First, I want to point out the irony of coming online to ask how to avoid getting a deck from online.
Now that that's out of the way you just need to ask yourself what do you want to play. You're in a magic forum, so surely you're already playing the game and know what you like and dislike. Build accordingly. This forum has a subforum for new and developing decks where you can then take your prototype to and get feedback for. Who knows, maybe someone will know a card you don't or someone has already tried a version of your deck and can give you some pointers.
As for hand disruption, you need to ask yourself "am I better off playing something in my early turns or disrupting their hand?" you've correctly identified that aggro decks don't care too much about disruption: the opponent is dead before it matters that you took away a card. A mid range deck though knows that using early plays to protect later plays will help win the game.
Every time I play Terrastadon I always know which three I'm going to choose and this card was printed while Chappel's show was big so it's "F*** yo couch!"
The casual player will be satisfied with the knight and vampire tribal offerings. The 1/2 that causes a point every time it attacks. Also the four-drop that deals one life per attacking vampire. Vicious Conquistador, Sanctum Seeker oh and Blood Crazed Paladin, considering how bad tribal decks do against a wrath.
You are in eternal formats, including Modern. You are using it for Revolt in Standard. The lands just are not abusive enough in Standard to use it for anything else. Granted, we are going to get new flip lands, which may change things. But for now, it's just a way to revolt your Push. But what do I know? I quit playing standard a few months ago.
Right, but I'm saying you wouldn't run it to do that. It doesn't tap for colored mana, it doesn't deny resources, there are no lands worth killing, but you're that desperate to turn on revolt?
As for Sisters, I presume if we manage to exile creatures with them ASIDE FROM HER OWN ABILITY, we can still play those exiled creatures. The question is, how?
You cannot. The Sisters have what is called a "linked ability", which means the third ability can only bring back creatures specifically exiled by the second ability.
Correct:
Quote from The Rules »
607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be similarly linked to one another on that object even though they weren’t printed on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past.
Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.” Sisters of Stone Death has the ability “{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.” Quicksilver Elemental has the ability “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with Arc-Slogger’s ability can’t be returned.
Thanks for the ruling. How do we know if abilities are linked? Just by appearing on the same card? If Mairsil, the Pretender somehow acquired the abilities of both Arc-Slogger and Sisters, he could however bring those creatures back even if he did so via Arc-Slogger's ability?
No. The ability to copy linked abilities can't link them to new abilities. They way you figure it out is to basically assume every reference from one ability to another is linked, and there's a wall seperating everything else.
For you programmers out there: Think of it as multiple inheritance. You can do any method (ability) you inherited from class Arc Slogger, and everything from class Sisters of Stone Death, but they can't see each other. The internal methods might even call eachother, this would be linked.
As for Sisters, I presume if we manage to exile creatures with them ASIDE FROM HER OWN ABILITY, we can still play those exiled creatures. The question is, how?
You cannot. The Sisters have what is called a "linked ability", which means the third ability can only bring back creatures specifically exiled by the second ability.
Correct:
Quote from The Rules »
607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be similarly linked to one another on that object even though they weren’t printed on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past.
Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.” Sisters of Stone Death has the ability “{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.” Quicksilver Elemental has the ability “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with Arc-Slogger’s ability can’t be returned.
Push just got a major boost in Standard. It now has an easy way to revolt aside from evolving wilds.
Is there something spoiled I'm missing?
Field of Ruin. Going to be a great card. Would not be surprised to see this in the $3 - $5 range.
What does this have to do with push though? Let's say the field is a staple, you're not going to be using it to turn on revolt, you're using it because some dirty land shenanigans are happening.
Well they're not really blue and furthermore...
Gotta save that for the next set.
Anyways. Play the 1812 Overture as you proliferate until it's time to call the crescendo!
I'd wait. It's not going to go up again unless there's a deck that it works exclusively in.
Now that that's out of the way you just need to ask yourself what do you want to play. You're in a magic forum, so surely you're already playing the game and know what you like and dislike. Build accordingly. This forum has a subforum for new and developing decks where you can then take your prototype to and get feedback for. Who knows, maybe someone will know a card you don't or someone has already tried a version of your deck and can give you some pointers.
As for hand disruption, you need to ask yourself "am I better off playing something in my early turns or disrupting their hand?" you've correctly identified that aggro decks don't care too much about disruption: the opponent is dead before it matters that you took away a card. A mid range deck though knows that using early plays to protect later plays will help win the game.
Right, but I'm saying you wouldn't run it to do that. It doesn't tap for colored mana, it doesn't deny resources, there are no lands worth killing, but you're that desperate to turn on revolt?
You're right. I meant dessert. Stripmine, Tectonic Edge, Dust Bowl, Wasteland, should all be deserts!
No. The ability to copy linked abilities can't link them to new abilities. They way you figure it out is to basically assume every reference from one ability to another is linked, and there's a wall seperating everything else.
For you programmers out there: Think of it as multiple inheritance. You can do any method (ability) you inherited from class Arc Slogger, and everything from class Sisters of Stone Death, but they can't see each other. The internal methods might even call eachother, this would be linked.
Correct:
What does this have to do with push though? Let's say the field is a staple, you're not going to be using it to turn on revolt, you're using it because some dirty land shenanigans are happening.