I feel like since you're playing with tainted remedy, you might aswell play with beacon of immortality to be able to instantly kill anyone. You can also switch tainted remedy for false cure for more of a suprise effect as well as versatility.
I think fiery confluence is a nice card that fits the theme. Flexible, good value and works with goggles. I would also probably play with a flexible wipe like merciless eviction one of the reasons being to give myself an out against enchantement based strategies. On the other hand I think that Olivia Voldaren is weak sauce. I am also not the biggest Inferno titan fan in a multicolor deck, but thats just me. kolaghan's command is ok but not very powerful for multiplayer either. Nice deck!
Nope, I count bouncelands as 1.5× lands each and sol ring as one, so 25 lands worth without factoring in the other ramp cards and 6 cheap draw-discard to filter through for more and worst case, expedition maps. You only need 5-6 mana for one turn to reliably win and dream case scenario you can win with three mana. Faithless Looting a heartless hidetsugu and anger into graveyard and next turn, animate dead with tainted strike. At four mana, a lot more possibilites open up as well. What slows down the deck is that most lands enter board tapped, but somethings gotta give. I do like bouncing bojuka bog back with the bouncelands though.
[quote from="bowb4me »" url="http://www.mtgsalvation.com/forums/the-game/casual-related-formats/multiplayer/776071-help-on-building-a-disgustingly-strong-ffa-deck?comment=7"]burgoning and selvala's stampede with a bunch of bounce lands and badass creatures can drop 4 or 5 horrible monsters especially if you can trade secrets with someone to fill you hand. One of the guys in our play group built this deck and 4 or 5 of us often have trouble beating it even when we know it's coming.
This also seems very nice would appreciate a list on this one!
greetings
Here is the list he is talking about. It's far from perfect, but 66% of the time, it works every time! My idea when building the deck was to only have 6 cost creatures or greater, so that Selvala's Stampede would be guaranteed breakeven, because you always want to be choosing wild. (but it's usually more like 19 mana's worth of value), and use the most aggressive ramp possible to cast it turn 2-4 and often everyone concedes right then and there. The landfall abilities has great synergy with stuff like sylvan primordial, ulvenwald hydra and your ramp cards.
Another great FFA deck I use that I haven't seen anyone mention on these boards is heartless hidetsugu abuse deck. basically that card + furnace of rath and/or tainted strike wins against everyone, and glacial chasm to protect yourself if needed. The deck is very consistent, because you blaze through your deck with tutors, faithless looting and tormenting voice while filling your gravyard with goodies such as angerheartless hidetsugu and bloodfire colossus, who also wins with tainted strike + furnace of rath. From there you can animate dead or whip of erebos them back into play, the former gaining you tons of life if it doesn't win, fueling glacial chasm forever. Something that happens hilariously often with the deck is that everyone hits you with their one ones and two twos because you have no blockers and you just put a heartless hidetsugu into play and win immediately with tainted strike because you're the only one below 20 life lol. Shivan gorge to ping them if they have an odd number and you heartless+furnace them, however in my experience, 90% of the time everyone's on even numbers. The deck is very rewarding to play, it feels like playing chess because there's many different paths you can take to victory, it's up to you to figure out the correct one for the circumstances. The deck makes you think many turns ahead and when you see your win two-three turns in advance, you slap on glacial chasm and profit.
I've never built a pestilence deck, but how about something like this? I feel like this would work great, and talking about the fact that Grey Merchant is amazing in every mono black thread is getting kind of old! lol
Here is my list and I think it's a good place to start if you're looking for "busted". Being a sub-optimal list limited by the cards I own and my lack of actual play with the deck (maybe desolation and syphon soul are useless); it can be easily improved upon. basically you want to abuse the mindcrank + bloodchief combo quickly and consistently, by activating the bloodchief with ankh of mishra. I'm not sure, but I think I must of stolen the idea from Prid3 at some point and then made his version of the deck worse. The deck should be able to win by turn 4 reasonably consistently. A turn one dark ritual into ankh of mishra + bloodchief ascension and turn 2 mindcrank means you win the game on turn two and the rest of the deck is just tutors and defensive stuff like smallpox and defense grid to protect again counters.
For legacy legal, you remove the sol ring and demonic consultation. I think the deck would be better if you go full 4x lotus petal, 4x bloodchief and 4x beseech and remove the desolations and syphon soul, which was my secondary way of adding bloodchief triggers while providing some defense. Maybe another tutor like dark petition would be useful too. This would be a top notch legacy deck in my humble opinion.
I don't really see how the deck wins. I think flashing in deathtouch guys is fun but very bad. The point of having a deathtouch blocker is to motivate a potential attacker to attack elsewhere, both protecting you and giving you a card or life advantage. Doing it this way, when someone sees you with no blocker and attacks you, you say Aha! Im flashing in this guy. Then they both die and everyone at the table wins that trade except you two involved. And you still lose life if he attacked you with more than one creature. In this sense its just very bad 1 for 1 removal with a fun factor.
I agree that Selvala's Stampede is bonkers. Here is the deck I made inspired by Conspiracy 2 and it's designed around abusing Selvala's stampede as much as possible. Basically no creature cost under 6 mana and I vote Wild every time, so I get game breaking value, and the landfall creatures work well with the rest of the deck. It's a little bit boom or bust, but I feel like I found a decent balance between ramp, card draw and lands to make it somewhat consistent with wise Mulligans. Can probably be refined, I havn't played with it much yet, but it gets some explosive victories! We play Vintage legal so I play with a Fastbond as a fifth burgeoning, but it can easily be replaced by another summer bloom or exploration.
Other considerations I'm debating on are Sol ring and primal command for the ability to tutor exactly the creature I want. With Sol ring I feel like this is the only deck ever where I prefer more lands, but I may be very wrong.
Here is the list he is talking about. It's far from perfect, but 66% of the time, it works every time! My idea when building the deck was to only have 6 cost creatures or greater, so that Selvala's Stampede would be guaranteed breakeven, because you always want to be choosing wild. (but it's usually more like 19 mana's worth of value), and use the most aggressive ramp possible to cast it turn 2-4 and often everyone concedes right then and there. The landfall abilities has great synergy with stuff like sylvan primordial, ulvenwald hydra and your ramp cards.
9x forest
4x simic growth chamber
4x izzet boilerworks
2x gruul turf
3x temple of mystery
2x thornwood falls
1x mirrorpool
1x kessig wolf run
1x miren, the moaning well
4x burgeoning
2x summer bloom
1x fastbond
card draw
4x mystic remora
2x trade secrets
1x temur ascendancy
spells
4x selvala's stampede
1x cyclonic rift
creatures
1x ulamog, the infinite gyre
1x maelstrom wanderer
3x sylvan primordial
1x omnath, locus of rage
1x avenger of zendikar
2x ulvenwald hydra
2x roil elemental
1x bane of progress
1x prime speaker zegana
1x uyo, silent prophet
Another great FFA deck I use that I haven't seen anyone mention on these boards is heartless hidetsugu abuse deck. basically that card + furnace of rath and/or tainted strike wins against everyone, and glacial chasm to protect yourself if needed. The deck is very consistent, because you blaze through your deck with tutors, faithless looting and tormenting voice while filling your gravyard with goodies such as anger heartless hidetsugu and bloodfire colossus, who also wins with tainted strike + furnace of rath. From there you can animate dead or whip of erebos them back into play, the former gaining you tons of life if it doesn't win, fueling glacial chasm forever. Something that happens hilariously often with the deck is that everyone hits you with their one ones and two twos because you have no blockers and you just put a heartless hidetsugu into play and win immediately with tainted strike because you're the only one below 20 life lol. Shivan gorge to ping them if they have an odd number and you heartless+furnace them, however in my experience, 90% of the time everyone's on even numbers. The deck is very rewarding to play, it feels like playing chess because there's many different paths you can take to victory, it's up to you to figure out the correct one for the circumstances. The deck makes you think many turns ahead and when you see your win two-three turns in advance, you slap on glacial chasm and profit.
10x mountains
4x rakdos carnarium
2x shivan gorge
3x bloodfell caves
2x bojuka bog
1x swamp
2x glacial chasm
1x sol ring
2x rakdos signet
1x dark ritual
win conditions
4x heartless hidetsugu
2x bloodfire colossus
2x furnace of rath
3x tainted strike
3x anger
2x animate dead
2x whip of erebos
tutors, draw and filter
3x faithless looting
3x tormenting voice
2x syphon mind
1x demonic consultation
1x vampiric tutor
2x expedition map
1x yawgmoth's will
1x stranglehold
If your meta is creature heavy, you also can't go wrong with a deck consisting of willbreaker + cauldron of souls + goblin bombardment and lock it down with dovescape and vexing shusher if needed.
24x snow-covered swamps
1x sol ring
Ramp
4x dark ritual
4x extraplanar lens
4x phyrexian arena
1x erebos, god of the dead
Pestilence
3x Pestilence
4x withering wisps
4x darksteel myr
2x stuffy doll
Lifegain and other
4x exsanguinate
2x exquisite blood
2x snuff out
1x pariah's shield
3x bloodchief ascension
4x mindcrank
4x smallpox
4x dark ritual
1x demonic consultation
4x defense grid
1x lotus petal
1x sol ring
1x toxic deluge
3x desolation
2x syphon soul
2x cabal ritual
3x beseech the queen
For legacy legal, you remove the sol ring and demonic consultation. I think the deck would be better if you go full 4x lotus petal, 4x bloodchief and 4x beseech and remove the desolations and syphon soul, which was my secondary way of adding bloodchief triggers while providing some defense. Maybe another tutor like dark petition would be useful too. This would be a top notch legacy deck in my humble opinion.
9x Forest (sylvan primordial burst and turn 1 plays)
4x Izzet Boilerworks
4x Simic Growth Chamber
2x Gruul Turf
3x Temple of mystery (amazing with bouncelands)
2x thornwood falls (pretty good with bouncelands)
1x Miren, The moaning well
1x Kessig Wolf run
1x Mirrorpool
4x burgeoning
2x Summer Bloom
1x Fastbond
Hardcore Draw
4x mystic remora
2x trade secrets
1x Prime speaker Zegana (also a hardcore creature)
Hardcore creatures
3x Sylvan Primordial
2x Roil elemental
2x Ulvenwald Hydra
1x Ulamog, the Infinite Gyre
1x Maelstrom Wanderer
1x Avenger of Zendikar
1x Omnath, Locus of Rage
1x Uyo, Silent Prophet
1x Bane of progress
4x Selvala's Stampede
1x cyclonic rift
1x spelljack (the only counterspell that works with wanderer)
Other considerations I'm debating on are Sol ring and primal command for the ability to tutor exactly the creature I want. With Sol ring I feel like this is the only deck ever where I prefer more lands, but I may be very wrong.