Ezeni, Druid of Ashes
Legendary Creature - Human Druid Ally
Rally - Whenever ~ or another Ally enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it into your hand.
Landfall - Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, put it into your hand.
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Member for 10 months and 8 days
Last active Sun, Jan, 15 2017 02:56:40
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Jan 13, 2017Posted in: Magic StorylineQuote from VYAzelas »
I thought Tarkir with dragons was infinitely better than another warring plane with humans. Don't go assuming things based on a couple of loud voices.
Also, Nahiri beating one ancient, sentient dragon, let alone five with their own human armies and respawning dragonstorms? Calling it a stretch would be an understatement. She doesn't have something like Emrakul to bait in to Tarkir any more. This is all assuming that Ugin doesn't show up and if he does, it's a wrap for Nahiri, prep-time or otherwise.
Nahiri wouldn't likely be facing down five dragons though. She'd more likely be facing one dragon, five times. She also has her leyline manipulation/mana focusing ability that thus far we have absolutely no idea the potential of, and the posibility of her own human(oid) armies in all those displeased with the Dragonlords' rule.
We also have no idea if the dragonstorms require Ugin's presence on the plane, or if they continue without him there. If creative really wants to go back to Wedge World as opposed to Dragon World (and IIRC MaRo did mention that Wedge actually turned out to be more popular as a whole), then that would be as simple as them saying "Nope. No Ugin, no Dragonstorms."
I'm not saying one way or another that anything of the sort will/wont happen, just highlighting how it reasonably could.
Jan 12, 2017Curious Curio 2Posted in: Custom Card Contests and Games
~ enters the battlefield tapped.
When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it.
2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
Jan 12, 2017Wanderwine Cartographer WPosted in: Custom Card Contests and Games
Creature - Merfolk Scout
Whenever ~ becomes untapped, if you control fewer lands than target opponent, you may search your library for a land card, reveal it and put it into your hand. Shuffle your library.
Jan 12, 2017Posted in: Magic Storyline
Makes sense though. Just because it's a fantasy story with magic doesn't mean that's a reasonable thing. How does a 15 year old acquire an entire fleet? She may have powers but she's in a world where everyone does. Judging it from that perspective yeah… we can't say "oh well by magic of course!"Quote from Jay13x »
That's the part that lost you? Not the skywhales, the telepathy, the airships, but a 15-year-old with her own fleet?Quote from smashkicker »This story lost me when we found out that she is a fifteen year old with her own fleet of pirate ships. I mean seriously? I was willing to suspend my disbelief for a single ship but a whole fleet?
I'd have bought it if her backstory were that her parents were aether pirates, and she inherited the fleet. That's about the only way I can see it being a reasonable accomplishment for someone so young.
Jan 12, 2017Posted in: Magic Storyline
Baral is locked up as of the end of latest story. Jace uses his Illusionist's Stratagem, but not during the rebel attack on the
Death StarAether Spire, but now. And Baral is not the one who dispels it.
Indeed. I noted the inconsistencies as well. I've prettymuch accepted that the art books need to be taken with a grain of salt, given that they likely go to press before the website stories are even written.
Jan 12, 2017Posted in: Magic StorylineQuote from Mangod »[quote from="Pollaski »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=604"][quote from="SteamMage »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=603"]I wonder if Baan is going to be a recurring character, if not full on antagonist. If so I have to think he may taverse the Multiverse warning other walkers of the Gatewatch's marvelous ability to destablize things.
Perhaps- but Baan strikes me along the lines of Nahiri- outside of the context they were presented in, they probably wouldn't be villians at all.
Like, now that Nahiri's done on Innistrad, she probably has zero motivation to completely screw up another world. Hell, I'm betting there's a good part of her that's wracked with guilt for what she did on Innistrad.
Does Nahiri know that Ugin was dead/in a coma while the Eldrazi were breaking free? If not, she'll probably target Tarkir next. She's already tried to murder an entire Plane to get revenge on one guy; I doubt someone like that can even recognize guilt...
If I am not mistaken, she does not know where Tarkir is, and even that it is Ugin's homeworld. But yeah, all it takes to know is to meet Bolas...
She'd never been to Inistraad before either, but she managed to find it. If Nahiri vs Ugin is a direction that creative wants to go, there's really no reason that they couldn't just have her figure it out somehow.
We know that Nahiri spent decades working with Ugin to construct the hedron network. We also know that Ugin's magic is very unique, it's reasonable that Nahiri would recognize it instantly. Now that Ugin's been restored and has been offworld potentially leaving traces of himself all over the place, they could say that Nahiri stumbled across Ugin's "signature" and spent the time since she left Inistraad tracking him back to Tarkir (where his signature is strongest, no doubt). Now, Nahiri's not a tracker per se, but it's likely a skill that was commonplace among Kor, and imperfect technique/skill in it could explain why it is she ends up at the strongest signature, rather than the most recent (thus why Ugin's not on Tarkir to simply eat her).
The Dragonlords, having been born of Ugin's magic would obviously have a strong signature, which would be what ultimately brings them into her cross-hairs. Much like (from her point of view) Sorin forsook her for Inistraad and it's protections, Ugin forsook her for Tarkir and it's protectors.
Jan 11, 2017Well, today's story was alright, imo.Posted in: Magic Storyline
There were a good deal of typos/errors the editors missed, and at places it was really excessively wordy (it also seemed to make liberal use of $10 words where $2 words would have sufficed, and not come across so awkwardly ("asymmetrically long" ... just say "uneven").
Not particularly memorable, but also not terrible.
Jan 10, 2017Kind of a big tweak, but I think it's still a fitting modification of the previous card;Posted in: Custom Card Contests and Games
Ora, the Rippling Mirror 2RWUB
Legendary Creature - Sphinx Wizard
Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
Jan 9, 2017Sorin's not dead. He's trapped (Encased in stone with shards of it constantly mutilating his insides, to keep him from being able to focus long enough to planeswalk) until such a time was WotC decide they want to use him again.Posted in: Magic Storyline
Jan 2, 2017I have no problem at all with the Gatewatch, in theory.Posted in: Magic Storyline
I just don't really care for it as far as execution. They picked just about the blandest characters in their stable of planeswalkers, imo. I frankly find it hard to care about any of them so the storylines they're involved in may as well not even have a protagonist for me. I cared more about Tamiyo in SOI than all of the gatewatch characters combined. I found Arlinn orders of magnitude more interesting just from the story and a half we had that even mentioned her.
I have no problem with the story being centered on planeswalkers. But at least try to make them interesting ones.
Jan 2, 2017Posted in: Magic StorylineQuote from acc95 »
Huh, it was supposed to be easy. Remember "Quiet Moments":
Gideon nodded to the leonin. "Ajani's right. If we cause a diversion, maybe we can pull some of Tezzeret's forces onto us."
"I think we could do one better." Pia smiled, a grin that grew as she continued talking. "If this is as important as Saheeli says, other targets may be soft to a strike right now. Maybe we don't strike just for a diversion, but strike to capture something we need."
"I take it you have a target in mind?"
"We take the Aether Hub."
Sure, but absolutely no mention was made of it in this story.
No complaints about being short staffed. No mention of recent rebel activity. Nada. Just "OMG we're under attack! AAAaaaaand now they've taken the hub."
It was simply unsatisfying. Honestly that's been a big problem with the story for me since the switch to the Gatewatch. It just comes too easy for them. They stumble blindly into solutions, or their supposedly dangerous foe just dumbly leaves themselves open at obvious points and bibbity-bobbity-boo cataclysmic event endangering the multiverse is solved!
Don't TELL us stuff happened to enable the win. SHOW us.
Jan 2, 2017Posted in: The Rumor MillQuote from Raptorchan »What happened with old wording "with converted mana cost"?
I think it might be cause of a quirk in the rules...?
Like "With converted mana cost 2 or less" would mean that it couldn't even target a creature with cmc 3 or 4 for it's Revolt effect to even work. With this wording it can target any creature. It just only has an effect if that creature meets the criteria (cmc 2[or 4] or less).
Jan 2, 2017Goblin Chronomancer 2URPosted in: Custom Card Contests and Games
Creature - Goblin Wizard
At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
Jan 2, 2017Welp, new story today: Revolution BeginsPosted in: Magic Storyline
It was alright. Pacing felt a little weird to me. Taking the Hub seemed way too easy. Eh.
Jan 1, 2017Manifest the Soul 3WPosted in: Custom Card Contests and Games
Whenever a creature you control dies, create a token that is a copy of that creature, except that it has base power and toughness 1/1 and is a Spirit in addition to its other types.
Next: Hokori, Dust Drinker
Jan 1, 2017Bestow Strength 1GPosted in: Custom Card Contests and Games
Enchantment - Aura
When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
Jan 1, 2017Elvish Ritualist 2GPosted in: Custom Card Contests and Games
Creature - Elf Shaman
Tap an untapped creature you control: Add G to your mana pool.
1G: Untap target creature you control.
Next up: Kynaios and Tiro of Meletis. Bonus points if it's a card that interacts with their ability in some manner that makes them less huggy.
Dec 30, 2016Eneas Merrymaker 2RGPosted in: Custom Card Contests and Games
Legendary Creature - Satyr Shaman
Other Satyrs you control get +1/+1.
Tap an untapped creature you control: Add R to your mana pool.
2R: ~ deals 1 damage to each creature.
So, at first I really didn't want to make a tribal lord (+1/+1), instead I decided I would try and make a Legend that encapsulated what exactly it meant to BE a satyr. The two major things that stick out to me about Theros Satyrs are Revelry (expressed as tapping for mana) and Recklessness (indiscriminate damage). But then a quick Gatherer search reminded me that the overwhelming majority (12 out of 16) of Theros Satyrs only have 1 toughness, so using his burn ability even once would basically be board wiping yourself if you were playing him in a tribal deck, so I had to tack it on. C'est la vie.
Alrighty then, NEXT: An animal commander. Not an anthro character like Aven, Ainok or Leonin, but just a plain ol' regular animal of some kind.
Dec 25, 2016Clamorous Fiend 2BBPosted in: Custom Card Contests and Games
Creature - Demon
When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
Dec 22, 2016I think that Nahiri has an additional reason to not join the Gatewatch. (Or anyleague of planeswalkers really.)Posted in: Storyline Speculation
Think about it. She's already been a member of a Planeswalker club, and what did it get her? Millennia spent playing warden to eldritch beings while her home plane suffered their corrupting influence, the apparent disregard of those very planeswalkers who were supposed to be there for her, 1000 years locked in a hunk of magical silver by her supposed friend and ally, and her home plane destroyed by the very entities they were supposed to contain.
If anything I'd expect Nahiri as a Gatewatch antagonist just out of pure spite.
Dec 18, 2016Not particularly relevant to the conversation, but just pointing out that it's now been two months since the full Gatewatch arrived on Kaladesh.Posted in: Magic Storyline
Lavinia's got to be pissed.
Dec 16, 2016Posted in: Storyline SpeculationQuote from Manite »
RG Domri Rade
Of the RG PWs we currently have, one was villainous and is currently dead, one may not be RG next time we see him, and one requires DFC presence so for mechanical reasons she probably won't be a regular presence in sets.
Domri may be of a more wild spirit, but he cares about nature much as Nissa and Ajani do, so I could see him being the RG representative of the team (not like Garruk's likely to join anytime soon, so the beastmaster niche needs someone else to fill it).
Arlinn actually wouldn't need DFC support off of Inistraad. It was mentioned in
her first storyone of her stories that she couldn't shift until she returned to the plane, so any off-world appearances for her she'll simply be locked into a whichever form she 'walked in just as she was locked into her wolf form the first time. (Wizards, it seems, thought about such possibilities ahead of time.)
Dec 14, 2016OathboundOne posted a message on Weatherlight 2: gatewatch on a boat (Heart of Kiran) and other speculationsI don't think the rules have changed, I just think that we've found an exception.Posted in: Storyline Speculation
We know that the life forms on Kaladesh (other than Humans for some reason) have been altered as a result of the ever present Aether within the plane. Elves in particular have a strong link to the plane's aether (Great Conduit) and it's possible that this alteration/link provides some unique protection from the chaos of the Eternities. It's also possible that the portal device she was working on acted in some way as a buffer. Plus the way it was described, her physical body didn't seem to have been exposed to the void (she was still physically present in the Spire Inquirium), it was only some detached sense of her awareness.
Dec 14, 2016OathboundOne posted a message on Characters you want or expect to see as cards in Aether Revolt?I'm not certain that we'll actually see Mitul. I think he'll end up being a Hal and Alana/Fourth angel sister situation. That said, if we did, I would be very surprised if he weren't at least partially U. He's a scientist and a Vedalkin after all.Posted in: Magic Storyline
Dec 14, 2016Posted in: Magic StorylineQuote from Kruphix7 »I personally really liked this story, and thought Tezzeret acted pretty much the way he always has. I'm really looking forward to the Rashmi/Saheeli/Gatewatch other worlds explanation story. (Assuming we get one). I feel really bad for the inventors, think you've won the fair and are headed for prestige and then instead you get abused and worked to the bone before (likely) being killed. I'd still like to think some portions of the Consulate are legitimate and well meaning but it's really seeming like the Consulate is going to go full evil empire in AER.
There was still the consul who Tezzeret threw out when she tried to point out the problems with diverting so much aether to the Spire.
There are undeniably good people within the Consulate (for example we have no real evidence that Dovin Baan is a BAD bad guy, just.. easily manipulated and rather naive), it just seems that there are at least as many that are firmly in Tezzeret's pocket.
Dec 12, 2016Posted in: Magic StorylineQuote from magac »Quote from Flisch »Quote from HMinnow »Anyway, I can't be the only person here who didn't like the bracketed language in the Yahenni story. It felt so out of place that it just bothers me.
No, I agree. The story itself was okay, but all those interjections were just awful and pulled me out of the narrative every time. But this is something the author (forgot her name) does in most of her stories.
I personally have no qualm with this, given that it actually sings well with how some people run multiple trains of thoughts concurrently; The text inside the bracket are some secondary thought while the POV character is looking at another thing. But yeah, I can see your point.
I actually often speak this way out loud, and certainly type this way (as any in depth search of my post history will no doubt attest). Thus it not only didn't bother me, it fit in perfectly with the way my brain works anyhow.
Dec 10, 2016Posted in: Magic StorylineQuote from DVincent »So I've wracked my brain and can't figure out who Liliana is talking about here. "We only kill ugly things, then? Because the short one, he would've still qualified." Who is the short one? Am I missing something?
She had just killed a group of Consulate guards (who saw her and Gideon leaving Yahenni's penthouse.), she was speaking to Gideon, and referring to one of the guards (who was apparently short and ugly).
Dec 2, 2016Posted in: Custom Card Contests and GamesQuote from Morphic_Tide »>sees Pirate Ninja
>can only add one 'race' type
>cries at not getting to make a Ninja Pirate Construct Zombie
The game indeed has a distinct lack of Zombie Pirate Ninja Robots.
Nov 29, 2016Vampyroteuthis Infernalis 1UBPosted in: Custom Card Contests and Games
Creature - Vampire Octopus
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~ and draw a card.
Nov 24, 2016So, I was thinking about making an anti-combat commander... sort of "militant pacifist," but technically that would still be combat focused (combat denial still cares about [stopping] combat).Posted in: Custom Card Contests and Games
Looking through all the cards on gatherer, and MAN they're almost all about damage or combat. Not just the commanders, ALL cards period. there's like, less than a dozen out of the 106 results that popped up that aren't, and I realize that a sizable portion of them are because of the Boros guild, but wow.
Okay, I think I've been inspired...
Kejec, the Objector 2RW
Legendary Creature - Human Advisor
At the beginning of each player's upkeep that player chooses a card type. That player may only play cards or cast spells of the chosen type this turn.
Based loosly on Moonhold. Now, I'll freely admit that expanding the effect to mess with non-land, non-creature card types probably shifts this card more into Blue's slice of the pie (sort of Fatespinner-esque), but meh. Rules are made to be broken!
Err, right: Next up... Lets see the non-mill/non-control commander.
Nov 24, 2016Two posts looking to have been typed up at the same time, so I'll answer both.Posted in: Custom Card Contests and Games
Spurn the Righteous 5BB
Remove all counters from all permanents. Each player loses life equal to the number of counters removed from permanents he or she controls this way.
(EDIT) I honestly this this might cost too much given how niche it is, but it also hits planeswalkers so maybe it's not as niche as I think?
Nov 22, 2016I'd say my top three are Ravnica, Kamigawa and Theros. Fiora is interesting enough to rank pretty highly as well, and I find some of the clans of Khans Tarkir appealing. Coming in at or close to the bottom of my list would be both Mirrodin (I never liked it enough to really care that the Phyrexians destroyed it) and New Phyrexia (Even though I find both Elesh Norn and Urabrask interesting, they just don't make up for my general dislike of New Phyrexia and Phyrexia as a whole.)Posted in: Magic Storyline
Kaladesh for me is falling somewhere in the middle. I like steampunk, and i like Kaladesh's art direction. Individually. When considered separately from each other. BUT, for me Kaladesh simply doesn't match the aesthetics of steampunk for me. The Izzet guild is far more steampunk feeling imo.
Nov 16, 2016Fa Mulan 1RWPosted in: Custom Card Contests and Games
Legendary Creature - Human Soldier
Whenever another creature you control blocks or becomes blocked by a creature with greater power, you may untap it and remove it from combat. If you do, Fa Mulan blocks or becomes blocked by that creature instead.
So, obviously she's a soldier, and her ability is there to represent her taking her father's place in the army. I'm not too sure of the wording for it, but it's intended to let you remove one of your creatures from a loosing match-up and sub her in instead.
(EDIT) It occurs to me that I designed yet another combat oriented boros commander. sigh
A Magic-ified version of a figure from current pop culture.
Nov 11, 2016Firen, the Mountain 1RPosted in: Custom Card Contests and Games
Planeswalker - Firen
0 Until your next turn, ~ becomes a Mountain basic land (he's no longer a planeswalker). Whenever you tap him for mana, put a loyalty counter on him.
-3 Until your next turn, creatures can't block.
-X ~ deals X damage to up to X target creatures, players or planeswalkers.
Sooo, I was going for something like Hamletback Goliath or Arixmethes. Maybe laying dormant for long periods of time as a mountain/volcano, then awakening and releasing all his built up loyalty in one big flash before falling dormant again.... not sure how well that translates though... eh. His -X ability is obv an eruption, but his -3 is meant to be like, tremors making creature's footing unstable.
I'd like to see... a Happy planeswalker. I'm not sure how exactly you're supposed to convey an emotion through a card, but that's what I would like to see.
Nov 11, 2016Posted in: Custom Card Contests and Games
Rules question, if it exiled the spell first, then copied it would it work? Cause while your opponent may OWN their cards in exile, do they control them? (A bit too meta for my knowledge.. that or I'm just spacing on this.)
(EDIT) I'll post a card to continue the thread at least:
Target permanent's controller shuffles it into his or her library, then draws a card.
(EDIT EDIT) While I was going for a StoP like feel (removal+reparation), I think it ended up just feeling more U than W.
Nov 11, 2016Field Marshall Niklos 2RWUPosted in: Custom Card Contests and Games
Legendary Creature - Human Soldier
Battalion - Whenever ~ and at least two other creatures attack, detain target creature an opponent controls and each creature that shares a color with it.
Okay, so I think his ability is probably ridiculously powerful, which is why I made him both expensive and small/lacking evasion.
I think it's time to step this up a notch. Lets throw in a third guild. You now have to make a card that somehow shows collaboration between all three guilds in 3 colors.
That is, a RWU creature that is Azorius, Boros, AND Izzet in some way, or a WBG that's Selensya, Golgari, AND Orzhov etc., etc.
Nov 9, 2016Maximum Overload EXTREME! 3URPosted in: Custom Card Contests and Games
Whenever you cast a spell or activate an ability, you may change that spell or ability's text by replacing each instance of the word "target" with "each."
(I want to add a (TM) trademark to the card's name, I just don't know how.)
Nov 9, 2016Dread KorrianPosted in: Custom Card Contests and Games
(B) Planeswalker - Korrian
Pay 3 life and discard three cards: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
+10 Put your library into your graveyard, then shuffle your hand into your library.
-1 Return target card from your graveyard to your hand. Skip your next draw step.
Not entirely happy with the design, I'm sure it's either utter jank or completely broken... but it is what it is.
A planeswalker with variable starting loyalty (that is, that it may enter the battlefield with more or less loyalty counters on it depending on any number of factors, X costs, ETB ability, additional cost/kicker/etc).
Nov 9, 2016Alrighty.Posted in: Custom Card Contests and Games
So, I've been thinking about a way to make a planeswalker that cares about lands in some way other than the way Nissa's cards do (acceleration, manlands/typical green stuff). That of course lead me to the idea of land denial, and wondering if there was a... less annoying?/more fun? way of doing it than the much maligned Land Destruction.
So, here's my attempt at that (Note that it's an Origins style Legendary->Planeswalker DFC, cause his design worked out best with a way to rapidly distribute Ash counters):
Tarren, Druid of Embers BRG
Legendary Creature - Human Druid
When Tarren, Druid of Embers enters the battlefield, and at the beginning of each player’s upkeep, put an ash counter on target land. (As long as a land has an ash counter on it, that land taps for C instead of mana of any color.) Then if there are three or more ash counters among lands on the battlefield exile Tarren, Druid of Embers then return him to the battlefield transformed under his owner’s control.
Tarren, the Ashen Skies
(B/R/G)Planeswalker - Tarren
+2 Each player reveals the top card of their library. Put all land cards revealed this way onto the battlefield under their owner's control with ash counters on them. Put all other cards revealed this way into their owner’s graveyards.
-5 Tarren, the Ashen Skies deals damage equal to the number of lands with ash counters on them divided as you choose among any number of target players.
-10 Destroy each creature with toughness X or less, and each other planeswalker with X or fewer loyalty counters where X is the number of lands with ash counters on them. Remove all ash counters from all lands.
He's a Druid who embodies the dichotomy of Nature; Growth and regrowth v.s. raw destructiveness and savagery. The cycle of Birth, death, and rebirth. He's based around Fire ecology, that certain types of forest actually REQUIRE fires to sustain themselves, clearing away the brush and undergrowth to make way for new trees. He finds sick lands, and purges them with fire, so that they can be restored. He's utterly and absolutely unconcerned with any death or damage that may occur as a result. As far as he sees it, the land needed healing. If you were there and not helping, then you were probably part of the cause.
Mechanically, he meddles with land bases (stripping away their color) and has the potential to throw off your opponents tempo without actually depriving them of lands (in fact his + ability accelerates everyone).
He's BRG because those are the land destruction/matters colors.
(EDIT: Changed his + ability a bit)
Alright, next, Ummmm.... another dfc planeswalker. Could be Creature->Planeswalker, Planeswalker->Planeswalker, Planeswalker->Creature, Planeswalker->Enchantment? whatever.
Nov 9, 2016Sigh.Posted in: Magic Storyline
Frankly, none of the articles published for the last three weeks counts as a "Story" to me.
I'd be less annoyed if they have just said "Sorry guys, no stories between Kaladesh and Aether Revolt." than calling this.... filler "story."
Nov 9, 2016Hadryn, the Blinding Dawn 2WRPosted in: Custom Card Contests and Games
Planeswalker - Hadryn
+1 Choose one: Until your next turn, up to one target creature can't attack or block. OR Until your next turn, target up to one creature attacks or blocks if able.
-3 Target player skips his or her next combat phase.
-7 Untap each creature you control, after this phase there is an additional combat phase, followed by an additional main phase. At the end of turn if there were three combat phases this turn you win the game.
He's a Flamekin planeswalker (thus the mechanical "if this if the third time" bit of flavor. Ashling the Pilgrim, Inner-Flame Igniter, Soulbright Flamekin)... The colors are a bit off, flamekin were primary R, then shifted into B in Shadowmoor, but combat abilities work primarily in R/W, and Ravnica flamekin fall into R/W... I didn't really want to make him Mardu.. and I just don't like the Shadowmoor cinders that much so eh.
Next up, carte blanche to create a planeswalker hailing from any current sapient species in the game that doesn't currently have a planeswalker member.
Nov 7, 2016Cackling Maniac 2RBPosted in: Custom Card Contests and Games
Creature - Hyena Assassin
At the beginning of each player's end step, destroy target creature that player controls if it did not attack this turn.
Nov 7, 2016I doubt he'll be white. I don't think he really have any concern or interest in the lives of the people he rules over, rather I find it all the more likely it's simply a personal power/self interest thing.Posted in: Storyline Speculation
He doesn't rule for the good of THEM. He rules for the good of HIM.
Nov 7, 2016Eldrazi Adjuvant 3GPosted in: Custom Card Contests and Games
Creature - Eldrazi Druid
T: Add CC, or 2 mana of any combination of colors to your mana pool. Spend this mana only to cast colorless spells or activate the abilities of colorless permanents.
Aetherborn Spirit or Aetherborn Zombie
Nov 6, 2016Posted in: Storyline SpeculationQuote from wadprime »Hopefully nothing. Sorin is a despicable character, the worst kind of BW in my opinion. I'm sure we'll see him again at some point, WotC hasn't 100% undisputedly killed off a planeswalker character since Venser (Unless you guys count Vronos?), and Sorin has some history, so while I think we'll be taking a good, long break from him, I do think he'll pop up again at some point.
I think we can just go ahead and discount Vronos from any and all future discussions of planeswalkers. He was essentially introduced just for Garruk to kill him (srs bsns), and I would honestly guess that the vast majority of MTG players don't even know he even existed.
I don't think we've seen the last of Sorin. I think they'll keep him around, even if just to drag out his plotline with Nahiri.
Nov 6, 2016DANGIT. For a second there I thought I was in a different thread and had a hilarious idea for an artifact "Krark's Other Thumb" but then I realized this was the Tweak The Card thread again.Posted in: Custom Card Contests and Games
Cryptborn Conscript BBB
Creature - Zombie Soldier
At the beginning of your upkeep, if ~ is in your graveyard you may flip two coins. If both come up heads return ~ from your graveyard to the battlefield.
Nov 6, 2016Posted in: Custom Card Contests and GamesQuote from void_nothing »Okeanos is a cool idea but unfortunately goes auto-infinite; needs a "once per turn" on the activated ability. Meanwhile Goblin Angler is hilarious.
Valeron Deliverer 1GW
Creature - Human Knight
Your opponents can't sacrifice Beasts, Goblins, Saprolings, Skeletons, or Zombies to pay costs.
Oi! Quite right, I hadn't considered the fact that you can still "discard" a hand with 0 cards in it.
Quote from dyd66681 »
I believe you are right, even tough the random nature of shuffling should not make it any different. I just used a simpler wording
Brain Muncher BB
Creature - Zombie
When ~ enters the battlefield, target Human gets -1/-1 until end of turn. When that Human dies this turn, put a +1/+1 counter on ~.
I think it's just to remove any sketchiness of saying your opponent "stacked" or tampered with your deck somehow. *shrugs*
Quote from DarkNightCavalier »Silver Arrows 4
Artifact - Equipment
Equipped Creature has 2T: ~ deals 1 damage to target creature. If that creature was a zombie, demon, werewolf, vampire or horror, destroy that creature instead.
Alrighty, lets see here:
Gain control of target equipment artifact and attach it to a creature you control.
Nov 5, 2016Ardamin, the Wolf's Son 2RGPosted in: Custom Card Contests and Games
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into ~ you may have it fight any number of target creatures.
Whenever ~ deals damage to a creature that creature becomes a werewolf in addition to its other types.
At the beginning of each upkeep, if no spells were cast last turn transform ~.
He Who Calls the Moon Down
(r/g) Legendary Creature - Werewolf
Whenever this creature transforms into ~, untap all wolf and werewolf creatures and gain control of them until end of turn. Wolf and werewolf creatures gain haste until end of turn.
At the beginning of each upkeep, if a player cast two or more spells last turn transform ~.
(Idea being that he was the first werewolf, and progenitor for the entire race.)
A Ravnican commander that represents two or more Guilds working together.
Nov 5, 2016Izmundi Twins 1URPosted in: Custom Card Contests and Games
Creature - Human Wizard
Whenever ~ becomes blocked, flip a coin. If it comes up heads ~ deals 2 damage to each creature blocking it. If it comes up tails, return ~ to your hand.
Nov 5, 2016Okeanos, the Surging Seas 5UUUUPosted in: Custom Card Contests and Games
Legendary Creature - Kraken
Whenever a player shuffles his or her library, ~ gets +3/+3 and gains trample until end of turn.
Discard your hand: Shuffle your library.
EDIT: I'm fairly certain that Chronogeddon would be worded as "Each player shuffles... they own into their library." I can't think of any cards that let you shuffle an opponents library yourself.
Nov 2, 2016Posted in: Magic StorylineQuote from a7xjoker33 »http://magic.wizards.com/en/articles/archive/magic-story/planeswalkers-guide-kaladesh-2016-11-02
It is a word-by-word the text you can read in the Bundle brochure. Not a single letter more.
A huge letdown, if you ask me.
So we get very few looks all year at legends or planeswalkers outside of those involved in the current storyline, and one of the few weeks we do it's old information on the current standard world? I mean come on, Creative. I really wanted a look in on Alara with Yidris and Breya, or even Phyrexia with Atraxa and what's up with Koth. Last year we only got 2 stories for commander with Meren and Karlov, and now I fear we're getting none.
I'm honestly worried about that as well.
If they were going to have Commander related stories NOW would have been the time to post them. The Planeswalker's Guide to Kaladesh would have made perfect sense as a sort of "refresher" the week before they moved into Aether Revolt stories. Having it now just tells me that the weeks between now and AER are just going to be filler.
And it just makes the super short little blurbs we got about the commanders in last week's "Story" article all the more disappointing if that's ALL the information/story that we get on them.
Oct 31, 2016OathboundOne posted a message on My broad speculation on the direction of the storyMy wild speculation:Posted in: Storyline Speculation
Elspeth will return, but not as a planeswalker... as the new white god of Theros.
Heliod killed Elspeth because he was afraid of the potential that she (and planeswalkers as a whole) had to supplant the gods. By killing her, he spurred Ajani to spread her story among the people of the plane. Realizing just how petty and out of touch Heliod is, they will turn away from him. Needing a new icon for their devotion, they turn to the one figure Heliod himself was afraid could replace him. Boom: Elspeth, God of Light.
Ancient cultures loving their irony, it's perfectly fitting that Heliod's own actions to secure his place in the cosmos will ultimately be what leads to his downfall.
Oct 28, 2016Posted in: The Rumor Mill
Yeah that's what I want to know. I really do not like foils at all. I hope there is a non-foil version as well, but suspect there may not be. I'd gladly trade the useless oversized foil for a regular sized non-foil version of the Commanders.Quote from ThyLordQ »
Assuming nothing's changed since the announcement, there's going to be one oversized foil (the 4-color commander) and 4 regular sized foil commanders. The only question is, are they going to be the only versions of the commander in the box.
But why would you want Kynaios and Tiro to be any less fabulous than at all possible? (I kid, I kid.)
Oct 27, 2016Posted in: The Rumor MillQuote from GUB-Elf-Commander-NOW »Why is it a shame, though? Cast Sidar turn 4, then attack with Sidar turn 5 after having cast Ikra to gain 5 life.
Because her having 3 power means that Sidar's ability doesn't give her pseudo-unblockable.
Oct 27, 2016Posted in: Magic StorylineQuote from Crabladewing »Kynaios and Tiro, Sidar Kondo, Reyhan, all these three characters have been dead (Some of them even died thousands of years ago) in the main storyline, that's why they appeared in Commander but not in the main sets. While does that mean Urza also could be printed into real planeswalker card in future Commander sets? I have a strong feeling that we'll see him in three years.
Well we got a Freyalise planeswalker card via Commander, and she's dead isn't she? I suppose in theory it's possible to get an Urza card. I don't see how WotC could possibly make a (balanced and printable) card for him that would measure up to the players' expectations if they ever did decide to print him though, so it might just be better off if they don't.
Oct 27, 2016Posted in: Magic StorylineQuote from ChrisBP7 »Quote from herkles »Quote from Jenrik »I don't think Heliod is actually a villain. Considering Xenagos becoming an illegitimate god and causing a lot of damage and suffering on Theros, Elspeth killing Daxos (which was Xenagos confusing her, but still), Ashiok attacking Iretis and messing with Ephara's dreams, Dack stealing a gauntlet and Kiora stealing Dekella, you really can't blame Heliod for killing planes walkers. Especially when his information about them likely comes from Phenax.
Yea. I don't see Heliod as a badguy(a Jerk sure but not evil. He is after all the white only god). Plus considering he doesn't know much about Planeswalkers, he might have thought Elspeth would try and either take his place or become another god which would cause chaos like Xenagos did. Keep in mind Xenagos caused chaos by simply becoming a nyxborn.
Not to mention when Kruphex saw glimpses of Nicol Bolas and realized how powerful the elder dragon is that caused him to be-afraid. Considering that Kruphex would have likely told Heliod about Nicol Bolas. It makes some sense that he might have killed Elspeth.
Moreover there is this fun line from the wiki: It is implied that Heliod's personality, like most of the gods', changes in accordance to mortal beliefs.
So perhaps Heliod changes following more encounters with Planeswalkers. Would like to see more of the postive aspects of both Zeus in the Myths as well as the color white in Magic shown with Heliod.
No, Heliod is definitely a villain and that is a good thing. White doesn't have many villains although it has as many negative aspects as the other colors (it is the color of Fascism and Totalitarism for example) and should not be seen as the "good" color. Heliod attacked Elspeth just because she had Purphoros sword (without asking questions) and then tried to use her as his champion when she was able to deflect his unprovoked attack. He constantly tries to put himself as the top god of Theros pantheon (when in reality Kruphix would be the closest to actually being it) and creates nearly as much conflict in doing so as Xenagos was able to do over the whole story. Kruphix definitely didn't tell anyone except his oracle of the multiversal dangers and Heliod killed Elspeth because he feared that with her having knowledge unaccessible to him she was somehow challenging his "rule" (if I remember correctly he even says that she was "too much like the Satyr" in his eyes, meaning she knows too much in his opinion). She helped him defeat Xenagos and for the simple fact that she had potential he didn't understand and without showing any kind of gratitude for her help Heliod stabbed her in the back. You can't get much more obviously villanous than that. White has enough good character, what it needs are villains like Heliod.
It's a mistake for people to think that white=good, or that someone can't be evil/bad/villainous because they have a white color identity.
White values community (and order) above all else, and will absolutely oppress the f*** out of the individual to achieve that goal. More than that, there's nothing even saying that white cares about what is factually better for the community, only what white believes is better.
White is very much a "For your own good" color, and we've long since learned to be wary of that statement.
Oct 26, 2016I'm actually a little disappointed that we didn't get an actual story this week. I mean, I like knowing more about the various commanders, but I feel like the little blurbs we got could have been part of any other article or column, so I feel a bit deprived.Posted in: Magic Storyline
Oct 26, 2016OathboundOne posted a message on Mothership spoilers 10/26 Ludevic, Kyanios and Tiro and morePosted in: The Rumor MillQuote from awesomer phantasm »Ludevic is such a fail. He should not have partner at all, he's a loner mad scientist who should be cloistered in his lab making carzy zombies! I really feel like the partner mechanic in general has been overlooked flavorfully. I get that it was a mechanical solution to four color decks, but the flavor just doesn't feel right. Why not make a Tibor card and a Lumina card, and give them both partner? Or for that matter why not make the gay kings two different cards with partner?! Lol amiright? There are enough characters in magic with a history of working together that they shouldn't be shoe-horning important loner characters onto these cards arbitrarily.
Magic creative likes to put couples together on a single card (See Anax and Cymede, the aforementioned Tibor and Lumia and Pia and Kiran Nalaar). Splitting them up, which it might have worked flavorfully, wouldn't have been in keeping with this trend and they probably wouldn't have wanted to risk earning flack for not presenting the first gay couple in Magic consistently with the others.
Oct 26, 2016OathboundOne posted a message on GatheringMagic preview - Ishai, Ojutai DragonspeakerPosted in: The Rumor MillQuote from Dusk707 »
EDIT: oh AND she's mythic? Would she have been broken as a 2/2?
Rarity in these kinds of sets mena little to nothing. The potential is there for this card to be nuts, especially in the Atraxa deck where it will likely be found
I actually spaced out and was meaning that she was the Mythic of the two commanders in her colors, forgetting about the fact that it's only the enemy pairs that get two commanders in the deck.
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