have jumped from ~7k up to 171.3k
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Jan 9, 2018Okay. No. I call BS on this Geocaching thing. Vampires have lost another 2000 miles since this morning, Merfolk have lost SIX thousand miles, and Pirates have gained another 10,000.Posted in: Magic Storyline
At this point these numbers are just so much random spaghetti thrown at a wall to see what sticks.
Jan 7, 2018Posted in: Magic StorylineQuote from Vlad3theImpaler »Quote from OathboundOne »Quote from OrzhovPlaneswalker »If you want to know which faction is winning, at least as far as the Geocaching race is concerned use this website:
My fellow Vorthi, This is the opportunity we've been waiting for!
This time we REALLY DO get to decide the fate of a Plane.
Let us get off of our computers and
W: Organize an adventuring party to collect emblems and advance your Faction.
U: Configure our navigation gadgets, solve the Geocache riddles, and locate the secret emblems of your Faction.
B: Sieze victory at any cost by locating and eliminating the emblems of your Rivals.
R: Run around like a madman, looking for emblems, entertaining spectators, and employing questionable shortcuts to arrive where your Faction (and heart) leads you.
G: Appreciate the world around you as you locate and place your Faction's emblems, all the while basking in nature and pondering the need for increased ecological responsibility.
Edit: Vampires are winning so far...
Wow, yeah thus far Vampires are winning by a HUGE margin (double the 2nd place [Merfolk]). I realize this is far from final, but I'm honestly surprised that Vampires and Merfolk are in the lead (Go Merfolk, Go!). I'd have thought for sure that Dinosaurs would sweep it, but they're actually in last place atm.
Dinosaurs, or Sun Empire? That's an important distinction. If the option was to vote for dinosaurs, and the city would be effectively reclaimed by nature with wild dinosaurs roaming it, I'd vote for that in a heartbeat. Sun Empire, on the other hand, with their scheming emperor, and the weird martial code that Huatli follows? Definitely less appealing to me.
Well, it simply says "Dinosaurs" but I'd assume that they meant "Sun Empire" by it in the same way that "Merfolk" means "River Heralds," "Pirates" means "Brazen Coalition" and "Vampires" means "Legion of Dusk."
Interesting note: I just checked that page again, and the number are completely different than they were yesterday, which one would assume to be the case since they should be gaining more miles as we go, except that the total for Vampires has gone DOWN from where it was last night/this morning. It was at 50.7k, this time it was at 48.9k. Pirates also gained nearly 20k miles in just over half a day, quintupling their total (which had been a shade under 6k).
How... accurate... is this thing supposed to be?
Jan 3, 2018Posted in: The Rumor MillQuote from dLANCER »"Threshold of X permanents in play!"
That's all I needed the rules page to say. But it isn't worded the way the usual new Thresholds are with "Threshold- Whatever do a thing. (You have Threshold if blah)
Keep trying wotc.
Honestly I think it would have been more flavorful as a simple Threshold mechanic.
"Ascend - As long as you control ten or more permanents..."
That would have opened up the possibility to LOSE it after you gained it, you know the same way that the factions are implied to be trading/gaining/losing control of the city in the story. It'd certainly make it more interactive. Opponent "control's the city?" Destroy a few permanents. Need the "city's blessing?" Conquer more of the city (play out/steal a couple more permanents).
As a one shot deal it's... well rather boring.
Jan 2, 2018Posted in: The Rumor MillQuote from Turinn »Quote from OathboundOne »Quote from dLANCER »Ascend is such a wonky mechaninc. I hate all of these Ascend abilities.
Having ascend on a card makes me not want to cast it unless I have enough permanents to get the Blessing, but if I'm holding back on casting permanents that have ascend on them, I'm actively hurting my board position, and thus denying myself getting the permanents for the Blessing.
This isn't an issue with more expensive cards, because I'm more likely to have the required permanents to get the blessing by time I can cast them, but it feels really counter-intuitive on cheaper cards, which I'd typically want to be casting early.
I think you got the mechanic wrong. Ascend on permanents works different than on instants or sorceries, it is constantly checking whether you control those 10 permanents, so you can safely play it in order to reach 10.
You are... completely right. I totally glossed over the specifics of how it functioned. Boy do I feel silly.
On the upside, hey no feeling like I'm only getting 1/2 the functionality of the card... /shrug
Dec 29, 2017Posted in: The Rumor MillQuote from 5colors »Quote from GW2GuruUser7586 »Quote from Tekkactus »You definitely misread that. The spark ignites during a moment of great emotional intensity; Samut's came from the pride of being acknowledged by her God. She was born with a dormant one, same as anybody else.
More emotional intensity than the realization that everything she believed in her entire life was a lie? More than saving her lifelong friend from throwing his life away?
Not every extreme emotion will trigger a spark. Glissa never accented to being a walker and she went through some ***** during the Mirrodin books. IIRC her whole family and village killed by levelers. Chandra saw her dad dye in front of her and was told her was was also dead yet she didn't spark until her trial.
Beyond that, Samut's realization that her beliefs were based on a lie was a long time coming. She doubted as far back as before the death of her and Djeru's aven friend (whose name escapes me). There was no sudden intense emotion to it, it was a gradual build up. That very well could make a difference.
Dec 28, 2017Posted in: The Rumor Mill
The article that revealed the PDW cards showed the dual from Angrath's deck (Cinder Barrens). IF Vraska's deck also included a dual I honestly can't think of a reason why they wouldn't have also spoiled that. Thus speculation that all mono-black spoiler cards+no spoiled dual land=in all likelihood a mono-black deck.
If Vraska's deck was GB then there'd be no reason for her card to be mono-black. If she's mono-black because the deck is vampire-centric (thus WB), then there's no reason for them not to have spoiled Forsaken Sanctuary along with Cinder Barrens.
Dec 6, 2017Posted in: The Rumor MillQuote from Colt47 »Quote from Empathogen »Quote from Colt47 »
On the subject of the walkers, I'm kind of wondering if the real Angrath will follow a similar pirate type theme to it's abilities.
They don't like (normal) PW's to have such narrow focus-
sort of like how it was okay for Huatli, Dinosaur Knight to require Dinosaurs,
but Huatli, Warrior Poet does not.
Yet Tezzeret the Schemer required artifacts to run and it was a main set planeswalker. I'm not saying Angrath wont be self sufficient, but he may end up having a pirate bend to him.
Artifacts are a lot more common and cover a much broader set of cards than specific tribes. Every set has artifacts, thus every set can support Tezzeret. Sets with specific tribes can be few and far between, dpending on the tribe.
Tezzeret would more accurately be compared to a PW that required creatures than a PW that required a specific type of creature. It goes without saying that there are many planeswalkers that care about or require you having creatures.
Nov 27, 2017Posted in: The Rumor MillQuote from Etherium Sage »Quote from orlouge82 »Quote from Etherium Sage »Quote from h3x4g0n »Looking at Jaya's art, I don't think we should worry that she's going to be too similar to Chandra. Chandra is a young upstart, not dissimilar to how Jaya was when she was younger. But Jaya has clearly changed. Her expression shows restraint and wisdom.
Living for however many years can do that to you. It's too bad it didn't do that to everyone.
To be fair, Nahiri spent a millennium trapped in the pitch-darkness of the Helvault with a bunch of unsavory characters. It's not entirely surprising that she's a little unhinged.
Nahiri lived for quite a long time before she got trapped in the Helvault, and much of her time was spent wasting away near the Eye of Ugin to keep watch on the Eldrazi. When she regained her appreciation of life after the Eldrazi got loose, she tried to get Sorin to regain some of that himself, but it escalated quickly when Sorin revealed that he built a planar defense system that allowed him to basically ignore what was happening on Zendikar and because Sorin isn't the most tactful individual.
What I'm saying is that even before the Helvault detention, Nahiri had issues. In fact, it's probably worth mentioning that longevity has a tendency to drive people insane in the MTG multiverse if one doesn't have a strong mind or some way of getting around it (like Jodah with his memory mirror, or Bolas spending his time with making plots that span centuries or learning useless [to him] stuff).
Yeah, Nahiri's pretty much equal parts Oldwalker-crazy, prison-warden-to-eldritch-abominations-crazy, and trapped-with-demons-for-a-thousand-years-crazy. It's, well it's probably not a good place for ANYONE's mental health.
Oct 27, 2017Posted in: Magic StorylineQuote from Gutterstorm »Quote from Forestsguy »Jit just strikes me as odd that two of our most blackest, most reality sucks walkers dont have offsprings. I mean you have century old plans, your own plane, huge Manor Vesses. But what if the Die? Isn't procreating like a form of immortality in itself?
Not really. Its a cute thought for is humans but to characters like Lily or Bolas its not equivalent. Your offspring aren't you. Even of they have half of your genetics(hell even 100% as a clone) they're still going to be different. I'm sure Lily has slept her way across the multiverse. In the old webcomics she was caught in a closet with some dude before she sparked. But I cant see her wanting to keep and raise a child. Its just not like her. And I imagine Bolas just doesn't have time. Dragons are umbelievably long lived anyway. Hell aince we don't know how long the average Elder Dragon's life span is he and Ugin may as well be effevlctively immortal. And what if Little Nicy doesnt want to run the family business when pops bites the big one? For someone whos whole shtick is getting HIS power back "immortality" via offspring just doesn't do it.
Even worse, what if Little Nicy decides he doesn't want to just patiently wait for daddy to shuffle off this mortal coil?
Bolas strikes me as the type who wouldn't procreate because he refuses to give life to his own rival. Note that I said procreate, not create. Bolas has himself stated that he's sired multiple races, which he would naturally view as inferior and ultimately non-threatening or easily kept in line.
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