"Price theory and applications" is a good microeconomics textbook. If you complain about MTG prices being unfair, you need to read an economics book or take a course on it. Seriously, its that simple.
I have not been on here for years, so I apologize if I format this wrong or anything like that.
I don't play magic anymore but randomly though of this card idea:
Demonic Roulette-BB
Enchantment
Rare
When Demonic Roulette comes into play, you lose 2 life
0: Roll a six sided die. If you roll a 1-5, target opponent loses 3 life. If you roll a 6, you lose half your life, rounded up. Use this ability as a sorcery, and only once per turn
sorry if this has been mentioned but has anybody built a deck with less tokens, but added man lands and that blue cipt land that lets you look at the top 3? because then you can run treasure hunt which is an absolutely ridiculous card
jund is the best deck. but it does have a few weaknesses. and if you dont want to spend money on good cards like baneslayer, then you should expect to lose to people who do pay money for good cards. im not saying you should; hell, i dont. i play MWS. but its either lose or pay up. like with everything in life.
Exiled wolf was not saying "youre so dumb, these are the rules" . He was trying to help you, he just was wrong. Why would you make that mistake a part of your signature? Especially after posting such a terrible decklist.
has anybody using leech > rampant growth tested blitz hellion? i know it doesnt seem good, but if you drop one and swing, you can take the aggressive side of the spectrum and force them to start playing control, and then you can pick them apart
so basically this deck just utilizes the biggest creatures in type 2. the main problem isnt so much that its 5 colors, the main problem is that 5c forces u to run hierarch/bop, and its aggro so no draw, so you run out of gas rather quickly.
What are some great cards that just dont have a home in type 2?
My top 5:
1) Rafiq of the many- a 4 drop hitting for 8 is ridiculous
2) meddling mage- it used to be so good
3) tidehollow sculler - already made a thread about this
4) rhox war monk. 3/4 for 3 is already good, but lifelink is great, especially out of bolt range, and hes good versus rdw
5) hindering light- everydeck these days has a lot of targeting cards, so this is pretty solid.
maybe some form of really fast jund? goblin guide, putrid leech, maybe bloodhall ooze or whatever his name is or kederekt parasite, this, hells thunder, lightning bolt, hellspark elemental, etc etc etc
I don't play magic anymore but randomly though of this card idea:
Demonic Roulette-BB
Enchantment
Rare
When Demonic Roulette comes into play, you lose 2 life
0: Roll a six sided die. If you roll a 1-5, target opponent loses 3 life. If you roll a 6, you lose half your life, rounded up. Use this ability as a sorcery, and only once per turn
even affinity had problems with tooth and nail
Definitely run 4. Theyre not terrible early, they hit thrinax and unearth creatures.
what should the last sb slot be? and should i drop a terminate since i have vampire nighthawk MD?
My first draft of the deck:
maybe ill try to add more black and add vampire lacerator? should i take out lightning bolt?
My top 5:
1) Rafiq of the many- a 4 drop hitting for 8 is ridiculous
2) meddling mage- it used to be so good
3) tidehollow sculler - already made a thread about this
4) rhox war monk. 3/4 for 3 is already good, but lifelink is great, especially out of bolt range, and hes good versus rdw
5) hindering light- everydeck these days has a lot of targeting cards, so this is pretty solid.
anybody using rafiq and rhox war monk to success?