All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on That makes no sense!
    Honestly, it's stuff like this that makes commander even more fun to play. I once gave an Ambush Viper a Loxodon Warhammer and like 30 points of extra power and toughness with Ursapine. Picturing a snake holding that many weapons at once was more fun than actually having a creature that strong on board.
    Posted in: Commander (EDH)
  • posted a message on Ixalan General Discussion
    Really? Really? Jace gets his memory back when he hits his head on a rock? That is literally the most cliché method they could have used. And the worst part is that it shouldn't have even worked. His mind was erased by Nicol Bolas. I don't think a concussion is going to fix that.

    Besides that bit of stupidity, the story was fine.
    Posted in: Magic Storyline
  • posted a message on VERSORI: a community designed, bottom-up 'Planeswalkers Matter' set!
    Versori


    This set is open to everyone’s designs. Please feel free to post cards based on the details and example cards below, and eventually I’ll be able collate and tweak them into a finished product with enough help!

    Flavor

    Origin:
    In eons past, on the world of Lorwyn, there once arose a planeswalker named Quersu. Born a treefolk, he left to explore the multiverse, only to find naught but suffering. War, terrible beasts, plague, every plane he visited was worse than the last. What’s more, his fellow planeswalkers fancied themselves gods, reshaping the lives of mortals thoughtlessly in bids for more power. So, using his own, Quersu built a new plane, one where other Planeswalkers could be free from want or responsibility. He named his plane Versori, and welcomed all with open branches, so long as they did not bring their tools of pain with them. Thousands of years passed, and planeswalkers became much weaker than they once were. But Quersu still lives, and Versori still draws in many to this day.

    The Plane:
    Versori was built to be a paradise throughout, and it remains such. No vicious monsters roam on Versori, only ordinary animals, and the weather is uniformly calm and predictable. Visiting planeswalkers can occupy themselves by tanning on soft beaches, frolicking through the snow, or soaking in hot springs. Essentially, the plane is a giant resort hotel for Planeswalkers. If somebody might want to vacation there, odds are there’s a spot like it on Versori. Most planeswalkers can’t bring themselves to leave unless they have a major obligation elsewhere or their personality conflicts with the lifestyle of a 24/7 vacation. Those who crave power, knowledge, or justice above all else tend not to stay for long.

    Races:
    Each of the native races on Versori were created from scratch by Quersu, save one. Foremost are the Dryads, who occupy their time by continuing to maintain and beautify the land. Aligned with green mana, they are generally content to keep to themselves, but some interact with visitors out of curiosity. They also grow all the crops. Then there are the Golems, white-aligned creations who act as servants to the planeswalkers, much like the mummies of Amonkhet. However, they were built with free will. All golems take great joy in pleasing their guests. The red race of Versori are the Flamekin. Alike in name to those they owe their inspiration, but not actually identical, these fire elementals are safe to the touch. Their task is to provide entertainment, whether though performance art, companionship, or fine cuisine, among other things. Last of Quersu’s creations are the Drifters. Drifters are blue-aligned sentient jellyfish people who live in the oceans. As their name would suggest, they are largely content to float about and ponder things, from the ture nature of existence to what type of plankton tastes best. Black magic is weak on Versori, but Quersu knew better than to disrupt the balance by snuffing out darkness entirely. As a result, when a planeswalker dies on Versori, whether due to a tragic accident or old age, their soul returns as a Shade. These shades act on the more sinful, repressed desires of their former selves. When one arises, the other races will act to minimize the damage they can inflict by containing and then slaying them quickly.

    Story:
    All Magic sets use some sort of conflict to drive the plot. In this case, for the first time, that conflict is romantic in nature. At some point after the events of Ixalan, the five members of the Gatewatch travel to Versori along with Vraska for a vacation. Tensions run high in the form of two love triangles. Liliana and Vraska compete for Jace’s affections, while Chandra must choose whether to be with Gideon or Nissa.

    Design

    While I am proud of the flavor I came up with for Versori to justify its mechanics, it is fundamentally a bottom-up set with the theme of ‘Planeswalkers Matter’. With the new rules change, it is now possible to have non-legendary planeswalkers. And since Wizards has made clear they aren't going to explore that design space, I figured we could instead. The idea here is that while planeswalkers at Mythic can remain as they always have, just in greater number, these ‘generic’ planeswalkers can now appear at lower rarities with fewer abilities. Rare planeswalkers have two abilities, and Uncommon ones only have one ability. Other cards in the set at all rarities interact with planeswalkers directly, whether by becoming more powerful if you control a planeswalker or by enhancing the planeswalkers in some way. The planeswalkers matter cards are primarily in white, green, and red.

    Mechanics:
    Versori has three new keyword mechanics, Infatuate, Persuade, and Endure. Infatuate is found on creatures, primarily in red and black but with some presence in green. It reads:

    infatuate (This creature deals damage to players in the form of love counters. A player with 10 or more love counters loses the game.)

    Essentially, it’s a less broken version of infect. Infatuate plays well with Planeswalkers, since creatures with infatuate want to be attacking players instead, which would usually be the wrong call.

    Persuade is found on blue and white noncreature spells. It reads:

    persuade (Return a Planeswalker card from your graveyard to your hand. If you can’t, draw a card.)

    Since Planeswalkers are too complex to show up at common, Persuade helps players find and reuse the ones they have. It also leads to interesting gameplay decisions, since playing a spell with Persuade on-curve often just gives a random card, which is not as useful as the recursion mode.

    Endure is found on white and black creatures. It reads:

    endure X (When this creature dies, you may pay X life. If you do, return it to the battlefield tapped.)

    The set wanted a second creature mechanic in B/W. Endure was inspired by Soulbound from over in the Custom Keyword Encyclopedia. With Planeswalkers and infatuate creatures acting as buffers for one’s life total, endure lets you use that extra life to maintain a presence on the battlefield and reuse ETB effects.

    Limited Archetypes:

    WU – Planeswalker Control
    Uses Persuade to load up on answers and Planeswalkers to slowly take over the game.

    UB – Mill
    Runs the opponent out of cards in their library. Rather than insanity, the flavor here is that milling causes the opponent to forget their troubles.

    BR – Infatuate Aggro
    Charms the opponent hard and fast to score a romantic victory.

    RG – Planeswalker Boosting
    Focuses on cards that make your Planeswalkers more effective, then uses them to win.

    GW – Lifegain/Life Total Matters
    Plays the long game with cards that gain life and cards that get stronger if you have a high life total.

    WB - Endure
    Uses creatures with endure to make combat difficult for the opponent.

    BG – Value/Midrange
    Pretty much the same as most B/G limited decks, but with some Planeswalkers thrown in.

    GU – Defender Ramp
    Uses Drifter creatures that have defender to buy time to ramp into a single-game ending spell.

    UR – ???
    I have no idea what this color pair should be doing in this set. The usual spellslinger theme doesn’t really mesh well. Share your ideas!

    RW – Planeswalker Aggro
    Runs creatures that become more powerful when you control a Planeswalker to beat down.


    Quersu, the Tree of Rest 1WG
    Legendary Planeswalker – Quersu (M)
    {+2} Target player gains 1 life for each land you control.
    {-1} Prevent all damage that would be dealt to creatures until your next turn.
    {-9} You get an emblem with: At the beginning of your upkeep, if all players’ life totals are greater than or equal to their starting life totals, you win the game.
    Starting Loyalty: {3}

    Lounging Shaman 2GG
    Planeswalker (U)
    {-1} Search your library for a basic land card, reveal it, and put it into onto the battlefield tapped. Then shuffle your library.
    Starting Loyalty: {3}

    Gardenshaper Dryad 1G
    Creature – Dryad (C)
    Sacrifice ~: put two loyalty counters on target planeswalker.
    2/2

    Marauding Rosebush 5GGG
    Creature – Plant (R)
    infatuate, hexproof
    “Oops. Too much fertilizer.”
    5/10

    Inebriated Thundercaller 1R
    Planeswalker (U)
    {0} ~ deals 3 damage to target creature chosen at random.
    Starting Loyalty: {3}

    Fireheart Groupies 1RR
    Creature – Elemental (R)
    haste
    ~ has double strike as long as you control a planeswalker.
    Please, tell us more!
    3/3

    Double Dare R
    Sorcery (C)
    Target planeswalker may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

    Golem Maidservant 1W
    Artifact Creature – Golem (C)
    [T]: Exile target card from a graveyard. You gain 1 life.
    1/3

    Retired Marshal 2W
    Planeswalker (R)
    {0} Destroy target artifact or enchantment.
    {0} Creatures you control get +1/+1 until end of turn.
    Starting Loyalty: {4}

    On-Call Masseuse 2W
    Artifact Creature – Golem
    When ~ enters the battlefield, untap another target creature.
    Endure 3
    2/3

    Abandon Responsibility 3U
    Sorcery (C)
    Target player puts the top seven cards of their library into their graveyard.
    persuade
    Sure, I had a job back home on Ravnica, but who cares?

    Contemplative Drifter U
    Creature – Jellyfish (C)
    defender
    When ~ enters the battlefield, scry 1.
    0/3

    Relaxing Hot Spring 1U
    Enchantment – Aura (C)
    Enchant land
    Enchanted land has: “{T}: Target creature doesn’t untap during its controller’s next untap step.”

    Liliana, Master Seductress 2BB
    Legendary Planeswalker – Liliana (M)
    {+1} Each opponent gets a love counter.
    {-1} Creatures you control with infatuate gain deathtouch until end of turn.
    {-X} Create an X/X black Shade creature token with infatuate.
    Starting Loyalty: {3}

    Vestige of a Virgin 2B
    Creature – Shade (C)
    Infatuate
    2/2

    Accidental Death 1B
    Instant (C)
    Target player sacrifices a tapped creature.
    Quersu had posted a ‘no diving’ warning next to the pool, but the poor fool just didn’t listen.

    Sports Ball 2
    Artifact – Equipment (U)
    Equip [2]
    All creatures must block equipped creature if able.

    PS: If someone would be nice enough to find fitting art so I can make renders it would be extremely convenient. Also maybe make an actual set name banner.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Some code tags don't work when copy/pasted.
    Ah, never mind, I figured out the problem. I was using [B] instead of {B} for non-symbol black mana and the bold tag was getting screwed up. I quit being lazy and swapped in the [mana] tag and now everything works.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Some code tags don't work when copy/pasted.
    Ok, yeah, that makes sense. Thanks!

    EDIT: I just double-checked the tags then tried putting everything though notepad first and it still doesn't work.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Duel Decks: Merfolk Vs Goblin
    Wow, they put three Ghostfires in the goblin deck just so it could deal with Master of Waves. Why didn't they put in Goblin Piledriver as the face card for the goblin deck? It would have been a great parallel.
    Posted in: The Rumor Mill
  • posted a message on Some code tags don't work when copy/pasted.
    So, I tried to create a thread with a large opening post the other day. I drafted it in a Word document so I could save my progress, including all the formatting. However, when I actually previewed it, half the tags didn't work. The [mana], [size], [color], and [spoiler] tags were functional, but the [b], [i], [u], and [center] tags were just left in as text. How do I fix the problem?
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Magic Storyline Resources (The Stories and Lore Are Here)
    So, I went to Half Price Books again and snagged a copy of the Dragons of Magic anthology. Not as lore-heavy as the Myths one, but still a good read. Notably, Deathwings, by Paul B. Thompson, actually involves a race of people called the Ru-nor who are actually the sole surviving descendants of the Thran. They fled to a remote island as Yawgmoth rebelled and have since regressed to a much more primitive society over the centuries. Meanwhile, Jess Lebow's Hero of the People includes what is probably the single more ridiculously named character in the history of MTG: Pizoondertanx. He is an Elder Dragon. Except instead of being the least bit menacing, he literally just sits around all day smoking out of a giant pipe and being waited on by slaves. He dies when the slaves rebel, flip his giant lounge pillow on top of him, and then set it on fire. Yes, this actually happened.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Next story is up: The Race, Part 1

    So it looks like Huatli and Tishana have formed a tentative alliance, which is neat. We also get our introductions to Mavren and Vona here. My only major qualm is that Vona is clearly not a white character in terms of personality. Her card should have been mono black.
    Posted in: Magic Storyline
  • posted a message on Explorers of Ixalan
    This actually looks like a lot of fun, as opposed to Planechase, which had so many high-power effects that actual noncreature spells were barely unnecessary. Also, Shared Animosity is a super needed reprint. Twenty bucks for a card that only sees casual play is ridiculous.
    Posted in: The Rumor Mill
  • posted a message on What does it all mean? Strange flavors explained: Ixalan edition
    Ok, I laughed at many of these.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    The character dynamic between Jace and Vraska on display here is probably the single most real, nuanced, and adorable relationship MTG has produced since I started following the story in OG Zendikar block. 10/10, Jaceka OTP.

    Also:
    As they departed the sanctuary, a winged being descended from the sky. It took the Immortal Sun, carrying the relic across the sea and into the west.

    Ugin confirmed, pretty much.
    Posted in: Magic Storyline
  • posted a message on Spellweaver Turns
    So, I had completely forgotten that Spellweaver Helix existed, and this deck is really interesting. When it was mentioned that the list had no real win condition to end games, though, it got me thinking. What if there was a better payoff sorcery we could use in a deck like this? And then I thought of Worldfire. Cue the craziness:



    I kept the same basic loot/recur shell, except now our enabler sorceries are for letting us win the game in conjunction with Worldfire instead of being repeatable. The best options available for this are Act on Impulse and Voidwalk. The former works in conjunction with the lands that can do damage, while the latter requires a creature. If we can't locate a Worldfire fast enough, we have Invincible Hymn as a backup capable of providing more than enough time for us to find a copy. Overall, this list is probably less reliable than the OP's, but less likely to run out the time during a match.
    Posted in: Deck Creation (Modern)
  • posted a message on Help Me Pick a Commander
    Mathas, Fiend Seeker has the political element down pat and works great for a removal-heavy list. Drawing cards is always good.
    Posted in: Commander (EDH)
  • posted a message on Ixalan General Discussion
    In an intriguing coincidence, in Jay13x's article today about the identity of the Raven Man, one of the characters mentioned is an apprentice to the planeswalker Kenan Sahrmal who only goes by the title of Guardian. The Guardian's spirit apparently survived after his death, and can speak to the living. Food for thought.
    Posted in: Magic Storyline
  • To post a comment, please or register a new account.